pokecrystal-board/data/moves/animations.asm
mid-kid c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00

4856 lines
114 KiB
NASM

BattleAnimations::
; entries correspond to constants/move_constants.asm
dw BattleAnim_0
dw BattleAnim_Pound
dw BattleAnim_KarateChop
dw BattleAnim_Doubleslap
dw BattleAnim_CometPunch
dw BattleAnim_MegaPunch
dw BattleAnim_PayDay
dw BattleAnim_FirePunch
dw BattleAnim_IcePunch
dw BattleAnim_Thunderpunch
dw BattleAnim_Scratch
dw BattleAnim_Vicegrip
dw BattleAnim_Guillotine
dw BattleAnim_RazorWind
dw BattleAnim_SwordsDance
dw BattleAnim_Cut
dw BattleAnim_Gust
dw BattleAnim_WingAttack
dw BattleAnim_Whirlwind
dw BattleAnim_Fly
dw BattleAnim_Bind
dw BattleAnim_Slam
dw BattleAnim_VineWhip
dw BattleAnim_Stomp
dw BattleAnim_DoubleKick
dw BattleAnim_MegaKick
dw BattleAnim_JumpKick
dw BattleAnim_RollingKick
dw BattleAnim_SandAttack
dw BattleAnim_Headbutt
dw BattleAnim_HornAttack
dw BattleAnim_FuryAttack
dw BattleAnim_HornDrill
dw BattleAnim_Tackle
dw BattleAnim_BodySlam
dw BattleAnim_Wrap
dw BattleAnim_TakeDown
dw BattleAnim_Thrash
dw BattleAnim_DoubleEdge
dw BattleAnim_TailWhip
dw BattleAnim_PoisonSting
dw BattleAnim_Twineedle
dw BattleAnim_PinMissile
dw BattleAnim_Leer
dw BattleAnim_Bite
dw BattleAnim_Growl
dw BattleAnim_Roar
dw BattleAnim_Sing
dw BattleAnim_Supersonic
dw BattleAnim_Sonicboom
dw BattleAnim_Disable
dw BattleAnim_Acid
dw BattleAnim_Ember
dw BattleAnim_Flamethrower
dw BattleAnim_Mist
dw BattleAnim_WaterGun
dw BattleAnim_HydroPump
dw BattleAnim_Surf
dw BattleAnim_IceBeam
dw BattleAnim_Blizzard
dw BattleAnim_Psybeam
dw BattleAnim_Bubblebeam
dw BattleAnim_AuroraBeam
dw BattleAnim_HyperBeam
dw BattleAnim_Peck
dw BattleAnim_DrillPeck
dw BattleAnim_Submission
dw BattleAnim_LowKick
dw BattleAnim_Counter
dw BattleAnim_SeismicToss
dw BattleAnim_Strength
dw BattleAnim_Absorb
dw BattleAnim_MegaDrain
dw BattleAnim_LeechSeed
dw BattleAnim_Growth
dw BattleAnim_RazorLeaf
dw BattleAnim_Solarbeam
dw BattleAnim_Poisonpowder
dw BattleAnim_StunSpore
dw BattleAnim_SleepPowder
dw BattleAnim_PetalDance
dw BattleAnim_StringShot
dw BattleAnim_DragonRage
dw BattleAnim_FireSpin
dw BattleAnim_Thundershock
dw BattleAnim_Thunderbolt
dw BattleAnim_ThunderWave
dw BattleAnim_Thunder
dw BattleAnim_RockThrow
dw BattleAnim_Earthquake
dw BattleAnim_Fissure
dw BattleAnim_Dig
dw BattleAnim_Toxic
dw BattleAnim_Confusion
dw BattleAnim_PsychicM
dw BattleAnim_Hypnosis
dw BattleAnim_Meditate
dw BattleAnim_Agility
dw BattleAnim_QuickAttack
dw BattleAnim_Rage
dw BattleAnim_Teleport
dw BattleAnim_NightShade
dw BattleAnim_Mimic
dw BattleAnim_Screech
dw BattleAnim_DoubleTeam
dw BattleAnim_Recover
dw BattleAnim_Harden
dw BattleAnim_Minimize
dw BattleAnim_Smokescreen
dw BattleAnim_ConfuseRay
dw BattleAnim_Withdraw
dw BattleAnim_DefenseCurl
dw BattleAnim_Barrier
dw BattleAnim_LightScreen
dw BattleAnim_Haze
dw BattleAnim_Reflect
dw BattleAnim_FocusEnergy
dw BattleAnim_Bide
dw BattleAnim_Metronome
dw BattleAnim_MirrorMove
dw BattleAnim_Selfdestruct
dw BattleAnim_EggBomb
dw BattleAnim_Lick
dw BattleAnim_Smog
dw BattleAnim_Sludge
dw BattleAnim_BoneClub
dw BattleAnim_FireBlast
dw BattleAnim_Waterfall
dw BattleAnim_Clamp
dw BattleAnim_Swift
dw BattleAnim_SkullBash
dw BattleAnim_SpikeCannon
dw BattleAnim_Constrict
dw BattleAnim_Amnesia
dw BattleAnim_Kinesis
dw BattleAnim_Softboiled
dw BattleAnim_HiJumpKick
dw BattleAnim_Glare
dw BattleAnim_DreamEater
dw BattleAnim_PoisonGas
dw BattleAnim_Barrage
dw BattleAnim_LeechLife
dw BattleAnim_LovelyKiss
dw BattleAnim_SkyAttack
dw BattleAnim_Transform
dw BattleAnim_Bubble
dw BattleAnim_DizzyPunch
dw BattleAnim_Spore
dw BattleAnim_Flash
dw BattleAnim_Psywave
dw BattleAnim_Splash
dw BattleAnim_AcidArmor
dw BattleAnim_Crabhammer
dw BattleAnim_Explosion
dw BattleAnim_FurySwipes
dw BattleAnim_Bonemerang
dw BattleAnim_Rest
dw BattleAnim_RockSlide
dw BattleAnim_HyperFang
dw BattleAnim_Sharpen
dw BattleAnim_Conversion
dw BattleAnim_TriAttack
dw BattleAnim_SuperFang
dw BattleAnim_Slash
dw BattleAnim_Substitute
dw BattleAnim_Struggle
dw BattleAnim_Sketch
dw BattleAnim_TripleKick
dw BattleAnim_Thief
dw BattleAnim_SpiderWeb
dw BattleAnim_MindReader
dw BattleAnim_Nightmare
dw BattleAnim_FlameWheel
dw BattleAnim_Snore
dw BattleAnim_Curse
dw BattleAnim_Flail
dw BattleAnim_Conversion2
dw BattleAnim_Aeroblast
dw BattleAnim_CottonSpore
dw BattleAnim_Reversal
dw BattleAnim_Spite
dw BattleAnim_PowderSnow
dw BattleAnim_Protect
dw BattleAnim_MachPunch
dw BattleAnim_ScaryFace
dw BattleAnim_FaintAttack
dw BattleAnim_SweetKiss
dw BattleAnim_BellyDrum
dw BattleAnim_SludgeBomb
dw BattleAnim_MudSlap
dw BattleAnim_Octazooka
dw BattleAnim_Spikes
dw BattleAnim_ZapCannon
dw BattleAnim_Foresight
dw BattleAnim_DestinyBond
dw BattleAnim_PerishSong
dw BattleAnim_IcyWind
dw BattleAnim_Detect
dw BattleAnim_BoneRush
dw BattleAnim_LockOn
dw BattleAnim_Outrage
dw BattleAnim_Sandstorm
dw BattleAnim_GigaDrain
dw BattleAnim_Endure
dw BattleAnim_Charm
dw BattleAnim_Rollout
dw BattleAnim_FalseSwipe
dw BattleAnim_Swagger
dw BattleAnim_MilkDrink
dw BattleAnim_Spark
dw BattleAnim_FuryCutter
dw BattleAnim_SteelWing
dw BattleAnim_MeanLook
dw BattleAnim_Attract
dw BattleAnim_SleepTalk
dw BattleAnim_HealBell
dw BattleAnim_Return
dw BattleAnim_Present
dw BattleAnim_Frustration
dw BattleAnim_Safeguard
dw BattleAnim_PainSplit
dw BattleAnim_SacredFire
dw BattleAnim_Magnitude
dw BattleAnim_Dynamicpunch
dw BattleAnim_Megahorn
dw BattleAnim_Dragonbreath
dw BattleAnim_BatonPass
dw BattleAnim_Encore
dw BattleAnim_Pursuit
dw BattleAnim_RapidSpin
dw BattleAnim_SweetScent
dw BattleAnim_IronTail
dw BattleAnim_MetalClaw
dw BattleAnim_VitalThrow
dw BattleAnim_MorningSun
dw BattleAnim_Synthesis
dw BattleAnim_Moonlight
dw BattleAnim_HiddenPower
dw BattleAnim_CrossChop
dw BattleAnim_Twister
dw BattleAnim_RainDance
dw BattleAnim_SunnyDay
dw BattleAnim_Crunch
dw BattleAnim_MirrorCoat
dw BattleAnim_PsychUp
dw BattleAnim_Extremespeed
dw BattleAnim_Ancientpower
dw BattleAnim_ShadowBall
dw BattleAnim_FutureSight
dw BattleAnim_RockSmash
dw BattleAnim_Whirlpool
dw BattleAnim_BeatUp
dw BattleAnim_252
dw BattleAnim_253
dw BattleAnim_254
dw BattleAnim_SweetScent2
; $100
dw BattleAnim_ThrowPokeBall
dw BattleAnim_SendOutMon
dw BattleAnim_ReturnMon
dw BattleAnim_Confused
dw BattleAnim_Slp
dw BattleAnim_Brn
dw BattleAnim_Psn
dw BattleAnim_Sap
dw BattleAnim_Frz
dw BattleAnim_Par
dw BattleAnim_InLove
dw BattleAnim_InSandstorm
dw BattleAnim_InNightmare
dw BattleAnim_InWhirlpool
dw BattleAnim_Miss
dw BattleAnim_EnemyDamage
dw BattleAnim_EnemyStatDown
dw BattleAnim_PlayerStatDown
dw BattleAnim_PlayerDamage
dw BattleAnim_Wobble
dw BattleAnim_Shake
dw BattleAnim_HitConfusion
BattleAnim_0:
BattleAnim_252:
BattleAnim_253:
BattleAnim_254:
BattleAnim_MirrorMove:
anim_ret
BattleAnim_SweetScent2:
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
anim_obj ANIM_OBJ_FLOWER, 64, 96, $2
anim_wait 2
anim_obj ANIM_OBJ_FLOWER, 64, 80, $2
anim_wait 64
anim_obj ANIM_OBJ_COTTON, 136, 40, $15
anim_obj ANIM_OBJ_COTTON, 136, 40, $2a
anim_obj ANIM_OBJ_COTTON, 136, 40, $3f
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_wait 128
anim_ret
BattleAnim_ThrowPokeBall:
anim_if_param_equal NO_ITEM, .TheTrainerBlockedTheBall
anim_if_param_equal MASTER_BALL, .MasterBall
anim_if_param_equal ULTRA_BALL, .UltraBall
anim_if_param_equal GREAT_BALL, .GreatBall
; any other ball
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40
anim_wait 36
anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
anim_wait 16
anim_jump .Shake
.TheTrainerBlockedTheBall:
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_HIT
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_POKE_BALL_BLOCKED, 64, 92, $20
anim_wait 20
anim_obj ANIM_OBJ_01, 112, 40, $0
anim_wait 32
anim_ret
.UltraBall:
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40
anim_wait 36
anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
anim_wait 16
anim_jump .Shake
.GreatBall:
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40
anim_wait 36
anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
anim_wait 16
anim_jump .Shake
.MasterBall:
anim_3gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE, ANIM_GFX_SPEED
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_POKE_BALL, 64, 92, $20
anim_wait 36
anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
anim_wait 24
anim_sound 0, 1, SFX_MASTER_BALL
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $30
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $31
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $32
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $33
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $34
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $35
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $36
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $37
anim_wait 64
.Shake:
anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
anim_wait 8
anim_incobj 2
anim_wait 16
anim_sound 0, 1, SFX_CHANGE_DEX_MODE
anim_incobj 1
anim_wait 32
anim_sound 0, 1, SFX_BALL_BOUNCE
anim_wait 32
anim_wait 32
anim_wait 32
anim_wait 8
anim_setvar $0
.Loop:
anim_wait 48
anim_checkpokeball
anim_if_var_equal $1, .Click
anim_if_var_equal $2, .BreakFree
anim_incobj 1
anim_sound 0, 1, SFX_BALL_WOBBLE
anim_jump .Loop
.Click:
anim_clearsprites
anim_ret
.BreakFree:
anim_setobj $1, $b
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
anim_wait 2
anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
anim_wait 32
anim_ret
BattleAnim_SendOutMon:
anim_if_param_equal $0, .Normal
anim_if_param_equal $1, .Shiny
anim_if_param_equal $2, .Unknown
anim_1gfx ANIM_GFX_SMOKE
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_2B, $0, $1, $0
anim_sound 0, 0, SFX_BALL_POOF
anim_obj ANIM_OBJ_1B, 48, 96, $0
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 128
anim_wait 4
anim_call BattleAnim_ShowMon_0
anim_ret
.Unknown:
anim_1gfx ANIM_GFX_SMOKE
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_2A, $0, $1, $0
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4
anim_sound 0, 0, SFX_BALL_POOF
anim_obj ANIM_OBJ_1B, 48, 96, $0
anim_incbgeffect ANIM_BG_2A
anim_wait 96
anim_incbgeffect ANIM_BG_2A
anim_call BattleAnim_ShowMon_0
anim_ret
.Shiny:
anim_1gfx ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $0
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $8
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $10
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $18
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $20
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $28
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $30
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $38
anim_wait 32
anim_ret
.Normal:
anim_1gfx ANIM_GFX_SMOKE
anim_sound 0, 0, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 44, 96, $0
anim_wait 4
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 32
anim_ret
BattleAnim_ReturnMon:
anim_sound 0, 0, SFX_BALL_POOF
BattleAnim_BatonPass_branch_c9486:
anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
anim_wait 32
anim_ret
BattleAnim_Confused:
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 0, SFX_KINESIS
anim_obj ANIM_OBJ_CHICK, 44, 56, $15
anim_obj ANIM_OBJ_CHICK, 44, 56, $aa
anim_obj ANIM_OBJ_CHICK, 44, 56, $bf
anim_wait 96
anim_ret
BattleAnim_Slp:
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 0, SFX_TAIL_WHIP
.loop
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
anim_wait 40
anim_loop 3, .loop
anim_wait 32
anim_ret
BattleAnim_Brn:
anim_1gfx ANIM_GFX_FIRE
.loop
anim_sound 0, 0, SFX_BURN
anim_obj ANIM_OBJ_BURNED, 56, 88, $10
anim_wait 4
anim_loop 3, .loop
anim_wait 6
anim_ret
BattleAnim_Psn:
anim_1gfx ANIM_GFX_POISON
anim_sound 0, 0, SFX_POISON
anim_obj ANIM_OBJ_SKULL, 64, 56, $0
anim_wait 8
anim_sound 0, 0, SFX_POISON
anim_obj ANIM_OBJ_SKULL, 48, 56, $0
anim_wait 8
anim_ret
BattleAnim_Sap:
anim_1gfx ANIM_GFX_CHARGE
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
anim_wait 16
anim_ret
BattleAnim_Frz:
anim_1gfx ANIM_GFX_ICE
anim_obj ANIM_OBJ_FROZEN, 44, 110, $0
anim_sound 0, 0, SFX_SHINE
anim_wait 16
anim_sound 0, 0, SFX_SHINE
anim_wait 16
anim_ret
BattleAnim_Par:
anim_1gfx ANIM_GFX_STATUS
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_sound 0, 0, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_PARALYZED, 20, 88, $42
anim_obj ANIM_OBJ_PARALYZED, 76, 88, $c2
anim_wait 128
anim_ret
BattleAnim_InLove:
anim_1gfx ANIM_GFX_OBJECTS
anim_sound 0, 0, SFX_LICK
anim_obj ANIM_OBJ_HEART, 64, 76, $0
anim_wait 32
anim_sound 0, 0, SFX_LICK
anim_obj ANIM_OBJ_HEART, 36, 72, $0
anim_wait 32
anim_ret
BattleAnim_InSandstorm:
anim_1gfx ANIM_GFX_POWDER
anim_obj ANIM_OBJ_SANDSTORM, 88, 0, $0
anim_wait 8
anim_obj ANIM_OBJ_SANDSTORM, 72, 0, $1
anim_wait 8
anim_obj ANIM_OBJ_SANDSTORM, 56, 0, $2
.loop
anim_sound 0, 1, SFX_MENU
anim_wait 8
anim_loop 6, .loop
anim_wait 8
anim_ret
BattleAnim_InNightmare:
anim_1gfx ANIM_GFX_ANGELS
anim_sound 0, 0, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_IN_NIGHTMARE, 68, 80, $0
anim_wait 40
anim_ret
BattleAnim_InWhirlpool:
anim_1gfx ANIM_GFX_WIND
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
anim_sound 0, 1, SFX_SURF
.loop
anim_obj ANIM_OBJ_GUST, 132, 72, $0
anim_wait 6
anim_loop 6, .loop
anim_incbgeffect ANIM_BG_WHIRLPOOL
anim_wait 1
anim_ret
BattleAnim_HitConfusion:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 0, SFX_POUND
anim_obj ANIM_OBJ_04, 44, 96, $0
anim_wait 16
anim_ret
BattleAnim_Miss:
anim_ret
BattleAnim_EnemyDamage:
.loop
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
anim_wait 5
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 5
anim_loop 3, .loop
anim_ret
BattleAnim_EnemyStatDown:
anim_call BattleAnim_UserObj_1Row
