mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
940256569b
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
542 lines
8.6 KiB
NASM
542 lines
8.6 KiB
NASM
; StartMenu.Items indexes
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const_def
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const STARTMENUITEM_POKEDEX ; 0
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const STARTMENUITEM_POKEMON ; 1
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const STARTMENUITEM_PACK ; 2
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const STARTMENUITEM_STATUS ; 3
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const STARTMENUITEM_SAVE ; 4
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const STARTMENUITEM_OPTION ; 5
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const STARTMENUITEM_EXIT ; 6
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const STARTMENUITEM_POKEGEAR ; 7
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const STARTMENUITEM_QUIT ; 8
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StartMenu::
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call ClearWindowData
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ld de, SFX_MENU
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call PlaySFX
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farcall ReanchorBGMap_NoOAMUpdate
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ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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ld hl, .MenuHeader
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jr z, .GotMenuData
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ld hl, .ContestMenuHeader
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.GotMenuData:
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call LoadMenuHeader
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call .SetUpMenuItems
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ld a, [wBattleMenuCursorBuffer]
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ld [wMenuCursorBuffer], a
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call .DrawMenuAccount
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call DrawVariableLengthMenuBox
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call .DrawBugContestStatusBox
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call SafeUpdateSprites
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call _OpenAndCloseMenu_HDMATransferTileMapAndAttrMap
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farcall LoadFonts_NoOAMUpdate
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call .DrawBugContestStatus
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call UpdateTimePals
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jr .Select
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.Reopen:
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call UpdateSprites
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call UpdateTimePals
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call .SetUpMenuItems
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ld a, [wBattleMenuCursorBuffer]
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ld [wMenuCursorBuffer], a
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.Select:
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call .GetInput
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jr c, .Exit
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call ._DrawMenuAccount
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ld a, [wMenuCursorBuffer]
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ld [wBattleMenuCursorBuffer], a
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call PlayClickSFX
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call PlaceHollowCursor
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call .OpenMenu
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; Menu items have different return functions.
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; For example, saving exits the menu.
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ld hl, .MenuReturns
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ld e, a
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ld d, 0
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.MenuReturns:
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dw .Reopen
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dw .Exit
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dw .ExitMenuCallFuncCloseText
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dw .ExitMenuRunScriptCloseText
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dw .ExitMenuRunScript
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dw .ReturnEnd
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dw .ReturnRedraw
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.Exit:
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ldh a, [hOAMUpdate]
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push af
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ld a, 1
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ldh [hOAMUpdate], a
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call LoadFontsExtra
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pop af
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ldh [hOAMUpdate], a
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.ReturnEnd:
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call ExitMenu
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.ReturnEnd2:
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call CloseText
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call UpdateTimePals
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ret
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.GetInput:
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; Return carry on exit, and no-carry on selection.
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xor a
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ldh [hBGMapMode], a
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call ._DrawMenuAccount
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call SetUpMenu
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ld a, $ff
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ld [wMenuSelection], a
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.loop
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call .PrintMenuAccount
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call GetScrollingMenuJoypad
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ld a, [wMenuJoypad]
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cp B_BUTTON
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jr z, .b
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cp A_BUTTON
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jr z, .a
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jr .loop
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.a
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call PlayClickSFX
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and a
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ret
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.b
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scf
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ret
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.ExitMenuRunScript:
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call ExitMenu
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ld a, HMENURETURN_SCRIPT
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ldh [hMenuReturn], a
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ret
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.ExitMenuRunScriptCloseText:
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call ExitMenu
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ld a, HMENURETURN_SCRIPT
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ldh [hMenuReturn], a
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jr .ReturnEnd2
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.ExitMenuCallFuncCloseText:
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call ExitMenu
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ld hl, wQueuedScriptAddr
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld a, [wQueuedScriptBank]
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rst FarCall
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jr .ReturnEnd2
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.ReturnRedraw:
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call .Clear
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jp .Reopen
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.Clear:
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call ClearBGPalettes
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call Call_ExitMenu
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call ReloadTilesetAndPalettes
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call .DrawMenuAccount
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call DrawVariableLengthMenuBox
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call .DrawBugContestStatus
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call UpdateSprites
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call ret_d90
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call FinishExitMenu
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ret
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.MenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 10, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1
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dw .MenuData
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db 1 ; default selection
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.ContestMenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 10, 2, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1
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dw .MenuData
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db 1 ; default selection
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.MenuData:
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db STATICMENU_CURSOR | STATICMENU_WRAP | STATICMENU_ENABLE_START ; flags
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dn 0, 0 ; rows, columns
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dw wMenuItemsList
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dw .MenuString
