pokecrystal-board/maps/Route1.asm
Remy Oukaour c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00

102 lines
2.0 KiB
NASM

const_value set 2
const ROUTE1_YOUNGSTER
const ROUTE1_COOLTRAINER_F
const ROUTE1_FRUIT_TREE
Route1_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
TrainerSchoolboyDanny:
trainer EVENT_BEAT_SCHOOLBOY_DANNY, SCHOOLBOY, DANNY, SchoolboyDannySeenText, SchoolboyDannyBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SchoolboyDannyAfterBattleText
waitbutton
closetext
end
TrainerCooltrainerfQuinn:
trainer EVENT_BEAT_COOLTRAINERF_QUINN, COOLTRAINERF, QUINN, CooltrainerfQuinnSeenText, CooltrainerfQuinnBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext CooltrainerfQuinnAfterBattleText
waitbutton
closetext
end
Route1Sign:
jumptext Route1SignText
FruitTreeScript_0x1ac581:
fruittree FRUITTREE_ROUTE_1
SchoolboyDannySeenText:
text "If trainers meet,"
line "the first thing to"
cont "do is battle."
done
SchoolboyDannyBeatenText:
text "Awww… I've got a"
line "losing record…"
done
SchoolboyDannyAfterBattleText:
text "For trainers, it's"
line "a given that we'll"
para "battle whenever we"
line "meet."
done
CooltrainerfQuinnSeenText:
text "You there!"
line "Want to battle?"
done
CooltrainerfQuinnBeatenText:
text "Down and out…"
done
CooltrainerfQuinnAfterBattleText:
text "You're strong."
para "You obviously must"
line "have trained hard."
done
Route1SignText:
text "ROUTE 1"
para "PALLET TOWN -"
line "VIRIDIAN CITY"
done
Route1_MapEventHeader:
; filler
db 0, 0
.Warps:
db 0
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 27, 7, BGEVENT_READ, Route1Sign
.ObjectEvents:
db 3
object_event SPRITE_YOUNGSTER, 12, 4, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSchoolboyDanny, -1
object_event SPRITE_COOLTRAINER_F, 25, 9, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainerfQuinn, -1
object_event SPRITE_FRUIT_TREE, 7, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FruitTreeScript_0x1ac581, -1