INCLUDE "engine/facings.asm" SpriteMovementData:: ; 4273 ; function, facing, ?, ?, ?, ? db SPRITEMOVEFN_00, DOWN, $01, $02, $00, $00 ; 00 db SPRITEMOVEFN_STANDING, DOWN, $01, $0c, $00, $00 ; 01 db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $00 ; 02 db SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, $01, $00, $00, $00 ; 03 db SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, $01, $00, $00, $00 ; 04 db SPRITEMOVEFN_RANDOM_WALK_X, DOWN, $01, $00, $00, $00 ; 05 db SPRITEMOVEFN_STANDING, DOWN, $01, $00, $00, $00 ; 06 db SPRITEMOVEFN_STANDING, UP, $01, $00, $00, $00 ; 07 db SPRITEMOVEFN_STANDING, LEFT, $01, $00, $00, $00 ; 08 db SPRITEMOVEFN_STANDING, RIGHT, $01, $00, $00, $00 ; 09 db SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, $01, $00, $00, $00 ; 0a db SPRITEMOVEFN_OBEY_DPAD, DOWN, $01, $02, $00, $00 ; 0b db SPRITEMOVEFN_08, DOWN, $01, $00, $00, $00 ; 0c db SPRITEMOVEFN_09, DOWN, $01, $00, $00, $00 ; 0d db SPRITEMOVEFN_0A, DOWN, $01, $00, $00, $00 ; 0e db SPRITEMOVEFN_0B, DOWN, $01, $00, $00, $00 ; 0f db SPRITEMOVEFN_0C, DOWN, $01, $00, $00, $00 ; 10 db SPRITEMOVEFN_0D, DOWN, $01, $00, $00, $00 ; 11 db SPRITEMOVEFN_0E, DOWN, $01, $00, $00, $00 ; 12 db SPRITEMOVEFN_FOLLOW, DOWN, $01, $02, $00, $00 ; 13 db SPRITEMOVEFN_SCRIPTED, DOWN, $01, $02, $00, $00 ; 14 db SPRITEMOVEFN_BIG_SNORLAX, DOWN, $09, $2e, $01, $c0 ; 15 db SPRITEMOVEFN_BOUNCE, DOWN, $0a, $2e, $00, $00 ; 16 db SPRITEMOVEFN_STANDING, DOWN, $01, $0c, $00, $00 ; 17 db SPRITEMOVEFN_STANDING, DOWN, $01, $2e, $10, $00 ; 18 db SPRITEMOVEFN_STRENGTH, DOWN, $01, $2e, $00, $40 ; 19 db SPRITEMOVEFN_12, DOWN, $01, $02, $00, $00 ; 1a db SPRITEMOVEFN_13, DOWN, $00, $8e, $01, $00 ; 1b db SPRITEMOVEFN_14, DOWN, $08, $8e, $02, $00 ; 1c db SPRITEMOVEFN_17, DOWN, $00, $82, $00, $00 ; 1d db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, $01, $00, $00, $00 ; 1e db SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, $01, $00, $00, $00 ; 1f db SPRITEMOVEFN_STRENGTH, DOWN, $0c, $2e, $01, $c0 ; 20 db SPRITEMOVEFN_STRENGTH, DOWN, $0d, $2e, $01, $c0 ; 21 db SPRITEMOVEFN_1A, DOWN, $0e, $8e, $01, $00 ; 22 db SPRITEMOVEFN_1B, DOWN, $0f, $8e, $02, $00 ; 23 db SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, $01, $00, $00, $20 ; 24 db SPRITEMOVEFN_00, DOWN, $01, $00, $00, $00 ; 25 ; 4357 Function4357:: ; 4357 push bc ld hl, OBJECT_MAP_OBJECT_INDEX add hl, bc ld a, [hl] push af ld h, b ld l, c ld bc, OBJECT_STRUCT_LENGTH xor a call ByteFill pop af cp -1 jr z, .ok bit 7, a jr nz, .ok call GetMapObject ld hl, OBJECT_SPRITE add hl, bc ld [hl], -1 .ok pop bc ret ; 437b Function437b: ; 437b call Function4386 ret c call Function43f3 call Function4427 ret ; 4386 Function4386: ; 4386 ld hl, OBJECT_FLAGS2 add hl, bc res 6, [hl] ld a, [XCoord] ld e, a ld hl, OBJECT_MAP_X add hl, bc ld a, [hl] add 1 sub e jr c, .ok cp MAPOBJECT_SCREEN_WIDTH jr nc, .ok ld a, [YCoord] ld e, a ld hl, OBJECT_MAP_Y add hl, bc ld a, [hl] add 1 sub e jr c, .ok cp MAPOBJECT_SCREEN_HEIGHT jr nc, .ok jr .yes .ok ld hl, OBJECT_FLAGS2 add hl, bc set 6, [hl] ld a, [XCoord] ld e, a ld hl, OBJECT_20 add hl, bc ld a, [hl] add 1 sub e jr c, .ok2 cp MAPOBJECT_SCREEN_WIDTH jr nc, .ok2 ld a, [YCoord] ld e, a ld hl, OBJECT_21 add hl, bc ld a, [hl] add 1 sub e jr c, .ok2 cp MAPOBJECT_SCREEN_HEIGHT jr nc, .ok2 .yes and a ret .ok2 ld hl, OBJECT_FLAGS1 add hl, bc bit 1, [hl] jr nz, .yes2 call Function4357 scf ret .yes2 ld hl, OBJECT_FLAGS2 add hl, bc set 6, [hl] and a ret ; 43f3 Function43f3: ; 43f3 ld hl, OBJECT_09 add hl, bc ld a, [hl] and a jr z, .zero ld hl, OBJECT_FLAGS2 add hl, bc bit 5, [hl] jr nz, .bit5 cp 1 jr z, .one jr .ok .zero call Function47bc ld hl, OBJECT_FLAGS2 add hl, bc bit 5, [hl] jr nz, .bit5 .one call Function47dd ld hl, OBJECT_09 add hl, bc ld a, [hl] and a ret z cp 1 ret z .ok ld hl, Pointers4b45 rst JumpTable ret .bit5 ret ; 4427 Function4427: ; 4427 ld hl, OBJECT_FLAGS1 add hl, bc bit 0, [hl] jr nz, Function44a3 ld hl, OBJECT_FLAGS2 add hl, bc bit 6, [hl] jr nz, Function44a3 bit 5, [hl] jr nz, Function4448 ld de, Pointers445f jr Function444d ; 4440 Function4440: ; 4440 ld hl, OBJECT_FLAGS1 add hl, bc bit 0, [hl] jr nz, Function44a3 ; fallthrough ; 4448 Function4448: ; 4448 ld de, Pointers445f + 2 jr Function444d ; 444d Function444d: ; 444d ld hl, OBJECT_11 add hl, bc ld a, [hl] ld l, a ld h, 0 rept 2 add hl,hl endr add hl, de ld a, [hli] ld h, [hl] ld l, a call _hl_ ret ; 445f Pointers445f: ; 445f dw Function44a3 ; 00 dw Function44a3 ; 01 dw Function44b5 ; 02 dw Function44aa ; 03 dw Function44c1 ; 04 dw Function44aa ; 05 dw Function4508 ; 06 dw Function44aa ; 07 dw Function4529 ; 08 dw Function44aa ; 09 dw Function4539 ; 0a dw Function44a3 ; 0b dw Function456e ; 0c dw Function456e ; 0d dw Function457b ; 0e dw Function44a3 ; 0f dw Function4582 ; 10 dw Function4582 ; 11 dw Function4589 ; 12 dw Function4589 ; 13 dw Function4590 ; 14 dw Function45a4 ; 15 dw Function45ab ; 16 dw Function44aa ; 17 dw Function45be ; 18 dw Function45be ; 19 dw Function45c5 ; 1a dw Function45c5 ; 1b dw Function45da ; 1c dw Function44a3 ; 1d dw Function45ed ; 1e dw Function44a3 ; 1f dw Function44e4 ; 20 dw Function44aa ; 21 ; 44a3 Function44a3: ; 44a3 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], -1 ret ; 44aa Function44aa: ; 44aa call GetSpriteDirection or 0 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 44b5 Function44b5: ; 44b5 ld hl, OBJECT_FACING_STEP add hl, bc ld a, [hl] and 1 jr nz, Function44c1 jp Function44aa ; 44c1 Function44c1: ; 44c1 ld hl, OBJECT_FLAGS1 add hl, bc bit 3, [hl] jp nz, Function44aa ld hl, OBJECT_12 add hl, bc ld a, [hl] inc a and %00001111 ld [hl], a rrca rrca and %00000011 ld d, a call GetSpriteDirection or 0 or d ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 44e4 Function44e4: ; 44e4 ld hl, OBJECT_FLAGS1 add hl, bc bit 3, [hl] jp nz, Function44aa ld