pokecrystal-board/engine/battle_anims
xCrystal 59bda0b36b Fix some pokecrystal bug and glitches (#8)
Credits sequence changes move selection menu behavior; Swimming NPCs aren't limited by their movement radius; No bump noise if standing on tile E; The unused phonecall script command may crash; ScriptCall can overflow wScriptStack and crash; LoadSpriteGFX does not limit the capacity of UsedSprites; ReadObjectEvents overflows into wObjectMasks; ClearWRAM only clears WRAM bank 1; BattleAnimCmd_ClearObjs only clears the first 6⅔ objects; Options menu fails to clear joypad state on initialization
2023-07-27 13:01:32 +02:00
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anim_commands.asm Fix some pokecrystal bug and glitches (#8) 2023-07-27 13:01:32 +02:00
bg_effects.asm Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1) 2023-07-26 17:02:33 +02:00
core.asm wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
functions.asm Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1) 2023-07-26 17:02:33 +02:00
helpers.asm Split "gfx anims" into "pic anims" and "sprite anims" 2022-07-04 01:11:42 -04:00
pokeball_wobble.asm Identify some more uses of wBuffer1-6 2020-11-03 22:45:12 -05:00