pokecrystal-board/engine/events/std_scripts.asm

1916 lines
40 KiB
NASM

StdScripts::
; entries correspond to constants/std_constants.asm
dba PokecenterNurseScript
dba DifficultBookshelfScript
dba PictureBookshelfScript
dba MagazineBookshelfScript
dba TeamRocketOathScript
dba IncenseBurnerScript
dba MerchandiseShelfScript
dba TownMapScript
dba WindowScript
dba TVScript
dba HomepageScript
dba Radio1Script
dba Radio2Script
dba TrashCanScript
dba StrengthBoulderScript
dba SmashRockScript
dba PokecenterSignScript
dba MartSignScript
dba GoldenrodRocketsScript
dba RadioTowerRocketsScript
dba ElevatorButtonScript
dba DayToTextScript
dba BugContestResultsWarpScript
dba BugContestResultsScript
dba InitializeEventsScript
dba AskNumber1MScript
dba AskNumber2MScript
dba RegisteredNumberMScript
dba NumberAcceptedMScript
dba NumberDeclinedMScript
dba PhoneFullMScript
dba RematchMScript
dba GiftMScript
dba PackFullMScript
dba RematchGiftMScript
dba AskNumber1FScript
dba AskNumber2FScript
dba RegisteredNumberFScript
dba NumberAcceptedFScript
dba NumberDeclinedFScript
dba PhoneFullFScript
dba RematchFScript
dba GiftFScript
dba PackFullFScript
dba RematchGiftFScript
dba GymStatue1Script
dba GymStatue2Script
dba ReceiveItemScript
dba ReceiveTogepiEggScript
dba PCScript
dba GameCornerCoinVendorScript
dba HappinessCheckScript
PokecenterNurseScript:
; EVENT_WELCOMED_TO_POKECOM_CENTER is never set
opentext
checktime MORN
iftrue .morn
checktime DAY
iftrue .day
checktime NITE
iftrue .nite
jump .ok
.morn
checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
iftrue .morn_comcenter
farwritetext NurseMornText
buttonsound
jump .ok
.morn_comcenter
farwritetext PokeComNurseMornText
buttonsound
jump .ok
.day
checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
iftrue .day_comcenter
farwritetext NurseDayText
buttonsound
jump .ok
.day_comcenter
farwritetext PokeComNurseDayText
buttonsound
jump .ok
.nite
checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
iftrue .nite_comcenter
farwritetext NurseNiteText
buttonsound
jump .ok
.nite_comcenter
farwritetext PokeComNurseNiteText
buttonsound
jump .ok
.ok
; only do this once
clearevent EVENT_WELCOMED_TO_POKECOM_CENTER
farwritetext NurseAskHealText
yesorno
iffalse .done
farwritetext NurseTakePokemonText
pause 20
special StubbedTrainerRankings_Healings
objectface LAST_TALKED, LEFT
pause 10
special HealParty
playmusic MUSIC_NONE
writebyte HEALMACHINE_POKECENTER
special HealMachineAnim
pause 30
special RestartMapMusic
objectface LAST_TALKED, DOWN
pause 10
checkphonecall ; elm already called about pokerus
iftrue .no
checkflag ENGINE_CAUGHT_POKERUS
iftrue .no
special CheckPokerus
iftrue .pokerus
.no
farwritetext NurseReturnPokemonText
pause 20
.done
farwritetext NurseGoodbyeText
objectface LAST_TALKED, UP
pause 10
objectface LAST_TALKED, DOWN
pause 10
waitbutton
closetext
end
.pokerus
; already cleared earlier in the script
checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
iftrue .pokerus_comcenter
farwritetext NursePokerusText
waitbutton
closetext
jump .pokerus_done
.pokerus_comcenter
farwritetext PokeComNursePokerusText
waitbutton
closetext
.pokerus_done
setflag ENGINE_CAUGHT_POKERUS
specialphonecall SPECIALCALL_POKERUS
end
DifficultBookshelfScript:
farjumptext DifficultBookshelfText
PictureBookshelfScript:
farjumptext PictureBookshelfText
MagazineBookshelfScript:
farjumptext MagazineBookshelfText
TeamRocketOathScript:
farjumptext TeamRocketOathText
IncenseBurnerScript:
farjumptext IncenseBurnerText
MerchandiseShelfScript:
farjumptext MerchandiseShelfText
TownMapScript:
opentext
farwritetext TownMapText
waitbutton
special OverworldTownMap
closetext
end
WindowScript:
farjumptext WindowText
TVScript:
opentext
farwritetext TVText
waitbutton
closetext
end
HomepageScript:
farjumptext HomepageText
Radio1Script:
opentext
writebyte MAPRADIO_POKEMON_CHANNEL
special MapRadio
closetext
end
Radio2Script:
; Lucky Channel
opentext
writebyte MAPRADIO_LUCKY_CHANNEL
special MapRadio
closetext
end
TrashCanScript: ; 0xbc1a5
farjumptext TrashCanText
PCScript:
opentext
special PokemonCenterPC
closetext
end
ElevatorButtonScript:
playsound SFX_READ_TEXT_2
pause 15
playsound SFX_ELEVATOR_END
end
StrengthBoulderScript:
farjump AskStrengthScript
SmashRockScript:
farjump AskRockSmashScript
PokecenterSignScript:
farjumptext PokecenterSignText
MartSignScript
farjumptext MartSignText
DayToTextScript:
checkcode VAR_WEEKDAY
ifequal MONDAY, .Monday
ifequal TUESDAY, .Tuesday
ifequal WEDNESDAY, .Wednesday
ifequal THURSDAY, .Thursday
ifequal FRIDAY, .Friday
ifequal SATURDAY, .Saturday
stringtotext .SundayText, MEM_BUFFER_0
end
.Monday:
stringtotext .MondayText, MEM_BUFFER_0
end
.Tuesday:
stringtotext .TuesdayText, MEM_BUFFER_0
end
.Wednesday:
stringtotext .WednesdayText, MEM_BUFFER_0
end
.Thursday:
