pokecrystal-board/audio/music/victoryroad.asm
dannye 5fd3e591df Use TRUE/FALSE constants for stereo_panning
and use dn instead of db for volume envelope and pitch sweep
2019-09-03 22:55:51 -05:00

200 lines
3.3 KiB
NASM

Music_VictoryRoad:
channel_count 4
channel 1, Music_VictoryRoad_Ch1
channel 2, Music_VictoryRoad_Ch2
channel 3, Music_VictoryRoad_Ch3
channel 4, Music_VictoryRoad_Ch4
Music_VictoryRoad_Ch1:
tempo 144
volume 7, 7
stereo_panning FALSE, TRUE
duty_cycle 3
pitch_offset 2
note_type 12, 11, 3
Music_VictoryRoad_branch_f6c8d:
sound_call Music_VictoryRoad_branch_f6cb9
sound_loop 6, Music_VictoryRoad_branch_f6c8d
Music_VictoryRoad_branch_f6c94:
volume_envelope 11, 2
octave 2
note A_, 1
octave 3
note C#, 1
note D_, 1
rest 1
octave 2
note A_, 1
volume_envelope 11, 7
octave 3
note C#, 3
octave 2
note A_, 1
octave 3
note D_, 3
octave 2
note A_, 1
octave 3
note G#, 3
sound_loop 2, Music_VictoryRoad_branch_f6c94
Music_VictoryRoad_branch_f6cae:
sound_call Music_VictoryRoad_branch_f6cb9
sound_loop 2, Music_VictoryRoad_branch_f6cae
sound_loop 0, Music_VictoryRoad_branch_f6c8d
Music_VictoryRoad_branch_f6cb9:
volume_envelope 11, 2
octave 2
note G_, 1
note B_, 1
octave 3
note C_, 1
rest 1
octave 2
note G_, 1
volume_envelope 11, 7
note B_, 3
note G_, 1
octave 3
note C_, 3
octave 2
note G_, 1
octave 3
note F#, 3
sound_ret
Music_VictoryRoad_Ch2:
duty_cycle 3
vibrato 16, 2, 4
Music_VictoryRoad_branch_f6cd3:
note_type 12, 12, 2
sound_call Music_VictoryRoad_branch_f6d1e
rest 2
sound_call Music_VictoryRoad_branch_f6d1e
rest 1
octave 4
note C_, 1
note_type 12, 11, 0
note E_, 8
octave 5
note C_, 4
octave 4
note B_, 4
note E_, 15
note D#, 1
note_type 12, 11, 0
note E_, 8
octave 5
note C_, 4
octave 4
note B_, 4
note_type 12, 11, 0
octave 5
note E_, 8
note_type 12, 11, 7
note E_, 8
note_type 12, 12, 7
note D_, 8
stereo_panning TRUE, FALSE
note C#, 4
stereo_panning FALSE, TRUE
octave 4
note A_, 4
stereo_panning TRUE, TRUE
octave 5
note C_, 8
stereo_panning FALSE, TRUE
octave 4
note A#, 4
stereo_panning TRUE, FALSE
note F_, 4
stereo_panning TRUE, TRUE
note A_, 12
note D_, 1
note F#, 1
note A_, 1
octave 5
note C#, 1
note D_, 16
sound_loop 0, Music_VictoryRoad_branch_f6cd3
Music_VictoryRoad_branch_f6d1e:
octave 3
note E_, 1
rest 1
note E_, 1
rest 1
note F#, 1
note F#, 1
rest 2
note G#, 1
note G#, 1
rest 2
note A_, 1
note A_, 1
sound_ret
Music_VictoryRoad_Ch3:
stereo_panning TRUE, FALSE
note_type 12, 2, 8
Music_VictoryRoad_branch_f6d31:
sound_call Music_VictoryRoad_branch_f6d52
sound_loop 6, Music_VictoryRoad_branch_f6d31
Music_VictoryRoad_branch_f6d38:
note D_, 1
rest 1
note B_, 1
rest 1
note F_, 1
note A_, 3
note D_, 1
note B_, 1
rest 2
note D_, 1
note B_, 3
sound_loop 2, Music_VictoryRoad_branch_f6d38
Music_VictoryRoad_branch_f6d47:
sound_call Music_VictoryRoad_branch_f6d52
sound_loop 2, Music_VictoryRoad_branch_f6d47
sound_loop 0, Music_VictoryRoad_branch_f6d31
Music_VictoryRoad_branch_f6d52:
octave 3
note C_, 1
rest 1
note A_, 1
rest 1
note D#, 1
note G_, 3
note C_, 1
note A_, 1
rest 2
note C_, 1
note A_, 3
sound_ret
Music_VictoryRoad_Ch4:
toggle_noise 0
drum_speed 12
Music_VictoryRoad_branch_f6d63:
drum_note 3, 2
drum_note 3, 2
drum_note 4, 1
drum_note 3, 3
drum_note 4, 1
drum_note 3, 3
drum_note 4, 1
drum_note 3, 3
drum_note 3, 2
drum_note 3, 2
drum_note 4, 1
drum_note 3, 3
drum_note 4, 1
drum_note 4, 1
drum_note 3, 2
drum_note 4, 1
drum_note 3, 2
drum_note 4, 1
sound_loop 0, Music_VictoryRoad_branch_f6d63