pokecrystal-board/engine/battle/move_effects/future_sight.asm
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00

86 lines
1.4 KiB
NASM

BattleCommand_CheckFutureSight: ; 37d0d
; checkfuturesight
ld hl, wPlayerFutureSightCount
ld de, wPlayerFutureSightDamage
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyFutureSightCount
ld de, wEnemyFutureSightDamage
.ok
ld a, [hl]
and a
ret z
cp 1
ret nz
ld [hl], 0
ld a, [de]
inc de
ld [wCurDamage], a
ld a, [de]
ld [wCurDamage + 1], a
ld b, futuresight_command
jp SkipToBattleCommand
; 37d34
BattleCommand_FutureSight: ; 37d34
; futuresight
call CheckUserIsCharging
jr nz, .AlreadyChargingFutureSight
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
ld b, a
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call GetBattleVarAddr
ld [hl], b
ld a, BATTLE_VARS_LAST_MOVE
call GetBattleVarAddr
ld [hl], b
.AlreadyChargingFutureSight:
ld hl, wPlayerFutureSightCount
ld a, [hBattleTurn]
and a
jr z, .GotFutureSightCount
ld hl, wEnemyFutureSightCount
.GotFutureSightCount:
ld a, [hl]
and a
jr nz, .failed
ld a, 4
ld [hl], a
call BattleCommand_LowerSub
call BattleCommand_MoveDelay
ld hl, ForesawAttackText
call StdBattleTextBox
call BattleCommand_RaiseSub
ld de, wPlayerFutureSightDamage
ld a, [hBattleTurn]
and a
jr z, .StoreDamage
ld de, wEnemyFutureSightDamage
.StoreDamage:
ld hl, wCurDamage
ld a, [hl]
ld [de], a
ld [hl], 0
inc hl
inc de
ld a, [hl]
ld [de], a
ld [hl], 0
jp EndMoveEffect
.failed
pop bc
call ResetDamage
call AnimateFailedMove
call PrintButItFailed
jp EndMoveEffect
; 37d94