stringtotext .ThursdayText, MEM_BUFFER_0
end
.Friday:
stringtotext .FridayText, MEM_BUFFER_0
end
.Saturday:
stringtotext .SaturdayText, MEM_BUFFER_0
end
.SundayText:
db "SUNDAY@"
.MondayText:
db "MONDAY@"
.TuesdayText:
db "TUESDAY@"
.WednesdayText:
db "WEDNESDAY@"
.ThursdayText:
db "THURSDAY@"
.FridayText:
db "FRIDAY@"
.SaturdayText:
db "SATURDAY@"
GoldenrodRocketsScript:
clearevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER
end
RadioTowerRocketsScript:
setflag ENGINE_ROCKETS_IN_RADIO_TOWER
setevent EVENT_GOLDENROD_CITY_CIVILIANS
setevent EVENT_RADIO_TOWER_BLACKBELT_BLOCKS_STAIRS
clearevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER
clearevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_EAST
specialphonecall SPECIALCALL_WEIRDBROADCAST
setmapscene MAHOGANY_TOWN, SCENE_FINISHED
end
BugContestResultsWarpScript:
special ClearBGPalettes
scall BugContestResults_CopyContestantsToResults
setevent EVENT_ROUTE_36_NATIONAL_PARK_GATE_OFFICER_CONTEST_DAY
clearevent EVENT_ROUTE_36_NATIONAL_PARK_GATE_OFFICER_NOT_CONTEST_DAY
setevent EVENT_WARPED_FROM_ROUTE_35_NATIONAL_PARK_GATE
warp ROUTE_36_NATIONAL_PARK_GATE, 0, 4
applymovement PLAYER, Movement_ContestResults_WalkAfterWarp
BugContestResultsScript:
clearflag ENGINE_BUG_CONTEST_TIMER
clearevent EVENT_WARPED_FROM_ROUTE_35_NATIONAL_PARK_GATE
clearevent EVENT_CONTEST_OFFICER_HAS_SUN_STONE
clearevent EVENT_CONTEST_OFFICER_HAS_EVERSTONE
clearevent EVENT_CONTEST_OFFICER_HAS_GOLD_BERRY
clearevent EVENT_CONTEST_OFFICER_HAS_BERRY
opentext
farwritetext ContestResults_ReadyToJudgeText
waitbutton
special BugContestJudging
vartomem MEM_BUFFER_0
ifequal 1, BugContestResults_FirstPlace
ifequal 2, BugContestResults_SecondPlace
ifequal 3, BugContestResults_ThirdPlace
farwritetext ContestResults_ConsolationPrizeText
buttonsound
waitsfx
verbosegiveitem BERRY
iffalse BugContestResults_NoRoomForBerry
BugContestResults_DidNotWin
farwritetext ContestResults_DidNotWinText
buttonsound
jump BugContestResults_FinishUp
; 0xbc2b1
BugContestResults_ReturnAfterWinnersPrize ; 0xbc2b1
farwritetext ContestResults_JoinUsNextTimeText
buttonsound
BugContestResults_FinishUp
checkevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
iffalse BugContestResults_DidNotLeaveMons
farwritetext ContestResults_ReturnPartyText
waitbutton
special ContestReturnMons
BugContestResults_DidNotLeaveMons
special CheckPartyFullAfterContest
ifequal BUGCONTEST_CAUGHT_MON, BugContestResults_CleanUp
ifequal BUGCONTEST_NO_CATCH, BugContestResults_CleanUp
; BUGCONTEST_BOXED_MON
farwritetext ContestResults_PartyFullText
waitbutton
BugContestResults_CleanUp
closetext
setscene SCENE_ROUTE36NATIONALPARKGATE_NOTHING
setmapscene ROUTE_35_NATIONAL_PARK_GATE, SCENE_ROUTE35NATIONALPARKGATE_NOTHING
setevent EVENT_BUG_CATCHING_CONTESTANT_1A
setevent EVENT_BUG_CATCHING_CONTESTANT_2A
setevent EVENT_BUG_CATCHING_CONTESTANT_3A
setevent EVENT_BUG_CATCHING_CONTESTANT_4A
setevent EVENT_BUG_CATCHING_CONTESTANT_5A
setevent EVENT_BUG_CATCHING_CONTESTANT_6A
setevent EVENT_BUG_CATCHING_CONTESTANT_7A
setevent EVENT_BUG_CATCHING_CONTESTANT_8A
setevent EVENT_BUG_CATCHING_CONTESTANT_9A
setevent EVENT_BUG_CATCHING_CONTESTANT_10A
setevent EVENT_BUG_CATCHING_CONTESTANT_1B
setevent EVENT_BUG_CATCHING_CONTESTANT_2B
setevent EVENT_BUG_CATCHING_CONTESTANT_3B
setevent EVENT_BUG_CATCHING_CONTESTANT_4B
setevent EVENT_BUG_CATCHING_CONTESTANT_5B
setevent EVENT_BUG_CATCHING_CONTESTANT_6B
setevent EVENT_BUG_CATCHING_CONTESTANT_7B
setevent EVENT_BUG_CATCHING_CONTESTANT_8B
setevent EVENT_BUG_CATCHING_CONTESTANT_9B
setevent EVENT_BUG_CATCHING_CONTESTANT_10B
setflag ENGINE_DAILY_BUG_CONTEST
special PlayMapMusic
end
; 0xbc31e
BugContestResults_FirstPlace ; 0xbc31e
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
itemtotext SUN_STONE, MEM_BUFFER_1
farwritetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem SUN_STONE
iffalse BugContestResults_NoRoomForSunStone
jump BugContestResults_ReturnAfterWinnersPrize
; 0xbc332
BugContestResults_SecondPlace ; 0xbc332
itemtotext EVERSTONE, MEM_BUFFER_1
farwritetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem EVERSTONE
iffalse BugContestResults_NoRoomForEverstone
jump BugContestResults_ReturnAfterWinnersPrize
; 0xbc343
BugContestResults_ThirdPlace ; 0xbc343
itemtotext GOLD_BERRY, MEM_BUFFER_1
farwritetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem GOLD_BERRY
iffalse BugContestResults_NoRoomForGoldBerry
jump BugContestResults_ReturnAfterWinnersPrize
; 0xbc354
BugContestResults_NoRoomForSunStone ; 0xbc354
farwritetext BugContestPrizeNoRoomText
buttonsound
setevent EVENT_CONTEST_OFFICER_HAS_SUN_STONE
jump BugContestResults_ReturnAfterWinnersPrize
; 0xbc35f
BugContestResults_NoRoomForEverstone ; 0xbc35f
farwritetext BugContestPrizeNoRoomText
buttonsound
setevent EVENT_CONTEST_OFFICER_HAS_EVERSTONE
