pokecrystal-board/maps/EcruteakGym.asm
Remy Oukaour c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00

446 lines
8.8 KiB
NASM

const_value set 2
const ECRUTEAKGYM_MORTY
const ECRUTEAKGYM_SAGE1
const ECRUTEAKGYM_SAGE2
const ECRUTEAKGYM_GRANNY1
const ECRUTEAKGYM_GRANNY2
const ECRUTEAKGYM_GYM_GUY
const ECRUTEAKGYM_GRAMPS
EcruteakGym_MapScriptHeader:
.SceneScripts:
db 2
scene_script .ForcedToLeave
scene_script .DummyScene
.MapCallbacks:
db 0
.ForcedToLeave:
priorityjump EcruteakGymClosed
end
.DummyScene:
end
MortyScript_0x99d58:
faceplayer
opentext
checkevent EVENT_BEAT_MORTY
iftrue .FightDone
writetext UnknownText_0x99e65
waitbutton
closetext
winlosstext UnknownText_0x9a00a, 0
loadtrainer MORTY, 1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_MORTY
opentext
writetext Text_ReceivedFogBadge
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_FOGBADGE
checkcode VAR_BADGES
scall EcruteakGymActivateRockets
setmapscene ECRUTEAK_HOUSE, $1
setevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_RANG_CLEAR_BELL_2
.FightDone:
checkevent EVENT_GOT_TM30_SHADOW_BALL
iftrue .GotShadowBall
setevent EVENT_BEAT_SAGE_JEFFREY
setevent EVENT_BEAT_SAGE_PING
setevent EVENT_BEAT_MEDIUM_MARTHA
setevent EVENT_BEAT_MEDIUM_GRACE
writetext MortyText_FogBadgeSpeech
buttonsound
verbosegiveitem TM_SHADOW_BALL
iffalse .NoRoomForShadowBall
setevent EVENT_GOT_TM30_SHADOW_BALL
writetext MortyText_ShadowBallSpeech
waitbutton
closetext
end
.GotShadowBall:
writetext UnknownText_0x9a145
waitbutton
.NoRoomForShadowBall:
closetext
end
EcruteakGymActivateRockets:
if_equal 7, .RadioTowerRockets
if_equal 6, .GoldenrodRockets
end
.GoldenrodRockets:
jumpstd goldenrodrockets
.RadioTowerRockets:
jumpstd radiotowerrockets
EcruteakGymClosed:
applymovement PLAYER, MovementData_0x99e5d
applymovement ECRUTEAKGYM_GRAMPS, MovementData_0x99e63
opentext
writetext UnknownText_0x9a49c
waitbutton
closetext
follow PLAYER, ECRUTEAKGYM_GRAMPS
applymovement PLAYER, MovementData_0x99e5f
stopfollow
special FadeOutPalettes
playsound SFX_ENTER_DOOR
waitsfx
warp ECRUTEAK_CITY, $6, $1b
end
TrainerSageJeffrey:
trainer EVENT_BEAT_SAGE_JEFFREY, SAGE, JEFFREY, SageJeffreySeenText, SageJeffreyBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SageJeffreyAfterBattleText
waitbutton
closetext
end
TrainerSagePing:
trainer EVENT_BEAT_SAGE_PING, SAGE, PING, SagePingSeenText, SagePingBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SagePingAfterBattleText
waitbutton
closetext
end
TrainerMediumMartha:
trainer EVENT_BEAT_MEDIUM_MARTHA, MEDIUM, MARTHA, MediumMarthaSeenText, MediumMarthaBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext MediumMarthaAfterBattleText
waitbutton
closetext
end
TrainerMediumGrace:
trainer EVENT_BEAT_MEDIUM_GRACE, MEDIUM, GRACE, MediumGraceSeenText, MediumGraceBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext MediumGraceAfterBattleText
waitbutton
closetext
end
EcruteakGymGuyScript:
faceplayer
opentext
checkevent EVENT_BEAT_MORTY
iftrue .EcruteakGymGuyWinScript
writetext EcruteakGymGuyText
waitbutton
closetext
end
.EcruteakGymGuyWinScript:
writetext EcruteakGymGuyWinText
waitbutton
closetext
end
EcruteakGymStatue:
checkflag ENGINE_FOGBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext MORTY, 1, $1
jumpstd gymstatue2
MovementData_0x99e5d:
step UP
step_end
MovementData_0x99e5f:
fix_facing
slow_step DOWN
remove_fixed_facing
step_end
MovementData_0x99e63:
slow_step DOWN
step_end
UnknownText_0x99e65:
text "Good of you to"
line "have come."
para "Here in ECRUTEAK,"
line "#MON have been"
cont "revered."
para "It's said that a"
line "rainbow-colored"
para "#MON will come"
line "down to appear"
para "before a truly"
line "powerful trainer."
para "I believed that"
line "tale, so I have"
para "secretly trained"
line "here all my life."
para "As a result, I can"
line "now see what"
cont "others cannot."
para "Just a bit more…"
para "With a little"
line "more, I could see"
para "a future in which"
line "I meet the #MON"
cont "of rainbow colors."
para "You're going to"
line "help me reach that"
cont "level!"
done
UnknownText_0x9a00a:
text "I'm not good"
line "enough yet…"
para "All right. This"
line "BADGE is yours."
done
Text_ReceivedFogBadge:
text "<PLAYER> received"
line "FOGBADGE."