anim_bgeffect ANIM_BG_VIBRATE_MON, $0, $0, $0
anim_wait 40
anim_call BattleAnim_ShowMon_1
anim_wait 1
anim_ret
BattleAnim_PlayerStatDown:
anim_call BattleAnim_UserObj_1Row
anim_bgeffect ANIM_BG_WOBBLE_MON, $0, $0, $0
anim_wait 40
anim_call BattleAnim_ShowMon_1
anim_wait 1
anim_ret
BattleAnim_PlayerDamage:
anim_bgeffect ANIM_BG_20, $20, $2, $20
anim_wait 40
anim_ret
BattleAnim_Wobble:
anim_bgeffect ANIM_BG_35, $0, $0, $0
anim_wait 40
anim_ret
BattleAnim_Shake:
anim_bgeffect ANIM_BG_1F, $20, $2, $40
anim_wait 40
anim_ret
BattleAnim_Pound:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_POUND
anim_obj ANIM_OBJ_08, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_KarateChop:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_KARATE_CHOP
anim_obj ANIM_OBJ_08, 136, 40, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 40, $0
anim_wait 6
anim_sound 0, 1, SFX_KARATE_CHOP
anim_obj ANIM_OBJ_08, 136, 44, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 44, $0
anim_wait 6
anim_sound 0, 1, SFX_KARATE_CHOP
anim_obj ANIM_OBJ_08, 136, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 16
anim_ret
BattleAnim_Doubleslap:
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_Doubleslap_branch_c961b
anim_sound 0, 1, SFX_DOUBLESLAP
anim_obj ANIM_OBJ_08, 144, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
BattleAnim_Doubleslap_branch_c961b:
anim_sound 0, 1, SFX_DOUBLESLAP
anim_obj ANIM_OBJ_08, 120, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 8
anim_ret
BattleAnim_CometPunch:
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_CometPunch_branch_c9641
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_06, 144, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
BattleAnim_CometPunch_branch_c9641:
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_06, 120, 64, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 120, 64, $0
anim_wait 8
anim_ret
BattleAnim_Bide_branch_c9651:
BattleAnim_MegaPunch:
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
.loop
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_06, 136, 56, $0
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_06, 136, 56, $0
anim_wait 6
anim_loop 3, .loop
anim_ret
BattleAnim_Stomp:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_STOMP
anim_obj ANIM_OBJ_07, 136, 40, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 40, $0
anim_wait 6
anim_sound 0, 1, SFX_STOMP
anim_obj ANIM_OBJ_07, 136, 44, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 44, $0
anim_wait 6
anim_sound 0, 1, SFX_STOMP
anim_obj ANIM_OBJ_07, 136, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 16
anim_ret
BattleAnim_DoubleKick:
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_DoubleKick_branch_c96bd
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 144, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
BattleAnim_DoubleKick_branch_c96bd:
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 120, 64, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 120, 64, $0
anim_wait 8
anim_ret
BattleAnim_JumpKick:
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_JumpKick_branch_c96f1
anim_sound 0, 1, SFX_JUMP_KICK
anim_obj ANIM_OBJ_07, 112, 72, $0
anim_obj ANIM_OBJ_07, 100, 60, $0
anim_setobj $1, $2
anim_setobj $2, $2
anim_wait 24
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_04, 136, 48, $0
anim_wait 16
anim_ret
BattleAnim_JumpKick_branch_c96f1:
anim_wait 8
anim_sound 0, 0, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_04, 44, 88, $0
anim_wait 16
anim_ret
BattleAnim_HiJumpKick:
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_if_param_equal $1, BattleAnim_HiJumpKick_branch_c971e
anim_wait 32
anim_sound 0, 1, SFX_JUMP_KICK
anim_obj ANIM_OBJ_07, 112, 72, $0
anim_setobj $1, $2
anim_wait 16
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_04, 136, 48, $0
anim_wait 16
anim_ret
BattleAnim_HiJumpKick_branch_c971e:
anim_wait 16
anim_sound 0, 0, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_04, 44, 88, $0
anim_wait 16
anim_ret
BattleAnim_RollingKick:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 112, 56, $0
anim_setobj $1, $3
anim_wait 12
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 16
anim_ret
BattleAnim_MegaKick:
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 67
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
.loop
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_07, 136, 56, $0
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_07, 136, 56, $0
anim_wait 6
anim_loop 3, .loop
anim_ret
BattleAnim_HyperFang:
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $20, $1, $0
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_FANG, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_SuperFang:
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
.loop
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_FANG, 136, 56, $0
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_FANG, 136, 56, $0
anim_wait 6
anim_loop 3, .loop
anim_ret
BattleAnim_Ember:
anim_1gfx ANIM_GFX_FIRE
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_EMBER, 64, 96, $12
anim_wait 4
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_EMBER, 64, 100, $14
anim_wait 4
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_EMBER, 64, 84, $13
anim_wait 16
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_sound 0, 1, SFX_EMBER
anim_obj ANIM_OBJ_EMBER, 120, 68, $30
anim_obj ANIM_OBJ_EMBER, 132, 68, $30
anim_obj ANIM_OBJ_EMBER, 144, 68, $30
anim_wait 32
anim_ret
BattleAnim_FirePunch:
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_FIRE
anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_call BattleAnim_FirePunch_branch_cbbcc
anim_wait 16
anim_ret
BattleAnim_FireSpin:
anim_1gfx ANIM_GFX_FIRE
.loop
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 88, $4
anim_wait 2
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 96, $3
anim_wait 2
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 88, $3
anim_wait 2
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 96, $4
anim_wait 2
anim_loop 2, .loop
anim_wait 96
anim_ret
BattleAnim_DragonRage:
anim_1gfx ANIM_GFX_FIRE
.loop
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_DRAGON_RAGE, 64, 92, $0
anim_wait 3
anim_loop 16, .loop
anim_wait 64
anim_ret
BattleAnim_Flamethrower:
anim_1gfx ANIM_GFX_FIRE
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FLAMETHROWER, 64, 92, $3
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 75, 86, $5
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 85, 81, $7
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 96, 76, $9
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 106, 71, $b
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 116, 66, $c
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 126, 61, $a
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 136, 56, $8
anim_wait 16
.loop
anim_sound 0, 1, SFX_EMBER
anim_wait 16
anim_loop 6, .loop
anim_wait 16
anim_ret
BattleAnim_FireBlast:
anim_1gfx ANIM_GFX_FIRE
.loop1
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_BLAST, 64, 92, $7
anim_wait 6
anim_loop 10, .loop1
.loop2
anim_sound 0, 1, SFX_EMBER
anim_wait 8
anim_loop 10, .loop2
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_incobj 7
anim_incobj 8
anim_incobj 9
anim_incobj 10
anim_wait 2
.loop3
anim_sound 0, 1, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $1
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $2
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $3
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $4
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $5
anim_wait 16
anim_loop 2, .loop3
anim_wait 32
anim_ret
BattleAnim_IcePunch:
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_ICE
anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_call BattleAnim_IcePunch_branch_cbbdf
anim_wait 32
anim_ret
BattleAnim_IceBeam:
anim_1gfx ANIM_GFX_ICE
.loop
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_ICE_BEAM, 64, 92, $4
anim_wait 4
anim_loop 5, .loop
anim_obj ANIM_OBJ_ICE_BUILDUP, 136, 74, $10
.loop2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_ICE_BEAM, 64, 92, $4
anim_wait 4
anim_loop 15, .loop2
anim_wait 48
anim_sound 0, 1, SFX_SHINE
anim_wait 8
anim_sound 0, 1, SFX_SHINE
anim_wait 8
anim_ret
BattleAnim_Blizzard:
anim_1gfx ANIM_GFX_ICE
.loop
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_BLIZZARD, 64, 88, $63
anim_wait 2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_BLIZZARD, 64, 80, $64
anim_wait 2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_BLIZZARD, 64, 96, $63
anim_wait 2
anim_loop 3, .loop
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
anim_wait 32
anim_obj ANIM_OBJ_ICE_BUILDUP, 136, 74, $10
anim_wait 128
anim_sound 0, 1, SFX_SHINE
anim_wait 8
anim_sound 0, 1, SFX_SHINE
anim_wait 24
anim_ret
BattleAnim_Bubble:
anim_1gfx ANIM_GFX_BUBBLE
anim_sound 32, 2, SFX_WATER_GUN
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $c1
anim_wait 6
anim_sound 32, 2, SFX_WATER_GUN
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $e1
anim_wait 6
anim_sound 32, 2, SFX_WATER_GUN
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $d1
anim_wait 128
anim_wait 32
anim_ret
BattleAnim_Bubblebeam:
anim_1gfx ANIM_GFX_BUBBLE
.loop
anim_sound 16, 2, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $92
anim_wait 6
anim_sound 16, 2, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $b3
anim_wait 6
anim_sound 16, 2, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $f4
anim_wait 8
anim_loop 3, .loop
anim_wait 64
anim_clearobjs
anim_bgeffect ANIM_BG_30, $0, $0, $0
anim_wait 1
anim_call BattleAnim_UserObj_2Row
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 19
anim_call BattleAnim_ShowMon_1
anim_bgeffect ANIM_BG_32, $0, $0, $0
anim_wait 8
anim_ret
BattleAnim_WaterGun:
anim_bgeffect ANIM_BG_30, $0, $0, $0
anim_1gfx ANIM_GFX_WATER
anim_call BattleAnim_UserObj_2Row
anim_sound 16, 2, SFX_WATER_GUN
anim_obj ANIM_OBJ_WATER_GUN, 64, 88, $0
anim_wait 8
anim_obj ANIM_OBJ_WATER_GUN, 64, 76, $0
anim_wait 8
anim_obj ANIM_OBJ_WATER_GUN, 64, 82, $0
anim_wait 24
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 8
anim_bgeffect ANIM_BG_31, $8, $0, $0
anim_wait 8
anim_bgeffect ANIM_BG_31, $30, $0, $0
anim_wait 32
anim_call BattleAnim_ShowMon_1
anim_bgeffect ANIM_BG_32, $0, $0, $0
anim_wait 16
anim_ret
BattleAnim_HydroPump:
anim_bgeffect ANIM_BG_30, $0, $0, $0
anim_1gfx ANIM_GFX_WATER
anim_call BattleAnim_UserObj_2Row
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 108, 72, $0
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 116, 72, $0
anim_bgeffect ANIM_BG_31, $8, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 124, 72, $0
anim_bgeffect ANIM_BG_31, $30, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 132, 72, $0
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 140, 72, $0
anim_bgeffect ANIM_BG_31, $8, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 148, 72, $0
anim_bgeffect ANIM_BG_31, $30, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 156, 72, $0
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 32
anim_call BattleAnim_ShowMon_1
anim_bgeffect ANIM_BG_32, $0, $0, $0
anim_wait 16
anim_ret
BattleAnim_Surf:
anim_1gfx ANIM_GFX_BUBBLE
anim_bgeffect ANIM_BG_SURF, $0, $0, $0
anim_obj ANIM_OBJ_SURF, 88, 104, $8
.loop
anim_sound 0, 1, SFX_SURF
anim_wait 32
anim_loop 4, .loop
anim_incobj 1
anim_wait 56
anim_ret
BattleAnim_VineWhip:
anim_1gfx ANIM_GFX_WHIP
anim_sound 0, 1, SFX_VINE_WHIP
anim_obj ANIM_OBJ_40, 116, 52, $80
anim_wait 4
anim_sound 0, 1, SFX_VINE_WHIP
anim_obj ANIM_OBJ_3F, 128, 60, $0
anim_wait 4
anim_incobj 1
anim_wait 4
anim_ret
BattleAnim_LeechSeed:
anim_1gfx ANIM_GFX_PLANT
anim_sound 16, 2, SFX_VINE_WHIP
anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $20
anim_wait 8
anim_sound 16, 2, SFX_VINE_WHIP
anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $30
anim_wait 8
anim_sound 16, 2, SFX_VINE_WHIP
anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $28
anim_wait 32
anim_sound 0, 1, SFX_CHARGE
anim_wait 128
anim_ret
BattleAnim_RazorLeaf:
anim_1gfx ANIM_GFX_PLANT
anim_sound 0, 0, SFX_VINE_WHIP
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $28
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $5c
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $10
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $e8
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $9c
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $d0
anim_wait 6
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $1c
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $50
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $dc
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $90
anim_wait 80
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 3
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 5
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 7
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 9
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 1
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 2
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 4
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 6
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 8
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 10
anim_wait 64
anim_ret
BattleAnim_Solarbeam:
anim_if_param_equal $0, .FireSolarBeam
; charge turn
anim_1gfx ANIM_GFX_CHARGE
anim_sound 0, 0, SFX_CHARGE
anim_obj ANIM_OBJ_3D, 48, 84, $0
anim_obj ANIM_OBJ_3C, 48, 84, $0
anim_obj ANIM_OBJ_3C, 48, 84, $8
anim_obj ANIM_OBJ_3C, 48, 84, $10
anim_obj ANIM_OBJ_3C, 48, 84, $18
anim_obj ANIM_OBJ_3C, 48, 84, $20
anim_obj ANIM_OBJ_3C, 48, 84, $28
anim_obj ANIM_OBJ_3C, 48, 84, $30
anim_obj ANIM_OBJ_3C, 48, 84, $38
