mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
e6ea1889fb
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
470 lines
7.8 KiB
NASM
Executable File
470 lines
7.8 KiB
NASM
Executable File
PlayWhirlpoolSound: ; 8c7d4
|
|
call WaitSFX
|
|
ld de, SFX_SURF
|
|
call PlaySFX
|
|
call WaitSFX
|
|
ret
|
|
; 8c7e1
|
|
|
|
BlindingFlash: ; 8c7e1
|
|
callba FadeOutPalettes
|
|
ld hl, StatusFlags
|
|
set 2, [hl] ; Flash
|
|
callba ReplaceTimeOfDayPals
|
|
callba UpdateTimeOfDayPal
|
|
ld b, SCGB_MAPPALS
|
|
call GetSGBLayout
|
|
callba LoadOW_BGPal7
|
|
callba FadeInPalettes
|
|
ret
|
|
; 8c80a
|
|
|
|
ShakeHeadbuttTree: ; 8c80a
|
|
callba ClearSpriteAnims
|
|
ld de, CutGrassGFX
|
|
ld hl, VTiles1
|
|
lb bc, BANK(CutGrassGFX), 4
|
|
call Request2bpp
|
|
ld de, HeadbuttTreeGFX
|
|
ld hl, VTiles1 tile $04
|
|
lb bc, BANK(HeadbuttTreeGFX), 8
|
|
call Request2bpp
|
|
call Cut_Headbutt_GetPixelFacing
|
|
ld a, SPRITE_ANIM_INDEX_1B
|
|
call _InitSpriteAnimStruct
|
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
|
add hl, bc
|
|
ld [hl], $84
|
|
ld a, 36 * 4
|
|
ld [wCurrSpriteOAMAddr], a
|
|
callba DoNextFrameForAllSprites
|
|
call HideHeadbuttTree
|
|
ld a, $20
|
|
ld [wcf64], a
|
|
call WaitSFX
|
|
ld de, SFX_SANDSTORM
|
|
call PlaySFX
|
|
.loop
|
|
ld hl, wcf64
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .done
|
|
dec [hl]
|
|
ld a, 36 * 4
|
|
ld [wCurrSpriteOAMAddr], a
|
|
callba DoNextFrameForAllSprites
|
|
call DelayFrame
|
|
jr .loop
|
|
|
|
.done
|
|
call OverworldTextModeSwitch
|
|
call WaitBGMap
|
|
xor a
|
|
ld [hBGMapMode], a
|
|
callba ClearSpriteAnims
|
|
ld hl, Sprites + 36 * 4
|
|
ld bc, SpritesEnd - (Sprites + 36 * 4)
|
|
xor a
|
|
call ByteFill
|
|
ld de, Font
|
|
ld hl, VTiles1
|
|
lb bc, BANK(Font), 12
|
|
call Get1bpp
|
|
call ReplaceKrisSprite
|
|
ret
|
|
; 8c893
|
|
|
|
HeadbuttTreeGFX: ; 8c893
|
|
INCBIN "gfx/unknown/08c893.2bpp"
|
|
; 8c913
|
|
|
|
HideHeadbuttTree: ; 8c913
|
|
xor a
|
|
ld [hBGMapMode], a
|
|
ld a, [PlayerDirection]
|
|
and %00001100
|
|
srl a
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, TreeRelativeLocationTable
|
|
add hl, de
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
|
|
ld a, $5
|
|
ld [hli], a
|
|
ld [hld], a
|
|
ld bc, SCREEN_WIDTH
|
|
add hl, bc
|
|
ld [hli], a
|
|
ld [hld], a
|
|
call WaitBGMap
|
|
xor a
|
|
ld [hBGMapMode], a
|
|
ret
|
|
; 8c938
|
|
|
|
TreeRelativeLocationTable: ; 8c938
|
|
dwcoord 8, 8 + 2 ; RIGHT
|
|
dwcoord 8, 8 - 2 ; LEFT
|
|
dwcoord 8 - 2, 8 ; DOWN
|
|
dwcoord 8 + 2, 8 ; UP
|
|
; 8c940
|
|
|
|
OWCutAnimation: ; 8c940
|
|
; Animation index in e
|
|
; 0: Split tree in half
|
|
; 1: Mow the lawn
|
|
ld a, e
|
|
and $1
|
|
ld [wJumptableIndex], a
|
|
call .LoadCutGFX
|
|
call WaitSFX
|
|
ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
|
|
call PlaySFX
|
|
.loop
|
|
ld a, [wJumptableIndex]
|
|
bit 7, a
|
|
jr nz, .finish
|
|
ld a, 36 * 4
|
|
ld [wCurrSpriteOAMAddr], a
|
|
callab DoNextFrameForAllSprites
|
|
call OWCutJumptable
|
|
call DelayFrame
|
|
jr .loop
|
|
|
|
.finish
|
|
ret
|
|
; 8c96d
|
|
|
|
.LoadCutGFX: ; 8c96d
|
|
callab ClearSpriteAnims ; pointless to farcall
|
|
ld de, CutGrassGFX
|
|
ld hl, VTiles1
|
|
lb bc, BANK(CutGrassGFX), 4
|
|
call Request2bpp
|
|
ld de, CutTreeGFX
|
|
ld hl, VTiles1 tile $4
|
|
lb bc, BANK(CutTreeGFX), 4
|
|
call Request2bpp
|
|
ret
|
|
; 8c98c
|
|
|
|
CutTreeGFX: ; c898c
|
|
INCBIN "gfx/misc/cut_tree.2bpp"
|
|
; c89cc
|
|
|
|
CutGrassGFX: ; 8c9cc
|
|
INCBIN "gfx/misc/cut_grass.2bpp"
|
|
; 8ca0c
|
|
|
|
OWCutJumptable: ; 8ca0c
|
|
ld a, [wJumptableIndex]
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, .dw
|
|
add hl, de
|
|
add hl, de
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
jp hl
|
|
; 8ca1b
|
|
|
|
|
|
.dw ; 8ca1b (23:4a1b)
|
|
dw Cut_SpawnAnimateTree
|
|
dw Cut_SpawnAnimateLeaves
|
|
dw Cut_StartWaiting
|
|
dw Cut_WaitAnimSFX
|
|
|
|
|
|
Cut_SpawnAnimateTree: ; 8ca23 (23:4a23)
|
|
call Cut_Headbutt_GetPixelFacing
|
|
ld a, SPRITE_ANIM_INDEX_CUT_TREE ; cut tree
|
|
call _InitSpriteAnimStruct
|
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
|
add hl, bc
|
|
ld [hl], $84
|
|
ld a, 32
|
|
ld [wcf64], a
|
|
; Cut_StartWaiting
|
|
ld hl, wJumptableIndex
|
|
inc [hl]
|
|
inc [hl]
|
|
ret
|
|
|
|
Cut_SpawnAnimateLeaves: ; 8ca3c (23:4a3c)
|
|
call Cut_GetLeafSpawnCoords
|
|
xor a
|
|
call Cut_SpawnLeaf
|
|
ld a, $10
|
|
call Cut_SpawnLeaf
|
|
ld a, $20
|
|
call Cut_SpawnLeaf
|
|
ld a, $30
|
|
call Cut_SpawnLeaf
|
|
ld a, 32 ; frames
|
|
ld [wcf64], a
|
|
; Cut_StartWaiting
|
|
ld hl, wJumptableIndex
|
|
inc [hl]
|
|
ret
|
|
|
|
Cut_StartWaiting: ; 8ca5c (23:4a5c)
|
|
ld a, $1
|
|
ld [hBGMapMode], a
|
|
; Cut_WaitAnimSFX
|
|
ld hl, wJumptableIndex
|
|
inc [hl]
|
|
|
|
Cut_WaitAnimSFX: ; 8ca64 (23:4a64)
|
|
ld hl, wcf64
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .finished
|
|
dec [hl]
|
|
ret
|
|
|
|
.finished
|
|
ld hl, wJumptableIndex
|
|
set 7, [hl]
|
|
ret
|
|
|
|
Cut_SpawnLeaf: ; 8ca73 (23:4a73)
|
|
push de
|
|
push af
|
|
ld a, SPRITE_ANIM_INDEX_LEAF ; leaf
|
|
call _InitSpriteAnimStruct
|
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
|
add hl, bc
|
|
ld [hl], $80
|
|
ld hl, SPRITEANIMSTRUCT_0E
|
|
add hl, bc
|
|
ld [hl], $4
|
|
pop af
|
|
ld hl, SPRITEANIMSTRUCT_0C
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
ret
|
|
|
|
Cut_GetLeafSpawnCoords: ; 8ca8e (23:4a8e)
|
|
ld de, 0
|
|
ld a, [wMetatileStandingX]
|
|
bit 0, a
|
|
jr z, .left_side
|
|
set 0, e
|
|
.left_side
|
|
ld a, [wMetatileStandingY]
|
|
bit 0, a
|
|
jr z, .top_side
|
|
set 1, e
|
|
.top_side
|
|
ld a, [PlayerDirection]
|
|
and %00001100
|
|
add e
|
|
ld e, a
|
|
ld hl, .Coords
|
|
add hl, de
|
|
add hl, de
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
ret
|
|
; 8cab3 (23:4ab3)
|
|
|
|
.Coords: ; 8cab3
|
|
dbpixel 11, 12 ; facing down, top left
|
|
dbpixel 9, 12 ; facing down, top right
|
|
dbpixel 11, 14 ; facing down, bottom left
|
|
dbpixel 9, 14 ; facing down, bottom right
|
|
|
|
dbpixel 11, 8 ; facing up, top left
|
|
dbpixel 9, 8 ; facing up, top right
|
|
dbpixel 11, 10 ; facing up, bottom left
|
|
dbpixel 9, 10 ; facing up, bottom right
|
|
|
|
dbpixel 7, 12 ; facing left, top left
|
|
dbpixel 9, 12 ; facing left, top right
|
|
dbpixel 7, 10 ; facing left, bottom left
|
|
dbpixel 9, 10 ; facing left, bottom right
|
|
|
|
dbpixel 11, 12 ; facing right, top left
|
|
dbpixel 13, 12 ; facing right, top right
|
|
dbpixel 11, 10 ; facing right, bottom left
|
|
dbpixel 13, 10 ; facing right, bottom right
|
|
; 8cad3
|
|
|
|
Cut_Headbutt_GetPixelFacing: ; 8cad3 (23:4ad3)
|
|
ld a, [PlayerDirection]
|
|
and %00001100
|
|
srl a
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, .Coords
|
|
add hl, de
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
ret
|
|
; 8cae5 (23:4ae5)
|
|
|
|
.Coords: ; 8cae5
|
|
dbpixel 10, 13
|
|
dbpixel 10, 9
|
|
dbpixel 8, 11
|
|
dbpixel 12, 11
|
|
; 8caed
|
|
|
|
|
|
FlyFromAnim: ; 8caed
|
|
call DelayFrame
|
|
ld a, [VramState]
|
|
push af
|
|
xor a
|
|
ld [VramState], a
|
|
call FlyFunction_InitGFX
|
|
depixel 10, 10, 4, 0
|
|
ld a, SPRITE_ANIM_INDEX_RED_WALK
|
|
call _InitSpriteAnimStruct
|
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
|
add hl, bc
|
|
ld [hl], $84
|
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
|
add hl, bc
|
|
ld [hl], SPRITE_ANIM_SEQ_FLY_FROM
|
|
ld a, 128
|
|
ld [wcf64], a
|
|
.loop
|
|
ld a, [wJumptableIndex]
|
|
bit 7, a
|
|
jr nz, .exit
|
|
