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Bryan Bishop 1cb19a03a3 Merge commit '8d75f96' into master
Mostly sprite stuff.
2013-08-12 15:16:23 -05:00
audio fix sfx pointer comments 2013-05-02 19:59:03 -04:00
battle rst $28 -> JumpTable 2013-07-10 19:17:04 -04:00
constants more sprite constants 2013-07-14 13:49:37 -04:00
engine more scripting cleanup 2013-07-10 19:17:04 -04:00
extras Merge pull request #157 from yenatch/overworld 2013-07-12 19:16:49 -07:00
gfx type/pal constants in sprite headers 2013-07-14 13:49:53 -04:00
items start using relevant constants in wram.asm 2013-07-10 19:17:03 -04:00
maps sprite constants in map events 2013-07-12 17:06:11 -04:00
stats BaseStats is now BaseData 2013-04-29 15:11:48 -04:00
text LostBattle and HalveMoney 2013-06-17 18:19:45 -04:00
tilesets Parse and dump tilesets 2013-03-18 00:40:27 -04:00
trainers Saner file distribution 2013-02-05 03:56:27 -05:00
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compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm rst $28 -> JumpTable 2013-07-10 19:17:04 -04:00
gbhw.asm split out constants 2013-06-10 21:57:58 -04:00
hram.asm connection hram labels 2013-05-13 18:47:35 -04:00
INSTALL.md apt-cyg is not a cygwin default; rgbds was outdated; simplify rgbds install 2013-07-10 18:31:28 -04:00
main.asm Merge commit '8d75f96' into master 2013-08-12 15:16:23 -05:00
Makefile fix gfx/pics/%/front.lz make target 2013-08-03 21:29:49 -05:00
pokecrystal.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
preprocessor.py chars: ▷ 2013-07-10 19:17:02 -04:00
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wram.asm Merge commit '8d75f96' into master 2013-08-12 15:16:23 -05:00

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also