anim_wait 104
anim_bgeffect ANIM_BG_FLASH_WHITE, $0, $4, $2
anim_wait 64
anim_ret
.FireSolarBeam
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_call BattleAnim_Solarbeam_branch_cbb39
anim_wait 48
anim_ret
BattleAnim_Thunderpunch:
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_LIGHTNING
anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
anim_sound 0, 1, SFX_THUNDER
anim_obj ANIM_OBJ_2F, 152, 68, $0
anim_wait 64
anim_ret
BattleAnim_Thundershock:
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
anim_obj ANIM_OBJ_34, 136, 56, $2
anim_wait 16
anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_33, 136, 56, $0
anim_wait 96
anim_ret
BattleAnim_Thunderbolt:
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2
anim_wait 16
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_31, 136, 56, $0
anim_wait 64
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_wait 64
anim_ret
BattleAnim_ThunderWave:
anim_1gfx ANIM_GFX_LIGHTNING
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_THUNDER_WAVE, 136, 56, $0
anim_wait 20
anim_bgp $1b
anim_incobj 1
anim_wait 96
anim_ret
BattleAnim_Thunder:
anim_1gfx ANIM_GFX_LIGHTNING
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
anim_sound 0, 1, SFX_THUNDER
anim_obj ANIM_OBJ_2E, 120, 68, $0
anim_wait 16
anim_sound 0, 1, SFX_THUNDER
anim_obj ANIM_OBJ_2F, 152, 68, $0
anim_wait 16
anim_sound 0, 1, SFX_THUNDER
anim_obj ANIM_OBJ_2D, 136, 68, $0
anim_wait 48
anim_ret
BattleAnim_RazorWind:
anim_if_param_equal $1, BattleAnim_RazorWind_branch_c9fb5
anim_1gfx ANIM_GFX_WHIP
anim_bgeffect ANIM_BG_06, $0, $1, $0
.loop
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_42, 152, 40, $3
anim_wait 4
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_42, 136, 56, $3
anim_wait 4
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_42, 152, 64, $3
anim_wait 4
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_41, 120, 40, $83
anim_wait 4
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_41, 120, 64, $83
anim_wait 4
anim_loop 3, .loop
anim_wait 24
anim_ret
BattleAnim_Sonicboom_JP:
anim_2gfx ANIM_GFX_WHIP, ANIM_GFX_HIT
.loop
anim_sound 3, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 80, $3
anim_wait 8
anim_sound 3, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 88, $2
anim_wait 8
anim_sound 3, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 96, $4
anim_wait 8
anim_loop 2, .loop
anim_wait 32
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_Gust:
BattleAnim_Sonicboom:
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
.loop
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_GUST, 136, 72, $0
anim_wait 6
anim_loop 9, .loop
anim_obj ANIM_OBJ_01, 144, 64, $18
anim_wait 8
anim_obj ANIM_OBJ_01, 128, 32, $18
anim_wait 16
anim_ret
BattleAnim_Selfdestruct:
anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
anim_if_param_equal $1, .loop
anim_call BattleAnim_Selfdestruct_branch_cbb8f
anim_wait 16
anim_ret
.loop
anim_call BattleAnim_Selfdestruct_branch_cbb62
anim_wait 5
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_loop 2, .loop
anim_wait 16
anim_ret
BattleAnim_Explosion:
anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_1F, $60, $4, $10
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
anim_if_param_equal $1, .loop
anim_call BattleAnim_Explosion_branch_cbb8f
anim_wait 16
anim_ret
.loop
anim_call BattleAnim_Explosion_branch_cbb62
anim_wait 5
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_loop 2, .loop
anim_wait 16
anim_ret
BattleAnim_Acid:
anim_1gfx ANIM_GFX_POISON
anim_call BattleAnim_Acid_branch_cbc35
anim_wait 64
anim_ret
BattleAnim_RockThrow:
anim_1gfx ANIM_GFX_ROCKS
anim_bgeffect ANIM_BG_1F, $60, $1, $0
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40
anim_wait 2
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_BIG_ROCK, 120, 68, $30
anim_wait 2
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30
anim_wait 2
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_BIG_ROCK, 144, 64, $40
anim_wait 2
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30
anim_wait 96
anim_ret
BattleAnim_RockSlide:
anim_1gfx ANIM_GFX_ROCKS
anim_bgeffect ANIM_BG_1F, $c0, $1, $0
.loop
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40
anim_wait 4
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_BIG_ROCK, 120, 68, $30
anim_wait 4
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30
anim_wait 4
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_BIG_ROCK, 144, 64, $40
anim_wait 4
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30
anim_wait 16
anim_loop 4, .loop
anim_wait 96
anim_ret
BattleAnim_Sing:
anim_1gfx ANIM_GFX_NOISE
anim_sound 16, 2, SFX_SING
.loop
anim_obj ANIM_OBJ_SING, 64, 92, $0
anim_wait 8
anim_obj ANIM_OBJ_SING, 64, 92, $1
anim_wait 8
anim_obj ANIM_OBJ_SING, 64, 92, $2
anim_wait 8
anim_obj ANIM_OBJ_SING, 64, 92, $0
anim_wait 8
anim_obj ANIM_OBJ_SING, 64, 92, $2
anim_wait 8
anim_loop 4, .loop
anim_wait 64
anim_ret
BattleAnim_Poisonpowder:
BattleAnim_SleepPowder:
BattleAnim_Spore:
BattleAnim_StunSpore:
anim_1gfx ANIM_GFX_POWDER
.loop
anim_sound 0, 1, SFX_POWDER
anim_obj ANIM_OBJ_POWDER, 104, 16, $0
anim_wait 4
anim_sound 0, 1, SFX_POWDER
anim_obj ANIM_OBJ_POWDER, 136, 16, $0
anim_wait 4
anim_sound 0, 1, SFX_POWDER
anim_obj ANIM_OBJ_POWDER, 112, 16, $0
anim_wait 4
anim_sound 0, 1, SFX_POWDER
anim_obj ANIM_OBJ_POWDER, 128, 16, $0
anim_wait 4
anim_sound 0, 1, SFX_POWDER
anim_obj ANIM_OBJ_POWDER, 120, 16, $0
anim_wait 4
anim_loop 2, .loop
anim_wait 96
anim_ret
BattleAnim_HyperBeam:
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_1F, $30, $4, $10
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_call BattleAnim_HyperBeam_branch_cbb39
anim_wait 48
anim_ret
BattleAnim_AuroraBeam:
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_wait 64
anim_call BattleAnim_AuroraBeam_branch_cbb39
anim_wait 48
anim_incobj 5
anim_wait 64
anim_ret
BattleAnim_Vicegrip:
anim_1gfx ANIM_GFX_CUT
anim_sound 0, 1, SFX_VICEGRIP
anim_obj ANIM_OBJ_37, 152, 40, $0
anim_obj ANIM_OBJ_39, 120, 72, $0
anim_wait 32
anim_ret
BattleAnim_Scratch:
anim_1gfx ANIM_GFX_CUT
anim_sound 0, 1, SFX_SCRATCH
anim_obj ANIM_OBJ_37, 144, 48, $0
anim_obj ANIM_OBJ_37, 140, 44, $0
anim_obj ANIM_OBJ_37, 136, 40, $0
anim_wait 32
anim_ret
BattleAnim_FurySwipes:
anim_1gfx ANIM_GFX_CUT
anim_if_param_equal $1, BattleAnim_FurySwipes_branch_c9dd9
anim_sound 0, 1, SFX_SCRATCH
anim_obj ANIM_OBJ_37, 144, 48, $0
anim_obj ANIM_OBJ_37, 140, 44, $0
anim_obj ANIM_OBJ_37, 136, 40, $0
anim_sound 0, 1, SFX_SCRATCH
anim_wait 32
anim_ret
BattleAnim_FurySwipes_branch_c9dd9:
anim_sound 0, 1, SFX_SCRATCH
anim_obj ANIM_OBJ_38, 120, 48, $0
anim_obj ANIM_OBJ_38, 124, 44, $0
anim_obj ANIM_OBJ_38, 128, 40, $0
anim_sound 0, 1, SFX_SCRATCH
anim_wait 32
anim_ret
BattleAnim_Cut:
anim_1gfx ANIM_GFX_CUT
anim_sound 0, 1, SFX_CUT
anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_wait 32
anim_ret
BattleAnim_Slash:
anim_1gfx ANIM_GFX_CUT
anim_sound 0, 1, SFX_CUT
anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_obj ANIM_OBJ_3A, 148, 36, $0
anim_wait 32
anim_ret
BattleAnim_Clamp:
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
anim_obj ANIM_OBJ_CLAMP, 136, 56, $a0
anim_obj ANIM_OBJ_CLAMP, 136, 56, $20
anim_wait 16
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_01, 144, 48, $18
anim_wait 32
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_01, 128, 64, $18
anim_wait 16
anim_ret
BattleAnim_Bite:
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
anim_obj ANIM_OBJ_BITE, 136, 56, $98
anim_obj ANIM_OBJ_BITE, 136, 56, $18
anim_wait 8
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_01, 144, 48, $18
anim_wait 16
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_01, 128, 64, $18
anim_wait 8
anim_ret
BattleAnim_Teleport:
anim_1gfx ANIM_GFX_SPEED
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_TELEPORT, $0, $1, $0
anim_wait 32
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_wait 3
anim_incbgeffect ANIM_BG_TELEPORT
anim_call BattleAnim_ShowMon_0
anim_bgeffect ANIM_BG_06, $0, $1, $0
anim_call BattleAnim_Teleport_branch_cbb12
anim_wait 64
anim_ret
BattleAnim_Fly:
anim_if_param_equal $1, BattleAnim_Fly_branch_c9e89
anim_if_param_equal $2, BattleAnim_Fly_branch_c9e82
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 32
BattleAnim_Fly_branch_c9e82:
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 32
anim_ret
BattleAnim_Fly_branch_c9e89:
anim_1gfx ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_06, $0, $1, $0
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_call BattleAnim_Fly_branch_cbb12
anim_wait 64
anim_ret
BattleAnim_DoubleTeam:
anim_call BattleAnim_TargetObj_2Row
anim_sound 0, 0, SFX_PSYBEAM
anim_bgeffect ANIM_BG_DOUBLE_TEAM, $0, $1, $0
anim_wait 96
anim_incbgeffect ANIM_BG_DOUBLE_TEAM
anim_wait 24
anim_incbgeffect ANIM_BG_DOUBLE_TEAM
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Recover:
anim_1gfx ANIM_GFX_BUBBLE
anim_call BattleAnim_TargetObj_1Row
anim_sound 0, 0, SFX_FULL_HEAL
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_obj ANIM_OBJ_RECOVER, 44, 88, $30
anim_obj ANIM_OBJ_RECOVER, 44, 88, $31
anim_obj ANIM_OBJ_RECOVER, 44, 88, $32
anim_obj ANIM_OBJ_RECOVER, 44, 88, $33
anim_obj ANIM_OBJ_RECOVER, 44, 88, $34
anim_obj ANIM_OBJ_RECOVER, 44, 88, $35
anim_obj ANIM_OBJ_RECOVER, 44, 88, $36
anim_obj ANIM_OBJ_RECOVER, 44, 88, $37
anim_wait 64
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Absorb:
anim_1gfx ANIM_GFX_CHARGE
anim_obj ANIM_OBJ_3D, 44, 88, $0
.loop
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
anim_wait 6
anim_loop 5, .loop
anim_wait 32
anim_ret
BattleAnim_MegaDrain:
anim_1gfx ANIM_GFX_CHARGE
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_1C, $0, $0, $10
anim_setvar $0
.loop
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
anim_wait 6
anim_incvar
anim_if_var_equal $7, .done
anim_if_var_equal $2, .spawn
anim_jump .loop
.spawn
anim_obj ANIM_OBJ_3D, 44, 88, $0
anim_jump .loop
.done
anim_wait 32
anim_incbgeffect ANIM_BG_1C
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_EggBomb:
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
anim_sound 0, 0, SFX_SWITCH_POKEMON
anim_obj ANIM_OBJ_EGG, 44, 104, $1
anim_wait 128
anim_wait 96
anim_incobj 1
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_18, 128, 64, $0
anim_wait 8
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_18, 144, 68, $0
anim_wait 8
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_18, 136, 72, $0
anim_wait 24
anim_ret
BattleAnim_Softboiled:
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_BUBBLE
anim_call BattleAnim_TargetObj_1Row
anim_sound 0, 0, SFX_SWITCH_POKEMON
anim_obj ANIM_OBJ_EGG, 44, 104, $6
anim_wait 128
anim_incobj 2
anim_obj ANIM_OBJ_EGG, 76, 104, $b
anim_wait 16
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_sound 0, 0, SFX_METRONOME
.loop
anim_obj ANIM_OBJ_RECOVER, 44, 88, $20
anim_wait 8
anim_loop 8, .loop
anim_wait 128
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_FocusEnergy:
BattleAnim_RazorWind_branch_c9fb5:
BattleAnim_SkullBash_branch_c9fb5:
BattleAnim_SkyAttack_branch_c9fb5:
anim_1gfx ANIM_GFX_SPEED
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_16, $0, $1, $40
anim_bgeffect ANIM_BG_06, $0, $2, $0
.loop
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_obj ANIM_OBJ_47, 44, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 36, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 52, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 28, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 60, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 20, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 68, 108, $8
anim_wait 2
anim_loop 3, .loop
anim_wait 8
anim_incbgeffect ANIM_BG_16
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Bide:
anim_if_param_equal $0, BattleAnim_Bide_branch_c9651
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_sound 0, 0, SFX_ESCAPE_ROPE
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_wait 72
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Bind:
anim_1gfx ANIM_GFX_ROPE
anim_sound 0, 1, SFX_BIND
anim_obj ANIM_OBJ_48, 132, 64, $0
anim_wait 8
anim_obj ANIM_OBJ_49, 132, 56, $0
anim_wait 8
anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 64
anim_sound 0, 1, SFX_BIND
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_wait 96
anim_ret
BattleAnim_Wrap:
anim_1gfx ANIM_GFX_ROPE
anim_sound 0, 1, SFX_BIND
anim_obj ANIM_OBJ_48, 132, 64, $0
anim_wait 8
anim_obj ANIM_OBJ_48, 132, 56, $0
anim_wait 8
anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 64
anim_sound 0, 1, SFX_BIND
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_wait 96
anim_ret
BattleAnim_Confusion:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_UserObj_2Row
anim_sound 0, 1, SFX_PSYCHIC
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
anim_wait 128
anim_incbgeffect ANIM_BG_NIGHT_SHADE
anim_call BattleAnim_ShowMon_1
anim_ret
BattleAnim_Constrict:
anim_1gfx ANIM_GFX_ROPE
anim_sound 0, 1, SFX_BIND
anim_obj ANIM_OBJ_49, 132, 64, $0
anim_wait 8
anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 8
anim_obj ANIM_OBJ_49, 132, 40, $0
anim_wait 8
anim_obj ANIM_OBJ_48, 132, 56, $0
anim_wait 64
anim_ret
BattleAnim_Earthquake:
anim_bgeffect ANIM_BG_1F, $60, $4, $10
.loop
anim_sound 0, 1, SFX_EMBER
anim_wait 24
anim_loop 4, .loop
anim_ret
BattleAnim_Fissure:
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
anim_bgeffect ANIM_BG_1F, $60, $4, $0
.loop
anim_sound 0, 1, SFX_EMBER
anim_wait 24
anim_loop 4, .loop
anim_ret
BattleAnim_Growl:
anim_1gfx ANIM_GFX_NOISE
anim_battlergfx_2row
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_cry $0
.loop
anim_call BattleAnim_Growl_branch_cbbbc