jump BugContestResults_ReturnAfterWinnersPrize
; 0xbc36a
BugContestResults_NoRoomForGoldBerry ; 0xbc36a
farwritetext BugContestPrizeNoRoomText
buttonsound
setevent EVENT_CONTEST_OFFICER_HAS_GOLD_BERRY
jump BugContestResults_ReturnAfterWinnersPrize
; 0xbc375
BugContestResults_NoRoomForBerry ; 0xbc375
farwritetext BugContestPrizeNoRoomText
buttonsound
setevent EVENT_CONTEST_OFFICER_HAS_BERRY
jump BugContestResults_DidNotWin
; 0xbc380
BugContestResults_CopyContestantsToResults ; 0xbc380
checkevent EVENT_BUG_CATCHING_CONTESTANT_1A
iftrue .skip1
clearevent EVENT_BUG_CATCHING_CONTESTANT_1B
.skip1
checkevent EVENT_BUG_CATCHING_CONTESTANT_2A
iftrue .skip2
clearevent EVENT_BUG_CATCHING_CONTESTANT_2B
.skip2
checkevent EVENT_BUG_CATCHING_CONTESTANT_3A
iftrue .skip3
clearevent EVENT_BUG_CATCHING_CONTESTANT_3B
.skip3
checkevent EVENT_BUG_CATCHING_CONTESTANT_4A
iftrue .skip4
clearevent EVENT_BUG_CATCHING_CONTESTANT_4B
.skip4
checkevent EVENT_BUG_CATCHING_CONTESTANT_5A
iftrue .skip5
clearevent EVENT_BUG_CATCHING_CONTESTANT_5B
.skip5
checkevent EVENT_BUG_CATCHING_CONTESTANT_6A
iftrue .skip6
clearevent EVENT_BUG_CATCHING_CONTESTANT_6B
.skip6
checkevent EVENT_BUG_CATCHING_CONTESTANT_7A
iftrue .skip7
clearevent EVENT_BUG_CATCHING_CONTESTANT_7B
.skip7
checkevent EVENT_BUG_CATCHING_CONTESTANT_8A
iftrue .skip8
clearevent EVENT_BUG_CATCHING_CONTESTANT_8B
.skip8
checkevent EVENT_BUG_CATCHING_CONTESTANT_9A
iftrue .skip9
clearevent EVENT_BUG_CATCHING_CONTESTANT_9B
.skip9
checkevent EVENT_BUG_CATCHING_CONTESTANT_10A
iftrue .skip10
clearevent EVENT_BUG_CATCHING_CONTESTANT_10B
.skip10
end
InitializeEventsScript:
setevent EVENT_EARLS_ACADEMY_EARL
setevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER
setevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER
setevent EVENT_RADIO_TOWER_CIVILIANS_AFTER
setevent EVENT_ILEX_FOREST_APPRENTICE
setevent EVENT_ILEX_FOREST_FARFETCHD
setevent EVENT_ILEX_FOREST_CHARCOAL_MASTER
setevent EVENT_MAHOGANY_MART_LANCE_AND_DRAGONITE
setevent EVENT_TEAM_ROCKET_BASE_B2F_GRUNT_WITH_EXECUTIVE
setevent EVENT_TEAM_ROCKET_BASE_B2F_EXECUTIVE
setevent EVENT_TEAM_ROCKET_BASE_B2F_DRAGONITE
setevent EVENT_RIVAL_TEAM_ROCKET_BASE
setevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM
setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
setevent EVENT_RIVAL_CHERRYGROVE_CITY
setevent EVENT_RIVAL_AZALEA_TOWN
setevent EVENT_RIVAL_GOLDENROD_UNDERGROUND
setevent EVENT_AZALEA_TOWN_SLOWPOKES
setevent EVENT_KURTS_HOUSE_SLOWPOKE
setevent EVENT_GUIDE_GENT_VISIBLE_IN_CHERRYGROVE
setevent EVENT_ELMS_AIDE_IN_VIOLET_POKEMON_CENTER
setevent EVENT_COP_IN_ELMS_LAB
setevent EVENT_RUINS_OF_ALPH_OUTSIDE_SCIENTIST
setevent EVENT_RUINS_OF_ALPH_RESEARCH_CENTER_SCIENTIST
setevent EVENT_BOULDER_IN_ICE_PATH_1A
setevent EVENT_BOULDER_IN_ICE_PATH_2A
setevent EVENT_BOULDER_IN_ICE_PATH_3A
setevent EVENT_BOULDER_IN_ICE_PATH_4A
setevent EVENT_ROUTE_30_YOUNGSTER_JOEY
setevent EVENT_BUG_CATCHING_CONTESTANT_1A
setevent EVENT_BUG_CATCHING_CONTESTANT_2A
setevent EVENT_BUG_CATCHING_CONTESTANT_3A
setevent EVENT_BUG_CATCHING_CONTESTANT_4A
setevent EVENT_BUG_CATCHING_CONTESTANT_5A
setevent EVENT_BUG_CATCHING_CONTESTANT_6A
setevent EVENT_BUG_CATCHING_CONTESTANT_7A
setevent EVENT_BUG_CATCHING_CONTESTANT_8A
setevent EVENT_BUG_CATCHING_CONTESTANT_9A
setevent EVENT_BUG_CATCHING_CONTESTANT_10A
setevent EVENT_BUG_CATCHING_CONTESTANT_1B
setevent EVENT_BUG_CATCHING_CONTESTANT_2B
setevent EVENT_BUG_CATCHING_CONTESTANT_3B
setevent EVENT_BUG_CATCHING_CONTESTANT_4B
setevent EVENT_BUG_CATCHING_CONTESTANT_5B
setevent EVENT_BUG_CATCHING_CONTESTANT_6B
setevent EVENT_BUG_CATCHING_CONTESTANT_7B
setevent EVENT_BUG_CATCHING_CONTESTANT_8B
setevent EVENT_BUG_CATCHING_CONTESTANT_9B
setevent EVENT_BUG_CATCHING_CONTESTANT_10B
setevent EVENT_FAST_SHIP_1F_GENTLEMAN
setevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
setevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR
setevent EVENT_LAKE_OF_RAGE_CIVILIANS
setevent EVENT_MAHOGANY_MART_OWNERS
setevent EVENT_TIN_TOWER_ROOF_HO_OH
setevent EVENT_WHIRL_ISLAND_LUGIA_CHAMBER_LUGIA
setevent EVENT_PLAYERS_HOUSE_2F_CONSOLE
setevent EVENT_PLAYERS_HOUSE_2F_DOLL_1
setevent EVENT_PLAYERS_HOUSE_2F_DOLL_2
setevent EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
setevent EVENT_DECO_BED_1
setevent EVENT_DECO_PLANT_4
setevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN
setevent EVENT_OLIVINE_GYM_JASMINE
setevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN
setevent EVENT_MET_BILL
setevent EVENT_ECRUTEAK_POKE_CENTER_BILL
setevent EVENT_MYSTERY_GIFT_DELIVERY_GUY
setevent EVENT_LAKE_OF_RAGE_LANCE
setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
setevent EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_BLOCKED_OFF
setevent EVENT_DRAGONS_DEN_CLAIR
setevent EVENT_RIVAL_OLIVINE_CITY
