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2018-01-07 13:18:53 -05:00
audio Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
constants Organize mobile/battle_tower_*.asm data and code 2018-01-06 18:53:30 -05:00
data Organize mobile/battle_tower_*.asm data and code 2018-01-06 18:53:30 -05:00
docs Tileset images are 128px wide 2018-01-03 02:02:15 -05:00
engine Organize mobile/battle_tower_*.asm data and code 2018-01-06 18:53:30 -05:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx lava in gym_1 > fountain in unused safari zone 2018-01-03 02:16:25 -05:00
home Serve2bppRequest@VBlank → Serve2bppRequest_VBlank 2018-01-03 15:28:13 -05:00
lib/mobile Rename some sections 2017-12-26 22:57:19 -05:00
macros Reorganize some macros 2018-01-07 13:11:29 -05:00
maps Route 17-18 Gate and Route 29-46 Gate 2018-01-01 18:19:32 -05:00
mobile Organize mobile/battle_tower_*.asm data and code 2018-01-06 18:53:30 -05:00
text Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
tilesets Reorganize some macros 2018-01-07 13:11:29 -05:00
tools Measure total free space 2018-01-03 16:08:23 -05:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml travis: turn check-status back on 2017-12-28 22:23:13 -05:00
audio.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
charmap.asm Reorganize some macros 2018-01-07 13:11:29 -05:00
FAQ.md fix markdown reference links 2017-12-24 21:27:20 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm Rename Pals labels in WRAM bank 5 2018-01-01 20:09:53 +01:00
hram.asm Explain HRAM 2018-01-03 13:01:23 -05:00
includes.asm constants.asm and includes.asm are redundant 2018-01-07 13:18:53 -05:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
macros.asm Reorganize some macros 2018-01-07 13:11:29 -05:00
main.asm Organize mobile/battle_tower_*.asm data and code 2018-01-06 18:53:30 -05:00
Makefile Make some graphics easier to edit 2018-01-02 19:33:27 -05:00
maps.asm Route 17-18 Gate and Route 29-46 Gate 2018-01-01 18:19:32 -05:00
pokecrystal.link Rename some sections 2017-12-26 22:57:19 -05:00
README.md Add pokegold and pokefirered. 2017-12-31 13:25:53 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
STYLE.md use realistic values for hardware/hram constant examples 2017-12-24 20:34:40 -05:00
version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Route 17-18 Gate and Route 29-46 Gate 2018-01-01 18:19:32 -05:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also