anim_wait 16
anim_loop 3, .loop
anim_wait 9
anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $1, $0
anim_wait 8
anim_bgeffect ANIM_BG_19, $0, $0, $40
anim_wait 64
anim_incbgeffect ANIM_BG_19
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 5
anim_incobj 10
anim_wait 8
anim_ret
BattleAnim_Roar:
anim_1gfx ANIM_GFX_NOISE
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_cry $1
.loop
anim_call BattleAnim_Roar_branch_cbbbc
anim_wait 16
anim_loop 3, .loop
anim_wait 16
anim_if_param_equal $0, .done
anim_bgeffect ANIM_BG_27, $0, $0, $0
anim_wait 64
.done
anim_ret
BattleAnim_Supersonic:
anim_1gfx ANIM_GFX_PSYCHIC
.loop
anim_sound 6, 2, SFX_SUPERSONIC
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
anim_wait 4
anim_loop 10, .loop
anim_wait 64
anim_ret
BattleAnim_Screech:
anim_1gfx ANIM_GFX_PSYCHIC
anim_bgeffect ANIM_BG_1F, $8, $1, $20
anim_sound 6, 2, SFX_SCREECH
.loop
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
anim_wait 2
anim_loop 2, .loop
anim_wait 64
anim_ret
BattleAnim_ConfuseRay:
anim_1gfx ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_08, $0, $4, $0
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $0
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $80
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $88
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $90
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $98
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $a0
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $a8
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $b0
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $b8
.loop
anim_sound 6, 2, SFX_WHIRLWIND
anim_wait 16
anim_loop 8, .loop
anim_wait 32
anim_ret
BattleAnim_Leer:
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_call BattleAnim_Leer_branch_cbadc
anim_wait 16
anim_ret
BattleAnim_Reflect:
anim_1gfx ANIM_GFX_REFLECT
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_wait 24
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_wait 64
anim_ret
BattleAnim_LightScreen:
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_REFLECT
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_sound 0, 0, SFX_FLASH
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $0
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $8
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $10
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $18
anim_wait 4
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_obj ANIM_OBJ_SHINY, 72, 80, $20
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $28
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $30
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $38
anim_wait 64
anim_ret
BattleAnim_Amnesia:
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 0, SFX_LICK
anim_obj ANIM_OBJ_AMNESIA, 64, 80, $2
anim_wait 16
anim_obj ANIM_OBJ_AMNESIA, 68, 80, $1
anim_wait 16
anim_obj ANIM_OBJ_AMNESIA, 72, 80, $0
anim_wait 64
anim_ret
BattleAnim_DizzyPunch:
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_HIT
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 136, 40, $0
anim_obj ANIM_OBJ_02, 136, 64, $0
anim_wait 16
anim_sound 0, 1, SFX_KINESIS
anim_obj ANIM_OBJ_CHICK, 136, 24, $15
anim_obj ANIM_OBJ_CHICK, 136, 24, $aa
anim_obj ANIM_OBJ_CHICK, 136, 24, $bf
anim_wait 96
anim_ret
BattleAnim_Rest:
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 0, SFX_TAIL_WHIP
.loop
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
anim_wait 40
anim_loop 3, .loop
anim_wait 32
anim_ret
BattleAnim_AcidArmor:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_ACID_ARMOR, $0, $1, $8
anim_sound 0, 0, SFX_MEGA_PUNCH
anim_wait 64
anim_incbgeffect ANIM_BG_ACID_ARMOR
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Splash:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 0, SFX_VICEGRIP
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
anim_wait 96
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Dig:
anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT
anim_if_param_equal $0, .hit
anim_if_param_equal $2, .fail
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_DIG, $0, $1, $1
anim_obj ANIM_OBJ_57, 72, 104, $0
.loop
anim_sound 0, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_56, 56, 104, $0
anim_wait 16
anim_loop 6, .loop
anim_wait 32
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_wait 8
anim_incbgeffect ANIM_BG_DIG
anim_call BattleAnim_ShowMon_0
anim_ret
.hit
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 32
.fail
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 32
anim_ret
BattleAnim_SandAttack:
anim_1gfx ANIM_GFX_SAND
anim_call BattleAnim_SandAttack_branch_cbc5b
anim_ret
BattleAnim_StringShot:
anim_1gfx ANIM_GFX_WEB
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 64, 80, $0
anim_wait 4
anim_sound 0, 1, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 132, 48, $1
anim_wait 4
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 64, 88, $0
anim_wait 4
anim_sound 0, 1, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 132, 64, $1
anim_wait 4
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 64, 84, $0
anim_wait 4
anim_sound 0, 1, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 132, 56, $2
anim_wait 64
anim_ret
BattleAnim_Headbutt:
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $14, $2, $0
anim_wait 32
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_HEADBUTT
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Tackle:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_00, 136, 48, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_BodySlam:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
anim_wait 32
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
anim_wait 4
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 3
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 6
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 3
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_TakeDown:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 3
anim_sound 0, 1, SFX_TACKLE
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_obj ANIM_OBJ_01, 128, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_TACKLE
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 3
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_DoubleEdge:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 3
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_00, 128, 48, $0
anim_wait 6
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_00, 144, 48, $0
anim_wait 3
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Submission:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_UserObj_1Row
anim_bgeffect ANIM_BG_26, $0, $0, $0
anim_sound 0, 1, SFX_SUBMISSION
anim_wait 32
anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 32
anim_obj ANIM_OBJ_01, 152, 56, $0
anim_wait 32
anim_obj ANIM_OBJ_01, 136, 52, $0
anim_wait 32
anim_incbgeffect ANIM_BG_26
anim_call BattleAnim_ShowMon_1
anim_ret
BattleAnim_Whirlwind:
anim_1gfx ANIM_GFX_WIND
.loop
anim_sound 0, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_GUST, 64, 112, $0
anim_wait 6
anim_loop 9, .loop
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_incobj 7
anim_incobj 8
anim_incobj 9
anim_sound 16, 2, SFX_WHIRLWIND
anim_wait 128
anim_if_param_equal $0, .done
anim_bgeffect ANIM_BG_27, $0, $0, $0
anim_wait 64
.done
anim_ret
BattleAnim_Hypnosis:
anim_1gfx ANIM_GFX_PSYCHIC
.loop
anim_sound 6, 2, SFX_SUPERSONIC
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
anim_obj ANIM_OBJ_WAVE, 56, 80, $2
anim_wait 8
anim_loop 3, .loop
anim_wait 56
anim_ret
BattleAnim_Haze:
anim_1gfx ANIM_GFX_HAZE
anim_sound 0, 1, SFX_SURF
.loop
anim_obj ANIM_OBJ_HAZE, 48, 56, $0
anim_obj ANIM_OBJ_HAZE, 132, 16, $0
anim_wait 12
anim_loop 5, .loop
anim_wait 96
anim_ret
BattleAnim_Mist:
anim_obp0 $54
anim_1gfx ANIM_GFX_HAZE
anim_sound 0, 0, SFX_SURF
.loop
anim_obj ANIM_OBJ_MIST, 48, 56, $0
anim_wait 8
anim_loop 10, .loop
anim_wait 96
anim_ret
BattleAnim_Smog:
anim_1gfx ANIM_GFX_HAZE
anim_sound 0, 1, SFX_BUBBLEBEAM
.loop
anim_obj ANIM_OBJ_SMOG, 132, 16, $0
anim_wait 8
anim_loop 10, .loop
anim_wait 96
anim_ret
BattleAnim_PoisonGas:
anim_1gfx ANIM_GFX_HAZE
anim_sound 16, 2, SFX_BUBBLEBEAM
.loop
anim_obj ANIM_OBJ_POISON_GAS, 44, 80, $2
anim_wait 8
anim_loop 10, .loop
anim_wait 128
anim_ret
BattleAnim_HornAttack:
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_obj ANIM_OBJ_HORN, 72, 80, $1
anim_wait 16
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_FuryAttack:
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_obj ANIM_OBJ_HORN, 72, 72, $2
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_04, 128, 40, $0
anim_wait 8
anim_obj ANIM_OBJ_HORN, 80, 88, $2
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_04, 136, 56, $0
anim_wait 8
anim_obj ANIM_OBJ_HORN, 76, 80, $2
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_04, 132, 48, $0
anim_wait 8
anim_ret
BattleAnim_HornDrill:
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
anim_obj ANIM_OBJ_HORN, 72, 80, $3
anim_wait 8
.loop
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_00, 132, 40, $0
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_00, 140, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_00, 132, 56, $0
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_00, 124, 48, $0
anim_wait 8
anim_loop 3, .loop
anim_ret
BattleAnim_PoisonSting:
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_obj ANIM_OBJ_60, 64, 92, $14
anim_wait 16
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_Twineedle:
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_60, 64, 92, $14
anim_obj ANIM_OBJ_60, 56, 84, $14
anim_wait 16
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 136, 56, $0
anim_obj ANIM_OBJ_05, 128, 48, $0
anim_wait 16
anim_ret
BattleAnim_PinMissile:
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
.loop
anim_obj ANIM_OBJ_60, 64, 92, $28
anim_wait 8
anim_obj ANIM_OBJ_60, 56, 84, $28
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 136, 56, $0
anim_wait 8
anim_obj ANIM_OBJ_60, 52, 88, $28
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 128, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 132, 52, $0
anim_loop 3, .loop
anim_wait 16
anim_ret
BattleAnim_SpikeCannon:
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
.loop
anim_obj ANIM_OBJ_60, 64, 92, $18
anim_wait 8
anim_obj ANIM_OBJ_60, 56, 84, $18
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 136, 56, $0
anim_wait 8
anim_obj ANIM_OBJ_60, 52, 88, $18
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 128, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 132, 52, $0
anim_loop 3, .loop
anim_wait 16
anim_ret
BattleAnim_Transform:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_2Row
anim_transform
anim_sound 0, 0, SFX_PSYBEAM
anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
anim_wait 48
anim_updateactorpic
anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
anim_wait 48
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_PetalDance:
anim_sound 0, 0, SFX_MENU
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_HIT
.loop
anim_obj ANIM_OBJ_PETAL_DANCE, 48, 56, $0
anim_wait 11
anim_loop 8, .loop
anim_wait 128
anim_wait 64
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_Barrage:
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_SLUDGE_BOMB, 64, 92, $10
anim_wait 36
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_18, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_PayDay:
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_STATUS
anim_sound 0, 1, SFX_POUND
anim_obj ANIM_OBJ_01, 128, 56, $0
anim_wait 16
anim_sound 0, 1, SFX_PAY_DAY
anim_obj ANIM_OBJ_PAY_DAY, 120, 76, $1
anim_wait 64
anim_ret
BattleAnim_Mimic:
anim_1gfx ANIM_GFX_SPEED
anim_obp0 $fc
anim_sound 63, 3, SFX_LICK
anim_obj ANIM_OBJ_MIMIC, 132, 44, $0
anim_obj ANIM_OBJ_MIMIC, 132, 44, $8
anim_obj ANIM_OBJ_MIMIC, 132, 44, $10
anim_obj ANIM_OBJ_MIMIC, 132, 44, $18
anim_obj ANIM_OBJ_MIMIC, 132, 44, $20
anim_obj ANIM_OBJ_MIMIC, 132, 44, $28
anim_obj ANIM_OBJ_MIMIC, 132, 44, $30
anim_obj ANIM_OBJ_MIMIC, 132, 44, $38
anim_wait 128
anim_wait 48
anim_ret
BattleAnim_LovelyKiss:
anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_obj ANIM_OBJ_LOVELY_KISS, 152, 40, $0
anim_wait 32
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_HEART, 128, 40, $0
anim_wait 40
anim_ret
BattleAnim_Bonemerang:
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_HIT
anim_sound 6, 2, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_BONEMERANG, 88, 56, $1c
anim_wait 24
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 24
anim_ret
BattleAnim_Swift:
anim_1gfx ANIM_GFX_OBJECTS
anim_sound 6, 2, SFX_METRONOME
anim_obj ANIM_OBJ_SWIFT, 64, 88, $4
anim_wait 4
anim_obj ANIM_OBJ_SWIFT, 64, 72, $4
anim_wait 4
anim_obj ANIM_OBJ_SWIFT, 64, 76, $4
anim_wait 64
anim_ret
BattleAnim_Crabhammer:
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
.loop
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 12
anim_loop 3, .loop
anim_ret
BattleAnim_SkullBash:
anim_if_param_equal $1, BattleAnim_SkullBash_branch_c9fb5
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $14, $2, $0
anim_wait 32
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
.loop
anim_sound 0, 1, SFX_HEADBUTT
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_loop 3, .loop
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Kinesis:
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_obj ANIM_OBJ_KINESIS, 80, 76, $0
anim_wait 32
.loop
anim_sound 0, 0, SFX_KINESIS
anim_obj ANIM_OBJ_4B, 64, 88, $0
anim_wait 32
anim_loop 3, .loop
anim_wait 32
anim_sound 0, 0, SFX_KINESIS_2
anim_wait 32
anim_ret
