pokecrystal-board/data/phone/text/chad_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

79 lines
1.1 KiB
NASM

ChadAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>!"
line "Good morning!"
done
ChadAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>, good"
line "day!"
done
ChadAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "…"
para "Hi, <PLAY_G>, good"
line "evening!"
done
ChadGreetText:
text "Hi, <PLAY_G>, good"
line "morning!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
ChadGreetDayText:
text "Hi, <PLAY_G>, good"
line "day!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
ChadGreetNiteText:
text "Hi, <PLAY_G>, good"
line "evening!"
para "It's @"
text_ram wStringBuffer3
text "."
line "How are you?"
done
ChadGenericText:
text "How are your"
line "#MON doing?"
para "You know PROF.OAK,"
line "so of course your"
cont "#MON are fine!"
para "My #MON are"
line "doing well too."
para "But then, I am"
line "trying to become a"
para "#MON professor,"
line "so that shouldn't"
cont "be a big surprise."
done