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32ed487a47
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
67 lines
984 B
NASM
67 lines
984 B
NASM
BattleCommand_Conversion2: ; 359e6
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; conversion2
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ld a, [wAttackMissed]
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and a
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jr nz, .failed
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ld hl, wBattleMonType1
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ld a, [hBattleTurn]
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and a
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jr z, .got_type
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ld hl, wEnemyMonType1
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.got_type
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ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
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call GetBattleVar
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and a
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jr z, .failed
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push hl
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dec a
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ld hl, Moves + MOVE_TYPE
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call GetMoveAttr
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ld d, a
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pop hl
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cp CURSE_T
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jr z, .failed
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call AnimateCurrentMove
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call BattleCommand_SwitchTurn
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.loop
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call BattleRandom
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and $1f
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cp UNUSED_TYPES
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jr c, .okay
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cp UNUSED_TYPES_END
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jr c, .loop
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cp TYPES_END
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jr nc, .loop
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.okay
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ld [hli], a
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ld [hld], a
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push hl
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ld a, BATTLE_VARS_MOVE_TYPE
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call GetBattleVarAddr
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push af
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push hl
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ld a, d
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ld [hl], a
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call BattleCheckTypeMatchup
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pop hl
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pop af
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ld [hl], a
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pop hl
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ld a, [wTypeMatchup]
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cp 10
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jr nc, .loop
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call BattleCommand_SwitchTurn
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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predef GetTypeName
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ld hl, TransformedTypeText
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jp StdBattleTextBox
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.failed
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jp FailMove
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; 35a53
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