BattleAnim_Peck:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 128, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_DrillPeck:
anim_1gfx ANIM_GFX_HIT
.loop
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 124, 56, $0
anim_wait 4
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 132, 48, $0
anim_wait 4
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 140, 56, $0
anim_wait 4
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 132, 64, $0
anim_wait 4
anim_loop 5, .loop
anim_wait 16
anim_ret
BattleAnim_Guillotine:
anim_1gfx ANIM_GFX_CUT
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_sound 0, 1, SFX_VICEGRIP
anim_obj ANIM_OBJ_37, 156, 44, $0
anim_obj ANIM_OBJ_37, 152, 40, $0
anim_obj ANIM_OBJ_37, 148, 36, $0
anim_obj ANIM_OBJ_39, 124, 76, $0
anim_obj ANIM_OBJ_39, 120, 72, $0
anim_obj ANIM_OBJ_39, 116, 68, $0
anim_obj ANIM_OBJ_39, 120, 72, $0
anim_wait 32
anim_ret
BattleAnim_Flash:
anim_1gfx ANIM_GFX_SPEED
anim_sound 0, 1, SFX_FLASH
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $0
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $8
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $10
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $18
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $20
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $28
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $30
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $38
anim_wait 32
anim_ret
BattleAnim_Substitute:
anim_sound 0, 0, SFX_SURF
anim_if_param_equal $3, BattleAnim_Substitute_branch_ca77c
anim_if_param_equal $2, BattleAnim_Substitute_branch_ca76e
anim_if_param_equal $1, BattleAnim_Substitute_branch_ca760
anim_1gfx ANIM_GFX_SMOKE
anim_bgeffect ANIM_BG_27, $0, $1, $0
anim_wait 48
anim_raisesub
anim_obj ANIM_OBJ_BALL_POOF, 48, 96, $0
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 32
anim_ret
BattleAnim_Substitute_branch_ca760:
anim_bgeffect ANIM_BG_27, $0, $1, $0
anim_wait 48
anim_dropsub
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 32
anim_ret
BattleAnim_Substitute_branch_ca76e:
anim_bgeffect ANIM_BG_27, $0, $1, $0
anim_wait 48
anim_raisesub
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 32
anim_ret
BattleAnim_Substitute_branch_ca77c:
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_wait 48
anim_dropsub
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 32
anim_ret
BattleAnim_Minimize:
anim_sound 0, 0, SFX_SURF
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_2Row
anim_minimize
anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
anim_wait 48
anim_updateactorpic
anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
anim_wait 48
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_SkyAttack:
anim_if_param_equal $1, BattleAnim_SkyAttack_branch_c9fb5
anim_1gfx ANIM_GFX_SKY_ATTACK
anim_bgeffect ANIM_BG_27, $0, $1, $0
anim_wait 32
anim_sound 0, 0, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_SKY_ATTACK, 48, 88, $40
anim_wait 64
anim_incobj 1
anim_wait 21
anim_sound 0, 1, SFX_HYPER_BEAM
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_wait 64
anim_incobj 1
anim_wait 32
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
anim_ret
BattleAnim_NightShade:
anim_1gfx ANIM_GFX_HIT
anim_bgp $1b
anim_obp1 $1b
anim_wait 32
anim_call BattleAnim_UserObj_2Row
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
anim_sound 0, 1, SFX_PSYCHIC
anim_wait 96
anim_incbgeffect ANIM_BG_NIGHT_SHADE
anim_call BattleAnim_ShowMon_1
anim_ret
BattleAnim_Lick:
anim_1gfx ANIM_GFX_WATER
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_LICK, 136, 56, $0
anim_wait 64
anim_ret
BattleAnim_TriAttack:
anim_3gfx ANIM_GFX_FIRE, ANIM_GFX_ICE, ANIM_GFX_LIGHTNING
anim_call BattleAnim_TriAttack_branch_cbbcc
anim_wait 16
anim_call BattleAnim_TriAttack_branch_cbbdf
anim_wait 16
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4
anim_sound 0, 1, SFX_THUNDER
anim_obj ANIM_OBJ_2F, 152, 68, $0
anim_wait 16
anim_ret
BattleAnim_Withdraw:
anim_1gfx ANIM_GFX_REFLECT
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_WITHDRAW, $0, $1, $50
anim_wait 48
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_WITHDRAW, 48, 88, $0
anim_wait 64
anim_incobj 2
anim_wait 1
anim_incbgeffect ANIM_BG_WITHDRAW
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Psybeam:
anim_1gfx ANIM_GFX_PSYCHIC
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_08, $0, $4, $0
.loop
anim_sound 6, 2, SFX_PSYBEAM
anim_obj ANIM_OBJ_WAVE, 64, 88, $4
anim_wait 4
anim_loop 10, .loop
anim_wait 48
anim_ret
BattleAnim_DreamEater:
anim_1gfx ANIM_GFX_BUBBLE
anim_bgp $1b
anim_obp0 $27
anim_sound 6, 3, SFX_WATER_GUN
anim_call BattleAnim_DreamEater_branch_cbab3
anim_wait 128
anim_wait 48
anim_ret
BattleAnim_LeechLife:
anim_1gfx ANIM_GFX_BUBBLE
anim_sound 6, 3, SFX_WATER_GUN
anim_call BattleAnim_LeechLife_branch_cbab3
anim_wait 128
anim_wait 48
anim_ret
BattleAnim_Harden:
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
anim_call BattleAnim_TargetObj_1Row
anim_call BattleAnim_Harden_branch_cbc43
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Psywave:
anim_1gfx ANIM_GFX_PSYCHIC
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
.loop
anim_sound 6, 2, SFX_PSYCHIC
anim_obj ANIM_OBJ_WAVE, 64, 80, $2
anim_wait 8
anim_sound 6, 2, SFX_PSYCHIC
anim_obj ANIM_OBJ_WAVE, 64, 88, $3
anim_wait 8
anim_sound 6, 2, SFX_PSYCHIC
anim_obj ANIM_OBJ_WAVE, 64, 96, $4
anim_wait 8
anim_loop 3, .loop
anim_wait 32
anim_incbgeffect ANIM_BG_PSYCHIC
anim_wait 4
anim_ret
BattleAnim_Glare:
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $20
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_call BattleAnim_Glare_branch_cbadc
anim_wait 16
anim_ret
BattleAnim_Thrash:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_POUND
anim_obj ANIM_OBJ_08, 120, 72, $0
anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
anim_obj ANIM_OBJ_06, 136, 56, $0
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 152, 40, $0
anim_obj ANIM_OBJ_00, 152, 40, $0
anim_wait 16
anim_ret
BattleAnim_Growth:
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
anim_1gfx ANIM_GFX_CHARGE
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_obj ANIM_OBJ_GROWTH, 48, 108, $0
anim_obj ANIM_OBJ_GROWTH, 48, 108, $8
anim_obj ANIM_OBJ_GROWTH, 48, 108, $10
anim_obj ANIM_OBJ_GROWTH, 48, 108, $18
anim_obj ANIM_OBJ_GROWTH, 48, 108, $20
anim_obj ANIM_OBJ_GROWTH, 48, 108, $28
anim_obj ANIM_OBJ_GROWTH, 48, 108, $30
anim_obj ANIM_OBJ_GROWTH, 48, 108, $38
anim_wait 64
anim_ret
BattleAnim_Conversion2:
anim_1gfx ANIM_GFX_EXPLOSION
anim_sound 63, 3, SFX_SHARPEN
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $0
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $8
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $10
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $18
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $20
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $28
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $30
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $38
anim_wait 128
anim_wait 48
anim_ret
BattleAnim_Smokescreen:
anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_SMOKESCREEN, 64, 92, $6c
anim_wait 24
anim_incobj 1
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 108, 70, $10
anim_wait 8
.loop
anim_sound 0, 1, SFX_MENU
anim_obj ANIM_OBJ_SMOKE, 132, 60, $20
anim_wait 8
anim_loop 5, .loop
anim_wait 128
anim_ret
BattleAnim_Strength:
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_20, $10, $1, $20
anim_sound 0, 0, SFX_STRENGTH
anim_obj ANIM_OBJ_STRENGTH, 64, 104, $1
anim_wait 128
anim_incobj 1
anim_wait 20
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 132, 40, $0
anim_wait 16
anim_ret
BattleAnim_SwordsDance:
anim_1gfx ANIM_GFX_WHIP
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $0
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $d
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $1a
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $27
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $34
anim_wait 56
anim_ret
BattleAnim_QuickAttack:
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
anim_sound 0, 0, SFX_MENU
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2
anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1
anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0
anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80
anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81
anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82
anim_wait 12
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
anim_ret
BattleAnim_Meditate:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_sound 0, 0, SFX_PSYBEAM
anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
anim_wait 48
anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
anim_wait 48
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Sharpen:
anim_1gfx ANIM_GFX_SHAPES
anim_obp0 $e4
anim_call BattleAnim_TargetObj_1Row
anim_sound 0, 0, SFX_SHARPEN
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_obj ANIM_OBJ_SHARPEN, 48, 88, $0
anim_wait 96
anim_incobj 2
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_DefenseCurl:
anim_1gfx ANIM_GFX_SHAPES
anim_obp0 $e4
anim_call BattleAnim_TargetObj_1Row
anim_sound 0, 0, SFX_SHARPEN
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_obj ANIM_OBJ_DEFENSE_CURL, 48, 88, $0
anim_wait 96
anim_incobj 2
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_SeismicToss:
anim_2gfx ANIM_GFX_GLOBE, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_20, $10, $1, $20
anim_sound 0, 0, SFX_STRENGTH
anim_obj ANIM_OBJ_SEISMIC_TOSS, 64, 104, $1
anim_wait 128
anim_incobj 1
anim_wait 20
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 132, 40, $0
anim_wait 16
anim_ret
BattleAnim_Rage:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_sound 0, 0, SFX_RAGE
anim_wait 72
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 152, 40, $0
anim_wait 16
anim_ret
BattleAnim_Agility:
anim_1gfx ANIM_GFX_WIND
anim_obp0 $fc
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_obj ANIM_OBJ_AGILITY, 8, 24, $10
anim_obj ANIM_OBJ_AGILITY, 8, 48, $2
anim_obj ANIM_OBJ_AGILITY, 8, 88, $8
anim_wait 4
anim_obj ANIM_OBJ_AGILITY, 8, 32, $6
anim_obj ANIM_OBJ_AGILITY, 8, 56, $c
anim_obj ANIM_OBJ_AGILITY, 8, 80, $4
anim_obj ANIM_OBJ_AGILITY, 8, 104, $e
.loop
anim_sound 0, 0, SFX_RAZOR_WIND
anim_wait 4
anim_loop 18, .loop
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_BoneClub:
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
anim_obj ANIM_OBJ_BONE_CLUB, 64, 88, $2
anim_wait 32
anim_sound 0, 1, SFX_BONE_CLUB
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_Barrier:
anim_1gfx ANIM_GFX_REFLECT
anim_battlergfx_2row
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_wait 8
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_wait 32
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_wait 32
anim_ret
BattleAnim_Waterfall:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 16
anim_call BattleAnim_ShowMon_0
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 3
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 3
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_01, 136, 40, $0
anim_wait 3
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_01, 136, 32, $0
anim_wait 3
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_01, 136, 24, $0
anim_wait 8
anim_ret
BattleAnim_PsychicM:
anim_1gfx ANIM_GFX_PSYCHIC
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
.loop
anim_sound 6, 2, SFX_PSYCHIC
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
anim_wait 8
anim_loop 8, .loop
anim_wait 96
anim_incbgeffect ANIM_BG_PSYCHIC
anim_wait 4
anim_ret
BattleAnim_Sludge:
anim_1gfx ANIM_GFX_POISON
anim_call BattleAnim_Sludge_branch_cbc15
anim_wait 56
anim_ret
BattleAnim_Toxic:
anim_1gfx ANIM_GFX_POISON
anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
anim_call BattleAnim_Toxic_branch_cbc35
anim_wait 32
anim_call BattleAnim_Toxic_branch_cbc15
anim_wait 64
anim_ret
BattleAnim_Metronome:
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_SPEED
anim_sound 0, 0, SFX_METRONOME
anim_obj ANIM_OBJ_7A, 72, 88, $0
.loop
anim_obj ANIM_OBJ_7B, 72, 80, $0
anim_wait 8
anim_loop 5, .loop
anim_wait 48
anim_ret
BattleAnim_Counter:
anim_1gfx ANIM_GFX_HIT
.loop
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
anim_sound 0, 1, SFX_POUND
anim_obj ANIM_OBJ_08, 120, 72, $0
anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_06, 136, 40, $0
anim_obj ANIM_OBJ_00, 136, 40, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_07, 152, 56, $0
anim_obj ANIM_OBJ_00, 152, 56, $0
anim_wait 6
anim_loop 3, .loop
anim_wait 16
anim_ret
BattleAnim_LowKick:
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 124, 64, $0
anim_obj ANIM_OBJ_00, 124, 64, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 132, 64, $0
anim_obj ANIM_OBJ_00, 132, 64, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 140, 64, $0
anim_obj ANIM_OBJ_00, 140, 64, $0
anim_wait 16
anim_ret
BattleAnim_WingAttack:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 148, 56, $0
anim_obj ANIM_OBJ_01, 116, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 144, 56, $0
anim_obj ANIM_OBJ_01, 120, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 140, 56, $0
anim_obj ANIM_OBJ_01, 124, 56, $0
anim_wait 16
anim_ret
BattleAnim_Slam:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_WING_ATTACK
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
anim_obj ANIM_OBJ_01, 124, 40, $0
anim_wait 16
anim_ret
BattleAnim_Disable:
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_STATUS
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_obj ANIM_OBJ_DISABLE, 132, 56, $0
anim_wait 16
anim_sound 0, 1, SFX_BIND
anim_obj ANIM_OBJ_PARALYZED, 104, 56, $42
