pokecrystal-board/maps/TeamRocketBaseB2F.asm
vulcandth c3331eb7b1
Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:18 -04:00

970 lines
23 KiB
NASM

object_const_def
const TEAMROCKETBASEB2F_ROCKET1
const TEAMROCKETBASEB2F_ROCKET_GIRL
const TEAMROCKETBASEB2F_LANCE
const TEAMROCKETBASEB2F_DRAGON
const TEAMROCKETBASEB2F_ELECTRODE1
const TEAMROCKETBASEB2F_ELECTRODE2
const TEAMROCKETBASEB2F_ELECTRODE3
const TEAMROCKETBASEB2F_ELECTRODE4
const TEAMROCKETBASEB2F_ELECTRODE5
const TEAMROCKETBASEB2F_ELECTRODE6
const TEAMROCKETBASEB2F_ROCKET2
const TEAMROCKETBASEB2F_ROCKET3
const TEAMROCKETBASEB2F_ROCKET4
const TEAMROCKETBASEB2F_POKE_BALL
TeamRocketBaseB2F_MapScripts:
def_scene_scripts
scene_script TeamRocketBaseB2FNoop1Scene, SCENE_TEAMROCKETBASEB2F_LANCE_HEALS
scene_script TeamRocketBaseB2FNoop2Scene, SCENE_TEAMROCKETBASEB2F_ROCKET_BOSS
scene_script TeamRocketBaseB2FNoop3Scene, SCENE_TEAMROCKETBASEB2F_ELECTRODES
scene_script TeamRocketBaseB2FNoop4Scene, SCENE_TEAMROCKETBASEB2F_NOOP
def_callbacks
callback MAPCALLBACK_TILES, TeamRocketBaseB2FTransmitterDoorCallback
TeamRocketBaseB2FNoop1Scene:
end
TeamRocketBaseB2FNoop2Scene:
end
TeamRocketBaseB2FNoop3Scene:
end
TeamRocketBaseB2FNoop4Scene:
end
TeamRocketBaseB2FTransmitterDoorCallback:
checkevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
iftrue .OpenDoor
endcallback
.OpenDoor:
changeblock 14, 12, $07 ; floor
endcallback
RocketBaseBossFLeft:
moveobject TEAMROCKETBASEB2F_LANCE, 9, 13
sjump RocketBaseBossFScript
RocketBaseBossFRight:
moveobject TEAMROCKETBASEB2F_ROCKET_GIRL, 21, 16
moveobject TEAMROCKETBASEB2F_ROCKET1, 21, 16
moveobject TEAMROCKETBASEB2F_DRAGON, 10, 13
moveobject TEAMROCKETBASEB2F_LANCE, 10, 13
RocketBaseBossFScript:
appear TEAMROCKETBASEB2F_ROCKET_GIRL
appear TEAMROCKETBASEB2F_ROCKET1
opentext
writetext RocketBaseExecutiveFHoldItText
waitbutton
closetext
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, RocketBasePlayerApproachesBossFMovement
playmusic MUSIC_ROCKET_ENCOUNTER
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFApproachesPlayerMovement
turnobject PLAYER, UP
applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntApproachesPlayerMovement
opentext
writetext RocketBaseBossFThrashText
waitbutton
closetext
cry DRAGONITE
turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
turnobject PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON
applymovement TEAMROCKETBASEB2F_DRAGON, RocketBaseDragoniteAttacksMovement
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFHitMovement
applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntProtectsBossFMovement
appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesBossFMovement
opentext
writetext RocketBaseLanceShareFunText
waitbutton
closetext
turnobject PLAYER, RIGHT
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFFacesPlayerMovement
opentext
writetext RocketBaseBossDontMeddleText
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntBattlesLanceMovement
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFBattlesPlayerMovement
winlosstext RocketBaseBossWinText, 0
setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL
loadtrainer EXECUTIVEF, EXECUTIVEF_2
startbattle
disappear TEAMROCKETBASEB2F_DRAGON
setevent EVENT_TEAM_ROCKET_BASE_B2F_EXECUTIVE
setevent EVENT_TEAM_ROCKET_BASE_B2F_GRUNT_WITH_EXECUTIVE
setevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE
reloadmapafterbattle
setevent EVENT_BEAT_ROCKET_EXECUTIVEF_2
opentext
writetext RocketBaseBossRetreatText
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear TEAMROCKETBASEB2F_ROCKET1
disappear TEAMROCKETBASEB2F_ROCKET_GIRL
disappear TEAMROCKETBASEB2F_ROCKET2
disappear TEAMROCKETBASEB2F_ROCKET3
disappear TEAMROCKETBASEB2F_ROCKET4
pause 15
special FadeInQuickly
setscene SCENE_TEAMROCKETBASEB2F_ELECTRODES
clearevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE
turnobject TEAMROCKETBASEB2F_LANCE, DOWN
opentext
writetext RocketBaseLancePostBattleText
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceChecksPlayerMovement
turnobject PLAYER, UP
opentext
writetext RocketBaseLancePowerOffText
waitbutton
closetext
follow TEAMROCKETBASEB2F_LANCE, PLAYER
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesMachineMovement
stopfollow
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLancePacesMovement
opentext
writetext RockerBaseLanceElectrodeFaintText
waitbutton
closetext
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesElectrodesMovement
disappear TEAMROCKETBASEB2F_LANCE
RocketBaseCantLeaveScript:
applymovement PLAYER, RocketBasePlayerCantLeaveElectrodesMovement
end
RocketBaseLancesSideScript:
opentext
writetext RocketBaseLancesSideText
waitbutton
closetext
applymovement PLAYER, RocketBasePlayerCantGoRightMovement
end
LanceHealsScript1:
turnobject PLAYER, UP
sjump LanceHealsCommon
LanceHealsScript2:
turnobject PLAYER, RIGHT
turnobject TEAMROCKETBASEB2F_LANCE, LEFT
LanceHealsCommon:
opentext
writetext LanceHealsText1
waitbutton
closetext
special FadeOutPalettes
special StubbedTrainerRankings_Healings
playsound SFX_FULL_HEAL
special HealParty
special FadeInPalettes
opentext
writetext LanceHealsText2
waitbutton
closetext
setscene SCENE_TEAMROCKETBASEB2F_ROCKET_BOSS
setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE
readvar VAR_FACING
ifequal RIGHT, .FacingRight
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesAfterHealMovement
disappear TEAMROCKETBASEB2F_LANCE
end
.FacingRight:
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesAfterHealRightMovement
disappear TEAMROCKETBASEB2F_LANCE
end
TrainerGruntM17:
trainer GRUNTM, GRUNTM_17, EVENT_BEAT_ROCKET_GRUNTM_17, GruntM17SeenText, GruntM17BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM17AfterBattleText
waitbutton
closetext
end
TrainerGruntM18:
trainer GRUNTM, GRUNTM_18, EVENT_BEAT_ROCKET_GRUNTM_18, GruntM18SeenText, GruntM18BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM18AfterBattleText
waitbutton
closetext
end
TrainerGruntM19:
trainer GRUNTM, GRUNTM_19, EVENT_BEAT_ROCKET_GRUNTM_19, GruntM19SeenText, GruntM19BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM19AfterBattleText
waitbutton
closetext
end
RocketElectrode1:
cry ELECTRODE
loadwildmon ELECTRODE, 23
startbattle
iftrue TeamRocketBaseB2FReloadMap
disappear TEAMROCKETBASEB2F_ELECTRODE1
disappear TEAMROCKETBASEB2F_ELECTRODE4
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement1
sjump RocketBaseElectrodeScript
RocketElectrode2:
cry ELECTRODE
loadwildmon ELECTRODE, 23
startbattle
iftrue TeamRocketBaseB2FReloadMap
disappear TEAMROCKETBASEB2F_ELECTRODE2
disappear TEAMROCKETBASEB2F_ELECTRODE5
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement2
sjump RocketBaseElectrodeScript
RocketElectrode3:
cry ELECTRODE
loadwildmon ELECTRODE, 23
startbattle
iftrue TeamRocketBaseB2FReloadMap
disappear TEAMROCKETBASEB2F_ELECTRODE3
disappear TEAMROCKETBASEB2F_ELECTRODE6
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2
iffalse TeamRocketBaseB2FReloadMap
checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3
iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle
special PlayMapMusic
applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement3
sjump RocketBaseElectrodeScript
TeamRocketBaseB2FReloadMap:
reloadmapafterbattle
end
RocketBaseElectrodeScript:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesElectrodesMovement
turnobject PLAYER, RIGHT
opentext
writetext RocketBaseLanceElectrodeDoneText
promptbutton
verbosegiveitem HM_WHIRLPOOL
setevent EVENT_GOT_HM06_WHIRLPOOL
writetext RocketBaseLanceWhirlpoolText
waitbutton
closetext
turnobject TEAMROCKETBASEB2F_LANCE, DOWN
opentext
writetext RocketBaseLanceMonMasterText
waitbutton
closetext
turnobject PLAYER, DOWN
applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesBaseMovement
disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT
clearflag ENGINE_ROCKET_SIGNAL_ON_CH20
setevent EVENT_ROUTE_43_GATE_ROCKETS
setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_GYM
setscene SCENE_TEAMROCKETBASEB2F_NOOP
clearevent EVENT_LAKE_OF_RAGE_CIVILIANS
setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
setevent EVENT_SECURITY_CAMERA_1
setevent EVENT_SECURITY_CAMERA_2
setevent EVENT_SECURITY_CAMERA_3
setevent EVENT_SECURITY_CAMERA_4
setevent EVENT_SECURITY_CAMERA_5
end
TeamRocketBaseB2FLockedDoor:
conditional_event EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER, .Script
.Script:
opentext
checkevent EVENT_LEARNED_HAIL_GIOVANNI
iftrue .KnowsPassword
writetext RocketBaseDoorNoPasswordText
waitbutton
closetext
end
.KnowsPassword:
writetext RocketBaseDoorKnowPasswordText
waitbutton
playsound SFX_ENTER_DOOR
changeblock 14, 12, $07 ; floor
reloadmappart
closetext
setevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER
waitsfx
end
TeamRocketBaseB2FTransmitterScript:
opentext
checkevent EVENT_CLEARED_ROCKET_HIDEOUT
iftrue .Deactivated
writetext RocketBaseB2FTransmitterText
waitbutton
closetext
end
.Deactivated:
writetext RocketBaseB2FDeactivateTransmitterText
waitbutton
closetext
end
TeamRocketBaseB2FTMThief:
itemball TM_THIEF
TeamRocketBaseB2FHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL
RocketBaseLanceLeavesAfterHealMovement:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step_end
RocketBaseLanceLeavesAfterHealRightMovement:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step_end
RocketBasePlayerApproachesBossFMovement:
step DOWN
step DOWN
step DOWN
turn_head RIGHT
step_end
RocketBaseBossFApproachesPlayerMovement:
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step UP
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
turn_head DOWN
step_end
RocketBaseGruntApproachesPlayerMovement:
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step LEFT
big_step LEFT
step_end
RocketBaseDragoniteAttacksMovement:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
RocketBaseBossFHitMovement:
fix_facing
set_sliding
jump_step RIGHT
remove_sliding
remove_fixed_facing
step_end
RocketBaseBossFFacesPlayerMovement:
slow_step DOWN
turn_head LEFT
step_end
RocketBaseLanceApproachesBossFMovement:
step RIGHT
step RIGHT
step RIGHT
step_end
RocketBaseBossFBattlesPlayerMovement:
big_step LEFT
step_end
RocketBaseGruntBattlesLanceMovement:
big_step LEFT
step_end
RocketBaseGruntProtectsBossFMovement:
big_step LEFT
big_step UP
turn_head LEFT
step_end
RocketBaseLanceChecksPlayerMovement:
step RIGHT
step RIGHT
turn_head DOWN
step_end
RocketBaseLanceApproachesMachineMovement:
step UP
step UP
step UP
step_end
RocketBaseLancePacesMovement:
step_sleep 8
step LEFT
step LEFT
turn_head UP
step_sleep 8
step RIGHT
step RIGHT
step RIGHT
step RIGHT
turn_head UP
step_sleep 8
step LEFT
step LEFT
turn_head DOWN
step_end
RocketBaseLanceApproachesElectrodesMovement:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step UP
step UP
step UP
step UP
step UP
step_end
RocketBasePlayerCantLeaveElectrodesMovement:
step UP
step LEFT
step LEFT
step LEFT
step LEFT
turn_head UP
step_end
RocketBasePlayerCantGoRightMovement:
step LEFT
step_end
RocketBaseLanceLeavesElectrodesMovement:
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step LEFT
step LEFT
step LEFT
step_end
RocketBaseLanceLeavesBaseMovement:
step DOWN
step DOWN
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step_end
RocketBasePlayerLeavesElectrodesMovement1:
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step_end
RocketBasePlayerLeavesElectrodesMovement2:
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step_end
RocketBasePlayerLeavesElectrodesMovement3:
step RIGHT
step RIGHT
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step_end
RocketBaseExecutiveFHoldItText:
text "Hold it right"
line "there!"
