mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
c05b7f41dd
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
302 lines
6.4 KiB
NASM
302 lines
6.4 KiB
NASM
const_value set 2
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const VERMILIONGYM_SURGE
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const VERMILIONGYM_GENTLEMAN
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const VERMILIONGYM_ROCKER
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const VERMILIONGYM_SUPER_NERD
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const VERMILIONGYM_GYM_GUY
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VermilionGym_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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SurgeScript_0x1920a5:
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faceplayer
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opentext
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checkflag ENGINE_THUNDERBADGE
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iftrue .FightDone
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writetext UnknownText_0x192142
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waitbutton
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closetext
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winlosstext UnknownText_0x192238, 0
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loadtrainer LT_SURGE, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_LTSURGE
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setevent EVENT_BEAT_GENTLEMAN_GREGORY
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setevent EVENT_BEAT_GUITARIST_VINCENT
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setevent EVENT_BEAT_JUGGLER_HORTON
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opentext
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writetext UnknownText_0x192277
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_THUNDERBADGE
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writetext UnknownText_0x192291
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waitbutton
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closetext
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end
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.FightDone:
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writetext UnknownText_0x192303
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waitbutton
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closetext
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end
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TrainerGentlemanGregory:
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trainer EVENT_BEAT_GENTLEMAN_GREGORY, GENTLEMAN, GREGORY, GentlemanGregorySeenText, GentlemanGregoryBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GentlemanGregoryAfterBattleText
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waitbutton
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closetext
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end
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TrainerGuitaristVincent:
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trainer EVENT_BEAT_GUITARIST_VINCENT, GUITARIST, VINCENT, GuitaristVincentSeenText, GuitaristVincentBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GuitaristVincentAfterBattleText
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waitbutton
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closetext
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end
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TrainerJugglerHorton:
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trainer EVENT_BEAT_JUGGLER_HORTON, JUGGLER, HORTON, JugglerHortonSeenText, JugglerHortonBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext JugglerHortonAfterBattleText
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waitbutton
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closetext
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end
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VermilionGymGuyScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_LTSURGE
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iftrue .VermilionGymGuyWinScript
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writetext VermilionGymGuyText
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waitbutton
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closetext
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end
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.VermilionGymGuyWinScript:
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writetext VermilionGymGuyWinText
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waitbutton
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closetext
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end
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MapVermilionGymSignpost14Script:
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jumptext UnknownText_0x19261e
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VermilionGymStatue:
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checkflag ENGINE_THUNDERBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext LT_SURGE, 1, $1
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jumpstd gymstatue2
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UnknownText_0x192142:
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text "SURGE: Hey, you"
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line "little tyke!"
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para "I have to hand it"
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line "to you. It may not"
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para "be very smart to"
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line "challenge me, but"
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cont "it takes guts!"
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para "When it comes to"
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line "electric #MON,"
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cont "I'm number one!"
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para "I've never lost on"
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line "the battlefield."
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para "I'll zap you just"
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line "like I did my"
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cont "enemies in war!"
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done
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UnknownText_0x192238:
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text "SURGE: Arrrgh!"
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line "You are strong!"
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para "OK, kid. You get"
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line "THUNDERBADGE!"
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done
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UnknownText_0x192277:
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text "<PLAYER> received"
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line "THUNDERBADGE."
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done
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UnknownText_0x192291:
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text "SURGE: THUNDER-"
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line "BADGE increases"
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cont "#MON's speed. "
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para "Consider it proof"
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line "that you defeated"
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para "me. You wear it"
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line "proudly, hear?"
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done
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UnknownText_0x192303:
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text "SURGE: Hey, kid!"
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line "Still slugging and"
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cont "chugging away?"
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para "My #MON and I"
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line "are still at it!"
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done
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GentlemanGregorySeenText:
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text "You're here to"
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line "defeat LT.SURGE?"
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para "Not if I can help"
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line "it!"
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done
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GentlemanGregoryBeatenText:
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text "Sorry I failed"
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line "you, LT.SURGE,"
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cont "sir!"
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done
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GentlemanGregoryAfterBattleText:
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text "When I was still"
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line "in the army, LT."
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para "SURGE saved my"
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line "life."
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done
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GuitaristVincentSeenText:
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text "LT.SURGE recog-"
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line "nized my potential"
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para "with electric"
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line "#MON."
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para "Think you can beat"
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line "me?"
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done
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GuitaristVincentBeatenText:
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text "Ooh, how shocking!"
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done
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GuitaristVincentAfterBattleText:
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text "If the GYM's traps"
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line "were working, you"
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para "would have been"
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line "toast…"
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done
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JugglerHortonSeenText:
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text "I'm going to take"
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line "you down! Prepare"
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cont "to be shocked!"
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done
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JugglerHortonBeatenText:
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text "Gwaaah!"
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line "I was overpowered…"
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done
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JugglerHortonAfterBattleText:
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text "Don't get too com-"
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line "fortable about"
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para "beating me…"
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line "LT.SURGE is tough."
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done
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VermilionGymGuyText:
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text "Yo! CHAMP in"
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line "making!"
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para "You lucked out"
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line "this time."
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para "LT.SURGE is very"
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line "cautious. He has"
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para "traps set all over"
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line "the GYM."
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para "But--he-heh--the"
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line "traps aren't"
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cont "active right now."
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para "You'll have no"
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line "problem getting to"
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cont "LT.SURGE."
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done
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VermilionGymGuyWinText:
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text "Whew! That was an"
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line "electrifying bout!"
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para "It sure made me"
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line "nervous."
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done
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UnknownText_0x19261e:
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text "Nope! Nothing here"
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line "but trash."
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done
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VermilionGym_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $11, $4, 7, VERMILION_CITY
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warp_def $11, $5, 7, VERMILION_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 17
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bg_event 7, 1, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 7, 3, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 7, 5, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 7, 7, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 7, 9, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 9, 1, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 9, 3, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 9, 5, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 9, 7, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 9, 9, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 11, 1, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 11, 3, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 11, 5, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 11, 7, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 11, 9, BGEVENT_READ, MapVermilionGymSignpost14Script
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bg_event 15, 3, BGEVENT_READ, VermilionGymStatue
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bg_event 15, 6, BGEVENT_READ, VermilionGymStatue
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.ObjectEvents:
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db 5
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object_event SPRITE_SURGE, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, SurgeScript_0x1920a5, -1
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object_event SPRITE_GENTLEMAN, 8, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanGregory, -1
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object_event SPRITE_ROCKER, 7, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 3, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGuitaristVincent, -1
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object_event SPRITE_SUPER_NERD, 10, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerJugglerHorton, -1
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object_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, VermilionGymGuyScript, -1
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