anim_obj ANIM_OBJ_PARALYZED, 160, 56, $c2
anim_wait 96
anim_ret
BattleAnim_TailWhip:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_2Row
anim_sound 0, 0, SFX_TAIL_WHIP
anim_bgeffect ANIM_BG_26, $0, $1, $0
anim_wait 32
anim_incbgeffect ANIM_BG_26
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Struggle:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_POUND
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_Sketch:
anim_1gfx ANIM_GFX_OBJECTS
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_sound 0, 0, SFX_SKETCH
anim_obj ANIM_OBJ_SKETCH, 72, 80, $0
anim_wait 80
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_wait 1
anim_ret
BattleAnim_TripleKick:
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_TripleKick_branch_cac95
anim_if_param_equal $2, BattleAnim_TripleKick_branch_caca5
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_07, 144, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
BattleAnim_TripleKick_branch_cac95:
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 120, 64, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 120, 64, $0
anim_wait 8
anim_ret
BattleAnim_TripleKick_branch_caca5:
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 132, 32, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 132, 32, $0
anim_wait 8
anim_ret
BattleAnim_Thief:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 16
anim_sound 0, 1, SFX_THIEF
anim_obj ANIM_OBJ_01, 128, 48, $0
anim_wait 16
anim_call BattleAnim_ShowMon_0
anim_wait 1
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 1, SFX_THIEF_2
anim_obj ANIM_OBJ_THIEF, 120, 76, $1
anim_wait 64
anim_ret
BattleAnim_SpiderWeb:
anim_1gfx ANIM_GFX_WEB
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_obj ANIM_OBJ_SPIDER_WEB, 132, 48, $0
anim_sound 6, 2, SFX_SPIDER_WEB
anim_obj ANIM_OBJ_STRING_SHOT, 64, 80, $0
anim_wait 4
anim_obj ANIM_OBJ_STRING_SHOT, 64, 88, $0
anim_wait 4
anim_obj ANIM_OBJ_STRING_SHOT, 64, 84, $0
anim_wait 64
anim_ret
BattleAnim_MindReader:
anim_1gfx ANIM_GFX_MISC
anim_sound 0, 1, SFX_MIND_READER
.loop
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $3
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $12
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $20
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $31
anim_wait 16
anim_loop 2, .loop
anim_wait 32
anim_ret
BattleAnim_Nightmare:
anim_1gfx ANIM_GFX_ANGELS
anim_bgp $1b
anim_obp0 $f
anim_obj ANIM_OBJ_NIGHTMARE, 132, 40, $0
anim_obj ANIM_OBJ_NIGHTMARE, 132, 40, $a0
anim_sound 0, 1, SFX_NIGHTMARE
anim_wait 96
anim_ret
BattleAnim_FlameWheel:
anim_1gfx ANIM_GFX_FIRE
.loop
anim_sound 0, 0, SFX_EMBER
anim_obj ANIM_OBJ_FLAME_WHEEL, 48, 96, $0
anim_wait 6
anim_loop 8, .loop
anim_wait 96
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_sound 0, 1, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $1
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $4
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $5
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
anim_incobj 9
anim_wait 8
anim_ret
BattleAnim_Snore:
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_NOISE
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
anim_wait 32
anim_bgeffect ANIM_BG_1F, $60, $2, $0
anim_sound 0, 0, SFX_SNORE
.loop
anim_call BattleAnim_Snore_branch_cbbbc
anim_wait 16
anim_loop 2, .loop
anim_wait 8
anim_ret
BattleAnim_Curse:
anim_if_param_equal $1, .NotGhost
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
anim_obj ANIM_OBJ_CURSE, 68, 72, $0
anim_sound 0, 0, SFX_CURSE
anim_wait 32
anim_incobj 1
anim_wait 12
anim_sound 0, 0, SFX_POISON_STING
anim_obj ANIM_OBJ_04, 44, 96, $0
anim_wait 16
anim_ret
.NotGhost:
anim_1gfx ANIM_GFX_SPEED
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_19, $0, $1, $40
anim_sound 0, 0, SFX_SHARPEN
anim_wait 64
anim_incbgeffect ANIM_BG_19
anim_wait 1
anim_bgeffect ANIM_BG_16, $0, $1, $40
.loop
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_obj ANIM_OBJ_47, 44, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 36, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 52, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 28, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 60, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 20, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 68, 108, $8
anim_wait 2
anim_loop 3, .loop
anim_wait 8
anim_incbgeffect ANIM_BG_16
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Flail:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_sound 0, 0, SFX_SUBMISSION
anim_bgeffect ANIM_BG_2C, $0, $1, $0
anim_wait 8
anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 8
anim_obj ANIM_OBJ_01, 152, 48, $0
anim_wait 8
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 8
anim_incbgeffect ANIM_BG_2C
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Conversion:
anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_sound 63, 3, SFX_SHARPEN
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $0
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $8
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $10
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $18
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $20
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $28
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $30
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $38
anim_wait 128
anim_ret
BattleAnim_Aeroblast:
anim_2gfx ANIM_GFX_BEAM, ANIM_GFX_AEROBLAST
anim_bgp $1b
anim_bgeffect ANIM_BG_1F, $50, $4, $10
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_sound 0, 0, SFX_AEROBLAST
anim_obj ANIM_OBJ_AEROBLAST, 72, 88, $0
anim_wait 32
anim_sound 0, 0, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 80, 84, $0
anim_wait 2
anim_sound 0, 1, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 96, 76, $0
anim_wait 2
anim_sound 0, 1, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 112, 68, $0
anim_obj ANIM_OBJ_28, 126, 62, $0
anim_wait 48
anim_ret
BattleAnim_CottonSpore:
anim_obp0 $54
anim_1gfx ANIM_GFX_MISC
anim_sound 0, 1, SFX_POWDER
.loop
anim_obj ANIM_OBJ_COTTON_SPORE, 132, 32, $0
anim_wait 8
anim_loop 5, .loop
anim_wait 96
anim_ret
BattleAnim_Reversal:
anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_04, 112, 64, $0
anim_wait 2
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_FORESIGHT, 120, 56, $0
anim_wait 2
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_04, 128, 56, $0
anim_wait 2
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_FORESIGHT, 136, 48, $0
anim_wait 2
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_04, 144, 48, $0
anim_wait 2
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_FORESIGHT, 152, 40, $0
anim_wait 24
anim_ret
BattleAnim_Spite:
anim_1gfx ANIM_GFX_ANGELS
anim_obj ANIM_OBJ_SPITE, 132, 16, $0
anim_sound 0, 1, SFX_SPITE
anim_wait 96
anim_ret
BattleAnim_PowderSnow:
anim_1gfx ANIM_GFX_ICE
.loop
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_POWDER_SNOW, 64, 88, $23
anim_wait 2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_POWDER_SNOW, 64, 80, $24
anim_wait 2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_POWDER_SNOW, 64, 96, $23
anim_wait 2
anim_loop 2, .loop
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
anim_wait 40
anim_call BattleAnim_PowderSnow_branch_cbbdf
anim_wait 32
anim_ret
BattleAnim_Protect:
anim_1gfx ANIM_GFX_OBJECTS
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_obj ANIM_OBJ_PROTECT, 80, 80, $0
anim_obj ANIM_OBJ_PROTECT, 80, 80, $d
anim_obj ANIM_OBJ_PROTECT, 80, 80, $1a
anim_obj ANIM_OBJ_PROTECT, 80, 80, $27
anim_obj ANIM_OBJ_PROTECT, 80, 80, $34
anim_sound 0, 0, SFX_PROTECT
anim_wait 96
anim_ret
BattleAnim_MachPunch:
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2
anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1
anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0
anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80
anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81
anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82
anim_wait 12
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_06, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
anim_ret
BattleAnim_ScaryFace:
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_call BattleAnim_ScaryFace_branch_cbadc
anim_wait 64
anim_ret
BattleAnim_FaintAttack:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 0, SFX_CURSE
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_1D, $0, $1, $80
anim_wait 96
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_04, 120, 32, $0
anim_wait 8
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_04, 152, 40, $0
anim_wait 8
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_04, 136, 48, $0
anim_wait 32
anim_incbgeffect ANIM_BG_1D
anim_call BattleAnim_ShowMon_0
anim_wait 4
anim_ret
BattleAnim_SweetKiss:
anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_obj ANIM_OBJ_SWEET_KISS, 96, 40, $0
anim_sound 0, 1, SFX_SWEET_KISS
anim_wait 32
anim_sound 0, 1, SFX_SWEET_KISS_2
anim_obj ANIM_OBJ_HEART, 120, 40, $0
anim_wait 40
anim_ret
BattleAnim_BellyDrum:
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_NOISE
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 24
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 24
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 24
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_ret
BattleAnim_SludgeBomb:
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_POISON
anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
anim_sound 6, 2, SFX_SLUDGE_BOMB
anim_obj ANIM_OBJ_SLUDGE_BOMB, 64, 92, $10
anim_wait 36
anim_call BattleAnim_SludgeBomb_branch_cbc15
anim_wait 64
anim_ret
BattleAnim_MudSlap:
anim_1gfx ANIM_GFX_SAND
anim_obp0 $fc
anim_call BattleAnim_MudSlap_branch_cbc5b
anim_ret
BattleAnim_Octazooka:
anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
anim_sound 6, 2, SFX_SLUDGE_BOMB
anim_obj ANIM_OBJ_OCTAZOOKA, 64, 92, $4
anim_wait 16
anim_obj ANIM_OBJ_BALL_POOF, 132, 56, $10
anim_wait 8
anim_if_param_equal $0, .done
.loop
anim_obj ANIM_OBJ_SMOKE, 132, 60, $20
anim_wait 8
anim_loop 5, .loop
anim_wait 128
.done
anim_ret
BattleAnim_Spikes:
anim_1gfx ANIM_GFX_MISC
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_SPIKES, 48, 88, $20
anim_wait 8
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_SPIKES, 48, 88, $30
anim_wait 8
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_SPIKES, 48, 88, $28
anim_wait 64
anim_ret
BattleAnim_ZapCannon:
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
anim_bgp $1b
anim_obp0 $30
anim_sound 6, 2, SFX_ZAP_CANNON
anim_obj ANIM_OBJ_ZAP_CANNON, 64, 92, $2
anim_wait 40
anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2
anim_wait 16
anim_obj ANIM_OBJ_31, 136, 56, $0
anim_wait 128
anim_ret
BattleAnim_Foresight:
anim_1gfx ANIM_GFX_SHINE
anim_call BattleAnim_UserObj_1Row
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 1, SFX_FORESIGHT
anim_obj ANIM_OBJ_FORESIGHT, 132, 40, $0
anim_wait 24
anim_bgeffect ANIM_BG_19, $0, $0, $40
anim_wait 64
anim_incbgeffect ANIM_BG_19
anim_call BattleAnim_ShowMon_1
anim_wait 8
anim_ret
BattleAnim_DestinyBond:
anim_1gfx ANIM_GFX_ANGELS
anim_bgp $1b
anim_obp0 $0
anim_if_param_equal $1, BattleAnim_DestinyBond_branch_cb104
anim_sound 6, 2, SFX_WHIRLWIND
anim_obj ANIM_OBJ_DESTINY_BOND, 44, 120, $2
anim_wait 128
anim_ret
BattleAnim_DestinyBond_branch_cb104:
anim_obj ANIM_OBJ_DESTINY_BOND, 132, 76, $0
anim_sound 0, 1, SFX_KINESIS
anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
anim_wait 32
anim_ret
BattleAnim_PerishSong:
anim_1gfx ANIM_GFX_NOISE
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_sound 0, 2, SFX_PERISH_SONG
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $0
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $8
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $10
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $18
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $20
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $28
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $30
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $38
anim_wait 112
anim_ret
BattleAnim_IcyWind:
anim_1gfx ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_battlergfx_1row
anim_sound 0, 0, SFX_PSYCHIC
.loop
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 88, $4
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 80, $4
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 96, $4
anim_wait 8
anim_loop 2, .loop
anim_wait 16
anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $1, $0
anim_wait 6
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
anim_wait 64
anim_incbgeffect ANIM_BG_NIGHT_SHADE
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4
anim_incobj 7
anim_wait 1
anim_ret
BattleAnim_Detect:
anim_1gfx ANIM_GFX_SHINE
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 0, SFX_FORESIGHT
anim_obj ANIM_OBJ_FORESIGHT, 64, 88, $0
anim_wait 24
anim_ret
BattleAnim_BoneRush:
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
anim_sound 0, 1, SFX_BONE_CLUB
anim_obj ANIM_OBJ_BONE_RUSH, 132, 56, $2
anim_wait 16
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 16
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 144, 64, $0
anim_wait 16
anim_ret
BattleAnim_LockOn:
anim_1gfx ANIM_GFX_MISC
anim_sound 0, 1, SFX_MIND_READER
.loop
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $3
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $12
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $20
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $31
anim_wait 16
anim_loop 2, .loop
anim_wait 32
anim_ret
BattleAnim_Outrage:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_sound 0, 0, SFX_OUTRAGE