hl, OBJECT_12 add hl, bc ld a, [hl] add 2 and %00001111 ld [hl], a rrca rrca and %00000011 ld d, a call GetSpriteDirection or 0 or d ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 4508 Function4508: ; 4508 ld hl, OBJECT_FLAGS1 add hl, bc bit 3, [hl] jp nz, Function44aa ld hl, OBJECT_12 add hl, bc inc [hl] ld a, [hl] rrca rrca rrca and %00000011 ld d, a call GetSpriteDirection or 0 or d ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 4529 Function4529: ; 4529 call Function453f ld hl, OBJECT_FACING add hl, bc ld a, [hl] or 0 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 4539 Function4539: ; 4539 call Function453f jp Function44a3 ; 453f Function453f: ; 453f ld hl, OBJECT_12 add hl, bc ld a, [hl] and %11110000 ld e, a ld a, [hl] inc a and %00001111 ld d, a cp 4 jr c, .ok ld d, 0 ld a, e add $10 and %00110000 ld e, a .ok ld a, d or e ld [hl], a swap e ld d, 0 ld hl, .Directions add hl, de ld a, [hl] ld hl, OBJECT_FACING add hl, bc ld [hl], a ret ; 456a .Directions ; 456a db DOWN << 2, RIGHT << 2, UP << 2, LEFT << 2 ; 456e Function456e: ; 456e call GetSpriteDirection rrca rrca add $10 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 457b Function457b: ; 457b ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], $15 ret ; 4582 Function4582: ; 4582 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], $14 ret ; 4589 Function4589: ; 4589 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], $17 ret ; 4590 Function4590: ; 4590 ld hl, OBJECT_12 add hl, bc ld a, [hl] inc a and %00001111 ld [hl], a and %00001000 jr z, Function45a4 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], $4 ret ; 45a4 Function45a4: ; 45a4 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], 0 ret ; 45ab Function45ab: ; 45ab ld hl, OBJECT_12 add hl, bc ld a, [hl] inc a ld [hl], a and %00001100 rrca rrca add $18 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 45be Function45be: ; 45be ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], $16 ret ; 45c5 Function45c5: ; 45c5 ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS] ld d, $17 cp SPRITE_BIG_SNORLAX jr z, .ok cp SPRITE_BIG_LAPRAS jr z, .ok ld d, $16 .ok ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], d ret ; 45da Function45da: ; 45da ld hl, OBJECT_12 add hl, bc inc [hl] ld a, [hl] ld hl, OBJECT_FACING_STEP add hl, bc and 2 ld a, $1c jr z, .ok inc a .ok ld [hl], a ret ; 45ed Function45ed: ; 45ed ld hl, OBJECT_12 add hl, bc inc [hl] ld a, [hl] ld hl, OBJECT_FACING_STEP add hl, bc and 4 ld a, $1e jr z, .ok inc a .ok ld [hl], a ret ; 4600 Function4600: ; 4600 ld hl, OBJECT_MAP_X add hl, bc ld a, [hl] ld hl, OBJECT_NEXT_MAP_X add hl, bc ld [hl], a ld hl, OBJECT_MAP_Y add hl, bc ld a, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld [hl], a ld hl, OBJECT_STANDING_TILE add hl, bc ld a, [hl] ld hl, OBJECT_NEXT_TILE add hl, bc ld [hl], a call Function4661 ld hl, OBJECT_STANDING_TILE add hl, bc ld a, [hl] call Function4679 ret ; 462a Function462a: ; 462a ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, [hl] ld hl, OBJECT_MAP_X add hl, bc ld [hl], a ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld a, [hl] ld hl, OBJECT_MAP_Y add hl, bc ld [hl], a ret ; 463f Function463f: ; 463f ld hl, OBJECT_FLAGS2 add hl, bc bit 3, [hl] jr z, .ok ld hl, OBJECT_STANDING_TILE add hl, bc ld a, [hl] call Function4661 .ok ld hl, OBJECT_STANDING_TILE add hl, bc ld a, [hl] call Function4679 ret c ld hl, OBJECT_NEXT_TILE add hl, bc ld a, [hl] call Function4679 ret ; 4661 Function4661: ; 4661 call CheckSuperTallGrassTile jr z, .set call Function1875 jr c, .reset .set ld hl, OBJECT_FLAGS2 add hl, bc set 3, [hl] ret .reset ld hl, OBJECT_FLAGS2 add hl, bc res 3, [hl] ret ; 4679 Function4679: ; 4679 and a ret ; 467b Function467b: ; 467b xor a ld hl, OBJECT_12 add hl, bc ld [hl], a ld hl, OBJECT_27 add hl, bc rept 3 ld [hli], a endr ld [hl], a ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ret ; 4690 Function4690: ; 4690 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], a ld hl, OBJECT_FLAGS1 add hl, bc bit 2, [hl] jr nz, .ok rept 2 add a endr and %00001100 ld hl, OBJECT_FACING add hl, bc ld [hl], a .ok ; fallthrough ; 46a6 Function46a6: ; 46a6 call GetStepVector ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld a, d call Function4730 ld hl, OBJECT_NEXT_MAP_X add hl, bc add [hl] ld hl, OBJECT_MAP_X add hl, bc ld [hl], a ld d, a ld a, e call Function4730 ld hl, OBJECT_NEXT_MAP_Y add hl, bc add [hl] ld hl, OBJECT_MAP_Y add hl, bc ld [hl], a ld e, a push bc call Function2a3c pop bc ld hl, OBJECT_STANDING_TILE add hl, bc ld [hl], a ret ; 46d7 Function46d7: ; 46d7 call GetStepVector ld hl, OBJECT_SPRITE_X add hl, bc ld a, [hl] add d ld [hl], a ld hl, OBJECT_SPRITE_Y add hl, bc ld a, [hl] add e ld [hl], a ret ; 46e9 GetStepVector: ; 46e9 ; Return (x, y, duration, speed) in (d, e, a, h). ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld a, [hl] and %00001111 rept 2 add a endr ld l, a ld h, 0 ld de, StepVectors add hl, de ld d, [hl] inc hl ld e, [hl] inc hl ld a, [hli] ld h, [hl] ret ; 4700 StepVectors: ; 4700 ; x, y, duration, speed ; slow db 0, 1, 16, 1 db 0, -1, 16, 1 db -1, 0, 16, 1 db 1, 0, 16, 1 ; normal db 0, 2, 8, 2 db 0, -2, 8, 2 db -2, 0, 8, 2 db 2, 0, 8, 2 ; fast db 0, 4, 4, 4 db 0, -4, 4, 4 db -4, 0, 4, 4 db 4, 0, 4, 4 ; 4730 Function4730: ; 4730 add a ret z ld a, 1 ret nc ld a, -1 ret ; 4738 Function4738: ; 4738 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld a, [hl] and %00000011 ld [wd151], a call Function46d7 ld a, [wd14e] add d ld [wd14e], a ld a, [wd14f] add e ld [wd14f], a ld hl, wd150 set 5, [hl] ret ; 4759 Function4759: ; 4759 push bc ld e, a ld d, 0 ld hl, OBJECT_MAP_OBJECT_INDEX add hl, bc ld a, [hl] call GetMapObject add hl, de ld a, [hl] pop bc ret ; 4769 RestoreDefaultMovement: ; 4769 ld hl, OBJECT_MAP_OBJECT_INDEX add hl, bc