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ffa63c51df
Some of the TX_ commands didn't use the TX_ prefix for their constants, and the label names were inconsistent. I've chosen to adopt the `TextCommand_` prefix as opposed to `Text_`, as it has a clear difference in namespace compared to the possibly-used `Text_` namespace for actual dialogue text. |
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.. | ||
audio.asm | ||
battle_anims.asm | ||
battle_commands.asm | ||
events.asm | ||
gfx_anims.asm | ||
maps.asm | ||
movement.asm | ||
text.asm | ||
trade_anims.asm |