pokecrystal-board/engine/events/checktime.asm
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00

20 lines
237 B
NASM

CheckTime:: ; c000
ld a, [wTimeOfDay]
ld hl, .TimeOfDayTable
ld de, 2
call IsInArray
inc hl
ld c, [hl]
ret c
xor a
ld c, a
ret
.TimeOfDayTable: ; c012
db MORN_F, MORN
db DAY_F, DAY
db NITE_F, NITE
db NITE_F, NITE
db -1