ld a, [hl] cp -1 jr z, .ok push bc call GetMapObject ld hl, MAPOBJECT_MOVEMENT add hl, bc ld a, [hl] pop bc ret .ok ld a, 6 ret ; 4780 ClearObjectStructField27: ; 4780 ld hl, OBJECT_27 add hl, bc ld [hl], 0 ret ; 4787 IncrementObjectStructField27: ; 4787 ld hl, OBJECT_27 add hl, bc inc [hl] ret ; 478d DecrementObjectStructField27: ; 478d ld hl, OBJECT_27 add hl, bc dec [hl] ret ; 4793 JumptoObjectStructField27: ; 4793 ld hl, OBJECT_27 add hl, bc ld a, [hl] pop hl rst JumpTable ret ; 479b ClearObjectStructField28: ; 479b ld hl, OBJECT_28 add hl, bc ld [hl], 0 ret ; 47a2 IncrementObjectStructField28: ; 47a2 ld hl, OBJECT_28 add hl, bc inc [hl] ret ; 47a8 JumptoObjectStructField28: ; 47a8 ld hl, OBJECT_28 add hl, bc ld a, [hl] pop hl rst JumpTable ret ; 47b0 GetValueObjectStructField28: ; 47b0 ld hl, OBJECT_28 add hl, bc ld a, [hl] ret ; 47b6 SetValueObjectStructField28: ; 47b6 ld hl, OBJECT_28 add hl, bc ld [hl], a ret ; 47bc Function47bc: ; 47bc ld hl, OBJECT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_MAP_Y add hl, bc ld e, [hl] push bc call Function2a3c pop bc ld hl, OBJECT_STANDING_TILE add hl, bc ld [hl], a call Function4600 call Function467b ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 47dd Function47dd: ; 47dd call ClearObjectStructField28 call GetSpriteMovementFunction ld a, [hl] ld hl, .Pointers rst JumpTable ret ; 47e9 .Pointers ; 47e9 dw .Null_00 ; 00 dw .RandomWalkY ; 01 dw .RandomWalkX ; 02 dw .RandomWalkXY ; 03 dw .RandomSpin1 ; 04 dw .RandomSpin2 ; 05 dw .Standing ; 06 dw .ObeyDPad ; 07 dw .Movement08 ; 08 dw .Movement09 ; 09 dw .Movement0a ; 0a dw .Movement0b ; 0b dw .Movement0c ; 0c dw .Movement0d ; 0d dw .Movement0e ; 0e dw .Follow ; 0f dw .Script ; 10 dw .Strength ; 11 dw .Movement12 ; 12 dw .Movement13 ; 13 dw .Movement14 ; 14 dw .MovementBigStanding ; 15 dw .MovementBouncing ; 16 dw .Movement17 ; 17 dw .MovementSpinClockwise ; 18 dw .MovementSpinCounterclockwise ; 19 dw .Movement1a ; 1a dw .Movement1b ; 1b ; 4821 .Null_00: ; 4821 ret ; 4822 .RandomWalkY: ; 4822 call Random ld a, [hRandomAdd] and %00000001 jp .RandomWalkContinue ; 482c .RandomWalkX: ; 482c call Random ld a, [hRandomAdd] and %00000001 or %00000010 jp .RandomWalkContinue ; 4838 .RandomWalkXY: ; 4838 call Random ld a, [hRandomAdd] and %00000011 jp .RandomWalkContinue ; 4842 .RandomSpin1: ; 4842 call Random ld a, [hRandomAdd] and %00001100 ld hl, OBJECT_FACING add hl, bc ld [hl], a jp Function4b1d ; 4851 .RandomSpin2: ; 4851 ld hl, OBJECT_FACING add hl, bc ld a, [hl] and %00001100 ld d, a call Random ld a, [hRandomAdd] and %00001100 cp d jr nz, .keep xor %00001100 .keep ld [hl], a jp Function4b26 ; 4869 .Standing: ; 4869 call Function462a call Function467b ld hl, OBJECT_11 add hl, bc ld [hl], 1 ld hl, OBJECT_09 add hl, bc ld [hl], 5 ret ; 487c .ObeyDPad: ; 487c ld hl, Function5000 jp Function5041 ; 4882 .Movement08: ; 4882 ld hl, Function5015 jp Function5041 ; 4888 .Movement09: ; 4888 ld hl, Function5026 jp Function5041 ; 488e .Movement0a: ; 488e jp Function5037 ; 4891 .Movement0b: ; 4891 jp Function5037 ; 4894 .Movement0c: ; 4894 jp Function5037 ; 4897 .Movement0d: ; 4897 ld hl, Function5000 jp Function5041 ; 489d .Movement0e: ; 489d jp Function5037 ; 48a0 .Follow: ; 48a0 ld hl, Function54e6 jp Function5041 ; 48a6 .Script: ; 48a6 ld hl, Function500e jp Function5041 ; 48ac .Strength: ; 48ac call JumptoObjectStructField27 dw .Strength_Start dw .Strength_Stop ; 48b3 .Strength_Start: ; 48b3 ld hl, OBJECT_STANDING_TILE add hl, bc ld a, [hl] call CheckPitTile jr z, .on_pit ld hl, OBJECT_FLAGS2 add hl, bc bit 2, [hl] res 2, [hl] jr z, .ok ld hl, OBJECT_32 add hl, bc ld a, [hl] and %00000011 or 0 call Function4690 call Function6ec1 jr c, .ok2 ld de, SFX_STRENGTH call PlaySFX call Function5538 call Function463f ld hl, OBJECT_09 add hl, bc ld [hl], $f ret .ok2 call Function462a .ok ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ret .on_pit call IncrementObjectStructField27 ; fallthrough ; 48f8 .Strength_Stop: ; 48f8 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ret ; 48ff .Movement12: ; 48ff ld hl, OBJECT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_MAP_Y add hl, bc ld e, [hl] ld hl, OBJECT_32 add hl, bc ld a, [hl] push bc call GetObjectStruct ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld a, [hl] cp STANDING jr z, .standing ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, [hl] cp d jr z, .equal jr c, .less ld a, 3 jr .done .less ld a, 2 jr .done .equal ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld a, [hl] cp e jr z, .standing jr c, .less2 ld a, 0 jr .done .less2 ld a, 1 .done ld d, a ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld a, [hl] and %00001100 or d pop bc jp NormalStep .standing pop bc ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_11 add hl, bc ld [hl], 1 ret ; 4958 .MovementBigStanding: ; 4958 call Function467b ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_11 add hl, bc ld [hl], 9 ld hl, OBJECT_09 add hl, bc ld [hl], 4 ret ; 496e .MovementBouncing: ; 496e call Function467b ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_11 add hl, bc ld [hl], 10 ld hl, OBJECT_09 add hl, bc ld [hl], 4 ret ; 4984 .MovementSpinCounterclockwise: ; 4984 call JumptoObjectStructField27 dw .MovementSpinInit dw .MovementSpinRepeat dw .MovementSpinTurnLeft ; 498d .MovementSpinClockwise: ; 498d call JumptoObjectStructField27 dw .MovementSpinInit dw .MovementSpinRepeat dw .MovementSpinTurnRight ; 4996 .MovementSpinInit: ; 4996 call Function467b call IncrementObjectStructField27 ; fallthrough ; 499c .MovementSpinRepeat: ; 499c ld hl, OBJECT_11 add hl, bc ld [hl], 1 ld hl, OBJECT_32 add hl, bc ld a, [hl] ld a, $10 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_09 add hl, bc ld [hl], 3 call IncrementObjectStructField27 ret ; 49b8 .MovementSpinTurnLeft: ; 49b8 ld