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3648afda16
New MACRO and DEF syntax
24 lines
983 B
NASM
24 lines
983 B
NASM
MACRO sprite_anim_obj_gfx
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; # tiles, gfx pointer
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db \1
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dbw \2, \3
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ENDM
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UnusedSpriteAnimGFX:
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; entries correspond to SPRITE_ANIM_DICT_* constants
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table_width 4, UnusedSpriteAnimGFX
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; # tiles, gfx bank, gfx pointer
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; (all pointers were dummied out to .DeletedGFX)
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sprite_anim_obj_gfx 128, $01, .DeletedGFX ; SPRITE_ANIM_DICT_DEFAULT
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sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
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sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
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sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
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sprite_anim_obj_gfx 16, $37, .DeletedGFX ; unused
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sprite_anim_obj_gfx 16, $11, .DeletedGFX ; SPRITE_ANIM_DICT_TEXT_CURSOR
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sprite_anim_obj_gfx 16, $39, .DeletedGFX ; SPRITE_ANIM_DICT_GS_SPLASH (the bank includes engine/movie/splash.asm)
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sprite_anim_obj_gfx 16, $24, .DeletedGFX ; SPRITE_ANIM_DICT_SLOTS (the bank includes engine/games/slot_machine.asm)
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sprite_anim_obj_gfx 16, $21, .DeletedGFX ; SPRITE_ANIM_DICT_ARROW_CURSOR
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assert_table_length NUM_SPRITE_ANIM_GFX
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.DeletedGFX
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