setevent EVENT_RIVAL_VICTORY_ROAD
setevent EVENT_RIVAL_DRAGONS_DEN
setevent EVENT_LANCES_ROOM_OAK_AND_MARY
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
setevent EVENT_BURNED_TOWER_B1F_BEASTS_1
setevent EVENT_RED_IN_MT_SILVER
setevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
setevent EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
setevent EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
setevent EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M
setevent EVENT_KURTS_HOUSE_KURT_2
setevent EVENT_KURTS_HOUSE_GRANDDAUGHTER_2
setevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_FLORIA_AT_FLOWER_SHOP
setevent EVENT_FLORIA_AT_SUDOWOODO
setevent EVENT_GOLDENROD_CITY_MOVE_TUTOR
setevent EVENT_RUINS_OF_ALPH_OUTSIDE_TOURIST_FISHER
setevent EVENT_RUINS_OF_ALPH_OUTSIDE_TOURIST_YOUNGSTERS
setevent EVENT_DRAGON_SHRINE_CLAIR
setevent EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
setevent EVENT_PLAYERS_NEIGHBORS_HOUSE_NEIGHBOR
setevent EVENT_AZALEA_TOWN_KURT
setevent EVENT_AZALEA_TOWN_KURT
setevent EVENT_ILEX_FOREST_KURT
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_TEACHER_IN_WALKWAY
setevent EVENT_ILEX_FOREST_LASS
setevent EVENT_GOLDENROD_SALE_OFF
setevent EVENT_ECRUTEAK_CITY_GRAMPS
setevent EVENT_EUSINE_IN_BURNED_TOWER
setevent EVENT_PLAYERS_HOUSE_MOM_2
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
setevent EVENT_CIANWOOD_CITY_EUSINE
setevent EVENT_TIN_TOWER_1F_EUSINE
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
setevent EVENT_SET_WHEN_FOUGHT_HO_OH
setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
setflag ENGINE_ROCKET_SIGNAL_ON_CH20
setflag ENGINE_ROCKETS_IN_MAHOGANY
variablesprite SPRITE_WEIRD_TREE, SPRITE_SUDOWOODO
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SILVER
variablesprite SPRITE_AZALEA_ROCKET, SPRITE_ROCKET
variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_JANINE
variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_JANINE
variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_JANINE
variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_JANINE
variablesprite SPRITE_COPYCAT, SPRITE_LASS
variablesprite SPRITE_JANINE_IMPERSONATOR, SPRITE_LASS
setevent EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM
setevent EVENT_CERULEAN_GYM_ROCKET
setevent EVENT_ROUTE_24_ROCKET
setevent EVENT_ROUTE_25_MISTY_BOYFRIEND
setevent EVENT_TRAINERS_IN_CERULEAN_GYM
setevent EVENT_COPYCATS_HOUSE_2F_DOLL
setevent EVENT_VIRIDIAN_GYM_BLUE
setevent EVENT_SEAFOAM_GYM_GYM_GUY
setevent EVENT_MT_MOON_SQUARE_CLEFAIRY
setevent EVENT_SAFFRON_TRAIN_STATION_POPULATION
setevent EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
setevent EVENT_INITIALIZED_EVENTS
return
AskNumber1MScript:
special RandomPhoneMon
checkcode VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_YOUNGSTER_JOEY, .Joey
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_FISHER_RALPH, .Ralph
ifequal PHONE_HIKER_ANTHONY, .Anthony
ifequal PHONE_CAMPER_TODD, .Todd
ifequal PHONE_JUGGLER_IRWIN, .Irwin
ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie
ifequal PHONE_SCHOOLBOY_ALAN, .Alan
ifequal PHONE_SCHOOLBOY_CHAD, .Chad
ifequal PHONE_POKEFANM_DEREK, .Derek
ifequal PHONE_FISHER_TULLY, .Tully
ifequal PHONE_POKEMANIAC_BRENT, .Brent
ifequal PHONE_BIRDKEEPER_VANCE, .Vance
ifequal PHONE_FISHER_WILTON, .Wilton
ifequal PHONE_BLACKBELT_KENJI, .Kenji
ifequal PHONE_HIKER_PARRY, .Parry
.Jack:
farwritetext JackAskNumber1Text
end
.Huey:
farwritetext HueyAskNumber1Text
end
.Gaven:
farwritetext GavenAskNumber1Text
end
.Jose:
farwritetext JoseAskNumber1Text
end
.Joey:
farwritetext JoeyAskNumber1Text
end
.Wade:
farwritetext WadeAskNumber1Text
end
.Ralph:
farwritetext RalphAskNumber1Text
end
.Anthony:
farwritetext AnthonyAskNumber1Text
end
.Todd:
farwritetext ToddAskNumber1Text
end
.Irwin:
farwritetext IrwinAskNumber1Text
end
.Arnie:
farwritetext ArnieAskNumber1Text
end
.Alan:
farwritetext AlanAskNumber1Text
end
.Chad:
farwritetext ChadAskNumber1Text
end
.Derek:
farwritetext DerekAskNumber1Text
end
.Tully:
farwritetext TullyAskNumber1Text
end
.Brent:
farwritetext BrentAskNumber1Text
end
.Vance:
farwritetext VanceAskNumber1Text
end
.Wilton:
farwritetext WiltonAskNumber1Text
end
.Kenji:
farwritetext KenjiAskNumber1Text
end
.Parry:
farwritetext ParryAskNumber1Text
end
AskNumber2MScript:
special RandomPhoneMon
checkcode VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_YOUNGSTER_JOEY, .Joey
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_FISHER_RALPH, .Ralph
ifequal PHONE_HIKER_ANTHONY, .Anthony
ifequal PHONE_CAMPER_TODD, .Todd
ifequal PHONE_JUGGLER_IRWIN, .Irwin
ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie
ifequal PHONE_SCHOOLBOY_ALAN, .Alan
ifequal PHONE_SCHOOLBOY_CHAD, .Chad
ifequal PHONE_POKEFANM_DEREK, .Derek
ifequal PHONE_FISHER_TULLY, .Tully