de, .DirectionData_Counterclockwise call .MovementSpinNextFacing jr .MovementSpinCounterclockwise ; 49c0 .DirectionData_Counterclockwise ; 49c0 db RIGHT << 2, LEFT << 2, DOWN << 2, UP << 2 ; 49c4 .MovementSpinTurnRight: ; 49c4 ld de, .DirectionData_Clockwise call .MovementSpinNextFacing jr .MovementSpinClockwise ; 49cc .DirectionData_Clockwise ; 49cc db LEFT << 2, RIGHT << 2, UP << 2, DOWN << 2 ; 49d0 .MovementSpinNextFacing: ; 49d0 ld hl, OBJECT_FACING add hl, bc ld a, [hl] and %00001100 rrca rrca push hl ld l, a ld h, 0 add hl, de ld a, [hl] pop hl ld [hl], a call DecrementObjectStructField27 ret ; 49e5 .Movement13: ; 49e5 call ._Movement13_14_1a_1b ld hl, OBJECT_11 add hl, bc ld [hl], $7 ld hl, OBJECT_STEP_DURATION add hl, de ld a, [hl] inc a add a add 0 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_DIRECTION_WALKING add hl, de ld a, [hl] and 3 ld d, $e cp DOWN jr z, .ok_13 cp UP jr z, .ok_13 ld d, $c .ok_13 ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], d ld hl, OBJECT_SPRITE_X_OFFSET add hl, bc ld [hl], 0 ld hl, OBJECT_09 add hl, bc ld [hl], $13 ret ; 4a21 .Movement14: ; 4a21 call Function467b call ._Movement13_14_1a_1b ld hl, OBJECT_11 add hl, bc ld [hl], 8 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], 0 ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], $f0 ld hl, OBJECT_SPRITE_X_OFFSET add hl, bc ld [hl], 0 ld hl, OBJECT_09 add hl, bc ld [hl], $13 ret ; 4a46 .Movement1a: ; 4a46 call Function467b call ._Movement13_14_1a_1b ld hl, OBJECT_11 add hl, bc ld [hl], $e ld hl, OBJECT_STEP_DURATION add hl, de ld a, [hl] inc a add a ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_DIRECTION_WALKING add hl, de ld a, [hl] and %00000011 ld e, a ld d, 0 ld hl, .data_4a81 rept 2 add hl,de endr ld d, [hl] inc hl ld e, [hl] ld hl, OBJECT_SPRITE_X_OFFSET add hl, bc ld [hl], d ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], e ld hl, OBJECT_09 add hl, bc ld [hl], $13 ret ; 4a81 .data_4a81 ; 4a81 ; x, y db 0, -4 db 0, 8 db 6, 2 db -6, 2 ; 4a89 .Movement1b: ; 4a89 call Function467b call ._Movement13_14_1a_1b ld hl, OBJECT_11 add hl, bc ld [hl], $f ld hl, OBJECT_STEP_DURATION add hl, de ld a, [hl] add -1 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_09 add hl, bc ld [hl], $13 ret ; 4aa8 ._Movement13_14_1a_1b: ; 4aa8 ld hl, OBJECT_32 add hl, bc ld a, [hl] push bc call GetObjectStruct ld d, b ld e, c pop bc ld hl, OBJECT_29 add hl, bc ld [hl], e inc hl ld [hl], d ret ; 4abc .Movement17: ; 4abc call Function467b ld hl, OBJECT_11 add hl, bc ld [hl], 0 ld hl, OBJECT_32 add hl, bc ld a, [hl] call ._Movement17 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], e ld hl, OBJECT_30 add hl, bc ld [hl], a ld hl, OBJECT_09 add hl, bc ld [hl], $15 ret ; 4ade ._Movement17: ; 4ade ld d, a and %00111111 ld e, a ld a, d rlca rlca and %00000011 ld d, a inc d ld a, 1 .loop dec d ret z add a jr .loop ; 4af0 .RandomWalkContinue: ; 4af0 call Function4690 call Function6ec1 jr c, Function4b17 call Function463f ld hl, OBJECT_11 add hl, bc ld [hl], 2 ld hl, wd4cf ld a, [hMapObjectIndexBuffer] cp [hl] jr z, .load_6 ld hl, OBJECT_09 add hl, bc ld [hl], 7 ret .load_6 ld hl, OBJECT_09 add hl, bc ld [hl], 6 ret Function4b17: ; 4b17 call Function467b call Function462a ; fallthrough ; 4b1d Function4b1d: ; 4b1d call Random ld a, [hRandomAdd] and %01111111 jr Function4b2d ; 4b26 Function4b26: ; 4b26 call Random ld a, [hRandomAdd] and %00011111 ; fallthrough ; 4b2d Function4b2d: ; 4b2d ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], a ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_11 add hl, bc ld [hl], 1 ld hl, OBJECT_09 add hl, bc ld [hl], 3 ret ; 4b45 Pointers4b45: ; 4b45 dw Function47bc dw Function47dd dw Function4e2b dw Function4ddd dw Function4e21 dw Function4e0c dw Function4e56 dw Function4e47 dw Function4b86 dw Function4bbf dw Function4e83 dw Function4dff dw Function4c18 dw Function4c89 dw Function4d14 dw Function4ecd dw Function4d7e dw Function4daf dw Function4dc8 dw Function4f04 dw Function4f33 dw Function4f33 dw Function4f77 dw Function4f7a dw Function4df0 dw Function4f83 ; 4b79 Function4b79: ; 4b79 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4b86 Function4b86: ; 4b86 call JumptoObjectStructField28 dw Function4b8d dw Function4ba9 ; 4b8d Function4b8d: ; 4b8d call Function46d7 call UpdateJumpPosition ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call Function4600 call Function46a6 ld hl, OBJECT_FLAGS2 add hl, bc res 3, [hl] call IncrementObjectStructField28 ret ; 4ba9 Function4ba9: ; 4ba9 call Function46d7 call UpdateJumpPosition ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call Function4600 ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4bbf Function4bbf: ; 4bbf call JumptoObjectStructField28 dw Function4bca dw Function4bd2 dw Function4bf2 dw Function4bfd ; 4bca Function4bca: ; 4bca ld hl, wd150 set 7, [hl] call IncrementObjectStructField28 ; fallthrough ; 4bd2 Function4bd2: ; 4bd2 call UpdateJumpPosition call Function4738 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call Function4600 ld hl, OBJECT_FLAGS2 add hl, bc res 3, [hl] ld hl, wd150 set 6, [hl] set 4, [hl] call IncrementObjectStructField28 ret ; 4bf2 Function4bf2: ; 4bf2 call Function46a6 ld hl, wd150 set 7, [hl] call IncrementObjectStructField28 ; fallthrough ; 4bfd Function4bfd: ; 4bfd call UpdateJumpPosition call Function4738 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, wd150 set 6, [hl] call Function4600 ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4c18 Function4c18: ; 4c18 call JumptoObjectStructField28 dw Function4c23 dw Function4c32 dw Function4c42 dw Function4c5d ; 4c23 Function4c23: ; 4c23 ld hl, OBJECT_12 add hl, bc ld [hl], 0 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], $10 call IncrementObjectStructField28 ; fallthrough ; 4c32 Function4c32: ; 4c32 ld hl, OBJECT_11 add hl, bc