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e3e0bcd653
Name a lot of text labels according to our conventions
74 lines
1.1 KiB
NASM
74 lines
1.1 KiB
NASM
Script_BattleWhiteout::
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callasm BattleBGMap
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sjump Script_Whiteout
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Script_OverworldWhiteout::
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refreshscreen
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callasm OverworldBGMap
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Script_Whiteout:
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writetext .WhitedOutText
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waitbutton
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special FadeOutPalettes
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pause 40
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special HealParty
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checkflag ENGINE_BUG_CONTEST_TIMER
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iftrue .bug_contest
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callasm HalveMoney
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callasm GetWhiteoutSpawn
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farscall Script_AbortBugContest
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special WarpToSpawnPoint
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newloadmap MAPSETUP_WARP
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endall
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.bug_contest
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jumpstd bugcontestresultswarp
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.WhitedOutText:
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text_far _WhitedOutText
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text_end
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OverworldBGMap:
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call ClearPalettes
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call ClearScreen
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call WaitBGMap2
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call HideSprites
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call RotateThreePalettesLeft
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ret
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BattleBGMap:
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ld b, SCGB_BATTLE_GRAYSCALE
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call GetSGBLayout
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call SetPalettes
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ret
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HalveMoney:
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farcall StubbedTrainerRankings_WhiteOuts
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; Halve the player's money.
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ld hl, wMoney
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ld a, [hl]
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srl a
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ld [hli], a
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ld a, [hl]
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rra
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ld [hli], a
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ld a, [hl]
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rra
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ld [hl], a
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ret
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GetWhiteoutSpawn:
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ld a, [wLastSpawnMapGroup]
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ld d, a
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ld a, [wLastSpawnMapNumber]
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ld e, a
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farcall IsSpawnPoint
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ld a, c
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jr c, .yes
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xor a ; SPAWN_HOME
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.yes
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ld [wDefaultSpawnpoint], a
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ret
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