Map Setup Commands
Defined in macros/scripts/map_setup.asm and data/maps/setup_script_pointers.asm:MapSetupCommands.
$00
: map_enable_lcd
$01
: map_disable_lcd
$02
: map_init_sound
$03
: map_play_music
$04
: map_restart_music
$05
: map_fade_to_music
$06
: map_fade_music_and_palettes
$07
: map_play_music_bike
$08
: map_force_music
$09
: map_fade_in_to_music
$0A
: map_load_block_data
$0B
: map_load_connection_block_data
$0C
: map_save_screen
$0D
: map_buffer_screen
$0E
: map_load_graphics
$0F
: map_load_tileset
$10
: map_load_time_of_day
$11
: map_load_palettes
$12
: map_load_wild_mon_data
$13
: map_refresh_sprites
$14
: map_handle_new
$15
: map_handle_continue
$16
: map_load_objects
$17
: map_enter_spawn_point
$18
: map_enter_connection
$19
: map_enter_warp
$1A
: map_load_attributes
$1B
: map_load_attributes_no_objects
$1C
: map_clear_bg_palettes
$1D
: map_fade_out_palettes
$1E
: map_fade_in_palettes
$1F
: map_get_screen_coords
$20
: map_get_warp_dest_coords
$21
: map_spawn_in_facing_down
$22
: map_spawn_player
$23
: map_refresh_player_coords
$24
: map_reset_player_object_action
$25
: map_skip_update_sprites
$26
: map_update_roam_mons
$27
: map_jump_roam_mons
$28
: map_fade_out_music
$29
: map_activate_anims
$2A
: map_suspend_anims
$2B
: map_apply_palettes
$2C
: map_enable_text_acceleration
$2D
: map_init_name_sign
$FF
: map_end