anim_wait 72
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 152, 40, $0
anim_wait 16
anim_ret
BattleAnim_Sandstorm:
anim_1gfx ANIM_GFX_POWDER
anim_obj ANIM_OBJ_SANDSTORM, 88, 0, $0
anim_wait 8
anim_obj ANIM_OBJ_SANDSTORM, 72, 0, $1
anim_wait 8
anim_obj ANIM_OBJ_SANDSTORM, 56, 0, $2
.loop
anim_sound 0, 1, SFX_MENU
anim_wait 8
anim_loop 16, .loop
anim_wait 8
anim_ret
BattleAnim_GigaDrain:
anim_2gfx ANIM_GFX_BUBBLE, ANIM_GFX_CHARGE
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_1C, $0, $0, $10
anim_sound 6, 3, SFX_GIGA_DRAIN
anim_call BattleAnim_GigaDrain_branch_cbab3
anim_wait 48
anim_wait 128
anim_incbgeffect ANIM_BG_1C
anim_call BattleAnim_ShowMon_0
anim_wait 1
anim_1gfx ANIM_GFX_SHINE
anim_bgeffect ANIM_BG_07, $0, $0, $0
.loop
anim_sound 0, 0, SFX_METRONOME
anim_obj ANIM_OBJ_GLIMMER, 24, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 24, 104, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 56, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 40, 84, $0
anim_wait 5
anim_loop 2, .loop
anim_wait 32
anim_ret
BattleAnim_Endure:
anim_1gfx ANIM_GFX_SPEED
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_bgeffect ANIM_BG_07, $0, $2, $0
.loop
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_obj ANIM_OBJ_47, 44, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 36, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 52, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 28, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 60, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 20, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 68, 108, $8
anim_wait 2
anim_loop 5, .loop
anim_wait 8
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Charm:
anim_1gfx ANIM_GFX_OBJECTS
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_26, $0, $1, $0
anim_sound 0, 0, SFX_ATTRACT
anim_obj ANIM_OBJ_HEART, 64, 80, $0
anim_wait 32
anim_incbgeffect ANIM_BG_26
anim_call BattleAnim_ShowMon_0
anim_wait 4
anim_ret
BattleAnim_Rollout:
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 0, SFX_SPARK
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_2E, $60, $1, $1
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_03, 136, 40, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_FalseSwipe:
anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_CUT
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 1, SFX_CUT
anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_wait 4
anim_obj ANIM_OBJ_GLIMMER, 136, 40, $0
anim_wait 32
anim_ret
BattleAnim_Swagger:
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_WIND
.loop
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_SWAGGER, 72, 88, $44
anim_wait 32
anim_loop 2, .loop
anim_wait 32
anim_sound 0, 1, SFX_KINESIS_2
anim_obj ANIM_OBJ_ANGER, 104, 40, $0
anim_wait 40
anim_ret
BattleAnim_MilkDrink:
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_BUBBLE
anim_call BattleAnim_TargetObj_1Row
anim_obj ANIM_OBJ_MILK_DRINK, 74, 104, $0
anim_wait 16
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_sound 0, 0, SFX_MILK_DRINK
.loop
anim_obj ANIM_OBJ_RECOVER, 44, 88, $20
anim_wait 8
anim_loop 8, .loop
anim_wait 128
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Spark:
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
anim_sound 0, 0, SFX_ZAP_CANNON
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_obj ANIM_OBJ_THUNDER_WAVE, 48, 92, $0
anim_wait 24
anim_setobj $1, $3
anim_wait 1
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_sound 0, 0, SFX_SPARK
anim_wait 16
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
anim_incobj 2
anim_wait 1
anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2
anim_obj ANIM_OBJ_33, 136, 56, $0
anim_wait 32
anim_ret
BattleAnim_FuryCutter:
anim_1gfx ANIM_GFX_CUT
.loop
anim_sound 0, 1, SFX_CUT
anim_if_param_and %00000001, .obj1
anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_jump .okay
.obj1
anim_obj ANIM_OBJ_3B, 112, 40, $0
.okay
anim_wait 16
anim_jumpuntil .loop
anim_ret
BattleAnim_SteelWing:
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
anim_sound 0, 0, SFX_RAGE
anim_call BattleAnim_TargetObj_1Row
anim_call BattleAnim_SteelWing_branch_cbc43
anim_call BattleAnim_ShowMon_0
anim_1gfx ANIM_GFX_HIT
anim_resetobp0
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 148, 56, $0
anim_obj ANIM_OBJ_01, 116, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 144, 56, $0
anim_obj ANIM_OBJ_01, 120, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 140, 56, $0
anim_obj ANIM_OBJ_01, 124, 56, $0
anim_wait 16
anim_ret
BattleAnim_MeanLook:
anim_1gfx ANIM_GFX_PSYCHIC
anim_obp0 $e0
anim_sound 0, 1, SFX_MEAN_LOOK
anim_obj ANIM_OBJ_MEAN_LOOK, 148, 32, $0
anim_wait 5
anim_obj ANIM_OBJ_MEAN_LOOK, 116, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_MEAN_LOOK, 148, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_MEAN_LOOK, 116, 32, $0
anim_wait 5
anim_obj ANIM_OBJ_MEAN_LOOK, 132, 48, $0
anim_wait 128
anim_ret
BattleAnim_Attract:
anim_1gfx ANIM_GFX_OBJECTS
.loop
anim_sound 0, 0, SFX_ATTRACT
anim_obj ANIM_OBJ_ATTRACT, 44, 80, $2
anim_wait 8
anim_loop 5, .loop
anim_wait 128
anim_wait 64
anim_ret
BattleAnim_SleepTalk:
anim_1gfx ANIM_GFX_STATUS
.loop
anim_sound 0, 0, SFX_STRENGTH
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
anim_wait 40
anim_loop 2, .loop
anim_wait 32
anim_ret
BattleAnim_HealBell:
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
anim_obj ANIM_OBJ_84, 72, 56, $0
anim_wait 32
.loop
anim_sound 0, 0, SFX_HEAL_BELL
anim_obj ANIM_OBJ_85, 72, 52, $0
anim_wait 8
anim_sound 0, 0, SFX_HEAL_BELL
anim_obj ANIM_OBJ_85, 72, 52, $1
anim_wait 8
anim_sound 0, 0, SFX_HEAL_BELL
anim_obj ANIM_OBJ_85, 72, 52, $2
anim_wait 8
anim_sound 0, 0, SFX_HEAL_BELL
anim_obj ANIM_OBJ_85, 72, 52, $0
anim_wait 8
anim_sound 0, 0, SFX_HEAL_BELL
anim_obj ANIM_OBJ_85, 72, 52, $2
anim_wait 8
anim_loop 4, .loop
anim_wait 64
anim_ret
BattleAnim_Return:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
anim_sound 0, 0, SFX_RETURN
anim_wait 64
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
anim_wait 32
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_03, 136, 40, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Present:
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_BUBBLE
anim_sound 0, 1, SFX_PRESENT
anim_obj ANIM_OBJ_PRESENT, 64, 88, $6c
anim_wait 56
anim_obj ANIM_OBJ_AMNESIA, 104, 48, $0
anim_wait 48
anim_incobj 2
anim_if_param_equal $3, .heal
anim_incobj 1
anim_wait 1
anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
.loop
anim_call BattleAnim_Present_branch_cbb8f
anim_wait 16
anim_jumpuntil .loop
anim_ret
.heal
anim_sound 0, 1, SFX_METRONOME
.loop2
anim_obj ANIM_OBJ_RECOVER, 132, 48, $24
anim_wait 8
anim_loop 8, .loop2
anim_wait 128
anim_ret
BattleAnim_Frustration:
anim_1gfx ANIM_GFX_MISC
anim_sound 0, 0, SFX_KINESIS_2
anim_obj ANIM_OBJ_ANGER, 72, 80, $0
anim_wait 40
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_26, $0, $1, $0
anim_wait 8
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 152, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 8
anim_incbgeffect ANIM_BG_26
anim_wait 1
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_Safeguard:
anim_1gfx ANIM_GFX_MISC
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $0
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $d
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $1a
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $27
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $34
anim_sound 0, 0, SFX_PROTECT
anim_wait 96
anim_ret
BattleAnim_PainSplit:
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_04, 112, 48, $0
anim_obj ANIM_OBJ_04, 76, 96, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_wait 1
anim_ret
BattleAnim_SacredFire:
anim_1gfx ANIM_GFX_FIRE
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
.loop
anim_sound 0, 0, SFX_EMBER
anim_obj ANIM_OBJ_SACRED_FIRE, 48, 104, $0
anim_wait 8
anim_loop 8, .loop
anim_wait 96
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $1
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $4
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $5
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
anim_incobj 9
anim_wait 8
anim_ret
BattleAnim_Magnitude:
anim_1gfx ANIM_GFX_ROCKS
.loop
anim_bgeffect ANIM_BG_1F, $e, $4, $0
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40
anim_wait 2
anim_obj ANIM_OBJ_SMALL_ROCK, 120, 68, $30
anim_wait 2
anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30
anim_wait 2
anim_obj ANIM_OBJ_SMALL_ROCK, 144, 64, $40
anim_wait 2
anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30
anim_wait 2
anim_jumpuntil .loop
anim_wait 96
anim_ret
BattleAnim_Dynamicpunch:
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_EXPLOSION
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_wait 16
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
anim_call BattleAnim_Dynamicpunch_branch_cbb8f
anim_wait 16
anim_ret
BattleAnim_Megahorn:
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
anim_obj ANIM_OBJ_HORN, 72, 80, $1
anim_sound 0, 1, SFX_HORN_ATTACK
anim_wait 16
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_Dragonbreath:
anim_1gfx ANIM_GFX_FIRE
anim_sound 6, 2, SFX_EMBER
.loop
anim_obj ANIM_OBJ_DRAGONBREATH, 64, 92, $4
anim_wait 4
anim_loop 10, .loop
anim_wait 64
anim_ret
BattleAnim_BatonPass:
anim_1gfx ANIM_GFX_MISC
anim_obj ANIM_OBJ_BATON_PASS, 44, 104, $20
anim_sound 0, 0, SFX_BATON_PASS
anim_call BattleAnim_BatonPass_branch_c9486
anim_wait 64
anim_ret
BattleAnim_Encore:
anim_1gfx ANIM_GFX_OBJECTS
anim_obj ANIM_OBJ_99, 64, 80, $90
anim_obj ANIM_OBJ_99, 64, 80, $10
anim_sound 0, 0, SFX_ENCORE
anim_wait 16
anim_obj ANIM_OBJ_9A, 64, 72, $2c
anim_wait 32
anim_obj ANIM_OBJ_9A, 64, 72, $34
anim_wait 16
anim_ret
BattleAnim_Pursuit:
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_Pursuit_branch_cb62b
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
BattleAnim_Pursuit_branch_cb62b:
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
anim_wait 4
anim_call BattleAnim_UserObj_1Row
anim_obj ANIM_OBJ_AD, 132, 64, $0
anim_wait 64
anim_obj ANIM_OBJ_AD, 132, 64, $1
anim_sound 0, 1, SFX_BALL_POOF
anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
anim_wait 64
anim_incobj 3
anim_wait 16
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 120, 56, $0
anim_bgeffect ANIM_BG_2D, $0, $0, $0
anim_wait 16
anim_call BattleAnim_ShowMon_1
anim_wait 1
anim_ret
BattleAnim_RapidSpin:
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
anim_obp0 $e4
.loop
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_RAPID_SPIN, 44, 112, $0
anim_wait 2
anim_loop 5, .loop
anim_wait 24
anim_call BattleAnim_TargetObj_2Row
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 4
anim_resetobp0
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_04, 136, 40, $0
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
anim_incobj 6
anim_wait 1
anim_ret
BattleAnim_SweetScent:
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
anim_sound 0, 0, SFX_SWEET_SCENT
anim_obj ANIM_OBJ_FLOWER, 64, 96, $2
anim_wait 2
anim_obj ANIM_OBJ_FLOWER, 64, 80, $2
anim_wait 96
anim_obp0 $54
anim_sound 0, 1, SFX_SWEET_SCENT_2
anim_obj ANIM_OBJ_COTTON, 136, 40, $15
anim_obj ANIM_OBJ_COTTON, 136, 40, $2a
anim_obj ANIM_OBJ_COTTON, 136, 40, $3f
anim_wait 128
anim_ret
BattleAnim_IronTail:
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
anim_sound 0, 0, SFX_RAGE
anim_call BattleAnim_TargetObj_1Row
anim_call BattleAnim_IronTail_branch_cbc43
anim_wait 4
anim_1gfx ANIM_GFX_HIT
anim_resetobp0
anim_bgeffect ANIM_BG_26, $0, $1, $0
anim_wait 16
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_00, 136, 48, $0
anim_wait 16
anim_incbgeffect ANIM_BG_26
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_MetalClaw:
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
anim_sound 0, 0, SFX_RAGE
anim_call BattleAnim_TargetObj_1Row
anim_call BattleAnim_MetalClaw_branch_cbc43
anim_call BattleAnim_ShowMon_0
anim_1gfx ANIM_GFX_CUT
anim_resetobp0
anim_sound 0, 1, SFX_SCRATCH
anim_obj ANIM_OBJ_37, 144, 48, $0
anim_obj ANIM_OBJ_37, 140, 44, $0
anim_obj ANIM_OBJ_37, 136, 40, $0
anim_wait 32
anim_ret
BattleAnim_VitalThrow:
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_2F, $0, $1, $0
anim_wait 16
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_04, 64, 96, $0
anim_wait 8
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_04, 56, 88, $0
anim_wait 8
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_04, 68, 104, $0
anim_wait 8
anim_incbgeffect ANIM_BG_2F
anim_wait 16
anim_call BattleAnim_ShowMon_0
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_03, 132, 56, $0
anim_wait 16
anim_ret
BattleAnim_MorningSun:
anim_1gfx ANIM_GFX_SHINE
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 0, SFX_MORNING_SUN
.loop
anim_obj ANIM_OBJ_MORNING_SUN, 16, 48, $88
anim_wait 6
anim_loop 5, .loop
anim_wait 32
anim_if_param_equal 0, .zero
anim_call BattleAnim_MorningSun_branch_cbc6a
anim_ret
.zero
anim_call BattleAnim_MorningSun_branch_cbc80
anim_ret
BattleAnim_Synthesis:
anim_1gfx ANIM_GFX_SHINE
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 0, SFX_OUTRAGE
anim_wait 72
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_if_param_equal $1, .one
anim_call BattleAnim_Synthesis_branch_cbc6a
anim_ret
.one
anim_call BattleAnim_Synthesis_branch_cbc80
anim_ret
BattleAnim_Crunch:
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
anim_bgp $1b
anim_obp0 $c0
anim_bgeffect ANIM_BG_1F, $20, $2, $0
anim_obj ANIM_OBJ_BITE, 136, 56, $a8
anim_obj ANIM_OBJ_BITE, 136, 56, $28
anim_wait 8
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_00, 144, 48, $18
anim_wait 16
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_00, 128, 64, $18