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dw .Items
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.Items:
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; entries correspond to STARTMENUITEM_* constants
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dw StartMenu_Pokedex, .PokedexString, .PokedexDesc
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dw StartMenu_Pokemon, .PartyString, .PartyDesc
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dw StartMenu_Pack, .PackString, .PackDesc
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dw StartMenu_Status, .StatusString, .StatusDesc
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dw StartMenu_Save, .SaveString, .SaveDesc
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dw StartMenu_Option, .OptionString, .OptionDesc
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dw StartMenu_Exit, .ExitString, .ExitDesc
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dw StartMenu_Pokegear, .PokegearString, .PokegearDesc
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dw StartMenu_Quit, .QuitString, .QuitDesc
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.PokedexString: db "#DEX@"
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.PartyString: db "#MON@"
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.PackString: db "PACK@"
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.StatusString: db "<PLAYER>@"
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.SaveString: db "SAVE@"
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.OptionString: db "OPTION@"
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.ExitString: db "EXIT@"
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.PokegearString: db "<POKE>GEAR@"
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.QuitString: db "QUIT@"
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.PokedexDesc:
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db "#MON"
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next "database@"
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.PartyDesc:
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db "Party <PKMN>"
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next "status@"
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.PackDesc:
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db "Contains"
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next "items@"
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.PokegearDesc:
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db "Trainer's"
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next "key device@"
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.StatusDesc:
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db "Your own"
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next "status@"
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.SaveDesc:
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db "Save your"
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next "progress@"
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.OptionDesc:
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db "Change"
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next "settings@"
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.ExitDesc:
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db "Close this"
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next "menu@"
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.QuitDesc:
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db "Quit and"
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next "be judged.@"
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.OpenMenu:
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ld a, [wMenuSelection]
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call .GetMenuAccountTextPointer
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.MenuString:
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push de
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ld a, [wMenuSelection]
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call .GetMenuAccountTextPointer
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inc hl
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inc hl
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ld a, [hli]
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ld d, [hl]
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ld e, a
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pop hl
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call PlaceString
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ret
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.MenuDesc:
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push de
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ld a, [wMenuSelection]
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cp $ff
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jr z, .none
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call .GetMenuAccountTextPointer
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rept 4
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inc hl
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endr
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ld a, [hli]
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ld d, [hl]
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ld e, a
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pop hl
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call PlaceString
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ret
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.none
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pop de
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ret
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.GetMenuAccountTextPointer:
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ld e, a
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ld d, 0
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ld hl, wMenuDataPointerTableAddr
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ld a, [hli]
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ld h, [hl]
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ld l, a
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rept 6
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add hl, de
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endr
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ret
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.SetUpMenuItems:
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xor a
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ld [wWhichIndexSet], a
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call .FillMenuList
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ld hl, wStatusFlags
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bit STATUSFLAGS_POKEDEX_F, [hl]
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jr z, .no_pokedex
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ld a, STARTMENUITEM_POKEDEX
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call .AppendMenuList
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.no_pokedex
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ld a, [wPartyCount]
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and a
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jr z, .no_pokemon
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ld a, STARTMENUITEM_POKEMON
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call .AppendMenuList
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.no_pokemon
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ld a, [wLinkMode]
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and a
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jr nz, .no_pack
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ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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jr nz, .no_pack
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ld a, STARTMENUITEM_PACK
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call .AppendMenuList
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.no_pack
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ld hl, wPokegearFlags
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bit POKEGEAR_OBTAINED_F, [hl]
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jr z, .no_pokegear
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ld a, STARTMENUITEM_POKEGEAR
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call .AppendMenuList
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.no_pokegear
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ld a, STARTMENUITEM_STATUS
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call .AppendMenuList
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ld a, [wLinkMode]
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and a
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jr nz, .no_save
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ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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ld a, STARTMENUITEM_QUIT
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jr nz, .write
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ld a, STARTMENUITEM_SAVE
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.write
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call .AppendMenuList
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.no_save
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ld a, STARTMENUITEM_OPTION
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call .AppendMenuList
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ld a, STARTMENUITEM_EXIT
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call .AppendMenuList
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ld a, c
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ld [wMenuItemsList], a
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ret
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.FillMenuList:
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xor a
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ld hl, wMenuItemsList
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ld [hli], a
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ld a, -1
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ld bc, wMenuItemsListEnd - (wMenuItemsList + 1)
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call ByteFill
