pokecrystal-board/engine/map_objects.asm
2015-11-06 16:42:38 -05:00

3696 lines
49 KiB
NASM

INCLUDE "engine/facings.asm"
SpriteMovementData:: ; 4273
; function, facing, ?, ?, ?, ?
db SPRITEMOVEFN_00, DOWN, $01, $02, $00, $00 ; 00
db SPRITEMOVEFN_STANDING, DOWN, $01, $0c, $00, $00 ; 01
db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $00 ; 02
db SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, $01, $00, $00, $00 ; 03
db SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, $01, $00, $00, $00 ; 04
db SPRITEMOVEFN_RANDOM_WALK_X, DOWN, $01, $00, $00, $00 ; 05
db SPRITEMOVEFN_STANDING, DOWN, $01, $00, $00, $00 ; 06
db SPRITEMOVEFN_STANDING, UP, $01, $00, $00, $00 ; 07
db SPRITEMOVEFN_STANDING, LEFT, $01, $00, $00, $00 ; 08
db SPRITEMOVEFN_STANDING, RIGHT, $01, $00, $00, $00 ; 09
db SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, $01, $00, $00, $00 ; 0a
db SPRITEMOVEFN_OBEY_DPAD, DOWN, $01, $02, $00, $00 ; 0b
db SPRITEMOVEFN_08, DOWN, $01, $00, $00, $00 ; 0c
db SPRITEMOVEFN_09, DOWN, $01, $00, $00, $00 ; 0d
db SPRITEMOVEFN_0A, DOWN, $01, $00, $00, $00 ; 0e
db SPRITEMOVEFN_0B, DOWN, $01, $00, $00, $00 ; 0f
db SPRITEMOVEFN_0C, DOWN, $01, $00, $00, $00 ; 10
db SPRITEMOVEFN_0D, DOWN, $01, $00, $00, $00 ; 11
db SPRITEMOVEFN_0E, DOWN, $01, $00, $00, $00 ; 12
db SPRITEMOVEFN_FOLLOW, DOWN, $01, $02, $00, $00 ; 13
db SPRITEMOVEFN_SCRIPTED, DOWN, $01, $02, $00, $00 ; 14
db SPRITEMOVEFN_BIG_SNORLAX, DOWN, $09, $2e, $01, $c0 ; 15
db SPRITEMOVEFN_BOUNCE, DOWN, $0a, $2e, $00, $00 ; 16
db SPRITEMOVEFN_STANDING, DOWN, $01, $0c, $00, $00 ; 17
db SPRITEMOVEFN_STANDING, DOWN, $01, $2e, $10, $00 ; 18
db SPRITEMOVEFN_STRENGTH, DOWN, $01, $2e, $00, $40 ; 19
db SPRITEMOVEFN_12, DOWN, $01, $02, $00, $00 ; 1a
db SPRITEMOVEFN_13, DOWN, $00, $8e, $01, $00 ; 1b
db SPRITEMOVEFN_14, DOWN, $08, $8e, $02, $00 ; 1c
db SPRITEMOVEFN_17, DOWN, $00, $82, $00, $00 ; 1d
db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, $01, $00, $00, $00 ; 1e
db SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, $01, $00, $00, $00 ; 1f
db SPRITEMOVEFN_STRENGTH, DOWN, $0c, $2e, $01, $c0 ; 20
db SPRITEMOVEFN_STRENGTH, DOWN, $0d, $2e, $01, $c0 ; 21
db SPRITEMOVEFN_1A, DOWN, $0e, $8e, $01, $00 ; 22
db SPRITEMOVEFN_1B, DOWN, $0f, $8e, $02, $00 ; 23
db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $20 ; 24
db SPRITEMOVEFN_00, DOWN, $01, $00, $00, $00 ; 25
; 4357
Function4357:: ; 4357
push bc
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
push af
ld h, b
ld l, c
ld bc, OBJECT_STRUCT_LENGTH
xor a
call ByteFill
pop af
cp -1
jr z, .ok
bit 7, a
jr nz, .ok
call GetMapObject
ld hl, OBJECT_SPRITE
add hl, bc
ld [hl], -1
.ok
pop bc
ret
; 437b
Function437b: ; 437b
call Function4386
ret c
call Function43f3
call Function4427
ret
; 4386
Function4386: ; 4386
ld hl, OBJECT_FLAGS2
add hl, bc
res 6, [hl]
ld a, [XCoord]
ld e, a
ld hl, OBJECT_MAP_X
add hl, bc
ld a, [hl]
add 1
sub e
jr c, .ok
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .ok
ld a, [YCoord]
ld e, a
ld hl, OBJECT_MAP_Y
add hl, bc
ld a, [hl]
add 1
sub e
jr c, .ok
cp MAPOBJECT_SCREEN_HEIGHT
jr nc, .ok
jr .yes
.ok
ld hl, OBJECT_FLAGS2
add hl, bc
set 6, [hl]
ld a, [XCoord]
ld e, a
ld hl, OBJECT_20
add hl, bc
ld a, [hl]
add 1
sub e
jr c, .ok2
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .ok2
ld a, [YCoord]
ld e, a
ld hl, OBJECT_21
add hl, bc
ld a, [hl]
add 1
sub e
jr c, .ok2
cp MAPOBJECT_SCREEN_HEIGHT
jr nc, .ok2
.yes
and a
ret
.ok2
ld hl, OBJECT_FLAGS1
add hl, bc
bit 1, [hl]
jr nz, .yes2
call Function4357
scf
ret
.yes2
ld hl, OBJECT_FLAGS2
add hl, bc
set 6, [hl]
and a
ret
; 43f3
Function43f3: ; 43f3
ld hl, OBJECT_09
add hl, bc
ld a, [hl]
and a
jr z, .zero
ld hl, OBJECT_FLAGS2
add hl, bc
bit 5, [hl]
jr nz, .bit5
cp 1
jr z, .one
jr .ok
.zero
call Function47bc
ld hl, OBJECT_FLAGS2
add hl, bc
bit 5, [hl]
jr nz, .bit5
.one
call Function47dd
ld hl, OBJECT_09
add hl, bc
ld a, [hl]
and a
ret z
cp 1
ret z
.ok
ld hl, Pointers4b45
rst JumpTable
ret
.bit5
ret
; 4427
Function4427: ; 4427
ld hl, OBJECT_FLAGS1
add hl, bc
bit 0, [hl]
jr nz, Function44a3
ld hl, OBJECT_FLAGS2
add hl, bc
bit 6, [hl]
jr nz, Function44a3
bit 5, [hl]
jr nz, Function4448
ld de, Pointers445f
jr Function444d
; 4440
Function4440: ; 4440
ld hl, OBJECT_FLAGS1
add hl, bc
bit 0, [hl]
jr nz, Function44a3
; fallthrough
; 4448
Function4448: ; 4448
ld de, Pointers445f + 2
jr Function444d
; 444d
Function444d: ; 444d
ld hl, OBJECT_11
add hl, bc
ld a, [hl]
ld l, a
ld h, 0
rept 2
add hl,hl
endr
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
ret
; 445f
Pointers445f: ; 445f
dw Function44a3 ; 00
dw Function44a3 ; 01
dw Function44b5 ; 02
dw Function44aa ; 03
dw Function44c1 ; 04
dw Function44aa ; 05
dw Function4508 ; 06
dw Function44aa ; 07
dw Function4529 ; 08
dw Function44aa ; 09
dw Function4539 ; 0a
dw Function44a3 ; 0b
dw Function456e ; 0c
dw Function456e ; 0d
dw Function457b ; 0e
dw Function44a3 ; 0f
dw Function4582 ; 10
dw Function4582 ; 11
dw Function4589 ; 12
dw Function4589 ; 13
dw Function4590 ; 14
dw Function45a4 ; 15
dw Function45ab ; 16
dw Function44aa ; 17
dw Function45be ; 18
dw Function45be ; 19
dw Function45c5 ; 1a
dw Function45c5 ; 1b
dw Function45da ; 1c
dw Function44a3 ; 1d
dw Function45ed ; 1e
dw Function44a3 ; 1f
dw Function44e4 ; 20
dw Function44aa ; 21
; 44a3
Function44a3: ; 44a3
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], -1
ret
; 44aa
Function44aa: ; 44aa
call GetSpriteDirection
or 0
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 44b5
Function44b5: ; 44b5
ld hl, OBJECT_FACING_STEP
add hl, bc
ld a, [hl]
and 1
jr nz, Function44c1
jp Function44aa
; 44c1
Function44c1: ; 44c1
ld hl, OBJECT_FLAGS1
add hl, bc
bit 3, [hl]
jp nz, Function44aa
ld hl, OBJECT_12
add hl, bc
ld a, [hl]
inc a
and %00001111
ld [hl], a
rrca
rrca
and %00000011
ld d, a
call GetSpriteDirection
or 0
or d
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 44e4
Function44e4: ; 44e4
ld hl, OBJECT_FLAGS1
add hl, bc
bit 3, [hl]
jp nz, Function44aa
ld hl, OBJECT_12
add hl, bc
ld a, [hl]
add 2
and %00001111
ld [hl], a
rrca
rrca
and %00000011
ld d, a
call GetSpriteDirection
or 0
or d
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 4508
Function4508: ; 4508
ld hl, OBJECT_FLAGS1
add hl, bc
bit 3, [hl]
jp nz, Function44aa
ld hl, OBJECT_12
add hl, bc
inc [hl]
ld a, [hl]
rrca
rrca
rrca
and %00000011
ld d, a
call GetSpriteDirection
or 0
or d
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 4529
Function4529: ; 4529
call Function453f
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
or 0
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 4539
Function4539: ; 4539
call Function453f
jp Function44a3
; 453f
Function453f: ; 453f
ld hl, OBJECT_12
add hl, bc
ld a, [hl]
and %11110000
ld e, a
ld a, [hl]
inc a
and %00001111
ld d, a
cp 4
jr c, .ok
ld d, 0
ld a, e
add $10
and %00110000
ld e, a
.ok
ld a, d
or e
ld [hl], a
swap e
ld d, 0
ld hl, .Directions
add hl, de
ld a, [hl]
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
ret
; 456a
.Directions ; 456a
db DOWN << 2, RIGHT << 2, UP << 2, LEFT << 2
; 456e
Function456e: ; 456e
call GetSpriteDirection
rrca
rrca
add $10
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 457b
Function457b: ; 457b
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], $15
ret
; 4582
Function4582: ; 4582
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], $14
ret
; 4589
Function4589: ; 4589
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], $17
ret
; 4590
Function4590: ; 4590
ld hl, OBJECT_12
add hl, bc
ld a, [hl]
inc a
and %00001111
ld [hl], a
and %00001000
jr z, Function45a4
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], $4
ret
; 45a4
Function45a4: ; 45a4
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], 0
ret
; 45ab
Function45ab: ; 45ab
ld hl, OBJECT_12
add hl, bc
ld a, [hl]
inc a
ld [hl], a
and %00001100
rrca
rrca
add $18
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 45be
Function45be: ; 45be
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], $16
ret
; 45c5
Function45c5: ; 45c5
ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS]
ld d, $17
cp SPRITE_BIG_SNORLAX
jr z, .ok
cp SPRITE_BIG_LAPRAS
jr z, .ok
ld d, $16
.ok
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], d
ret
; 45da
Function45da: ; 45da
ld hl, OBJECT_12
add hl, bc
inc [hl]
ld a, [hl]
ld hl, OBJECT_FACING_STEP
add hl, bc
and 2
ld a, $1c
jr z, .ok
inc a
.ok
ld [hl], a
ret
; 45ed
Function45ed: ; 45ed
ld hl, OBJECT_12
add hl, bc
inc [hl]
ld a, [hl]
ld hl, OBJECT_FACING_STEP
add hl, bc
and 4
ld a, $1e
jr z, .ok
inc a
.ok
ld [hl], a
ret
; 4600
Function4600: ; 4600
ld hl, OBJECT_MAP_X
add hl, bc
ld a, [hl]
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld [hl], a
ld hl, OBJECT_MAP_Y
add hl, bc
ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld [hl], a
ld hl, OBJECT_STANDING_TILE
add hl, bc
ld a, [hl]
ld hl, OBJECT_NEXT_TILE
add hl, bc
ld [hl], a
call Function4661
ld hl, OBJECT_STANDING_TILE
add hl, bc
ld a, [hl]
call Function4679
ret
; 462a
Function462a: ; 462a
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
ld hl, OBJECT_MAP_X
add hl, bc
ld [hl], a
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, [hl]
ld hl, OBJECT_MAP_Y
add hl, bc
ld [hl], a
ret
; 463f
Function463f: ; 463f
ld hl, OBJECT_FLAGS2
add hl, bc
bit 3, [hl]
jr z, .ok
ld hl, OBJECT_STANDING_TILE
add hl, bc
ld a, [hl]
call Function4661
.ok
ld hl, OBJECT_STANDING_TILE
add hl, bc
ld a, [hl]
call Function4679
ret c
ld hl, OBJECT_NEXT_TILE
add hl, bc
ld a, [hl]
call Function4679
ret
; 4661
Function4661: ; 4661
call CheckSuperTallGrassTile
jr z, .set
call Function1875
jr c, .reset
.set
ld hl, OBJECT_FLAGS2
add hl, bc
set 3, [hl]
ret
.reset
ld hl, OBJECT_FLAGS2
add hl, bc
res 3, [hl]
ret
; 4679
Function4679: ; 4679
and a
ret
; 467b
Function467b: ; 467b
xor a
ld hl, OBJECT_12
add hl, bc
ld [hl], a
ld hl, OBJECT_27
add hl, bc
rept 3
ld [hli], a
endr
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ret
; 4690
Function4690: ; 4690
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], a
ld hl, OBJECT_FLAGS1
add hl, bc
bit 2, [hl]
jr nz, .ok
rept 2
add a
endr
and %00001100
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
.ok
; fallthrough
; 46a6
Function46a6: ; 46a6
call GetStepVector
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld a, d
call Function4730
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
add [hl]
ld hl, OBJECT_MAP_X
add hl, bc
ld [hl], a
ld d, a
ld a, e
call Function4730
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
add [hl]
ld hl, OBJECT_MAP_Y
add hl, bc
ld [hl], a
ld e, a
push bc
call Function2a3c
pop bc
ld hl, OBJECT_STANDING_TILE
add hl, bc
ld [hl], a
ret
; 46d7
Function46d7: ; 46d7
call GetStepVector
ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
add d
ld [hl], a
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
add e
ld [hl], a
ret
; 46e9
GetStepVector: ; 46e9
; Return (x, y, duration, speed) in (d, e, a, h).
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld a, [hl]
and %00001111
rept 2
add a
endr
ld l, a
ld h, 0
ld de, StepVectors
add hl, de
ld d, [hl]
inc hl
ld e, [hl]
inc hl
ld a, [hli]
ld h, [hl]
ret
; 4700
StepVectors: ; 4700
; x, y, duration, speed
; slow
db 0, 1, 16, 1
db 0, -1, 16, 1
db -1, 0, 16, 1
db 1, 0, 16, 1
; normal
db 0, 2, 8, 2
db 0, -2, 8, 2
db -2, 0, 8, 2
db 2, 0, 8, 2
; fast
db 0, 4, 4, 4
db 0, -4, 4, 4
db -4, 0, 4, 4
db 4, 0, 4, 4
; 4730
Function4730: ; 4730
add a
ret z
ld a, 1
ret nc
ld a, -1
ret
; 4738
Function4738: ; 4738
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld a, [hl]
and %00000011
ld [wd151], a
call Function46d7
ld a, [wd14e]
add d
ld [wd14e], a
ld a, [wd14f]
add e
ld [wd14f], a
ld hl, wd150
set 5, [hl]
ret
; 4759
Function4759: ; 4759
push bc
ld e, a
ld d, 0
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
call GetMapObject
add hl, de
ld a, [hl]
pop bc
ret
; 4769
RestoreDefaultMovement: ; 4769
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
cp -1
jr z, .ok
push bc
call GetMapObject
ld hl, MAPOBJECT_MOVEMENT
add hl, bc
ld a, [hl]
pop bc
ret
.ok
ld a, 6
ret
; 4780
ClearObjectStructField27: ; 4780
ld hl, OBJECT_27
add hl, bc
ld [hl], 0
ret
; 4787
IncrementObjectStructField27: ; 4787
ld hl, OBJECT_27
add hl, bc
inc [hl]
ret
; 478d
DecrementObjectStructField27: ; 478d
ld hl, OBJECT_27
add hl, bc
dec [hl]
ret
; 4793
JumptoObjectStructField27: ; 4793
ld hl, OBJECT_27
add hl, bc
ld a, [hl]
pop hl
rst JumpTable
ret
; 479b
ClearObjectStructField28: ; 479b
ld hl, OBJECT_28
add hl, bc
ld [hl], 0
ret
; 47a2
IncrementObjectStructField28: ; 47a2
ld hl, OBJECT_28
add hl, bc
inc [hl]
ret
; 47a8
JumptoObjectStructField28: ; 47a8
ld hl, OBJECT_28
add hl, bc
ld a, [hl]
pop hl
rst JumpTable
ret
; 47b0
GetValueObjectStructField28: ; 47b0
ld hl, OBJECT_28
add hl, bc
ld a, [hl]
ret
; 47b6
SetValueObjectStructField28: ; 47b6
ld hl, OBJECT_28
add hl, bc
ld [hl], a
ret
; 47bc
Function47bc: ; 47bc
ld hl, OBJECT_MAP_X
add hl, bc
ld d, [hl]
ld hl, OBJECT_MAP_Y
add hl, bc
ld e, [hl]
push bc
call Function2a3c
pop bc
ld hl, OBJECT_STANDING_TILE
add hl, bc
ld [hl], a
call Function4600
call Function467b
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 47dd
Function47dd: ; 47dd
call ClearObjectStructField28
call GetSpriteMovementFunction
ld a, [hl]
ld hl, .Pointers
rst JumpTable
ret
; 47e9
.Pointers ; 47e9
dw .Null_00 ; 00
dw .RandomWalkY ; 01
dw .RandomWalkX ; 02
dw .RandomWalkXY ; 03
dw .RandomSpin1 ; 04
dw .RandomSpin2 ; 05
dw .Standing ; 06
dw .ObeyDPad ; 07
dw .Movement08 ; 08
dw .Movement09 ; 09
dw .Movement0a ; 0a
dw .Movement0b ; 0b
dw .Movement0c ; 0c
dw .Movement0d ; 0d
dw .Movement0e ; 0e
dw .Follow ; 0f
dw .Script ; 10
dw .Strength ; 11
dw .Movement12 ; 12
dw .Movement13 ; 13
dw .Movement14 ; 14
dw .MovementBigStanding ; 15
dw .MovementBouncing ; 16
dw .Movement17 ; 17
dw .MovementSpinClockwise ; 18
dw .MovementSpinCounterclockwise ; 19
dw .Movement1a ; 1a
dw .Movement1b ; 1b
; 4821
.Null_00: ; 4821
ret
; 4822
.RandomWalkY: ; 4822
call Random
ld a, [hRandomAdd]
and %00000001
jp .RandomWalkContinue
; 482c
.RandomWalkX: ; 482c
call Random
ld a, [hRandomAdd]
and %00000001
or %00000010
jp .RandomWalkContinue
; 4838
.RandomWalkXY: ; 4838
call Random
ld a, [hRandomAdd]
and %00000011
jp .RandomWalkContinue
; 4842
.RandomSpin1: ; 4842
call Random
ld a, [hRandomAdd]
and %00001100
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
jp Function4b1d
; 4851
.RandomSpin2: ; 4851
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
and %00001100
ld d, a
call Random
ld a, [hRandomAdd]
and %00001100
cp d
jr nz, .keep
xor %00001100
.keep
ld [hl], a
jp Function4b26
; 4869
.Standing: ; 4869
call Function462a
call Function467b
ld hl, OBJECT_11
add hl, bc
ld [hl], 1
ld hl, OBJECT_09
add hl, bc
ld [hl], 5
ret
; 487c
.ObeyDPad: ; 487c
ld hl, Function5000
jp Function5041
; 4882
.Movement08: ; 4882
ld hl, Function5015
jp Function5041
; 4888
.Movement09: ; 4888
ld hl, Function5026
jp Function5041
; 488e
.Movement0a: ; 488e
jp Function5037
; 4891
.Movement0b: ; 4891
jp Function5037
; 4894
.Movement0c: ; 4894
jp Function5037
; 4897
.Movement0d: ; 4897
ld hl, Function5000
jp Function5041
; 489d
.Movement0e: ; 489d
jp Function5037
; 48a0
.Follow: ; 48a0
ld hl, Function54e6
jp Function5041
; 48a6
.Script: ; 48a6
ld hl, Function500e
jp Function5041
; 48ac
.Strength: ; 48ac
call JumptoObjectStructField27
dw .Strength_Start
dw .Strength_Stop
; 48b3
.Strength_Start: ; 48b3
ld hl, OBJECT_STANDING_TILE
add hl, bc
ld a, [hl]
call CheckPitTile
jr z, .on_pit
ld hl, OBJECT_FLAGS2
add hl, bc
bit 2, [hl]
res 2, [hl]
jr z, .ok
ld hl, OBJECT_32
add hl, bc
ld a, [hl]
and %00000011
or 0
call Function4690
call Function6ec1
jr c, .ok2
ld de, SFX_STRENGTH
call PlaySFX
call Function5538
call Function463f
ld hl, OBJECT_09
add hl, bc
ld [hl], $f
ret
.ok2
call Function462a
.ok
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ret
.on_pit
call IncrementObjectStructField27
; fallthrough
; 48f8
.Strength_Stop: ; 48f8
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ret
; 48ff
.Movement12: ; 48ff
ld hl, OBJECT_MAP_X
add hl, bc
ld d, [hl]
ld hl, OBJECT_MAP_Y
add hl, bc
ld e, [hl]
ld hl, OBJECT_32
add hl, bc
ld a, [hl]
push bc
call GetObjectStruct
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld a, [hl]
cp STANDING
jr z, .standing
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
cp d
jr z, .equal
jr c, .less
ld a, 3
jr .done
.less
ld a, 2
jr .done
.equal
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, [hl]
cp e
jr z, .standing
jr c, .less2
ld a, 0
jr .done
.less2
ld a, 1
.done
ld d, a
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld a, [hl]
and %00001100
or d
pop bc
jp NormalStep
.standing
pop bc
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_11
add hl, bc
ld [hl], 1
ret
; 4958
.MovementBigStanding: ; 4958
call Function467b
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_11
add hl, bc
ld [hl], 9
ld hl, OBJECT_09
add hl, bc
ld [hl], 4
ret
; 496e
.MovementBouncing: ; 496e
call Function467b
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_11
add hl, bc
ld [hl], 10
ld hl, OBJECT_09
add hl, bc
ld [hl], 4
ret
; 4984
.MovementSpinCounterclockwise: ; 4984
call JumptoObjectStructField27
dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnLeft
; 498d
.MovementSpinClockwise: ; 498d
call JumptoObjectStructField27
dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnRight
; 4996
.MovementSpinInit: ; 4996
call Function467b
call IncrementObjectStructField27
; fallthrough
; 499c
.MovementSpinRepeat: ; 499c
ld hl, OBJECT_11
add hl, bc
ld [hl], 1
ld hl, OBJECT_32
add hl, bc
ld a, [hl]
ld a, $10
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_09
add hl, bc
ld [hl], 3
call IncrementObjectStructField27
ret
; 49b8
.MovementSpinTurnLeft: ; 49b8
ld de, .DirectionData_Counterclockwise
call .MovementSpinNextFacing
jr .MovementSpinCounterclockwise
; 49c0
.DirectionData_Counterclockwise ; 49c0
db RIGHT << 2, LEFT << 2, DOWN << 2, UP << 2
; 49c4
.MovementSpinTurnRight: ; 49c4
ld de, .DirectionData_Clockwise
call .MovementSpinNextFacing
jr .MovementSpinClockwise
; 49cc
.DirectionData_Clockwise ; 49cc
db LEFT << 2, RIGHT << 2, UP << 2, DOWN << 2
; 49d0
.MovementSpinNextFacing: ; 49d0
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
and %00001100
rrca
rrca
push hl
ld l, a
ld h, 0
add hl, de
ld a, [hl]
pop hl
ld [hl], a
call DecrementObjectStructField27
ret
; 49e5
.Movement13: ; 49e5
call ._Movement13_14_1a_1b
ld hl, OBJECT_11
add hl, bc
ld [hl], $7
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
inc a
add a
add 0
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
add hl, de
ld a, [hl]
and 3
ld d, $e
cp DOWN
jr z, .ok_13
cp UP
jr z, .ok_13
ld d, $c
.ok_13
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], d
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], $13
ret
; 4a21
.Movement14: ; 4a21
call Function467b
call ._Movement13_14_1a_1b
ld hl, OBJECT_11
add hl, bc
ld [hl], 8
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 0
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], $f0
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], $13
ret
; 4a46
.Movement1a: ; 4a46
call Function467b
call ._Movement13_14_1a_1b
ld hl, OBJECT_11
add hl, bc
ld [hl], $e
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
inc a
add a
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
add hl, de
ld a, [hl]
and %00000011
ld e, a
ld d, 0
ld hl, .data_4a81
rept 2
add hl,de
endr
ld d, [hl]
inc hl
ld e, [hl]
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld [hl], d
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], e
ld hl, OBJECT_09
add hl, bc
ld [hl], $13
ret
; 4a81
.data_4a81 ; 4a81
; x, y
db 0, -4
db 0, 8
db 6, 2
db -6, 2
; 4a89
.Movement1b: ; 4a89
call Function467b
call ._Movement13_14_1a_1b
ld hl, OBJECT_11
add hl, bc
ld [hl], $f
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
add -1
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_09
add hl, bc
ld [hl], $13
ret
; 4aa8
._Movement13_14_1a_1b: ; 4aa8
ld hl, OBJECT_32
add hl, bc
ld a, [hl]
push bc
call GetObjectStruct
ld d, b
ld e, c
pop bc
ld hl, OBJECT_29
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ret
; 4abc
.Movement17: ; 4abc
call Function467b
ld hl, OBJECT_11
add hl, bc
ld [hl], 0
ld hl, OBJECT_32
add hl, bc
ld a, [hl]
call ._Movement17
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], e
ld hl, OBJECT_30
add hl, bc
ld [hl], a
ld hl, OBJECT_09
add hl, bc
ld [hl], $15
ret
; 4ade
._Movement17: ; 4ade
ld d, a
and %00111111
ld e, a
ld a, d
rlca
rlca
and %00000011
ld d, a
inc d
ld a, 1
.loop
dec d
ret z
add a
jr .loop
; 4af0
.RandomWalkContinue: ; 4af0
call Function4690
call Function6ec1
jr c, Function4b17
call Function463f
ld hl, OBJECT_11
add hl, bc
ld [hl], 2
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .load_6
ld hl, OBJECT_09
add hl, bc
ld [hl], 7
ret
.load_6
ld hl, OBJECT_09
add hl, bc
ld [hl], 6
ret
Function4b17: ; 4b17
call Function467b
call Function462a
; fallthrough
; 4b1d
Function4b1d: ; 4b1d
call Random
ld a, [hRandomAdd]
and %01111111
jr Function4b2d
; 4b26
Function4b26: ; 4b26
call Random
ld a, [hRandomAdd]
and %00011111
; fallthrough
; 4b2d
Function4b2d: ; 4b2d
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_11
add hl, bc
ld [hl], 1
ld hl, OBJECT_09
add hl, bc
ld [hl], 3
ret
; 4b45
Pointers4b45: ; 4b45
dw Function47bc
dw Function47dd
dw Function4e2b
dw Function4ddd
dw Function4e21
dw Function4e0c
dw Function4e56
dw Function4e47
dw Function4b86
dw Function4bbf
dw Function4e83
dw Function4dff
dw Function4c18
dw Function4c89
dw Function4d14
dw Function4ecd
dw Function4d7e
dw Function4daf
dw Function4dc8
dw Function4f04
dw Function4f33
dw Function4f33
dw Function4f77
dw Function4f7a
dw Function4df0
dw Function4f83
; 4b79
Function4b79: ; 4b79
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4b86
Function4b86: ; 4b86
call JumptoObjectStructField28
dw Function4b8d
dw Function4ba9
; 4b8d
Function4b8d: ; 4b8d
call Function46d7
call UpdateJumpPosition
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call Function4600
call Function46a6
ld hl, OBJECT_FLAGS2
add hl, bc
res 3, [hl]
call IncrementObjectStructField28
ret
; 4ba9
Function4ba9: ; 4ba9
call Function46d7
call UpdateJumpPosition
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call Function4600
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4bbf
Function4bbf: ; 4bbf
call JumptoObjectStructField28
dw Function4bca
dw Function4bd2
dw Function4bf2
dw Function4bfd
; 4bca
Function4bca: ; 4bca
ld hl, wd150
set 7, [hl]
call IncrementObjectStructField28
; fallthrough
; 4bd2
Function4bd2: ; 4bd2
call UpdateJumpPosition
call Function4738
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call Function4600
ld hl, OBJECT_FLAGS2
add hl, bc
res 3, [hl]
ld hl, wd150
set 6, [hl]
set 4, [hl]
call IncrementObjectStructField28
ret
; 4bf2
Function4bf2: ; 4bf2
call Function46a6
ld hl, wd150
set 7, [hl]
call IncrementObjectStructField28
; fallthrough
; 4bfd
Function4bfd: ; 4bfd
call UpdateJumpPosition
call Function4738
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, wd150
set 6, [hl]
call Function4600
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4c18
Function4c18: ; 4c18
call JumptoObjectStructField28
dw Function4c23
dw Function4c32
dw Function4c42
dw Function4c5d
; 4c23
Function4c23: ; 4c23
ld hl, OBJECT_12
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], $10
call IncrementObjectStructField28
; fallthrough
; 4c32
Function4c32: ; 4c32
ld hl, OBJECT_11
add hl, bc
ld [hl], 4
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
ret
; 4c42
Function4c42: ; 4c42
ld hl, OBJECT_12
add hl, bc
ld [hl], 0
ld hl, OBJECT_31
add hl, bc
ld [hl], $10
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], $10
ld hl, OBJECT_FLAGS2
add hl, bc
res 3, [hl]
call IncrementObjectStructField28
; fallthrough
; 4c5d
Function4c5d: ; 4c5d
ld hl, OBJECT_11
add hl, bc
ld [hl], 4
ld hl, OBJECT_31
add hl, bc
inc [hl]
ld a, [hl]
ld d, $60
call Sine
ld a, h
sub $60
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_12
add hl, bc
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4c89
Function4c89: ; 4c89
call JumptoObjectStructField28
dw Function4c9a
dw Function4caa
dw Function4cb3
dw Function4cc9
dw Function4ceb
dw Function4cf5
dw Function4d01
; 4c9a
Function4c9a: ; 4c9a
ld hl, OBJECT_11
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], $10
call IncrementObjectStructField28
ret
; 4caa
Function4caa: ; 4caa
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
; fallthrough
; 4cb3
Function4cb3: ; 4cb3
ld hl, OBJECT_12
add hl, bc
ld [hl], 0
ld hl, OBJECT_31
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], $10
call IncrementObjectStructField28
ret
; 4cc9
Function4cc9: ; 4cc9
ld hl, OBJECT_11
add hl, bc
ld [hl], 4
ld hl, OBJECT_31
add hl, bc
inc [hl]
ld a, [hl]
ld d, $60
call Sine
ld a, h
sub $60
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
; fallthrough
; 4ceb
Function4ceb: ; 4ceb
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], $10
call IncrementObjectStructField28
ret
; 4cf5
Function4cf5: ; 4cf5
ld hl, OBJECT_11
add hl, bc
ld [hl], 4
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
; 4d01
Function4d01: ; 4d01
ld hl, OBJECT_12
add hl, bc
ld [hl], 0
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4d14
Function4d14: ; 4d14
call JumptoObjectStructField28
dw Function4d1f
dw Function4d2e
dw Function4d4f
dw Function4d6b
; 4d1f
Function4d1f: ; 4d1f
ld hl, OBJECT_11
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], $10
call IncrementObjectStructField28
; fallthrough
; 4d2e
Function4d2e: ; 4d2e
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_11
add hl, bc
ld [hl], 2
ld hl, OBJECT_12
add hl, bc
ld [hl], 0
ld hl, OBJECT_31
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], $10
call IncrementObjectStructField28
; fallthrough
; 4d4f
Function4d4f: ; 4d4f
ld hl, OBJECT_31
add hl, bc
inc [hl]
ld a, [hl]
ld d, $60
call Sine
ld a, h
sub $60
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
; fallthrough
; 4d6b
Function4d6b: ; 4d6b
ld hl, OBJECT_12
add hl, bc
ld [hl], 0
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4d7e
Function4d7e: ; 4d7e
call JumptoObjectStructField28
dw Function4d85
dw Function4d94
; 4d85
Function4d85: ; 4d85
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 8
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
call IncrementObjectStructField28
; fallthrough
; 4d94
Function4d94: ; 4d94
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld a, [hl]
xor 1
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4daf
Function4daf: ; 4daf
call Function4db5
jp Function4b79
; 4db5
Function4db5: ; 4db5
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
and %00000001
ld a, 1
jr z, .yes
ld a, 0
.yes
ld hl, OBJECT_11
add hl, bc
ld [hl], a
ret
; 4dc8
Function4dc8: ; 4dc8
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
and %00000001
ld a, 4
jr z, .yes
ld a, 5
.yes
ld hl, OBJECT_11
add hl, bc
ld [hl], a
jp Function4b79
; 4ddd
Function4ddd: ; 4ddd
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4df0
Function4df0: ; 4df0
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
jp Function4357
; 4dff
Function4dff: ; 4dff
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4e0c
Function4e0c: ; 4e0c
call JumptoObjectStructField28
dw Function4e13
dw Function4e21
; 4e13
Function4e13: ; 4e13
call RestoreDefaultMovement
call Function1a47
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
call IncrementObjectStructField28
; fallthrough
; 4e21
Function4e21: ; 4e21
call Function4fb2
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ret
; 4e2b
Function4e2b: ; 4e2b
call Function4fb2
call Function46d7
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call Function4600
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4e47
Function4e47: ; 4e47
call Function46d7
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call Function4600
jp Function4b1d
; 4e56
Function4e56: ; 4e56
; AnimateStep?
call JumptoObjectStructField28
dw Function4e5d
dw Function4e65
; 4e5d
Function4e5d: ; 4e5d
ld hl, wd150
set 7, [hl]
call IncrementObjectStructField28
; fallthrough
; 4e65
Function4e65: ; 4e65
call Function4738
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, wd150
set 6, [hl]
call Function4600
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4e83
Function4e83: ; 4e83
call JumptoObjectStructField28
dw Function4e8e
dw Function4ea4
dw Function4ead
dw Function4ec0
; 4e8e
Function4e8e: ; 4e8e
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_12
add hl, bc
ld a, [hl]
ld [hl], 2
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 2
call IncrementObjectStructField28
; fallthrough
; 4ea4
Function4ea4: ; 4ea4
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
; fallthrough
; 4ead
Function4ead: ; 4ead
ld hl, OBJECT_29
add hl, bc
ld a, [hl]
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], $2
call IncrementObjectStructField28
; fallthrough
; 4ec0
Function4ec0: ; 4ec0
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4ecd
Function4ecd: ; 4ecd
call Function46d7
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
push bc
ld hl, OBJECT_MAP_X
add hl, bc
ld d, [hl]
ld hl, OBJECT_MAP_Y
add hl, bc
ld e, [hl]
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
ld b, a
callba CopyDECoordsToMapObject
pop bc
ld hl, OBJECT_FLAGS2
add hl, bc
res 2, [hl]
call Function4600
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4f04
Function4f04: ; 4f04
ld hl, OBJECT_29
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, OBJECT_SPRITE
add hl, de
ld a, [hl]
and a
jr z, .nope
ld hl, OBJECT_SPRITE_X
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_X
add hl, bc
ld [hl], a
ld hl, OBJECT_SPRITE_Y
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
and a
ret z
dec [hl]
ret nz
.nope
jp Function4357
; 4f33
Function4f33: ; 4f33
call JumptoObjectStructField28
dw Function4f3a
dw Function4f43
; 4f3a
Function4f3a: ; 4f3a
xor a
ld hl, OBJECT_29
add hl, bc
ld [hl], a
call IncrementObjectStructField28
; fallthrough
; 4f43
Function4f43: ; 4f43
ld hl, OBJECT_29
add hl, bc
ld d, [hl]
ld a, [wd14f]
sub d
ld [wd14f], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
jr z, .ok
ld a, [hl]
call Function4f6c
ld hl, OBJECT_29
add hl, bc
ld [hl], a
ld d, a
ld a, [wd14f]
add d
ld [wd14f], a
ret
.ok
call Function4357
ret
; 4f6c
Function4f6c: ; 4f6c
ld hl, OBJECT_30
add hl, bc
and 1
ld a, [hl]
ret z
cpl
inc a
ret
; 4f77
Function4f77: ; 4f77
call JumptoObjectStructField28 ; ????
; 4f7a
Function4f7a: ; 4f7a
call JumptoObjectStructField28
dw Function4f83
dw Function4f83
dw Function4f83
; 4f83
Function4f83: ; 4f83
call JumptoObjectStructField28
dw Function4f8a
dw Function4f99
; 4f8a
Function4f8a: ; 4f8a
ld hl, OBJECT_11
add hl, bc
ld [hl], $10
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], $10
call IncrementObjectStructField28
; 4f99
Function4f99: ; 4f99
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], $60
ld hl, OBJECT_12
add hl, bc
ld [hl], 0
ld hl, OBJECT_09
add hl, bc
ld [hl], 1
ret
; 4fb2
Function4fb2: ; 4fb2
ret
; 4fb3
Function4fb3: ; 4fb3
ld hl, OBJECT_29
add hl, bc
inc [hl]
ld a, [hl]
srl a
srl a
and %00000111
ld l, a
ld h, 0
ld de, .y
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ret
; 4fcd
.y ; 4fcd
db 0, -1, -2, -3, -4, -3, -2, -1
; 4fd5
UpdateJumpPosition: ; 4fd5
call GetStepVector
ld a, h
ld hl, OBJECT_31
add hl, bc
ld e, [hl]
add e
ld [hl], a
nop
srl e
ld d, 0
ld hl, .y
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ret
; 4ff0
.y ; 4ff0
db -4, -6, -8, -10, -11, -12, -12, -12
db -11, -10, -9, -8, -6, -4, 0, 0
; 5000
Function5000: ; unscripted?
ld a, [wc2de]
ld hl, wc2df
ld [hl], a
ld a, $3e
ld [wc2de], a
ld a, [hl]
ret
; 500e
Function500e: ; scripted
ld hl, wMovementDataPointer
call Function1aae
ret
; 5015
Function5015: ; 5015
ld hl, OBJECT_27
add hl, bc
ld e, [hl]
inc [hl]
ld d, 0
ld hl, wMovementPerson
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld a, [hl]
ret
; 5026
Function5026: ; 5026
ld hl, OBJECT_27
add hl, bc
ld e, [hl]
inc [hl]
ld d, 0
ld hl, wc2e6
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld a, [hl]
ret
; 5037
Function5037: ; 5037
ld hl, Function503d
jp Function5041
; 503d
Function503d: ; 503d
ld a, [wMovementPerson]
ret
; 5041
Function5041: ; 5041
call CopyMovementPointer
.loop
xor a
ld [wc2ea], a
call GetMovementByte
call DoMovementFunction
ld a, [wc2ea]
and a
jr nz, .loop
ret
; 5055
CopyMovementPointer: ; 5055
ld a, l
ld [wMovementPointer], a
ld a, h
ld [wMovementPointer + 1], a
ret
; 505e
GetMovementByte: ; 505e
ld hl, wMovementPointer
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 5065
Function5065: ; 5065
ld a, 1
ld [wc2ea], a
ret
; 506b
DoMovementFunction: ; 506b
push af
call ApplyMovementToFollower
pop af
ld hl, MovementPointers
rst JumpTable
ret
; 5075
; 5075
INCLUDE "engine/movement.asm"
; 54b8
ApplyMovementToFollower: ; 54b8
ld e, a
ld a, [wObjectFollow_Follower]
cp -1
ret z
ld a, [wObjectFollow_Leader]
ld d, a
ld a, [hMapObjectIndexBuffer]
cp d
ret nz
ld a, e
cp $3e
ret z
cp $47
ret z
cp $4b
ret z
cp $50
ret z
cp $8
ret c
push af
ld hl, wd4d0
inc [hl]
ld e, [hl]
ld d, 0
ld hl, wd4d1
add hl, de
pop af
ld [hl], a
ret
; 54e6
Function54e6: ; 54e6
ld hl, wd4d0
ld a, [hl]
and a
jr z, .done
cp -1
jr z, .done
dec [hl]
ld e, a
ld d, 0
ld hl, wd4d1
add hl, de
inc e
ld a, -1
.loop
ld d, [hl]
ld [hld], a
ld a, d
dec e
jr nz, .loop
ret
.done
call Function550a
ret c
ld a, $3e
ret
; 550a
Function550a: ; 550a
ld a, [wObjectFollow_Leader]
cp -1
jr z, .nope
push bc
call GetObjectStruct
ld hl, OBJECT_SPRITE
add hl, bc
ld a, [hl]
pop bc
and a
jr z, .nope
and a
ret
.nope
ld a, $ff
ld [wObjectFollow_Follower], a
ld a, $47
scf
ret
; 5529
Function5529: ; 5529
push bc
ld de, .data_5535
call Function55b9
call Function55ac
pop bc
ret
.data_5535
db $00, $05, $1b
; 5538
Function5538: ; 5538
push bc
ld de, .data_5544
call Function55b9
call Function55ac
pop bc
ret
.data_5544
db $00, $05, $22
; 5547
Function5547: ; 5547
push bc
ld de, .data_5553
call Function55b9
call Function55ac
pop bc
ret
.data_5553
db $00, $05, $1c
; 5556
Function5556: ; 5556
push bc
ld de, .data_5562
call Function55b9
call Function55ac
pop bc
ret
.data_5562
db $00, $06, $23
; 5565
Function5565: ; 5565
push bc
push af
ld de, .data_5576
call Function55b9
pop af
ld [wc2f5], a
call Function55ac
pop bc
ret
.data_5576
db $00, $05, $1d
; 5579
Function5579: ; 5579
push bc
ld a, [hMapObjectIndexBuffer]
ld c, a
call Function5582
pop bc
ret
; 5582
Function5582: ; 5582
ld de, ObjectStructs
ld a, NUM_OBJECT_STRUCTS
.loop
push af
ld hl, OBJECT_FLAGS1
add hl, de
bit 7, [hl]
jr z, .next
ld hl, OBJECT_SPRITE
add hl, de
ld a, [hl]
and a
jr z, .next
push bc
xor a
ld bc, OBJECT_STRUCT_LENGTH
call ByteFill
pop bc
.next
ld hl, OBJECT_STRUCT_LENGTH
add hl, de
ld d, h
ld e, l
pop af
dec a
jr nz, .loop
ret
; 55ac
Function55ac: ; 55ac
call FindFirstEmptyObjectStruct
ret nc
ld d, h
ld e, l
callba Function8286
ret
; 55b9
Function55b9: ; 55b9
ld hl, wc2f0
ld [hl], -1
inc hl
ld [hl], -1
inc hl
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hli], a
ld a, [hMapObjectIndexBuffer]
ld [hli], a
push hl
ld hl, OBJECT_MAP_X
add hl, bc
ld d, [hl]
ld hl, OBJECT_MAP_Y
add hl, bc
ld e, [hl]
pop hl
ld [hl], d
inc hl
ld [hl], e
inc hl
ld [hl], -1
ret
; 55e0
Function55e0:: ; 55e0
ld a, [VramState]
bit 0, a
ret z
ld bc, ObjectStructs
xor a
.loop
ld [hMapObjectIndexBuffer], a
call GetObjectSprite
jr z, .ok
call Function565c
.ok
ld hl, OBJECT_STRUCT_LENGTH
add hl, bc
ld b, h
ld c, l
ld a, [hMapObjectIndexBuffer]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
ret
; 5602
Function5602: ; 5602
call Function5645
ld a, 0
call Function5629
ld a, [wd459]
bit 7, a
jr z, .ok
ld a, [hLastTalked]
and a
jr z, .ok
call Function5629
.ok
call RefreshMapAppearDisappear
ret
; 561d
Function561d: ; 561d
call Function5645
ld a, 0
call Function5629
call RefreshMapAppearDisappear
ret
; 5629
Function5629: ; 5629
cp NUM_OBJECTS
ret nc
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld a, [hl]
cp -1
ret z
cp NUM_OBJECT_STRUCTS
ret nc
call GetObjectStruct
call GetObjectSprite
ret z
call Function5673
ret
; 5645
Function5645: ; 5645
xor a
ld bc, ObjectStructs
.loop
ld [hMapObjectIndexBuffer], a
call Function5680
ld hl, OBJECT_STRUCT_LENGTH
add hl, bc
ld b, h
ld c, l
ld a, [hMapObjectIndexBuffer]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
ret
; 565c
Function565c: ; 565c
push bc
call Function56cd
pop bc
jr c, Function5680
call Function56a3
jr c, Function5680
call Function5688
callba Function4440
xor a
ret
; 5673
Function5673: ; 5673
call Function56a3
jr c, Function5680
callba Function4440
xor a
ret
; 5680
Function5680: ; 5680
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], STANDING
scf
ret
; 5688
Function5688: ; 5688
push bc
ld hl, OBJECT_MAP_X
add hl, bc
ld d, [hl]
ld hl, OBJECT_MAP_Y
add hl, bc
ld e, [hl]
call Function2a3c
pop bc
ld hl, OBJECT_STANDING_TILE
add hl, bc
ld [hl], a
callba Function463f
ret
; 56a3
Function56a3: ; 56a3
ld hl, OBJECT_MAP_X
add hl, bc
ld d, [hl]
ld hl, OBJECT_MAP_Y
add hl, bc
ld e, [hl]
inc d
inc e
ld a, [XCoord]
cp d
jr z, .equal_x
jr nc, .nope
add $b
cp d
jr c, .nope
.equal_x
ld a, [YCoord]
cp e
jr z, .equal_y
jr nc, .nope
add $a
cp e
jr c, .nope
.equal_y
xor a
ret
.nope
scf
ret
; 56cd
Function56cd: ; 56cd
ld a, [wd14c]
ld d, a
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_X
add hl, bc
add [hl]
add d
cp $f0
jr nc, .ok1
cp $a0
jp nc, .nope
.ok1
and %00000111
ld d, 2
cp 4
jr c, .ok2
ld d, 3
.ok2
ld a, [hl]
srl a
srl a
srl a
cp $14
jr c, .ok3
sub $20
.ok3
ld [hUsedSpriteIndex], a
ld a, [wd14d]
ld e, a
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_Y
add hl, bc
add [hl]
add e
cp $f0
jr nc, .ok4
cp $90
jr nc, .nope
.ok4
and %00000111
ld e, 2
cp 4
jr c, .ok5
ld e, 3
.ok5
ld a, [hl]
srl a
srl a
srl a
cp $12
jr c, .ok6
sub $20
.ok6
ld [hUsedSpriteTile], a
ld hl, OBJECT_PALETTE
add hl, bc
bit 7, [hl]
jr z, .ok7
ld a, d
add 2
ld d, a
ld a, e
add 2
ld e, a
.ok7
ld a, d
ld [$ffbf], a
.loop
ld a, [$ffbf]
ld d, a
ld a, [hUsedSpriteTile]
add e
dec a
cp $12
jr nc, .ok9
ld b, a
.next
ld a, [hUsedSpriteIndex]
add d
dec a
cp $14
jr nc, .ok8
ld c, a
push bc
call GetTileCoord
pop bc
ld a, [hl]
cp $60
jr nc, .nope
.ok8
dec d
jr nz, .next
.ok9
dec e
jr nz, .loop
and a
ret
.nope
scf
ret
; 576a
Function576a:: ; 576a
call Function5771
call Function5781
ret
; 5771
Function5771: ; 5771
xor a
ld [wd14e], a
ld [wd14f], a
ld [wd150], a
ld a, -1
ld [wd151], a
ret
; 5781
Function5781: ; 5781
ld bc, ObjectStructs
xor a
.loop
ld [hMapObjectIndexBuffer], a
call GetObjectSprite
jr z, .next
call Function437b
.next
ld hl, OBJECT_STRUCT_LENGTH
add hl, bc
ld b, h
ld c, l
ld a, [hMapObjectIndexBuffer]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
ret
; 579d
Function579d: ; 579d
ld a, $3e
ld [wc2de], a
ld [wc2df], a
xor a
ld [wd04e], a
ld [PlayerObject12], a
call Function57bc
callba CheckWarpCollision
call c, SpawnInFacingDown
call Function57ca
ret
; 57bc
Function57bc: ; 57bc
ld hl, wPlayerSpriteSetupFlags
bit 7, [hl]
jr nz, .ok
ret
.ok
ld a, 0
ld [PlayerAction], a
ret
; 57ca
Function57ca: ; 57ca
ld hl, wPlayerSpriteSetupFlags
bit 5, [hl]
ret z
ld a, [wPlayerSpriteSetupFlags]
and 3
rept 2
add a
endr
jr Function57db
; 57d9
SpawnInFacingDown: ; 57d9
ld a, 0
; fallthrough
; 57db
Function57db: ; 57db
ld bc, PlayerStruct
call SetSpriteDirection
ret
; 57e2
Function57e2: ; 57e2
ld a, d
and %10000000
ret z
ld bc, 0 ; debug?
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
or d
ld [hl], a
ld a, d
swap a
and %00000111
ld d, a
ld bc, PlayerStruct
ld hl, OBJECT_PALETTE
add hl, bc
ld a, [hl]
and %11111000
or d
ld [hl], a
ret
; 5803
StartFollow:: ; 5803
push bc
ld a, b
call SetLeaderIfVisible
pop bc
ret c
ld a, c
call SetFollowerIfVisible
callba Function848a
ret
; 5815
SetLeaderIfVisible: ; 5815
call CheckObjectVisibility
ret c
ld a, [hObjectStructIndexBuffer]
ld [wObjectFollow_Leader], a
ret
; 581f
StopFollow:: ; 581f
call ResetLeader
call ResetFollower
ret
; 5826
ResetLeader: ; 5826
ld a, -1
ld [wObjectFollow_Leader], a
ret
; 582c
SetFollowerIfVisible: ; 582c
push af
call ResetFollower
pop af
call CheckObjectVisibility
ret c
ld hl, OBJECT_MOVEMENTTYPE
add hl, bc
ld [hl], SPRITEMOVEDATA_FOLLOWING
ld hl, OBJECT_09
add hl, bc
ld [hl], 0
ld a, [hObjectStructIndexBuffer]
ld [wObjectFollow_Follower], a
ret
; 5847
ResetFollower: ; 5847
ld a, [wObjectFollow_Follower]
cp -1
ret z
call GetObjectStruct
callba Function58e3
ld a, -1
ld [wObjectFollow_Follower], a
ret
; 585c
SetFlagsForMovement_1:: ; 585c
ld a, c
call CheckObjectVisibility
ret c
push bc
call Function587a
pop bc
ld hl, OBJECT_FLAGS2
add hl, bc
res 5, [hl]
xor a
ret
; 586e
Function586e: ; 586e
call CheckObjectVisibility
ret c
ld hl, OBJECT_FLAGS2
add hl, bc
set 5, [hl]
xor a
ret
; 587a
Function587a: ; 587a
ld bc, ObjectStructs
xor a
.loop
push af
call GetObjectSprite
jr z, .next
ld hl, OBJECT_FLAGS2
add hl, bc
set 5, [hl]
.next
ld hl, OBJECT_STRUCT_LENGTH
add hl, bc
ld b, h
ld c, l
pop af
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
ret
; 5897
_SetFlagsForMovement_2:: ; 5897
ld a, [wObjectFollow_Leader]
cp -1
ret z
push bc
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
pop bc
cp c
ret nz
ld a, [wObjectFollow_Follower]
cp -1
ret z
call GetObjectStruct
ld hl, OBJECT_FLAGS2
add hl, bc
res 5, [hl]
ret
; 58b9
Function58b9:: ; 58b9
push bc
ld bc, ObjectStructs
xor a
.loop
push af
call GetObjectSprite
jr z, .next
ld hl, OBJECT_FLAGS2
add hl, bc
res 5, [hl]
.next
ld hl, OBJECT_STRUCT_LENGTH
add hl, bc
ld b, h
ld c, l
pop af
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
pop bc
ret
; 58d8
Function58d8: ; 58d8
call CheckObjectVisibility
ret c
ld hl, OBJECT_FLAGS2
add hl, bc
res 5, [hl]
ret
; 58e3
Function58e3: ; 58e3
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
cp -1
jp z, Function5903
push bc
call GetMapObject
ld hl, MAPOBJECT_MOVEMENT
add hl, bc
ld a, [hl]
pop bc
ld hl, OBJECT_MOVEMENTTYPE
add hl, bc
ld [hl], a
ld hl, OBJECT_09
add hl, bc
ld [hl], 0
ret
; 5903
Function5903: ; 5903
call GetSpriteDirection
rrca
rrca
ld e, a
ld d, 0
ld hl, .standing_movefns
add hl, de
ld a, [hl]
ld hl, OBJECT_MOVEMENTTYPE
add hl, bc
ld [hl], a
ld hl, OBJECT_09
add hl, bc
ld [hl], 0
ret
.standing_movefns
db SPRITEMOVEDATA_STANDING_DOWN
db SPRITEMOVEDATA_STANDING_UP
db SPRITEMOVEDATA_STANDING_LEFT
db SPRITEMOVEDATA_STANDING_RIGHT
; 5920
RefreshMapAppearDisappear:: ; 5920
ld a, [VramState]
bit 0, a
ret z
xor a
ld [hUsedSpriteIndex], a
ld a, [hOAMUpdate]
push af
ld a, 1
ld [hOAMUpdate], a
call Function5991
call Function593a
pop af
ld [hOAMUpdate], a
ret
; 593a
Function593a: ; 593a
ld a, [VramState]
bit 1, a
ld b, $a0
jr z, .ok
ld b, $70
.ok
ld a, [hUsedSpriteIndex]
cp b
ret nc
ld l, a
ld h, $c4
ld de, OBJECT_FLAGS1
ld a, b
ld c, $a0
.loop
ld [hl], c
add hl, de
cp l
jr nz, .loop
ret
; 5958
Function5958: ; 5958
push hl
push de
push bc
ld a, [wd14c]
ld d, a
ld a, [wd14d]
ld e, a
ld bc, ObjectStructs
ld a, NUM_OBJECT_STRUCTS
.loop
push af
call GetObjectSprite
jr z, .skip
ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
add d
ld [hl], a
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
add e
ld [hl], a
.skip
ld hl, OBJECT_STRUCT_LENGTH
add hl, bc
ld b, h
ld c, l
pop af
dec a
jr nz, .loop
xor a
ld [wd14c], a
ld [wd14d], a
pop bc
pop de
pop hl
ret
; 5991
Function5991: ; 5991
call Function59a4
ld c, $30
call Function59f3
ld c, $20
call Function59f3
ld c, $10
call Function59f3
ret
; 59a4
Function59a4: ; 59a4
xor a
ld hl, wMovementPointer
ld bc, 13
call ByteFill
ld d, 0
ld bc, ObjectStructs
ld hl, wMovementPointer
.loop
push hl
call GetObjectSprite
jr z, .skip
ld hl, OBJECT_FACING_STEP
add hl, bc
ld a, [hl]
cp -1
jr z, .skip
; Define the sprite priority.
ld e, $10
ld hl, OBJECT_FLAGS2
add hl, bc
bit 0, [hl]
jr nz, .add
ld e, $20
bit 1, [hl]
jr z, .add
ld e, $30
jr .add
.skip
ld hl, OBJECT_STRUCT_LENGTH
add hl, bc
ld b, h
ld c, l
pop hl
jr .next
.add
ld hl, OBJECT_STRUCT_LENGTH
add hl, bc
ld b, h
ld c, l
pop hl
ld a, d
or e
ld [hli], a
.next
inc d
ld a, d
cp NUM_OBJECT_STRUCTS
jr nz, .loop
ret
; 59f3
Function59f3: ; 59f3
ld hl, wMovementPointer
.next
ld a, [hli]
ld d, a
and %11110000
ret z
cp c
jr nz, .next
push bc
push hl
ld a, d
and %00001111
call Function5ac2
call Function5a0d
pop hl
pop bc
jr .next
; 5a0d
Function5a0d: ; 5a0d
ld hl, OBJECT_SPRITE_TILE
add hl, bc
ld a, [hl]
and %01111111
ld [$ffc1], a
xor a
bit 7, [hl]
jr nz, .skip1
or %00001000
.skip1
ld hl, OBJECT_FLAGS2
add hl, bc
ld e, [hl]
bit 7, e
jr z, .skip2
or %10000000
.skip2
bit 4, e
jr z, .skip3
or %00010000
.skip3
ld hl, OBJECT_PALETTE
add hl, bc
ld d, a
ld a, [hl]
and %00000111
or d
ld d, a
xor a
bit 3, e
jr z, .skip4
or %10000000
.skip4
ld [$ffc2], a
ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
add [hl]
add 8
ld e, a
ld a, [wd14c]
add e
ld [$ffbf], a
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
add [hl]
add 12
ld e, a
ld a, [wd14d]
add e
ld [$ffc0], a
ld hl, OBJECT_FACING_STEP
add hl, bc
ld a, [hl]
cp -1
jp z, .done
cp NUM_FACINGS
jp nc, .done
ld l, a
ld h, 0
add hl, hl
ld bc, Facings
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hUsedSpriteIndex]
ld c, a
ld b, Sprites / $100
ld a, [hli]
ld [hUsedSpriteTile], a
add c
cp SpritesEnd % $100
jr nc, .full
.addsprite
ld a, [$ffc0]
add [hl]
inc hl
ld [bc], a
inc c
ld a, [$ffbf]
add [hl]
inc hl
ld [bc], a
inc c
ld e, [hl]
inc hl
ld a, [$ffc1]
bit 2, e
jr z, .nope1
xor a
.nope1
add [hl]
inc hl
ld [bc], a
inc c
ld a, e
bit 1, a
jr z, .nope2
ld a, [$ffc2]
or e
.nope2
and %11110000
or d
ld [bc], a
inc c
ld a, [hUsedSpriteTile]
dec a
ld [hUsedSpriteTile], a
jr nz, .addsprite
ld a, c
ld [hUsedSpriteIndex], a
.done
xor a
ret
.full
scf
ret
; 5ac2
Function5ac2: ; 5ac2
ld c, a
ld b, 0
ld hl, .Addresses
rept 2
add hl,bc
endr
ld c, [hl]
inc hl
ld b, [hl]
ret
; 5ace
.Addresses ; 5ace
dw PlayerStruct
dw Object1Struct
dw Object2Struct
dw Object3Struct
dw Object4Struct
dw Object5Struct
dw Object6Struct
dw Object7Struct
dw Object8Struct
dw Object9Struct
dw Object10Struct
dw Object11Struct
dw Object12Struct
; 5ae8