ld [hl], 4 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call IncrementObjectStructField28 ret ; 4c42 Function4c42: ; 4c42 ld hl, OBJECT_12 add hl, bc ld [hl], 0 ld hl, OBJECT_31 add hl, bc ld [hl], $10 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], $10 ld hl, OBJECT_FLAGS2 add hl, bc res 3, [hl] call IncrementObjectStructField28 ; fallthrough ; 4c5d Function4c5d: ; 4c5d ld hl, OBJECT_11 add hl, bc ld [hl], 4 ld hl, OBJECT_31 add hl, bc inc [hl] ld a, [hl] ld d, $60 call Sine ld a, h sub $60 ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], a ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, OBJECT_12 add hl, bc ld [hl], 0 ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4c89 Function4c89: ; 4c89 call JumptoObjectStructField28 dw Function4c9a dw Function4caa dw Function4cb3 dw Function4cc9 dw Function4ceb dw Function4cf5 dw Function4d01 ; 4c9a Function4c9a: ; 4c9a ld hl, OBJECT_11 add hl, bc ld [hl], 0 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], $10 call IncrementObjectStructField28 ret ; 4caa Function4caa: ; 4caa ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call IncrementObjectStructField28 ; fallthrough ; 4cb3 Function4cb3: ; 4cb3 ld hl, OBJECT_12 add hl, bc ld [hl], 0 ld hl, OBJECT_31 add hl, bc ld [hl], 0 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], $10 call IncrementObjectStructField28 ret ; 4cc9 Function4cc9: ; 4cc9 ld hl, OBJECT_11 add hl, bc ld [hl], 4 ld hl, OBJECT_31 add hl, bc inc [hl] ld a, [hl] ld d, $60 call Sine ld a, h sub $60 ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], a ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call IncrementObjectStructField28 ; fallthrough ; 4ceb Function4ceb: ; 4ceb ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], $10 call IncrementObjectStructField28 ret ; 4cf5 Function4cf5: ; 4cf5 ld hl, OBJECT_11 add hl, bc ld [hl], 4 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ; 4d01 Function4d01: ; 4d01 ld hl, OBJECT_12 add hl, bc ld [hl], 0 ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], 0 ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4d14 Function4d14: ; 4d14 call JumptoObjectStructField28 dw Function4d1f dw Function4d2e dw Function4d4f dw Function4d6b ; 4d1f Function4d1f: ; 4d1f ld hl, OBJECT_11 add hl, bc ld [hl], 0 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], $10 call IncrementObjectStructField28 ; fallthrough ; 4d2e Function4d2e: ; 4d2e ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, OBJECT_11 add hl, bc ld [hl], 2 ld hl, OBJECT_12 add hl, bc ld [hl], 0 ld hl, OBJECT_31 add hl, bc ld [hl], 0 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], $10 call IncrementObjectStructField28 ; fallthrough ; 4d4f Function4d4f: ; 4d4f ld hl, OBJECT_31 add hl, bc inc [hl] ld a, [hl] ld d, $60 call Sine ld a, h sub $60 ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], a ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call IncrementObjectStructField28 ; fallthrough ; 4d6b Function4d6b: ; 4d6b ld hl, OBJECT_12 add hl, bc ld [hl], 0 ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], 0 ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4d7e Function4d7e: ; 4d7e call JumptoObjectStructField28 dw Function4d85 dw Function4d94 ; 4d85 Function4d85: ; 4d85 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], 8 ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], 0 call IncrementObjectStructField28 ; fallthrough ; 4d94 Function4d94: ; 4d94 ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld a, [hl] xor 1 ld [hl], a ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], 0 ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4daf Function4daf: ; 4daf call Function4db5 jp Function4b79 ; 4db5 Function4db5: ; 4db5 ld hl, OBJECT_STEP_DURATION add hl, bc ld a, [hl] and %00000001 ld a, 1 jr z, .yes ld a, 0 .yes ld hl, OBJECT_11 add hl, bc ld [hl], a ret ; 4dc8 Function4dc8: ; 4dc8 ld hl, OBJECT_STEP_DURATION add hl, bc ld a, [hl] and %00000001 ld a, 4 jr z, .yes ld a, 5 .yes ld hl, OBJECT_11 add hl, bc ld [hl], a jp Function4b79 ; 4ddd Function4ddd: ; 4ddd ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4df0 Function4df0: ; 4df0 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz jp Function4357 ; 4dff Function4dff: ; 4dff ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4e0c Function4e0c: ; 4e0c call JumptoObjectStructField28 dw Function4e13 dw Function4e21 ; 4e13 Function4e13: ; 4e13 call RestoreDefaultMovement call Function1a47 ld hl, OBJECT_FACING add hl, bc ld [hl], a call IncrementObjectStructField28 ; fallthrough ; 4e21 Function4e21: ; 4e21 call Function4fb2 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ret ; 4e2b Function4e2b: ; 4e2b call Function4fb2 call Function46d7 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call Function4600 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4e47 Function4e47: ; 4e47 call Function46d7 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call Function4600 jp Function4b1d ; 4e56 Function4e56: ; 4e56 ; AnimateStep? call JumptoObjectStructField28 dw Function4e5d dw Function4e65 ; 4e5d Function4e5d: ; 4e5d ld hl, wd150 set 7, [hl] call IncrementObjectStructField28 ; fallthrough ; 4e65 Function4e65: ; 4e65 call Function4738 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, wd150 set 6, [hl] call Function4600 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4e83 Function4e83: ; 4e83 call JumptoObjectStructField28 dw Function4e8e dw Function4ea4 dw Function4ead dw Function4ec0 ; 4e8e Function4e8e: ; 4e8e ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_12 add hl, bc ld a, [hl] ld [hl], 2 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], 2 call IncrementObjectStructField28 ; fallthrough ; 4ea4 Function4ea4: ; 4ea4 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call