ifequal PHONE_POKEMANIAC_BRENT, .Brent
ifequal PHONE_BIRDKEEPER_VANCE, .Vance
ifequal PHONE_FISHER_WILTON, .Wilton
ifequal PHONE_BLACKBELT_KENJI, .Kenji
ifequal PHONE_HIKER_PARRY, .Parry
.Jack:
farwritetext JackAskNumber2Text
end
.Huey:
farwritetext HueyAskNumber2Text
end
.Gaven:
farwritetext GavenAskNumber2Text
end
.Jose:
farwritetext JoseAskNumber2Text
end
.Joey:
farwritetext JoeyAskNumber2Text
end
.Wade:
farwritetext WadeAskNumber2Text
end
.Ralph:
farwritetext RalphAskNumber2Text
end
.Anthony:
farwritetext AnthonyAskNumber2Text
end
.Todd:
farwritetext ToddAskNumber2Text
end
.Irwin:
farwritetext IrwinAskNumber2Text
end
.Arnie:
farwritetext ArnieAskNumber2Text
end
.Alan:
farwritetext AlanAskNumber2Text
end
.Chad:
farwritetext ChadAskNumber2Text
end
.Derek:
farwritetext DerekAskNumber2Text
end
.Tully:
farwritetext TullyAskNumber2Text
end
.Brent:
farwritetext BrentAskNumber2Text
end
.Vance:
farwritetext VanceAskNumber2Text
end
.Wilton:
farwritetext WiltonAskNumber2Text
end
.Kenji:
farwritetext KenjiAskNumber2Text
end
.Parry:
farwritetext ParryAskNumber2Text
end
RegisteredNumberMScript:
farwritetext RegisteredNumber1Text
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
buttonsound
end
NumberAcceptedMScript:
checkcode VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_YOUNGSTER_JOEY, .Joey
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_FISHER_RALPH, .Ralph
ifequal PHONE_HIKER_ANTHONY, .Anthony
ifequal PHONE_CAMPER_TODD, .Todd
ifequal PHONE_JUGGLER_IRWIN, .Irwin
ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie
ifequal PHONE_SCHOOLBOY_ALAN, .Alan
ifequal PHONE_SCHOOLBOY_CHAD, .Chad
ifequal PHONE_POKEFANM_DEREK, .Derek
ifequal PHONE_FISHER_TULLY, .Tully
ifequal PHONE_POKEMANIAC_BRENT, .Brent
ifequal PHONE_BIRDKEEPER_VANCE, .Vance
ifequal PHONE_FISHER_WILTON, .Wilton
ifequal PHONE_BLACKBELT_KENJI, .Kenji
ifequal PHONE_HIKER_PARRY, .Parry
.Jack:
farwritetext JackNumberAcceptedText
waitbutton
closetext
end
.Huey:
farwritetext HueyNumberAcceptedText
waitbutton
closetext
end
.Gaven:
farwritetext GavenNumberAcceptedText
waitbutton
closetext
end
.Jose:
farwritetext JoseNumberAcceptedText
waitbutton
closetext
end
.Joey:
farwritetext JoeyNumberAcceptedText
waitbutton
closetext
end
.Wade:
farwritetext WadeNumberAcceptedText
waitbutton
closetext
end
.Ralph:
farwritetext RalphNumberAcceptedText
waitbutton
closetext
end
.Anthony:
farwritetext AnthonyNumberAcceptedText
waitbutton
closetext
end
.Todd:
farwritetext ToddNumberAcceptedText
waitbutton
closetext
end
.Irwin:
farwritetext IrwinNumberAcceptedText
waitbutton
closetext
end
.Arnie:
farwritetext ArnieNumberAcceptedText
waitbutton
closetext
end
.Alan:
farwritetext AlanNumberAcceptedText
waitbutton
closetext
end
.Chad:
farwritetext ChadNumberAcceptedText
waitbutton
closetext
end
.Derek:
farwritetext DerekNumberAcceptedText
waitbutton
closetext
end
.Tully:
farwritetext TullyNumberAcceptedText
waitbutton
closetext
end
.Brent:
farwritetext BrentNumberAcceptedText
waitbutton
closetext
end
.Vance:
farwritetext VanceNumberAcceptedText
waitbutton
closetext
end
.Wilton:
farwritetext WiltonNumberAcceptedText
waitbutton
closetext
end
.Kenji:
farwritetext KenjiNumberAcceptedText
waitbutton
closetext
end
.Parry:
farwritetext ParryNumberAcceptedText
waitbutton
closetext
end
NumberDeclinedMScript:
checkcode VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_YOUNGSTER_JOEY, .Joey
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_FISHER_RALPH, .Ralph
ifequal PHONE_HIKER_ANTHONY, .Anthony
ifequal PHONE_CAMPER_TODD, .Todd
ifequal PHONE_JUGGLER_IRWIN, .Irwin
ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie
ifequal PHONE_SCHOOLBOY_ALAN, .Alan
ifequal PHONE_SCHOOLBOY_CHAD, .Chad
ifequal PHONE_POKEFANM_DEREK, .Derek
ifequal PHONE_FISHER_TULLY, .Tully
ifequal PHONE_POKEMANIAC_BRENT, .Brent
ifequal PHONE_BIRDKEEPER_VANCE, .Vance
ifequal PHONE_FISHER_WILTON, .Wilton
ifequal PHONE_BLACKBELT_KENJI, .Kenji
ifequal PHONE_HIKER_PARRY, .Parry
.Jack:
farwritetext JackNumberDeclinedText
waitbutton
closetext
end
.Huey:
farwritetext HueyNumberDeclinedText
waitbutton
closetext
end
.Gaven:
farwritetext GavenNumberDeclinedText
waitbutton
closetext
end
.Jose:
farwritetext JoseNumberDeclinedText
waitbutton
closetext
end
.Joey:
farwritetext JoeyNumberDeclinedText
waitbutton
closetext
end
.Wade:
farwritetext WadeNumberDeclinedText
waitbutton
closetext
end
.Ralph:
farwritetext RalphNumberDeclinedText
waitbutton
closetext
end
.Anthony:
farwritetext AnthonyNumberDeclinedText
waitbutton
closetext
end
.Todd:
farwritetext ToddNumberDeclinedText
waitbutton
closetext
end
.Irwin:
farwritetext IrwinNumberDeclinedText
waitbutton
closetext
end
.Arnie:
farwritetext ArnieNumberDeclinedText
waitbutton
closetext
end
.Alan:
farwritetext AlanNumberDeclinedText
waitbutton
closetext
end
.Chad:
farwritetext ChadNumberDeclinedText
waitbutton
closetext
end
.Derek:
farwritetext DerekNumberDeclinedText
waitbutton
closetext
end
.Tully:
farwritetext TullyNumberDeclinedText
waitbutton
closetext
end
.Brent:
farwritetext BrentNumberDeclinedText
waitbutton
closetext
end
.Vance:
farwritetext VanceNumberDeclinedText
waitbutton
closetext
end
.Wilton:
farwritetext WiltonNumberDeclinedText
waitbutton
closetext
end
.Kenji:
farwritetext KenjiNumberDeclinedText
waitbutton
closetext
end
.Parry:
farwritetext ParryNumberDeclinedText
waitbutton
closetext
end
PhoneFullMScript:
checkcode VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_YOUNGSTER_JOEY, .Joey
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_FISHER_RALPH, .Ralph
ifequal PHONE_HIKER_ANTHONY, .Anthony
ifequal PHONE_CAMPER_TODD, .Todd
ifequal PHONE_JUGGLER_IRWIN, .Irwin
ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie
ifequal PHONE_SCHOOLBOY_ALAN, .Alan
ifequal PHONE_SCHOOLBOY_CHAD, .Chad
ifequal PHONE_POKEFANM_DEREK, .Derek
ifequal PHONE_FISHER_TULLY, .Tully
ifequal PHONE_POKEMANIAC_BRENT, .Brent
ifequal PHONE_BIRDKEEPER_VANCE, .Vance
ifequal PHONE_FISHER_WILTON, .Wilton
ifequal PHONE_BLACKBELT_KENJI, .Kenji
ifequal PHONE_HIKER_PARRY, .Parry
.Jack:
farwritetext JackPhoneFullText
waitbutton
closetext
end
.Huey:
farwritetext HueyPhoneFullText
waitbutton
closetext
end
.Gaven:
farwritetext GavenPhoneFullText
waitbutton
closetext
end
.Jose:
farwritetext JosePhoneFullText
waitbutton
closetext
end
.Joey:
farwritetext JoeyPhoneFullText
waitbutton
closetext
end
.Wade:
farwritetext WadePhoneFullText
waitbutton
closetext
end
.Ralph:
farwritetext RalphPhoneFullText
waitbutton
closetext
end
.Anthony:
farwritetext AnthonyPhoneFullText
waitbutton
closetext
end
.Todd:
farwritetext ToddPhoneFullText
waitbutton
closetext
end
.Irwin:
farwritetext IrwinPhoneFullText
waitbutton
closetext
end
.Arnie:
farwritetext ArniePhoneFullText
waitbutton
closetext
end
.Alan:
farwritetext AlanPhoneFullText
waitbutton
closetext
end
.Chad:
farwritetext ChadPhoneFullText
waitbutton
closetext
end
.Derek:
farwritetext DerekPhoneFullText
waitbutton
closetext
end
.Tully:
farwritetext TullyPhoneFullText
waitbutton
closetext
end
.Brent:
farwritetext BrentPhoneFullText
waitbutton
closetext
end
.Vance:
farwritetext VancePhoneFullText
waitbutton
closetext
end
.Wilton:
farwritetext WiltonPhoneFullText
waitbutton
closetext
end
.Kenji:
farwritetext KenjiPhoneFullText
waitbutton
closetext
end
.Parry:
farwritetext ParryPhoneFullText
waitbutton
closetext
end
RematchMScript:
checkcode VAR_CALLERID
ifequal PHONE_SCHOOLBOY_JACK, .Jack
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_COOLTRAINERM_GAVEN, .Gaven
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_YOUNGSTER_JOEY, .Joey
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_FISHER_RALPH, .Ralph
ifequal PHONE_HIKER_ANTHONY, .Anthony
ifequal PHONE_CAMPER_TODD, .Todd
ifequal PHONE_BUG_CATCHER_ARNIE, .Arnie
ifequal PHONE_SCHOOLBOY_ALAN, .Alan
ifequal PHONE_SCHOOLBOY_CHAD, .Chad
ifequal PHONE_FISHER_TULLY, .Tully
ifequal PHONE_POKEMANIAC_BRENT, .Brent
ifequal PHONE_BIRDKEEPER_VANCE, .Vance
ifequal PHONE_FISHER_WILTON, .Wilton
ifequal PHONE_HIKER_PARRY, .Parry
.Jack:
farwritetext JackRematchText
waitbutton
closetext
end
.Huey:
farwritetext HueyRematchText
waitbutton
closetext
end
.Gaven:
farwritetext GavenRematchText
waitbutton
closetext
end
.Jose:
farwritetext JoseRematchText
waitbutton
closetext
end
.Joey:
farwritetext JoeyRematchText
waitbutton
closetext
end
.Wade:
farwritetext WadeRematchText
waitbutton
closetext
end
.Ralph:
farwritetext RalphRematchText
waitbutton
closetext
end
.Anthony:
farwritetext AnthonyRematchText
waitbutton
closetext
end
.Todd:
farwritetext ToddRematchText
waitbutton
closetext
end
.Arnie:
farwritetext ArnieRematchText
waitbutton
closetext
end
.Alan:
farwritetext AlanRematchText
waitbutton
closetext
end
.Chad:
farwritetext ChadRematchText
waitbutton
closetext
end
.Tully:
farwritetext TullyRematchText
waitbutton
closetext
end
.Brent:
farwritetext BrentRematchText
waitbutton
closetext
end
.Vance:
farwritetext VanceRematchText
waitbutton
closetext
end
.Wilton:
farwritetext WiltonRematchText
waitbutton
closetext
end
.Parry:
farwritetext ParryRematchText
waitbutton
closetext
end
GiftMScript:
checkcode VAR_CALLERID
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_SCHOOLBOY_ALAN, .Alan
ifequal PHONE_POKEFANM_DEREK, .Derek
ifequal PHONE_FISHER_TULLY, .Tully
ifequal PHONE_FISHER_WILTON, .Wilton
ifequal PHONE_BLACKBELT_KENJI, .Kenji
.Jose:
farwritetext JoseGiftText
buttonsound
end
.Wade:
farwritetext WadeGiftText
buttonsound
end
.Alan:
farwritetext AlanGiftText
buttonsound
end
.Derek:
farwritetext DerekGiftText
buttonsound
end
.Tully:
farwritetext TullyGiftText
buttonsound
end
.Wilton:
farwritetext WiltonGiftText
buttonsound
end
.Kenji:
farwritetext KenjiGiftText
buttonsound
end
PackFullMScript:
checkcode VAR_CALLERID
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_BIRDKEEPER_JOSE, .Jose
ifequal PHONE_YOUNGSTER_JOEY, .Joey
ifequal PHONE_BUG_CATCHER_WADE, .Wade
ifequal PHONE_SCHOOLBOY_ALAN, .Alan
ifequal PHONE_POKEFANM_DEREK, .Derek
ifequal PHONE_FISHER_TULLY, .Tully
ifequal PHONE_BIRDKEEPER_VANCE, .Vance
ifequal PHONE_FISHER_WILTON, .Wilton
ifequal PHONE_BLACKBELT_KENJI, .Kenji
ifequal PHONE_HIKER_PARRY, .Parry
.Huey:
farwritetext HueyPackFullText
waitbutton
closetext
end
.Jose:
farwritetext JosePackFullText
waitbutton
closetext
end
.Joey:
farwritetext JoeyPackFullText
waitbutton
closetext
end
.Wade:
farwritetext WadePackFullText
waitbutton
closetext
end
.Alan:
farwritetext AlanPackFullText
waitbutton
closetext
end
.Derek:
farwritetext DerekPackFullText
waitbutton
closetext
end
.Tully:
farwritetext TullyPackFullText
waitbutton
closetext
end
.Vance:
farwritetext VancePackFullText
waitbutton
closetext
end
.Wilton:
farwritetext WiltonPackFullText
waitbutton
closetext
end
.Kenji:
farwritetext KenjiPackFullText
waitbutton
closetext
end
.Parry:
farwritetext ParryPackFullText
waitbutton
closetext
end
RematchGiftMScript:
opentext
checkcode VAR_CALLERID
ifequal PHONE_SAILOR_HUEY, .Huey
ifequal PHONE_YOUNGSTER_JOEY, .Joey
ifequal PHONE_BIRDKEEPER_VANCE, .Vance
ifequal PHONE_HIKER_PARRY, .Parry
.Huey:
farwritetext HueyRematchGiftText
buttonsound
end
.Joey:
farwritetext JoeyRematchGiftText
buttonsound
end
.Vance:
farwritetext VanceRematchGiftText
buttonsound
end
.Parry:
farwritetext ParryRematchGiftText
buttonsound
end
AskNumber1FScript:
checkcode VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
ifequal PHONE_PICNICKER_LIZ, .Liz
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana
ifequal PHONE_PICNICKER_TIFFANY, .Tiffany
ifequal PHONE_PICNICKER_ERIN, .Erin
.Beverly:
farwritetext BeverlyAskNumber1Text
end
.Beth:
farwritetext BethAskNumber1Text
end
.Reena:
farwritetext ReenaAskNumber1Text
end
.Liz:
farwritetext LizAskNumber1Text
end
.Gina:
farwritetext GinaAskNumber1Text
end
.Dana:
farwritetext DanaAskNumber1Text
end
.Tiffany:
farwritetext TiffanyAskNumber1Text
end
.Erin:
farwritetext ErinAskNumber1Text
end
AskNumber2FScript:
checkcode VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
ifequal PHONE_PICNICKER_LIZ, .Liz
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana
ifequal PHONE_PICNICKER_TIFFANY, .Tiffany
ifequal PHONE_PICNICKER_ERIN, .Erin
.Beverly:
farwritetext BeverlyAskNumber2Text
end
.Beth:
farwritetext BethAskNumber2Text
end
.Reena:
farwritetext ReenaAskNumber2Text
end
.Liz:
farwritetext LizAskNumber2Text
end
.Gina:
farwritetext GinaAskNumber2Text
end
.Dana:
farwritetext DanaAskNumber2Text
end
.Tiffany:
farwritetext TiffanyAskNumber2Text
end
.Erin:
farwritetext ErinAskNumber2Text
end
RegisteredNumberFScript:
farwritetext RegisteredNumber2Text
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
buttonsound
end
NumberAcceptedFScript: ; 0xbcbd3
checkcode VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
ifequal PHONE_PICNICKER_LIZ, .Liz
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana
ifequal PHONE_PICNICKER_TIFFANY, .Tiffany
ifequal PHONE_PICNICKER_ERIN, .Erin
.Beverly:
farwritetext BeverlyNumberAcceptedText
waitbutton
closetext
end
.Beth:
farwritetext BethNumberAcceptedText
waitbutton
closetext
end
.Reena:
farwritetext ReenaNumberAcceptedText
waitbutton
closetext
end
.Liz:
farwritetext LizNumberAcceptedText
waitbutton
closetext
end
.Gina:
farwritetext GinaNumberAcceptedText
waitbutton
closetext
end
.Dana:
farwritetext DanaNumberAcceptedText
waitbutton
closetext
end
.Tiffany:
farwritetext TiffanyNumberAcceptedText
waitbutton
closetext
end
.Erin:
farwritetext ErinNumberAcceptedText
waitbutton
closetext
end
NumberDeclinedFScript:
checkcode VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
ifequal PHONE_PICNICKER_LIZ, .Liz
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana
ifequal PHONE_PICNICKER_TIFFANY, .Tiffany
ifequal PHONE_PICNICKER_ERIN, .Erin
.Beverly:
farwritetext BeverlyNumberDeclinedText
waitbutton
closetext
end
.Beth:
farwritetext BethNumberDeclinedText
waitbutton
closetext
end
.Reena:
farwritetext ReenaNumberDeclinedText
waitbutton
closetext
end
.Liz:
farwritetext LizNumberDeclinedText
waitbutton
closetext
end
.Gina:
farwritetext GinaNumberDeclinedText
waitbutton
closetext
end
.Dana:
farwritetext DanaNumberDeclinedText
waitbutton
closetext
end
.Tiffany:
farwritetext TiffanyNumberDeclinedText
waitbutton
closetext
end
.Erin:
farwritetext ErinNumberDeclinedText
waitbutton
closetext
end
PhoneFullFScript:
checkcode VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
ifequal PHONE_PICNICKER_LIZ, .Liz
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana
ifequal PHONE_PICNICKER_TIFFANY, .Tiffany
ifequal PHONE_PICNICKER_ERIN, .Erin
.Beverly:
farwritetext BeverlyPhoneFullText
waitbutton
closetext
end
.Beth:
farwritetext BethPhoneFullText
waitbutton
closetext
end
.Reena:
farwritetext ReenaPhoneFullText
waitbutton
closetext
end
.Liz:
farwritetext LizPhoneFullText
waitbutton
closetext
end
.Gina:
farwritetext GinaPhoneFullText
waitbutton
closetext
end
.Dana:
farwritetext DanaPhoneFullText
waitbutton
closetext
end
.Tiffany:
farwritetext TiffanyPhoneFullText
waitbutton
closetext
end
.Erin:
farwritetext ErinPhoneFullText
waitbutton
closetext
end
RematchFScript:
checkcode VAR_CALLERID
ifequal PHONE_COOLTRAINERF_BETH, .Beth
ifequal PHONE_COOLTRAINERF_REENA, .Reena
ifequal PHONE_PICNICKER_LIZ, .Liz
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana
ifequal PHONE_PICNICKER_TIFFANY, .Tiffany
ifequal PHONE_PICNICKER_ERIN, .Erin
.Beth:
farwritetext BethRematchText
waitbutton
closetext
end
.Reena:
farwritetext ReenaRematchText
waitbutton
closetext
end
.Liz:
farwritetext LizRematchText
waitbutton
closetext
end
.Gina:
farwritetext GinaRematchText
waitbutton
closetext
end
.Dana:
farwritetext DanaRematchText
waitbutton
closetext
end
.Tiffany:
farwritetext TiffanyRematchText
waitbutton
closetext
end
.Erin:
farwritetext ErinRematchText
waitbutton
closetext
end
GiftFScript:
checkcode VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana
ifequal PHONE_PICNICKER_TIFFANY, .Tiffany
.Beverly:
farwritetext BeverlyGiftText
buttonsound
end
.Gina:
farwritetext GinaGiftText
buttonsound
end
.Dana:
farwritetext DanaGiftText
buttonsound
end
.Tiffany:
farwritetext TiffanyGiftText
buttonsound
end
PackFullFScript:
checkcode VAR_CALLERID
ifequal PHONE_POKEFAN_BEVERLY, .Beverly
ifequal PHONE_PICNICKER_GINA, .Gina
ifequal PHONE_LASS_DANA, .Dana
ifequal PHONE_PICNICKER_TIFFANY, .Tiffany
ifequal PHONE_PICNICKER_ERIN, .Erin
.Beverly:
farwritetext BeverlyPackFullText
waitbutton
closetext
end
.Gina:
farwritetext GinaPackFullText
waitbutton
closetext
end
.Dana:
farwritetext DanaPackFullText
waitbutton
closetext
end
.Tiffany:
farwritetext TiffanyPackFullText
waitbutton
closetext
end
.Erin:
farwritetext ErinPackFullText
waitbutton
closetext
end
RematchGiftFScript:
checkcode VAR_CALLERID
ifequal PHONE_PICNICKER_ERIN, .Erin
.Erin:
opentext
farwritetext ErinRematchGiftText
buttonsound
end
GymStatue1Script:
mapnametotext MEM_BUFFER_0
opentext
farwritetext GymStatue_CityGymText
waitbutton
closetext
end
GymStatue2Script:
mapnametotext MEM_BUFFER_0
opentext
farwritetext GymStatue_CityGymText
buttonsound
farwritetext GymStatue_WinningTrainersText
waitbutton
closetext
end
ReceiveItemScript: ; 0xbcdb9
waitsfx
farwritetext ReceivedItemText
playsound SFX_ITEM
waitsfx
end
; 0xbcdc3
ReceiveTogepiEggScript: ; 0xbcdc3
waitsfx
farwritetext ReceivedItemText
playsound SFX_GET_EGG_FROM_DAY_CARE_LADY
waitsfx
end
; 0xbcdcd
GameCornerCoinVendorScript: ; 0xbcdcd
faceplayer
opentext
farwritetext CoinVendor_WelcomeText
buttonsound
checkitem COIN_CASE
iftrue CoinVendor_IntroScript
farwritetext CoinVendor_NoCoinCaseText
waitbutton
closetext
end
; 0xbcde0
CoinVendor_IntroScript: ; 0xbcde0
farwritetext CoinVendor_IntroText
.loop ; 0xbcde4
special DisplayMoneyAndCoinBalance
loadmenuheader .MenuHeader
verticalmenu
closewindow
ifequal 1, .Buy50
ifequal 2, .Buy500
jump .Cancel
; 0xbcdf7
.Buy50: ; 0xbcdf7
checkcoins MAX_COINS - 50
ifequal HAVE_MORE, .CoinCaseFull
checkmoney YOUR_MONEY, 1000
ifequal HAVE_LESS, .NotEnoughMoney
givecoins 50
takemoney YOUR_MONEY, 1000
waitsfx
playsound SFX_TRANSACTION
farwritetext CoinVendor_Buy50CoinsText
waitbutton
jump .loop
; 0xbce1b
.Buy500: ; 0xbce1b
checkcoins MAX_COINS - 500
ifequal HAVE_MORE, .CoinCaseFull
checkmoney YOUR_MONEY, 10000
ifequal HAVE_LESS, .NotEnoughMoney
givecoins 500
takemoney YOUR_MONEY, 10000
waitsfx
playsound SFX_TRANSACTION
farwritetext CoinVendor_Buy500CoinsText
waitbutton
jump .loop
; 0xbce3f
.NotEnoughMoney: ; 0xbce3f
farwritetext CoinVendor_NotEnoughMoneyText
waitbutton
closetext
end
; 0xbce46
.CoinCaseFull: ; 0xbce46
farwritetext CoinVendor_CoinCaseFullText
waitbutton
closetext
end
; 0xbce4d
.Cancel: ; 0xbce4d
farwritetext CoinVendor_CancelText
waitbutton
closetext
end
; 0xbce54
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 4, 15, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
db 3 ; items
db " 50 : ¥1000@"
db "500 : ¥10000@"
db "CANCEL@"
; 0xbce7f
HappinessCheckScript:
faceplayer
opentext
special GetFirstPokemonHappiness
ifless 50, .Unhappy
ifless 150, .KindaHappy
farwritetext HappinessText3
waitbutton
closetext
end
.KindaHappy:
farwritetext HappinessText2
waitbutton
closetext
end
.Unhappy:
farwritetext HappinessText1
waitbutton
closetext
end
Movement_ContestResults_WalkAfterWarp: ; bcea1
step RIGHT
step DOWN
turn_head UP
step_end
; bcea5