done
RocketBaseBossFThrashText:
text "We can't have a"
line "brat like you on"
cont "the loose."
para "It's harmful to"
line "TEAM ROCKET's"
cont "pride, you see."
para "However strong you"
line "may be, you can't"
para "take both of us at"
line "the same time."
para "Sorry, baby. Now"
line "get ready to be"
cont "thrashed."
done
RocketBaseLanceShareFunText:
text "Hey! Don't be so"
line "selfish. Spread"
cont "the fun around."
done
RocketBaseBossDontMeddleText:
text "What? You had an"
line "accomplice?"
para "Where is your"
line "sense of honor?"
para "As the interim"
line "boss in place of"
para "GIOVANNI, I'll"
line "show you how wrong"
para "it is to meddle"
line "with TEAM ROCKET!"
done
RocketBaseBossWinText:
text "Tch, you really"
line "are strong."
para "It's too bad."
para "If you were to"
line "join TEAM ROCKET,"
para "you could become"
line "an EXECUTIVE."
done
RocketBaseBossRetreatText:
text "…This hideout is"
line "done for…"
para "But that's fine."
line "The broadcast ex-"
cont "periment was a"
cont "total success."
para "It doesn't matter"
line "what happens to"
cont "this hideout now."
para "We have much big-"
line "ger plans."
para "You'll come to"
line "appreciate TEAM"
para "ROCKET's true"
line "power soon enough."
para "Enjoy yourself"
line "while you can…"
para "Fufufufu…"
done
RocketBaseLancePostBattleText:
text "LANCE: That did"
line "it. We defeated"
para "all the ROCKETS"
line "here."
para "But I'm concerned"
line "about the young"
para "guy I battled in"
line "the process…"
done
RocketBaseLancePowerOffText:
text "Sorry, <PLAY_G>."
line "I saw how well you"
para "were doing, so I"
line "just hung back."
para "Now all there is"
line "left to do is to"
para "turn off that odd"
line "radio signal."
done
RockerBaseLanceElectrodeFaintText:
text "It's this machine"
line "that's causing all"
cont "the problems."
para "I don't see a"
line "switch on it…"
para "We have no choice."
line "We have to make"
para "all the ELECTRODE"
line "faint."
para "That should stop"
line "this machine from"
para "transmitting that"
line "strange signal."
para "It's no fault of"
line "the #MON, so it"
para "makes me feel"
line "guilty."
para "<PLAY_G>, let's"
line "split the job."
done
RocketBaseLancesSideText:
text "LANCE: Leave this"
line "side to me."
done
RocketBaseLanceElectrodeDoneText:
text "LANCE: That odd"
line "signal has finally"
cont "stopped."
para "The LAKE should be"
line "back to normal."
para "You're the hero!"
line "Let me thank you"
para "on behalf of all"
line "the #MON."
para "Oh, yes. You"
line "should take this."
para "I found it here,"
line "but I don't have"
cont "any need for it."
done
RocketBaseReceivedHM06Text: ; unreferenced
text "<PLAYER> received"
line "HM06."
done
RocketBaseLanceWhirlpoolText:
text "That's WHIRLPOOL."
line "Teach it to a"
para "#MON to get"
line "across wild water."
para "But keep this in"
line "mind."
para "You can use that"
line "out of battle only"
para "with the BADGE"
line "from MAHOGANY GYM."
done
RocketBaseLanceMonMasterText:
text "<PLAY_G>…"
para "The journey to be-"
line "coming the #MON"
para "MASTER is long and"
line "difficult."
para "Knowing that, will"
line "you keep going?"
para "…"
para "I see. No, you're"
line "right."
para "If you would give"
line "up that easily,"
para "you would have"
line "never chased that"
para "dream in the first"
line "place."
para "I look forward to"
line "seeing you again!"
done
LanceHealsText1:
text "LANCE: Are you all"
line "right?"
para "Your #MON are"
line "hurt and tired."
para "Here, give them"
line "some of my medi-"
cont "cine."
done
LanceHealsText2:
text "LANCE: <PLAY_G>,"
line "let's give it our"
cont "best for #MON."
done
GruntM17SeenText:
text "The door won't"
line "open?"
para "Well, duh."
line "It has to have a"
para "password that only"
line "TEAM ROCKET knows."
done
GruntM17BeatenText:
text "What? I lost?"
done
GruntM17AfterBattleText:
text "Heh, I'm just a"
line "GRUNT."
para "I don't know the"
line "password. Too bad"
cont "for you."
done
GruntM18SeenText:
text "Oh, a kid? I don't"
line "really like this,"
para "but eliminate you"
line "I must."
done
GruntM18BeatenText:
text "I knew I'd lose…"
done
GruntM18AfterBattleText:
text "I got wiped out on"
line "the last mission"
cont "by a kid too."
para "When we were ab-"
line "ducting #MON,"
para "this kid with long"
line "red hair and mean-"
para "looking eyes just"
line "creamed me…"
done
GruntM19SeenText:
text "You rotten little"
line "pest!"
done
GruntM19BeatenText:
text "Grrrr…"
done
GruntM19AfterBattleText:
text "Heh, only the boss"
line "knows the password"
cont "for that door."
para "Where's the boss?"
line "Who knows? Go look"
cont "for yourself."
done
RocketBaseDoorNoPasswordText:
text "The door's closed…"
para "It needs a pass-"
line "word to open."
done
RocketBaseDoorKnowPasswordText:
text "The door's closed…"
para "<PLAYER> entered"
line "the password."
para "The door opened!"
done
RocketBaseB2FTransmitterText:
text "It's the radio"
line "transmitter that's"
para "sending the"
line "sinister signal."
para "It's working at"
line "full capacity."
done
RocketBaseB2FDeactivateTransmitterText:
text "The radio trans-"
line "mitter has finally"
para "stopped its evil"
line "broadcast."
done
TeamRocketBaseB2F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 14, TEAM_ROCKET_BASE_B1F, 2
warp_event 3, 2, TEAM_ROCKET_BASE_B3F, 1
warp_event 27, 2, TEAM_ROCKET_BASE_B3F, 2
warp_event 3, 6, TEAM_ROCKET_BASE_B3F, 3
warp_event 27, 14, TEAM_ROCKET_BASE_B3F, 4
def_coord_events
coord_event 5, 14, SCENE_TEAMROCKETBASEB2F_LANCE_HEALS, LanceHealsScript1
coord_event 4, 13, SCENE_TEAMROCKETBASEB2F_LANCE_HEALS, LanceHealsScript2
coord_event 14, 11, SCENE_TEAMROCKETBASEB2F_ROCKET_BOSS, RocketBaseBossFLeft
coord_event 15, 11, SCENE_TEAMROCKETBASEB2F_ROCKET_BOSS, RocketBaseBossFRight
coord_event 14, 12, SCENE_TEAMROCKETBASEB2F_ELECTRODES, RocketBaseCantLeaveScript
coord_event 15, 12, SCENE_TEAMROCKETBASEB2F_ELECTRODES, RocketBaseCantLeaveScript
coord_event 12, 3, SCENE_TEAMROCKETBASEB2F_ELECTRODES, RocketBaseLancesSideScript
coord_event 12, 10, SCENE_TEAMROCKETBASEB2F_ELECTRODES, RocketBaseLancesSideScript
coord_event 12, 11, SCENE_TEAMROCKETBASEB2F_ELECTRODES, RocketBaseLancesSideScript
def_bg_events
bg_event 14, 12, BGEVENT_IFNOTSET, TeamRocketBaseB2FLockedDoor
bg_event 15, 12, BGEVENT_IFNOTSET, TeamRocketBaseB2FLockedDoor
bg_event 17, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 16, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 15, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 14, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 13, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 8, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 7, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 6, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 5, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 12, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 13, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 14, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 15, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 16, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 17, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 17, 5, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 17, 6, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 17, 7, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 17, 8, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript
bg_event 26, 7, BGEVENT_ITEM, TeamRocketBaseB2FHiddenFullHeal
def_object_events
object_event 20, 16, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_GRUNT_WITH_EXECUTIVE
object_event 20, 16, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_EXECUTIVE
object_event 5, 13, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_LANCE
object_event 9, 13, SPRITE_DRAGON, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_DRAGONITE
object_event 7, 5, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketElectrode1, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1
object_event 7, 7, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketElectrode2, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2
object_event 7, 9, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketElectrode3, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3
object_event 22, 5, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1
object_event 22, 7, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2
object_event 22, 9, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3
object_event 25, 13, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM17, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 4, 1, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerGruntM18, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 21, 14, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerGruntM19, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 3, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB2FTMThief, EVENT_TEAM_ROCKET_BASE_B2F_TM_THIEF