Fix some documentation
2.1 KiB
Map Scripts
const_value set 2
const
MAPNAME_OBJECTNAME
MapName_MapScriptHeader:
.SceneScripts: db
N
scene_script
script
.MapCallbacks: db
N
dbw
type, script
Callback types:
-
MAPCALLBACK_NEWMAP
-
MAPCALLBACK_TILES
-
MAPCALLBACK_OBJECTS
-
MAPCALLBACK_SPRITES
-
MAPCALLBACK_CMDQUEUE
dbw CMDQUEUE_STONETABLE,
table_pointerstonetable
warp_id, person, scriptdb -1 ; end
Event scripts
Text
Movement data
MapName_MapEventHeader:
; filler
db 0, 0
.Warps: db
N
warp_def
x, y, warp_id, map
.CoordEvents: db
N
coord_event
x, y, scene_id, script
.BGEvents: db
N
bg_event
x, y, type, script
BG event types:
-
BGEVENT_READ
-
BGEVENT_UP/DOWN/LEFT/RIGHT
-
BGEVENT_IFSET/IFNOTSET
dw
event_flag, script -
BGEVENT_ITEM
dwb
event_flag, item_id -
BGEVENT_COPY
.ObjectEvents: db
N
object_event
x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag
Movement types:
-
SPRITEMOVEDATA_ITEM_TREE
-
SPRITEMOVEDATA_WANDER
-
SPRITEMOVEDATA_SPINRANDOM_SLOW
-
SPRITEMOVEDATA_WALK_UP_DOWN
-
SPRITEMOVEDATA_WALK_LEFT_RIGHT
-
SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT
-
SPRITEMOVEDATA_SPINRANDOM_FAST
-
SPRITEMOVEDATA_SNORLAX
-
SPRITEMOVEDATA_POKEMON
-
SPRITEMOVEDATA_SUDOWOODO
-
SPRITEMOVEDATA_SMASHABLE_ROCK
-
SPRITEMOVEDATA_STRENGTH_BOULDER
-
SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
-
SPRITEMOVEDATA_SPINCLOCKWISE
-
SPRITEMOVEDATA_BIGDOLL
-
SPRITEMOVEDATA_LAPRAS
Object types:
-
OBJECTTYPE_SCRIPT
-
OBJECTTYPE_ITEMBALL
itemball
item_id -
OBJECTTYPE_TRAINER
trainer
event_flag, group_id, trainer_id, seen_text, beaten_text, loss_text, script