pokecrystal-board/maps
2023-11-28 09:44:10 +01:00
..
DebugLevel1_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
DebugLevel1_Map1.blk Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
DebugLevel2_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
DebugLevel2_Map1.blk Add debug maps for testing 2023-10-02 16:11:52 +02:00
DebugLevel3_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
DebugLevel3_Map1.blk Add debug maps for testing 2023-10-02 16:11:52 +02:00
DebugLevel4_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
DebugLevel4_Map1.blk Add debug maps for testing 2023-10-02 16:11:52 +02:00
DebugLevel5_Map1.asm Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30) 2023-11-28 09:44:10 +01:00
DebugLevel5_Map1.blk Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
Level1_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
Level1_Map1.blk Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3) 2023-08-02 19:52:51 +02:00