IncrementObjectStructField28 ; fallthrough ; 4ead Function4ead: ; 4ead ld hl, OBJECT_29 add hl, bc ld a, [hl] ld hl, OBJECT_FACING add hl, bc ld [hl], a ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], $2 call IncrementObjectStructField28 ; fallthrough ; 4ec0 Function4ec0: ; 4ec0 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4ecd Function4ecd: ; 4ecd call Function46d7 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz push bc ld hl, OBJECT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_MAP_Y add hl, bc ld e, [hl] ld hl, OBJECT_MAP_OBJECT_INDEX add hl, bc ld a, [hl] ld b, a callba CopyDECoordsToMapObject pop bc ld hl, OBJECT_FLAGS2 add hl, bc res 2, [hl] call Function4600 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4f04 Function4f04: ; 4f04 ld hl, OBJECT_29 add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, OBJECT_SPRITE add hl, de ld a, [hl] and a jr z, .nope ld hl, OBJECT_SPRITE_X add hl, de ld a, [hl] ld hl, OBJECT_SPRITE_X add hl, bc ld [hl], a ld hl, OBJECT_SPRITE_Y add hl, de ld a, [hl] ld hl, OBJECT_SPRITE_Y add hl, bc ld [hl], a ld hl, OBJECT_STEP_DURATION add hl, bc ld a, [hl] and a ret z dec [hl] ret nz .nope jp Function4357 ; 4f33 Function4f33: ; 4f33 call JumptoObjectStructField28 dw Function4f3a dw Function4f43 ; 4f3a Function4f3a: ; 4f3a xor a ld hl, OBJECT_29 add hl, bc ld [hl], a call IncrementObjectStructField28 ; fallthrough ; 4f43 Function4f43: ; 4f43 ld hl, OBJECT_29 add hl, bc ld d, [hl] ld a, [wd14f] sub d ld [wd14f], a ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] jr z, .ok ld a, [hl] call Function4f6c ld hl, OBJECT_29 add hl, bc ld [hl], a ld d, a ld a, [wd14f] add d ld [wd14f], a ret .ok call Function4357 ret ; 4f6c Function4f6c: ; 4f6c ld hl, OBJECT_30 add hl, bc and 1 ld a, [hl] ret z cpl inc a ret ; 4f77 Function4f77: ; 4f77 call JumptoObjectStructField28 ; ???? ; 4f7a Function4f7a: ; 4f7a call JumptoObjectStructField28 dw Function4f83 dw Function4f83 dw Function4f83 ; 4f83 Function4f83: ; 4f83 call JumptoObjectStructField28 dw Function4f8a dw Function4f99 ; 4f8a Function4f8a: ; 4f8a ld hl, OBJECT_11 add hl, bc ld [hl], $10 ld hl, OBJECT_STEP_DURATION add hl, bc ld [hl], $10 call IncrementObjectStructField28 ; 4f99 Function4f99: ; 4f99 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], $60 ld hl, OBJECT_12 add hl, bc ld [hl], 0 ld hl, OBJECT_09 add hl, bc ld [hl], 1 ret ; 4fb2 Function4fb2: ; 4fb2 ret ; 4fb3 Function4fb3: ; 4fb3 ld hl, OBJECT_29 add hl, bc inc [hl] ld a, [hl] srl a srl a and %00000111 ld l, a ld h, 0 ld de, .y add hl, de ld a, [hl] ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], a ret ; 4fcd .y ; 4fcd db 0, -1, -2, -3, -4, -3, -2, -1 ; 4fd5 UpdateJumpPosition: ; 4fd5 call GetStepVector ld a, h ld hl, OBJECT_31 add hl, bc ld e, [hl] add e ld [hl], a nop srl e ld d, 0 ld hl, .y add hl, de ld a, [hl] ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld [hl], a ret ; 4ff0 .y ; 4ff0 db -4, -6, -8, -10, -11, -12, -12, -12 db -11, -10, -9, -8, -6, -4, 0, 0 ; 5000 Function5000: ; unscripted? ld a, [wc2de] ld hl, wc2df ld [hl], a ld a, $3e ld [wc2de], a ld a, [hl] ret ; 500e Function500e: ; scripted ld hl, wMovementDataPointer call Function1aae ret ; 5015 Function5015: ; 5015 ld hl, OBJECT_27 add hl, bc ld e, [hl] inc [hl] ld d, 0 ld hl, wMovementPerson ld a, [hli] ld h, [hl] ld l, a add hl, de ld a, [hl] ret ; 5026 Function5026: ; 5026 ld hl, OBJECT_27 add hl, bc ld e, [hl] inc [hl] ld d, 0 ld hl, wc2e6 ld a, [hli] ld h, [hl] ld l, a add hl, de ld a, [hl] ret ; 5037 Function5037: ; 5037 ld hl, Function503d jp Function5041 ; 503d Function503d: ; 503d ld a, [wMovementPerson] ret ; 5041 Function5041: ; 5041 call CopyMovementPointer .loop xor a ld [wc2ea], a call GetMovementByte call DoMovementFunction ld a, [wc2ea] and a jr nz, .loop ret ; 5055 CopyMovementPointer: ; 5055 ld a, l ld [wMovementPointer], a ld a, h ld [wMovementPointer + 1], a ret ; 505e GetMovementByte: ; 505e ld hl, wMovementPointer ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 5065 Function5065: ; 5065 ld a, 1 ld [wc2ea], a ret ; 506b DoMovementFunction: ; 506b push af call ApplyMovementToFollower pop af ld hl, MovementPointers rst JumpTable ret ; 5075 ; 5075 INCLUDE "engine/movement.asm" ; 54b8 ApplyMovementToFollower: ; 54b8 ld e, a ld a, [wObjectFollow_Follower] cp -1 ret z ld a, [wObjectFollow_Leader] ld d, a ld a, [hMapObjectIndexBuffer] cp d ret nz ld a, e cp $3e ret z cp $47 ret z cp $4b ret z cp $50 ret z cp $8 ret c push af ld hl, wd4d0 inc [hl] ld e, [hl] ld d, 0 ld hl, wd4d1 add hl, de pop af ld [hl], a ret ; 54e6 Function54e6: ; 54e6 ld hl, wd4d0 ld a, [hl] and a jr z, .done cp -1 jr z, .done dec [hl] ld e, a ld d, 0 ld hl, wd4d1 add hl, de inc e ld a, -1 .loop ld d, [hl] ld [hld], a ld a, d dec e jr nz, .loop ret .done call Function550a ret c ld a, $3e ret ; 550a Function550a: ; 550a ld a, [wObjectFollow_Leader] cp -1 jr z, .nope push bc call GetObjectStruct ld hl, OBJECT_SPRITE add hl, bc ld a, [hl] pop bc and a jr z, .nope and a ret .nope ld a, $ff ld [wObjectFollow_Follower], a ld a, $47 scf ret ; 5529 Function5529: ; 5529 push bc ld de, .data_5535 call Function55b9 call Function55ac pop bc ret .data_5535 db $00, $05, $1b ; 5538 Function5538: ; 5538 push bc ld de, .data_5544 call Function55b9 call Function55ac pop bc ret .data_5544 db $00, $05, $22 ; 5547 Function5547: ; 5547 push bc ld de, .data_5553 call Function55b9 call Function55ac pop bc ret .data_5553 db $00, $05, $1c ; 5556 Function5556: ; 5556 push bc ld de, .data_5562 call Function55b9 call Function55ac pop bc ret .data_5562 db $00, $06, $23 ; 5565 Function5565: ; 5565 push bc push af ld de, .data_5576 call Function55b9 pop af ld [wc2f5], a call Function55ac pop bc ret .data_5576 db $00, $05, $1d ; 5579 Function5579: ; 5579 push bc ld a, [hMapObjectIndexBuffer] ld c, a call Function5582 