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ld de, wMenuItemsList + 1
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ld c, 0
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ret
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.AppendMenuList:
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ld [de], a
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inc de
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inc c
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ret
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.DrawMenuAccount:
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jp ._DrawMenuAccount
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.PrintMenuAccount:
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call .IsMenuAccountOn
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ret z
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call ._DrawMenuAccount
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decoord 0, 14
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jp .MenuDesc
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._DrawMenuAccount:
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call .IsMenuAccountOn
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ret z
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hlcoord 0, 13
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lb bc, 5, 10
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call ClearBox
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hlcoord 0, 13
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ld b, 3
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ld c, 8
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jp TextBoxPalette
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.IsMenuAccountOn:
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ld a, [wOptions2]
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and 1 << MENU_ACCOUNT
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ret
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.DrawBugContestStatusBox:
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ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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ret z
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farcall StartMenu_DrawBugContestStatusBox
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ret
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.DrawBugContestStatus:
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ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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jr nz, .contest
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ret
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.contest
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farcall StartMenu_PrintBugContestStatus
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ret
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StartMenu_Exit:
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; Exit the menu.
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ld a, 1
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ret
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StartMenu_Quit:
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; Retire from the bug catching contest.
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ld hl, .EndTheContestText
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call StartMenuYesNo
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jr c, .DontEndContest
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ld a, BANK(BugCatchingContestReturnToGateScript)
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ld hl, BugCatchingContestReturnToGateScript
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call FarQueueScript
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ld a, 4
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ret
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.DontEndContest:
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ld a, 0
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ret
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.EndTheContestText:
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text_far UnknownText_0x1c1a6c
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db "@"
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StartMenu_Save:
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; Save the game.
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call BufferScreen
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farcall SaveMenu
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jr nc, .asm_12919
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ld a, 0
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ret
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.asm_12919
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ld a, 1
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ret
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StartMenu_Option:
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; Game options.
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call FadeToMenu
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farcall OptionsMenu
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ld a, 6
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ret
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StartMenu_Status:
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; Player status.
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call FadeToMenu
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farcall TrainerCard
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call CloseSubmenu
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ld a, 0
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ret
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StartMenu_Pokedex:
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ld a, [wPartyCount]
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and a
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jr z, .asm_12949
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call FadeToMenu
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farcall Pokedex
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call CloseSubmenu
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.asm_12949
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ld a, 0
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ret
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StartMenu_Pokegear:
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call FadeToMenu
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farcall PokeGear
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call CloseSubmenu
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ld a, 0
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ret
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StartMenu_Pack:
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call FadeToMenu
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farcall Pack
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ld a, [wPackUsedItem]
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and a
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jr nz, .used_item
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call CloseSubmenu
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ld a, 0
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ret
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.used_item
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call ExitAllMenus
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ld a, 4
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ret
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StartMenu_Pokemon:
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ld a, [wPartyCount]
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and a
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jr z, .return
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call FadeToMenu
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.choosemenu
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xor a
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ld [wPartyMenuActionText], a ; Choose a POKéMON.
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call ClearBGPalettes
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.menu
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farcall LoadPartyMenuGFX
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farcall InitPartyMenuWithCancel
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farcall InitPartyMenuGFX
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.menunoreload
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farcall WritePartyMenuTilemap
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farcall PrintPartyMenuText
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call WaitBGMap
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call SetPalettes ; load regular palettes?
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call DelayFrame
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farcall PartyMenuSelect
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jr c, .return ; if cancelled or pressed B
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call PokemonActionSubmenu
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cp 3
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jr z, .menu
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cp 0
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jr z, .choosemenu
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cp 1
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jr z, .menunoreload
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cp 2
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jr z, .quit
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.return
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call CloseSubmenu
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ld a, 0
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ret
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.quit
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ld a, b
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push af
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call ExitAllMenus
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pop af
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ret
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