anim_wait 8
anim_ret
BattleAnim_Moonlight:
anim_1gfx ANIM_GFX_SHINE
anim_bgp $1b
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_obj ANIM_OBJ_MOONLIGHT, 0, 40, $0
anim_obj ANIM_OBJ_MOONLIGHT, 16, 56, $0
anim_obj ANIM_OBJ_MOONLIGHT, 32, 72, $0
anim_obj ANIM_OBJ_MOONLIGHT, 48, 88, $0
anim_obj ANIM_OBJ_MOONLIGHT, 64, 104, $0
anim_wait 1
anim_sound 0, 0, SFX_MOONLIGHT
anim_wait 63
anim_if_param_equal $3, .three
anim_call BattleAnim_Moonlight_branch_cbc6a
anim_ret
.three
anim_call BattleAnim_Moonlight_branch_cbc80
anim_ret
BattleAnim_HiddenPower:
anim_1gfx ANIM_GFX_CHARGE
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $0
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $8
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $10
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $18
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $20
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $28
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $30
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $38
.loop
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_wait 8
anim_loop 12, .loop
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_wait 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_incobj 7
anim_incobj 8
anim_incobj 9
anim_wait 16
anim_1gfx ANIM_GFX_HIT
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 32
anim_ret
BattleAnim_CrossChop:
anim_1gfx ANIM_GFX_CUT
anim_sound 0, 1, SFX_CUT
anim_obj ANIM_OBJ_A0, 152, 40, $0
anim_obj ANIM_OBJ_A1, 120, 72, $0
anim_wait 8
anim_bgeffect ANIM_BG_1F, $58, $2, $0
anim_wait 92
anim_sound 0, 1, SFX_VICEGRIP
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
anim_wait 16
anim_ret
BattleAnim_Twister:
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
.loop1
anim_sound 0, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_GUST, 64, 112, $0
anim_wait 6
anim_loop 9, .loop1
.loop2
anim_sound 0, 0, SFX_RAZOR_WIND
anim_wait 8
anim_loop 8, .loop2
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_incobj 7
anim_incobj 8
anim_incobj 9
anim_wait 64
anim_obj ANIM_OBJ_01, 144, 64, $18
.loop3
anim_sound 0, 1, SFX_RAZOR_WIND
anim_wait 8
anim_loop 4, .loop3
anim_obj ANIM_OBJ_01, 128, 32, $18
.loop4
anim_sound 0, 1, SFX_RAZOR_WIND
anim_wait 8
anim_loop 4, .loop4
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_incobj 7
anim_incobj 8
anim_incobj 9
anim_wait 32
anim_ret
BattleAnim_RainDance:
anim_1gfx ANIM_GFX_WATER
anim_bgp $f8
anim_obp0 $7c
anim_sound 0, 1, SFX_RAIN_DANCE
anim_obj ANIM_OBJ_RAIN, 88, 0, $0
anim_wait 8
anim_obj ANIM_OBJ_RAIN, 88, 0, $1
anim_wait 8
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
anim_wait 128
anim_ret
BattleAnim_SunnyDay:
anim_1gfx ANIM_GFX_WATER
anim_bgp $90
anim_sound 0, 1, SFX_MORNING_SUN
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
anim_wait 8
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
anim_wait 8
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
anim_wait 128
anim_ret
BattleAnim_MirrorCoat:
anim_2gfx ANIM_GFX_REFLECT, ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_06, $0, $2, $0
.loop
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_obj ANIM_OBJ_AE, 64, 72, $4
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 88, $4
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 80, $4
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 96, $4
anim_wait 8
anim_loop 3, .loop
anim_wait 32
anim_ret
BattleAnim_PsychUp:
anim_1gfx ANIM_GFX_STATUS
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_sound 0, 0, SFX_PSYBEAM
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $0
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $10
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $20
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $30
anim_wait 64
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_wait 16
anim_ret
BattleAnim_Extremespeed:
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_CUT
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2
anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1
anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0
anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80
anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81
anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82
anim_wait 12
anim_sound 0, 1, SFX_CUT
anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_wait 32
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
anim_ret
BattleAnim_Ancientpower:
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
anim_sound 0, 0, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 64, 108, $20
anim_wait 8
anim_sound 0, 0, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 75, 102, $20
anim_wait 8
anim_sound 0, 0, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 85, 97, $20
anim_wait 8
anim_sound 0, 0, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 96, 92, $20
anim_wait 8
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 106, 87, $20
anim_wait 8
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 116, 82, $20
anim_wait 8
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 126, 77, $20
anim_wait 8
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_ret
BattleAnim_ShadowBall:
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_SMOKE
anim_bgp $1b
anim_sound 6, 2, SFX_SLUDGE_BOMB
anim_obj ANIM_OBJ_SHADOW_BALL, 64, 92, $2
anim_wait 32
anim_obj ANIM_OBJ_BALL_POOF, 132, 56, $10
anim_wait 24
anim_ret
BattleAnim_FutureSight:
anim_1gfx ANIM_GFX_WIND
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
anim_obj ANIM_OBJ_AGILITY, 8, 24, $10
anim_obj ANIM_OBJ_AGILITY, 8, 48, $2
anim_obj ANIM_OBJ_AGILITY, 8, 88, $8
anim_wait 4
anim_obj ANIM_OBJ_AGILITY, 8, 32, $6
anim_obj ANIM_OBJ_AGILITY, 8, 56, $c
anim_obj ANIM_OBJ_AGILITY, 8, 80, $4
anim_obj ANIM_OBJ_AGILITY, 8, 104, $e
.loop
anim_sound 0, 0, SFX_THROW_BALL
anim_wait 16
anim_loop 4, .loop
anim_incbgeffect ANIM_BG_PSYCHIC
anim_ret
BattleAnim_RockSmash:
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_01, 128, 56, $0
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $28
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $5c
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $10
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $e8
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $9c
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $d0
anim_wait 6
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $1c
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $50
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $dc
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $90
anim_wait 32
anim_ret
BattleAnim_Whirlpool:
anim_1gfx ANIM_GFX_WIND
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
anim_sound 0, 1, SFX_SURF
anim_wait 16
.loop
anim_obj ANIM_OBJ_GUST, 132, 72, $0
anim_wait 6
anim_loop 9, .loop
anim_wait 64
anim_incbgeffect ANIM_BG_WHIRLPOOL
anim_wait 1
anim_ret
BattleAnim_BeatUp:
anim_if_param_equal $0, .current_mon
anim_sound 0, 0, SFX_BALL_POOF
anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
anim_wait 16
anim_beatup
anim_sound 0, 0, SFX_BALL_POOF
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 16
.current_mon
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_TargetObj_1Row
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_BEAT_UP
anim_obj ANIM_OBJ_00, 136, 48, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_ret
BattleAnim_DreamEater_branch_cbab3:
BattleAnim_GigaDrain_branch_cbab3:
BattleAnim_LeechLife_branch_cbab3:
anim_obj ANIM_OBJ_71, 132, 44, $0
anim_obj ANIM_OBJ_71, 132, 44, $8
anim_obj ANIM_OBJ_71, 132, 44, $10
anim_obj ANIM_OBJ_71, 132, 44, $18
anim_obj ANIM_OBJ_71, 132, 44, $20
anim_obj ANIM_OBJ_71, 132, 44, $28
anim_obj ANIM_OBJ_71, 132, 44, $30
anim_obj ANIM_OBJ_71, 132, 44, $38
anim_ret
BattleAnim_Glare_branch_cbadc:
BattleAnim_Leer_branch_cbadc:
BattleAnim_ScaryFace_branch_cbadc:
anim_sound 6, 2, SFX_LEER
anim_obj ANIM_OBJ_4E, 72, 84, $0
anim_obj ANIM_OBJ_4E, 64, 80, $0
anim_obj ANIM_OBJ_4E, 88, 76, $0
anim_obj ANIM_OBJ_4E, 80, 72, $0
anim_obj ANIM_OBJ_4E, 104, 68, $0
anim_obj ANIM_OBJ_4E, 96, 64, $0
anim_obj ANIM_OBJ_4E, 120, 60, $0
anim_obj ANIM_OBJ_4E, 112, 56, $0
anim_obj ANIM_OBJ_4F, 130, 54, $0
anim_obj ANIM_OBJ_4F, 122, 50, $0
anim_ret
BattleAnim_Fly_branch_cbb12:
BattleAnim_Teleport_branch_cbb12:
anim_sound 0, 0, SFX_WARP_TO
anim_obj ANIM_OBJ_44, 44, 108, $0
anim_obj ANIM_OBJ_44, 44, 100, $0
anim_obj ANIM_OBJ_44, 44, 92, $0
anim_obj ANIM_OBJ_44, 44, 84, $0
anim_obj ANIM_OBJ_44, 44, 76, $0
anim_obj ANIM_OBJ_44, 44, 68, $0
anim_obj ANIM_OBJ_44, 44, 60, $0
anim_ret
BattleAnim_AuroraBeam_branch_cbb39:
BattleAnim_HyperBeam_branch_cbb39:
BattleAnim_Solarbeam_branch_cbb39:
anim_sound 0, 0, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 64, 92, $0
anim_wait 4
anim_sound 0, 0, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 80, 84, $0
anim_wait 4
anim_sound 0, 1, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 96, 76, $0
anim_wait 4
anim_sound 0, 1, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 112, 68, $0
anim_obj ANIM_OBJ_28, 126, 62, $0
anim_ret
BattleAnim_Explosion_branch_cbb62:
BattleAnim_Selfdestruct_branch_cbb62:
anim_sound 0, 0, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 24, 64, $0
anim_wait 5
anim_sound 0, 0, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 56, 104, $0
anim_wait 5
anim_sound 0, 0, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 24, 104, $0
anim_wait 5
anim_sound 0, 0, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 56, 64, $0
anim_wait 5
anim_sound 0, 0, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 40, 84, $0
anim_ret
BattleAnim_Dynamicpunch_branch_cbb8f:
BattleAnim_Explosion_branch_cbb8f:
BattleAnim_Present_branch_cbb8f:
BattleAnim_Selfdestruct_branch_cbb8f:
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 148, 32, $0
anim_wait 5
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 116, 72, $0
anim_wait 5
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 148, 72, $0
anim_wait 5
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 116, 32, $0
anim_wait 5
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 132, 52, $0
anim_ret
BattleAnim_Growl_branch_cbbbc:
BattleAnim_Roar_branch_cbbbc:
BattleAnim_Snore_branch_cbbbc:
anim_obj ANIM_OBJ_4B, 64, 76, $0
anim_obj ANIM_OBJ_4B, 64, 88, $1
anim_obj ANIM_OBJ_4B, 64, 100, $2
anim_ret
BattleAnim_FirePunch_branch_cbbcc:
BattleAnim_TriAttack_branch_cbbcc:
anim_sound 0, 1, SFX_EMBER
.loop
anim_obj ANIM_OBJ_BURNED, 136, 56, $10
anim_obj ANIM_OBJ_BURNED, 136, 56, $90
anim_wait 4
anim_loop 4, .loop
anim_ret
BattleAnim_IcePunch_branch_cbbdf:
BattleAnim_PowderSnow_branch_cbbdf:
BattleAnim_TriAttack_branch_cbbdf:
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 128, 42, $0
anim_wait 6
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 144, 70, $0
anim_wait 6
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 120, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 152, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 144, 42, $0
anim_wait 6
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 128, 70, $0
anim_ret
BattleAnim_SludgeBomb_branch_cbc15:
BattleAnim_Sludge_branch_cbc15:
BattleAnim_Toxic_branch_cbc15:
.loop
anim_sound 0, 1, SFX_TOXIC
anim_obj ANIM_OBJ_1A, 132, 72, $0
anim_wait 8
anim_sound 0, 1, SFX_TOXIC
anim_obj ANIM_OBJ_1A, 116, 72, $0
anim_wait 8
anim_sound 0, 1, SFX_TOXIC
anim_obj ANIM_OBJ_1A, 148, 72, $0
anim_wait 8
anim_loop 5, .loop
anim_ret
BattleAnim_Acid_branch_cbc35:
BattleAnim_Toxic_branch_cbc35:
.loop
anim_sound 6, 2, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_19, 64, 92, $10
anim_wait 5
anim_loop 8, .loop
anim_ret
BattleAnim_Harden_branch_cbc43:
BattleAnim_IronTail_branch_cbc43:
BattleAnim_MetalClaw_branch_cbc43:
BattleAnim_SteelWing_branch_cbc43:
anim_sound 0, 0, SFX_SHINE
anim_bgeffect ANIM_BG_17, $0, $1, $40
anim_wait 8
anim_obj ANIM_OBJ_HARDEN, 48, 84, $0
anim_wait 32
anim_obj ANIM_OBJ_HARDEN, 48, 84, $0
anim_wait 64
anim_incbgeffect ANIM_BG_17
anim_ret
BattleAnim_MudSlap_branch_cbc5b:
BattleAnim_SandAttack_branch_cbc5b:
.loop
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_58, 64, 92, $4
anim_wait 4
anim_loop 8, .loop
anim_wait 32
anim_ret
BattleAnim_Moonlight_branch_cbc6a:
BattleAnim_MorningSun_branch_cbc6a:
BattleAnim_Synthesis_branch_cbc6a:
anim_sound 0, 0, SFX_METRONOME
anim_obj ANIM_OBJ_GLIMMER, 44, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 24, 96, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
anim_wait 21
anim_ret
BattleAnim_Moonlight_branch_cbc80:
BattleAnim_MorningSun_branch_cbc80:
BattleAnim_Synthesis_branch_cbc80:
anim_sound 0, 0, SFX_METRONOME
.loop
anim_obj ANIM_OBJ_GLIMMER, 24, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 24, 104, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 56, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 40, 84, $0
anim_wait 5
anim_loop 2, .loop
anim_wait 16
anim_ret
BattleAnim_TargetObj_1Row:
anim_battlergfx_2row
anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $0, $0
anim_wait 6
anim_ret
BattleAnim_TargetObj_2Row:
anim_battlergfx_1row
anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $0, $0
anim_wait 6
anim_ret
BattleAnim_ShowMon_0:
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 5
anim_incobj 1
anim_wait 1
anim_ret
BattleAnim_UserObj_1Row:
anim_battlergfx_2row
anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $1, $0
anim_wait 6
anim_ret
BattleAnim_UserObj_2Row:
anim_battlergfx_1row
anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $1, $0
anim_wait 4
anim_ret
BattleAnim_ShowMon_1:
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4
anim_incobj 1
anim_wait 1
anim_ret