pop bc ret ; 5582 Function5582: ; 5582 ld de, ObjectStructs ld a, NUM_OBJECT_STRUCTS .loop push af ld hl, OBJECT_FLAGS1 add hl, de bit 7, [hl] jr z, .next ld hl, OBJECT_SPRITE add hl, de ld a, [hl] and a jr z, .next push bc xor a ld bc, OBJECT_STRUCT_LENGTH call ByteFill pop bc .next ld hl, OBJECT_STRUCT_LENGTH add hl, de ld d, h ld e, l pop af dec a jr nz, .loop ret ; 55ac Function55ac: ; 55ac call FindFirstEmptyObjectStruct ret nc ld d, h ld e, l callba Function8286 ret ; 55b9 Function55b9: ; 55b9 ld hl, wc2f0 ld [hl], -1 inc hl ld [hl], -1 inc hl ld a, [de] inc de ld [hli], a ld a, [de] inc de ld [hli], a ld a, [de] ld [hli], a ld a, [hMapObjectIndexBuffer] ld [hli], a push hl ld hl, OBJECT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_MAP_Y add hl, bc ld e, [hl] pop hl ld [hl], d inc hl ld [hl], e inc hl ld [hl], -1 ret ; 55e0 Function55e0:: ; 55e0 ld a, [VramState] bit 0, a ret z ld bc, ObjectStructs xor a .loop ld [hMapObjectIndexBuffer], a call GetObjectSprite jr z, .ok call Function565c .ok ld hl, OBJECT_STRUCT_LENGTH add hl, bc ld b, h ld c, l ld a, [hMapObjectIndexBuffer] inc a cp NUM_OBJECT_STRUCTS jr nz, .loop ret ; 5602 Function5602: ; 5602 call Function5645 ld a, 0 call Function5629 ld a, [wd459] bit 7, a jr z, .ok ld a, [hLastTalked] and a jr z, .ok call Function5629 .ok call RefreshMapAppearDisappear ret ; 561d Function561d: ; 561d call Function5645 ld a, 0 call Function5629 call RefreshMapAppearDisappear ret ; 5629 Function5629: ; 5629 cp NUM_OBJECTS ret nc call GetMapObject ld hl, MAPOBJECT_OBJECT_STRUCT_ID add hl, bc ld a, [hl] cp -1 ret z cp NUM_OBJECT_STRUCTS ret nc call GetObjectStruct call GetObjectSprite ret z call Function5673 ret ; 5645 Function5645: ; 5645 xor a ld bc, ObjectStructs .loop ld [hMapObjectIndexBuffer], a call Function5680 ld hl, OBJECT_STRUCT_LENGTH add hl, bc ld b, h ld c, l ld a, [hMapObjectIndexBuffer] inc a cp NUM_OBJECT_STRUCTS jr nz, .loop ret ; 565c Function565c: ; 565c push bc call Function56cd pop bc jr c, Function5680 call Function56a3 jr c, Function5680 call Function5688 callba Function4440 xor a ret ; 5673 Function5673: ; 5673 call Function56a3 jr c, Function5680 callba Function4440 xor a ret ; 5680 Function5680: ; 5680 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], STANDING scf ret ; 5688 Function5688: ; 5688 push bc ld hl, OBJECT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_MAP_Y add hl, bc ld e, [hl] call Function2a3c pop bc ld hl, OBJECT_STANDING_TILE add hl, bc ld [hl], a callba Function463f ret ; 56a3 Function56a3: ; 56a3 ld hl, OBJECT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_MAP_Y add hl, bc ld e, [hl] inc d inc e ld a, [XCoord] cp d jr z, .equal_x jr nc, .nope add $b cp d jr c, .nope .equal_x ld a, [YCoord] cp e jr z, .equal_y jr nc, .nope add $a cp e jr c, .nope .equal_y xor a ret .nope scf ret ; 56cd Function56cd: ; 56cd ld a, [wd14c] ld d, a ld hl, OBJECT_SPRITE_X_OFFSET add hl, bc ld a, [hl] ld hl, OBJECT_SPRITE_X add hl, bc add [hl] add d cp $f0 jr nc, .ok1 cp $a0 jp nc, .nope .ok1 and %00000111 ld d, 2 cp 4 jr c, .ok2 ld d, 3 .ok2 ld a, [hl] srl a srl a srl a cp $14 jr c, .ok3 sub $20 .ok3 ld [hUsedSpriteIndex], a ld a, [wd14d] ld e, a ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc ld a, [hl] ld hl, OBJECT_SPRITE_Y add hl, bc add [hl] add e cp $f0 jr nc, .ok4 cp $90 jr nc, .nope .ok4 and %00000111 ld e, 2 cp 4 jr c, .ok5 ld e, 3 .ok5 ld a, [hl] srl a srl a srl a cp $12 jr c, .ok6 sub $20 .ok6 ld [hUsedSpriteTile], a ld hl, OBJECT_PALETTE add hl, bc bit 7, [hl] jr z, .ok7 ld a, d add 2 ld d, a ld a, e add 2 ld e, a .ok7 ld a, d ld [$ffbf], a .loop ld a, [$ffbf] ld d, a ld a, [hUsedSpriteTile] add e dec a cp $12 jr nc, .ok9 ld b, a .next ld a, [hUsedSpriteIndex] add d dec a cp $14 jr nc, .ok8 ld c, a push bc call GetTileCoord pop bc ld a, [hl] cp $60 jr nc, .nope .ok8 dec d jr nz, .next .ok9 dec e jr nz, .loop and a ret .nope scf ret ; 576a Function576a:: ; 576a call Function5771 call Function5781 ret ; 5771 Function5771: ; 5771 xor a ld [wd14e], a ld [wd14f], a ld [wd150], a ld a, -1 ld [wd151], a ret ; 5781 Function5781: ; 5781 ld bc, ObjectStructs xor a .loop ld [hMapObjectIndexBuffer], a call GetObjectSprite jr z, .next call Function437b .next ld hl, OBJECT_STRUCT_LENGTH add hl, bc ld b, h ld c, l ld a, [hMapObjectIndexBuffer] inc a cp NUM_OBJECT_STRUCTS jr nz, .loop ret ; 579d Function579d: ; 579d ld a, $3e ld [wc2de], a ld [wc2df], a xor a ld [wd04e], a ld [PlayerObject12], a call Function57bc callba CheckWarpCollision call c, SpawnInFacingDown call Function57ca ret ; 57bc Function57bc: ; 57bc ld hl, wPlayerSpriteSetupFlags bit 7, [hl] jr nz, .ok ret .ok ld a, 0 ld [PlayerAction], a ret ; 57ca Function57ca: ; 57ca ld hl, wPlayerSpriteSetupFlags bit 5, [hl] ret z ld a, [wPlayerSpriteSetupFlags] and 3 rept 2 add a endr jr Function57db ; 57d9 SpawnInFacingDown: ; 57d9 ld a, 0 ; fallthrough ; 57db Function57db: ; 57db ld bc, PlayerStruct call SetSpriteDirection ret ; 57e2 Function57e2: ; 57e2 ld a, d and %10000000 ret z ld bc, 0 ; debug? ld hl, OBJECT_FACING add hl, bc ld a, [hl] or d ld [hl], a ld a, d swap a and %00000111 ld d, a ld bc, PlayerStruct ld hl, OBJECT_PALETTE add hl, bc ld a, [hl] and %11111000 or d ld [hl], a ret ; 5803 StartFollow:: ; 5803 push bc ld a, b call SetLeaderIfVisible pop bc ret c ld a, c call SetFollowerIfVisible callba Function848a ret ; 5815 SetLeaderIfVisible: ; 5815 call CheckObjectVisibility ret c ld a, [hObjectStructIndexBuffer] ld [wObjectFollow_Leader], a ret ; 581f StopFollow:: ; 581f call ResetLeader call ResetFollower ret ; 5826 ResetLeader: ; 5826 ld a, -1 ld [wObjectFollow_Leader], a ret ; 582c SetFollowerIfVisible: ; 582c push af call ResetFollower pop af call CheckObjectVisibility ret c ld hl, OBJECT_MOVEMENTTYPE add hl, bc ld [hl], SPRITEMOVEDATA_FOLLOWING ld hl, OBJECT_09 add