pokecrystal-board/data/phone/text/dana_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

69 lines
940 B
NASM

DanaAnswerPhoneText:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "Hey! It's <PLAY_G>!"
done
DanaAnswerPhoneDayText:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "I know!"
line "It's <PLAY_G>!"
done
DanaAnswerPhoneNiteText:
text "Hi, @"
text_ram wStringBuffer3
text " on the"
line "line."
para "<PLAY_G>?"
line "What's up?"
done
DanaGreetText:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
DanaGreetDayText:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
DanaGreetNiteText:
text "Uh, <PLAY_G>?"
para "It's me!"
line "It's me, @"
text_ram wStringBuffer3
text "!"
done
DanaGenericText:
text "My @"
text_ram wStringBuffer4
text " is"
line "so full of energy,"
para "it's a little"
line "scary."
para "How are your"
line "#MON doing?"
done