.. |
cgb_layouts.asm
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
color.asm
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
crystal_layouts.asm
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Identify some more labels, and make some more consistent
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2020-11-01 12:36:38 -05:00 |
dma_transfer.asm
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Replace "Unreferenced" labels with "; unreferenced" comments
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2020-06-21 16:27:43 -04:00 |
load_font.asm
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Replace "Unreferenced" labels with "; unreferenced" comments
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2020-06-21 16:27:43 -04:00 |
load_overworld_font.asm
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Remove all address comments
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2018-06-24 16:13:22 +02:00 |
load_pics.asm
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Use more assertions to ensure correct code and data
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2020-10-26 22:24:38 -04:00 |
load_push_oam.asm
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Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
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2020-07-21 19:45:25 -04:00 |
mon_icons.asm
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Fix some constants surrounding sprite animations
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2020-08-27 13:59:33 +02:00 |
pic_animation.asm
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
place_graphic.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
player_gfx.asm
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Identify some more labels, and make some more consistent
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2020-11-01 12:36:38 -05:00 |
sgb_layouts.asm
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Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
sprite_anims.asm
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Rename "dummy game" to "memory game"
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2020-11-08 19:32:57 -05:00 |
sprites.asm
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UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
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2020-10-30 17:41:03 -04:00 |
trademon_frontpic.asm
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Remove all address comments
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2018-06-24 16:13:22 +02:00 |