pokecrystal-board/maps/ViridianGym.asm
Remy Oukaour c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00

193 lines
3.2 KiB
NASM

const_value set 2
const VIRIDIANGYM_BLUE
const VIRIDIANGYM_GYM_GUY
ViridianGym_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
ViridianGymBlueScript:
faceplayer
opentext
checkflag ENGINE_EARTHBADGE
iftrue .FightDone
writetext LeaderBlueBeforeText
waitbutton
closetext
winlosstext LeaderBlueWinText, 0
loadtrainer BLUE, 1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_BLUE
opentext
writetext Text_ReceivedEarthBadge
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_EARTHBADGE
writetext LeaderBlueAfterText
waitbutton
closetext
end
.FightDone:
writetext LeaderBlueEpilogueText
waitbutton
closetext
end
ViridianGymGuyScript:
faceplayer
opentext
checkevent EVENT_BEAT_BLUE
iftrue .ViridianGymGuyWinScript
writetext ViridianGymGuyText
waitbutton
closetext
end
.ViridianGymGuyWinScript:
writetext ViridianGymGuyWinText
waitbutton
closetext
end
ViridianGymStatue:
checkflag ENGINE_EARTHBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext BLUE, 1, $1
jumpstd gymstatue2
LeaderBlueBeforeText:
text "BLUE: Yo! Finally"
line "got here, huh?"
para "I wasn't in the"
line "mood at CINNABAR,"
para "but now I'm ready"
line "to battle you."
para "…"
para "You're telling me"
line "you conquered all"
cont "the GYMS in JOHTO?"
para "Heh! JOHTO's GYMS"
line "must be pretty"
cont "pathetic then."
para "Hey, don't worry"
line "about it."
para "I'll know if you"
line "are good or not by"
para "battling you right"
line "now."
para "Ready, JOHTO"
line "CHAMP?"
done
LeaderBlueWinText:
text "BLUE: What?"
para "How the heck did I"
line "lose to you?"
para "…"
para "Tch, all right…"
line "Here, take this--"
cont "it's EARTHBADGE."
done
Text_ReceivedEarthBadge:
text "<PLAYER> received"
line "EARTHBADGE."
done
LeaderBlueAfterText:
text "BLUE: …"
para "All right, I was"
line "wrong. You're the"
para "real deal. You are"
line "a good trainer."
para "But I'm going to"
line "beat you someday."
para "Don't you forget"
line "it!"
done
LeaderBlueEpilogueText:
text "BLUE: Listen, you."
para "You'd better not"
line "lose until I beat"
cont "you. Got it?"
done
ViridianGymGuyText:
text "Yo, CHAMP in"
line "making!"
para "How's it going?"
line "Looks like you're"
cont "on a roll."
para "The GYM LEADER is"
line "a guy who battled"
para "the CHAMPION three"
line "years ago."
para "He's no pushover."
para "Give it everything"
line "you've got!"
done
ViridianGymGuyWinText:
text "Man, you are truly"
line "tough…"
para "That was a heck of"
line "an inspirational"
para "battle. It brought"
line "tears to my eyes."
done
ViridianGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $11, $4, 1, VIRIDIAN_CITY
warp_def $11, $5, 1, VIRIDIAN_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 13, 3, BGEVENT_READ, ViridianGymStatue
bg_event 13, 6, BGEVENT_READ, ViridianGymStatue
.ObjectEvents:
db 2
object_event SPRITE_BLUE, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianGymBlueScript, EVENT_VIRIDIAN_GYM_BLUE
object_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE