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e002b536af
Fixes #540
158 lines
2.6 KiB
NASM
158 lines
2.6 KiB
NASM
const_def 2 ; object constants
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const BLUESHOUSE_DAISY
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BluesHouse_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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DaisyScript:
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faceplayer
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opentext
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readvar VAR_HOUR
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ifequal 15, .ThreePM
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writetext DaisyHelloText
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waitbutton
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closetext
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end
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.ThreePM:
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checkflag ENGINE_DAISYS_GROOMING
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iftrue .AlreadyGroomedMon
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writetext DaisyOfferGroomingText
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yesorno
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iffalse .Refused
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writetext DaisyWhichMonText
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waitbutton
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special DaisysGrooming
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ifequal $0, .Refused
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ifequal $1, .CantGroomEgg
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setflag ENGINE_DAISYS_GROOMING
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writetext DaisyAlrightText
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waitbutton
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closetext
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special FadeOutPalettes
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playmusic MUSIC_HEAL
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pause 60
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special FadeInPalettes
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special RestartMapMusic
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opentext
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writetext GroomedMonLooksContentText
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special PlayCurMonCry
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buttonsound
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writetext DaisyAllDoneText
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waitbutton
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closetext
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end
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.AlreadyGroomedMon:
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writetext DaisyAlreadyGroomedText
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waitbutton
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closetext
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end
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.Refused:
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writetext DaisyRefusedText
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waitbutton
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closetext
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end
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.CantGroomEgg:
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writetext DaisyCantGroomEggText
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waitbutton
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closetext
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end
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DaisyHelloText:
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text "DAISY: Hi! My kid"
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line "brother is the GYM"
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para "LEADER in VIRIDIAN"
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line "CITY."
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para "But he goes out"
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line "of town so often,"
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para "it causes problems"
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line "for the trainers."
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done
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DaisyOfferGroomingText:
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text "DAISY: Hi! Good"
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line "timing. I'm about"
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cont "to have some tea."
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para "Would you like to"
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line "join me?"
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para "Oh, your #MON"
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line "are a bit dirty."
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para "Would you like me"
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line "to groom one?"
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done
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DaisyWhichMonText:
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text "DAISY: Which one"
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line "should I groom?"
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done
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DaisyAlrightText:
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text "DAISY: OK, I'll"
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line "get it looking"
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cont "nice in no time."
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done
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GroomedMonLooksContentText:
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text_ram wStringBuffer3
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text " looks"
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line "content."
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done
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DaisyAllDoneText:
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text "DAISY: There you"
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line "go! All done."
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para "See? Doesn't it"
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line "look nice?"
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para "It's such a cute"
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line "#MON."
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done
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DaisyAlreadyGroomedText:
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text "DAISY: I always"
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line "have tea around"
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para "this time. Come"
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line "join me."
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done
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DaisyRefusedText:
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text "DAISY: You don't"
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line "want to have one"
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para "groomed? OK, we'll"
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line "just have tea."
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done
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DaisyCantGroomEggText:
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text "DAISY: Oh, sorry."
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line "I honestly can't"
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cont "groom an EGG."
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done
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BluesHouse_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 2, 7, PALLET_TOWN, 2
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warp_event 3, 7, PALLET_TOWN, 2
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db 0 ; coord events
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db 0 ; bg events
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db 1 ; object events
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object_event 2, 3, SPRITE_DAISY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DaisyScript, -1
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