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2012-11-30 05:58:00 -05:00
extras implement music macros; INCLUDE injection in pre 2012-11-30 05:58:00 -05:00
gfx Split more font files. 2012-07-09 22:56:33 +02:00
maps oops forgot the maps 2012-05-21 02:43:52 -05:00
music remove deprecated music files 2012-11-30 05:55:29 -05:00
text Add the unused, unreferenced Sweet Honey text. 2012-05-22 21:56:20 -06:00
.gitignore .hgignore -> .gitignore 2012-04-17 20:05:16 -05:00
compare.sh make compare.sh overwrite the previous hexdump 2012-05-16 13:49:50 -05:00
constants.asm update constants used in scripts and battle engine 2012-11-23 22:11:55 -05:00
INSTALL.md fix pwd line in INSTALL 2012-06-05 09:49:28 -05:00
main.asm add surf checks and related functions 2012-11-24 02:01:05 -05:00
Makefile use rgbfix to fix the header bytes 2012-05-30 14:13:14 -05:00
pokecrystal.asm Add code for the Extremespeed Dratini. 2012-03-20 22:23:40 -06:00
preprocessor.py implement music macros; INCLUDE injection in pre 2012-11-30 05:58:00 -05:00
README initial commit 2012-03-04 21:31:27 -06:00
wram.asm more wram.asm typos 2012-11-24 02:00:26 -05:00

This is a disassembly of Pokémon Crystal.

It uses the following ROM as a base:
    Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
    md5: 9f2922b235a5eeb78d65594e82ef5dde

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
    https://github.com/bentley/rgbds/
    git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokecrystal.gbc".

See also the disassembly of Pokémon Red:
    http://bitbucket.org/iimarckus/pokered

nucleus.kafuka.org #skeetendo