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70 lines
1.1 KiB
NASM
70 lines
1.1 KiB
NASM
const_value set 2
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const MRPSYCHICSHOUSE_FISHING_GURU
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MrPsychicsHouse_MapScriptHeader:
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.MapTriggers:
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db 0
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.MapCallbacks:
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db 0
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MrPsychic:
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faceplayer
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loadfont
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checkevent EVENT_GOT_TM29_PSYCHIC
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iftrue .AlreadyGotItem
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writetext MrPsychicText1
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keeptextopen
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verbosegiveitem TM_PSYCHIC
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iffalse .Done
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setevent EVENT_GOT_TM29_PSYCHIC
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.AlreadyGotItem
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writetext MrPsychicText2
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waitbutton
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.Done
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closetext
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end
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MrPsychicsHouseBookshelf:
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jumpstd difficultbookshelf
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MrPsychicText1:
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text "…"
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para "…"
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para "…"
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para "…I got it!"
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para "You wanted this!"
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done
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MrPsychicText2:
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text "TM29 is PSYCHIC."
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para "It may lower the"
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line "target's SPCL.DEF."
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done
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MrPsychicsHouse_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $7, $2, 5, SAFFRON_CITY
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warp_def $7, $3, 5, SAFFRON_CITY
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.XYTriggers:
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db 0
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.Signposts:
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db 2
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signpost 1, 0, SIGNPOST_READ, MrPsychicsHouseBookshelf
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signpost 1, 1, SIGNPOST_READ, MrPsychicsHouseBookshelf
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.PersonEvents:
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db 1
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person_event SPRITE_FISHING_GURU, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, MrPsychic, -1
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