hl, bc ld [hl], 0 ld a, [hObjectStructIndexBuffer] ld [wObjectFollow_Follower], a ret ; 5847 ResetFollower: ; 5847 ld a, [wObjectFollow_Follower] cp -1 ret z call GetObjectStruct callba Function58e3 ld a, -1 ld [wObjectFollow_Follower], a ret ; 585c SetFlagsForMovement_1:: ; 585c ld a, c call CheckObjectVisibility ret c push bc call Function587a pop bc ld hl, OBJECT_FLAGS2 add hl, bc res 5, [hl] xor a ret ; 586e Function586e: ; 586e call CheckObjectVisibility ret c ld hl, OBJECT_FLAGS2 add hl, bc set 5, [hl] xor a ret ; 587a Function587a: ; 587a ld bc, ObjectStructs xor a .loop push af call GetObjectSprite jr z, .next ld hl, OBJECT_FLAGS2 add hl, bc set 5, [hl] .next ld hl, OBJECT_STRUCT_LENGTH add hl, bc ld b, h ld c, l pop af inc a cp NUM_OBJECT_STRUCTS jr nz, .loop ret ; 5897 _SetFlagsForMovement_2:: ; 5897 ld a, [wObjectFollow_Leader] cp -1 ret z push bc call GetObjectStruct ld hl, OBJECT_MAP_OBJECT_INDEX add hl, bc ld a, [hl] pop bc cp c ret nz ld a, [wObjectFollow_Follower] cp -1 ret z call GetObjectStruct ld hl, OBJECT_FLAGS2 add hl, bc res 5, [hl] ret ; 58b9 Function58b9:: ; 58b9 push bc ld bc, ObjectStructs xor a .loop push af call GetObjectSprite jr z, .next ld hl, OBJECT_FLAGS2 add hl, bc res 5, [hl] .next ld hl, OBJECT_STRUCT_LENGTH add hl, bc ld b, h ld c, l pop af inc a cp NUM_OBJECT_STRUCTS jr nz, .loop pop bc ret ; 58d8 Function58d8: ; 58d8 call CheckObjectVisibility ret c ld hl, OBJECT_FLAGS2 add hl, bc res 5, [hl] ret ; 58e3 Function58e3: ; 58e3 ld hl, OBJECT_MAP_OBJECT_INDEX add hl, bc ld a, [hl] cp -1 jp z, Function5903 push bc call GetMapObject ld hl, MAPOBJECT_MOVEMENT add hl, bc ld a, [hl] pop bc ld hl, OBJECT_MOVEMENTTYPE add hl, bc ld [hl], a ld hl, OBJECT_09 add hl, bc ld [hl], 0 ret ; 5903 Function5903: ; 5903 call GetSpriteDirection rrca rrca ld e, a ld d, 0 ld hl, .standing_movefns add hl, de ld a, [hl] ld hl, OBJECT_MOVEMENTTYPE add hl, bc ld [hl], a ld hl, OBJECT_09 add hl, bc ld [hl], 0 ret .standing_movefns db SPRITEMOVEDATA_STANDING_DOWN db SPRITEMOVEDATA_STANDING_UP db SPRITEMOVEDATA_STANDING_LEFT db SPRITEMOVEDATA_STANDING_RIGHT ; 5920 RefreshMapAppearDisappear:: ; 5920 ld a, [VramState] bit 0, a ret z xor a ld [hUsedSpriteIndex], a ld a, [hOAMUpdate] push af ld a, 1 ld [hOAMUpdate], a call Function5991 call Function593a pop af ld [hOAMUpdate], a ret ; 593a Function593a: ; 593a ld a, [VramState] bit 1, a ld b, $a0 jr z, .ok ld b, $70 .ok ld a, [hUsedSpriteIndex] cp b ret nc ld l, a ld h, $c4 ld de, OBJECT_FLAGS1 ld a, b ld c, $a0 .loop ld [hl], c add hl, de cp l jr nz, .loop ret ; 5958 Function5958: ; 5958 push hl push de push bc ld a, [wd14c] ld d, a ld a, [wd14d] ld e, a ld bc, ObjectStructs ld a, NUM_OBJECT_STRUCTS .loop push af call GetObjectSprite jr z, .skip ld hl, OBJECT_SPRITE_X add hl, bc ld a, [hl] add d ld [hl], a ld hl, OBJECT_SPRITE_Y add hl, bc ld a, [hl] add e ld [hl], a .skip ld hl, OBJECT_STRUCT_LENGTH add hl, bc ld b, h ld c, l pop af dec a jr nz, .loop xor a ld [wd14c], a ld [wd14d], a pop bc pop de pop hl ret ; 5991 Function5991: ; 5991 call Function59a4 ld c, $30 call Function59f3 ld c, $20 call Function59f3 ld c, $10 call Function59f3 ret ; 59a4 Function59a4: ; 59a4 xor a ld hl, wMovementPointer ld bc, 13 call ByteFill ld d, 0 ld bc, ObjectStructs ld hl, wMovementPointer .loop push hl call GetObjectSprite jr z, .skip ld hl, OBJECT_FACING_STEP add hl, bc ld a, [hl] cp -1 jr z, .skip ; Define the sprite priority. ld e, $10 ld hl, OBJECT_FLAGS2 add hl, bc bit 0, [hl] jr nz, .add ld e, $20 bit 1, [hl] jr z, .add ld e, $30 jr .add .skip ld hl, OBJECT_STRUCT_LENGTH add hl, bc ld b, h ld c, l pop hl jr .next .add ld hl, OBJECT_STRUCT_LENGTH add hl, bc ld b, h ld c, l pop hl ld a, d or e ld [hli], a .next inc d ld a, d cp NUM_OBJECT_STRUCTS jr nz, .loop ret ; 59f3 Function59f3: ; 59f3 ld hl, wMovementPointer .next ld a, [hli] ld d, a and %11110000 ret z cp c jr nz, .next push bc push hl ld a, d and %00001111 call Function5ac2 call Function5a0d pop hl pop bc jr .next ; 5a0d Function5a0d: ; 5a0d ld hl, OBJECT_SPRITE_TILE add hl, bc ld a, [hl] and %01111111 ld [$ffc1], a xor a bit 7, [hl] jr nz, .skip1 or %00001000 .skip1 ld hl, OBJECT_FLAGS2 add hl, bc ld e, [hl] bit 7, e jr z, .skip2 or %10000000 .skip2 bit 4, e jr z, .skip3 or %00010000 .skip3 ld hl, OBJECT_PALETTE add hl, bc ld d, a ld a, [hl] and %00000111 or d ld d, a xor a bit 3, e jr z, .skip4 or %10000000 .skip4 ld [$ffc2], a ld hl, OBJECT_SPRITE_X add hl, bc ld a, [hl] ld hl, OBJECT_SPRITE_X_OFFSET add hl, bc add [hl] add 8 ld e, a ld a, [wd14c] add e ld [$ffbf], a ld hl, OBJECT_SPRITE_Y add hl, bc ld a, [hl] ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc add [hl] add 12 ld e, a ld a, [wd14d] add e ld [$ffc0], a ld hl, OBJECT_FACING_STEP add hl, bc ld a, [hl] cp -1 jp z, .done cp NUM_FACINGS jp nc, .done ld l, a ld h, 0 add hl, hl ld bc, Facings add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, [hUsedSpriteIndex] ld c, a ld b, Sprites / $100 ld a, [hli] ld [hUsedSpriteTile], a add c cp SpritesEnd % $100 jr nc, .full .addsprite ld a, [$ffc0] add [hl] inc hl ld [bc], a inc c ld a, [$ffbf] add [hl] inc hl ld [bc], a inc c ld e, [hl] inc hl ld a, [$ffc1] bit 2, e jr z, .nope1 xor a .nope1 add [hl] inc hl ld [bc], a inc c ld a, e bit 1, a jr z, .nope2 ld a, [$ffc2] or e .nope2 and %11110000 or d ld [bc], a inc c ld a, [hUsedSpriteTile] dec a ld [hUsedSpriteTile], a jr nz, .addsprite ld a, c ld [hUsedSpriteIndex], a .done xor a ret .full scf ret ; 5ac2 Function5ac2: ; 5ac2 ld c, a ld b, 0 ld hl, .Addresses rept 2 add hl,bc endr ld c, [hl] inc hl ld b, [hl] ret ; 5ace .Addresses ; 5ace dw PlayerStruct dw Object1Struct dw Object2Struct dw Object3Struct dw Object4Struct dw Object5Struct dw Object6Struct dw Object7Struct dw Object8Struct dw Object9Struct dw Object10Struct dw Object11Struct dw Object12Struct ; 5ae8