mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
2cdf7a3688
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35 |
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extras | ||
gfx | ||
maps | ||
music | ||
text | ||
.gitignore | ||
compare.sh | ||
constants.asm | ||
INSTALL.md | ||
main.asm | ||
Makefile | ||
pokecrystal.asm | ||
preprocessor.py | ||
README | ||
wram.asm |
This is a disassembly of Pokémon Crystal. It uses the following ROM as a base: Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde To assemble, first install RGBDS and put it in your path. The version of RGBDS needed is rgbds-linux: https://github.com/bentley/rgbds/ git://github.com/bentley/rgbds.git Then copy the Pokémon ROM to this directory as "baserom.gbc". Then run "make" in your shell. This will output a file named "pokecrystal.gbc". See also the disassembly of Pokémon Red: http://bitbucket.org/iimarckus/pokered nucleus.kafuka.org #skeetendo