pokecrystal-board/data/phone/text/wilton_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

65 lines
942 B
NASM

WiltonAnswerPhoneText:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
text "…"
para "Ah, <PLAY_G>."
done
WiltonAnswerPhoneDayText:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
text "…"
para "Ah, <PLAY_G>, is"
line "it?"
done
WiltonAnswerPhoneNiteText:
text "Hello, you have"
line "reached @"
text_ram wStringBuffer3
text "…"
para "Ah, if it isn't"
line "<PLAY_G>."
done
WiltonGreetText:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
para "Have you got a"
line "moment?"
done
WiltonGreetDayText:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
para "Can you talk now?"
done
WiltonGreetNiteText:
text "Ah, it's @"
text_ram wStringBuffer3
text "…"
para "Sorry for calling"
line "so late."
done
WiltonGenericText:
text "Have your #MON"
line "grown any?"
para "My @"
text_ram wStringBuffer4
text " has"
line "grown quite a bit."
done