ld a, 0 * 4
|
|
ld [wCurrSpriteOAMAddr], a
|
|
callab DoNextFrameForAllSprites
|
|
call FlyFunction_FrameTimer
|
|
call DelayFrame
|
|
jr .loop
|
|
|
|
.exit
|
|
pop af
|
|
ld [VramState], a
|
|
ret
|
|
; 8cb33
|
|
|
|
FlyToAnim: ; 8cb33
|
|
call DelayFrame
|
|
ld a, [VramState]
|
|
push af
|
|
xor a
|
|
ld [VramState], a
|
|
call FlyFunction_InitGFX
|
|
depixel 31, 10, 4, 0
|
|
ld a, SPRITE_ANIM_INDEX_RED_WALK
|
|
call _InitSpriteAnimStruct
|
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
|
add hl, bc
|
|
ld [hl], $84
|
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
|
add hl, bc
|
|
ld [hl], SPRITE_ANIM_SEQ_FLY_TO
|
|
ld hl, SPRITEANIMSTRUCT_0F
|
|
add hl, bc
|
|
ld [hl], 11 * 8
|
|
ld a, 64
|
|
ld [wcf64], a
|
|
.loop
|
|
ld a, [wJumptableIndex]
|
|
bit 7, a
|
|
jr nz, .exit
|
|
ld a, 0 * 4
|
|
ld [wCurrSpriteOAMAddr], a
|
|
callab DoNextFrameForAllSprites
|
|
call FlyFunction_FrameTimer
|
|
call DelayFrame
|
|
jr .loop
|
|
|
|
.exit
|
|
pop af
|
|
ld [VramState], a
|
|
call .RestorePlayerSprite_DespawnLeaves
|
|
ret
|
|
|
|
.RestorePlayerSprite_DespawnLeaves: ; 8cb82 (23:4b82)
|
|
ld hl, Sprites + 2 ; Tile ID
|
|
xor a
|
|
ld c, $4
|
|
.loop2
|
|
ld [hli], a
|
|
inc hl
|
|
inc hl
|
|
inc hl
|
|
inc a
|
|
dec c
|
|
jr nz, .loop2
|
|
ld hl, Sprites + 4 * 4
|
|
ld bc, SpritesEnd - (Sprites + 4 * 4)
|
|
xor a
|
|
call ByteFill
|
|
ret
|
|
|
|
FlyFunction_InitGFX: ; 8cb9b (23:4b9b)
|
|
callab ClearSpriteAnims
|
|
ld de, CutGrassGFX
|
|
ld hl, VTiles1 tile $00
|
|
lb bc, BANK(CutGrassGFX), 4
|
|
call Request2bpp
|
|
ld a, [CurPartyMon]
|
|
ld hl, PartySpecies
|
|
ld e, a
|
|
ld d, 0
|
|
add hl, de
|
|
ld a, [hl]
|
|
ld [wd265], a
|
|
ld e, $84
|
|
callba FlyFunction_GetMonIcon
|
|
xor a
|
|
ld [wJumptableIndex], a
|
|
ret
|
|
|
|
FlyFunction_FrameTimer: ; 8cbc8 (23:4bc8)
|
|
call .SpawnLeaf
|
|
ld hl, wcf64
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .exit
|
|
dec [hl]
|
|
cp $40
|
|
ret c
|
|
and $7
|
|
ret nz
|
|
ld de, SFX_FLY
|
|
call PlaySFX
|
|
ret
|
|
|
|
.exit
|
|
ld hl, wJumptableIndex
|
|
set 7, [hl]
|
|
ret
|
|
|
|
.SpawnLeaf: ; 8cbe6 (23:4be6)
|
|
ld hl, wcf65
|
|
ld a, [hl]
|
|
inc [hl]
|
|
and $7
|
|
ret nz
|
|
ld a, [hl]
|
|
and (6 * 8) >> 1
|
|
sla a
|
|
add 8 * 8 ; gives a number in [$40, $50, $60, $70]
|
|
ld d, a
|
|
ld e, $0
|
|
ld a, SPRITE_ANIM_INDEX_FLY_LEAF ; fly land
|
|
call _InitSpriteAnimStruct
|
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
|
add hl, bc
|
|
ld [hl], $80
|
|
ret
|