pokecrystal-board/battle
yenatch d6fbdfb8de More comments and constants in move effect command code.
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23 12:47:52 -07:00
..
ai More PartyMon labels for relative addressing. 2014-06-23 12:45:30 -07:00
effects Fix some misnamed substatus constants. 2014-06-17 12:52:32 -07:00
moves Use constants for move struct positioning. 2014-06-10 23:24:25 -07:00
anim_commands.asm Residual damage, battle text labels, pic predefs. 2014-06-18 00:55:44 -07:00
anim_gfx.asm Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
anim_objects.asm Battle animation object sprite data. 2014-05-05 16:52:40 -04:00
anims.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
bg_effects.asm Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
core.asm More comments and constants in move effect command code. 2014-06-23 12:47:52 -07:00
effect_command_pointers.asm move some labels into included files 2013-12-18 01:14:48 -05:00
effect_commands.asm More comments and constants in move effect command code. 2014-06-23 12:47:52 -07:00
hidden_power.asm Rename _GetBattleVar -> GetBattleVarAddr. 2014-06-14 00:41:34 -07:00
magikarp_length.asm Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
move_names.asm Split move names out 2013-02-17 02:45:38 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00