done
MortyText_FogBadgeSpeech:
text "By having FOG-"
line "BADGE, #MON up"
para "to L50 will obey"
line "you."
para "Also, #MON that"
line "know SURF will be"
para "able to use that"
line "move anytime."
para "I want you to have"
line "this too."
done
MortyText_ShadowBallSpeech:
text "It's SHADOW BALL."
line "It causes damage"
para "and may reduce"
line "SPCL.DEF."
para "Use it if it"
line "appeals to you."
done
UnknownText_0x9a145:
text "I see…"
para "Your journey has"
line "taken you to far-"
cont "away places."
para "And you have wit-"
line "nessed much more"
cont "than I."
para "I envy you for"
line "that…"
done
SageJeffreySeenText:
text "I spent the spring"
line "with my #MON."
para "Then summer, fall"
line "and winter…"
para "Then spring came"
line "again. We have"
para "lived together"
line "for a long time."
done
SageJeffreyBeatenText:
text "Wins and losses, I"
line "experienced both."
done
SageJeffreyAfterBattleText:
text "Where did #MON"
line "come from?"
done
SagePingSeenText:
text "Can you inflict"
line "any damage on our"
cont "#MON?"
done
SagePingBeatenText:
text "Ah! Well done!"
done
SagePingAfterBattleText:
text "We use only ghost-"
line "type #MON."
para "No normal-type"
line "attack can harm"
cont "them!"
done
MediumMarthaSeenText:
text "I shall win!"
done
MediumMarthaBeatenText:
text "I, I, I lost!"
done
MediumMarthaAfterBattleText:
text "The one who wants"
line "to win most--will!"
done
MediumGraceSeenText:
text "Stumped by our in-"
line "visible floor?"
para "Defeat me if you"
line "want a hint!"
done
MediumGraceBeatenText:
text "Wha-what?"
done
MediumGraceAfterBattleText:
text "Fine. I shall tell"
line "you the secret of"
para "the invisible"
line "floor."
para "The path is right"
line "before our eyes!"
done
EcruteakGymGuyText:
text "The trainers here"
line "have secret mo-"
cont "tives."
para "If you win, they"
line "may tell you some"
para "deep secrets about"
line "ECRUTEAK."
done
EcruteakGymGuyWinText:
text "Whew, <PLAYER>."
line "You did great!"
para "I was cowering in"
line "the corner out of"
cont "pure terror!"
done
UnknownText_0x9a49c:
text "MORTY, the GYM"
line "LEADER, is absent."
para "Sorry, but you'll"
line "have to leave."
para "Hohohoho."
done
EcruteakGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 33
warp_def $11, $4, 10, ECRUTEAK_CITY
warp_def $11, $5, 10, ECRUTEAK_CITY
warp_def $e, $4, 4, ECRUTEAK_GYM
warp_def $4, $2, 3, ECRUTEAK_GYM
warp_def $4, $3, 3, ECRUTEAK_GYM
warp_def $4, $4, 3, ECRUTEAK_GYM
warp_def $5, $4, 3, ECRUTEAK_GYM
warp_def $7, $6, 3, ECRUTEAK_GYM
warp_def $4, $7, 3, ECRUTEAK_GYM
warp_def $6, $2, 3, ECRUTEAK_GYM
warp_def $6, $3, 3, ECRUTEAK_GYM
warp_def $6, $4, 3, ECRUTEAK_GYM
warp_def $6, $5, 3, ECRUTEAK_GYM
warp_def $6, $7, 3, ECRUTEAK_GYM
warp_def $7, $7, 3, ECRUTEAK_GYM
warp_def $8, $4, 3, ECRUTEAK_GYM
warp_def $8, $5, 3, ECRUTEAK_GYM
warp_def $8, $6, 3, ECRUTEAK_GYM
warp_def $8, $7, 3, ECRUTEAK_GYM
warp_def $8, $2, 3, ECRUTEAK_GYM
warp_def $9, $2, 3, ECRUTEAK_GYM
warp_def $a, $2, 3, ECRUTEAK_GYM
warp_def $b, $2, 3, ECRUTEAK_GYM
warp_def $a, $4, 3, ECRUTEAK_GYM
warp_def $a, $5, 3, ECRUTEAK_GYM
warp_def $c, $2, 3, ECRUTEAK_GYM
warp_def $c, $3, 3, ECRUTEAK_GYM
warp_def $c, $4, 3, ECRUTEAK_GYM
warp_def $c, $5, 3, ECRUTEAK_GYM
warp_def $a, $7, 3, ECRUTEAK_GYM
warp_def $b, $7, 3, ECRUTEAK_GYM
warp_def $c, $7, 3, ECRUTEAK_GYM
warp_def $d, $7, 3, ECRUTEAK_GYM
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 15, 3, BGEVENT_READ, EcruteakGymStatue
bg_event 15, 6, BGEVENT_READ, EcruteakGymStatue
.ObjectEvents:
db 7
object_event SPRITE_MORTY, 1, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MortyScript_0x99d58, -1
object_event SPRITE_SAGE, 7, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSageJeffrey, -1
object_event SPRITE_SAGE, 13, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSagePing, -1
object_event SPRITE_GRANNY, 5, 7, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumMartha, -1
object_event SPRITE_GRANNY, 9, 7, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumGrace, -1
object_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakGymGuyScript, -1
object_event SPRITE_GRAMPS, 14, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_GYM_GRAMPS