pokecrystal-board/maps/EcruteakCity.asm
vulcandth c3331eb7b1
Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:18 -04:00

299 lines
6.5 KiB
NASM

object_const_def
const ECRUTEAKCITY_GRAMPS1
const ECRUTEAKCITY_GRAMPS2
const ECRUTEAKCITY_LASS1
const ECRUTEAKCITY_LASS2
const ECRUTEAKCITY_FISHER
const ECRUTEAKCITY_YOUNGSTER
const ECRUTEAKCITY_GRAMPS3
EcruteakCity_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, EcruteakCityFlypointCallback
EcruteakCityFlypointCallback:
setflag ENGINE_FLYPOINT_ECRUTEAK
endcallback
EcruteakCityGramps1Script:
jumptextfaceplayer EcruteakCityGramps1Text
EcruteakCityGramps2Script:
jumptextfaceplayer EcruteakCityGramps2Text
EcruteakCityGramps3Script:
jumptextfaceplayer EcruteakCityGramps3Text
EcruteakCityLass1Script:
jumptextfaceplayer EcruteakCityLass1Text
EcruteakCityLass2Script:
faceplayer
opentext
checkevent EVENT_RELEASED_THE_BEASTS
iftrue .ReleasedBeasts
writetext EcruteakCityLass2Text
waitbutton
closetext
end
.ReleasedBeasts:
writetext EcruteakCityLass2Text_ReleasedBeasts
waitbutton
closetext
end
EcruteakCityFisherScript:
faceplayer
opentext
checkevent EVENT_JASMINE_RETURNED_TO_GYM
iftrue .JasmineReturned
writetext EcruteakCityFisherText
waitbutton
closetext
end
.JasmineReturned:
writetext EcruteakCityFisherText_JasmineReturned
waitbutton
closetext
end
EcruteakCityYoungsterScript:
jumptextfaceplayer EcruteakCityYoungsterText
EcruteakCitySign:
jumptext EcruteakCitySignText
TinTowerSign:
jumptext TinTowerSignText
EcruteakGymSign:
jumptext EcruteakGymSignText
EcruteakDanceTheaterSign:
jumptext EcruteakDanceTheaterSignText
BurnedTowerSign:
jumptext BurnedTowerSignText
EcruteakCityPokecenterSign:
jumpstd PokecenterSignScript
EcruteakCityMartSign:
jumpstd MartSignScript
EcruteakCityHiddenHyperPotion:
hiddenitem HYPER_POTION, EVENT_ECRUTEAK_CITY_HIDDEN_HYPER_POTION
UnusedMissingDaughterText: ; unreferenced
text "Oh, no. Oh, no…"
para "My daughter is"
line "missing."
para "No… She couldn't"
line "have gone to the"
cont "BURNED TOWER."
para "I told her not to"
line "go near it…"
para "People seem to"
line "disappear there…"
para "Oh, what should I"
line "do…?"
done
EcruteakCityGramps1Text:
text "ECRUTEAK used to"
line "have two towers:"
para "one each in the"
line "east and west."
done
EcruteakCityGramps2Text:
text "Ah, child."
line "Have you learned"
para "to dance like the"
line "KIMONO GIRLS?"
para "If you go to their"
line "DANCE THEATER, an"
para "odd old man will"
line "give you something"
cont "nice, I hear."
done
EcruteakCityLass1Text:
text "I'm going to prac-"
line "tice at the DANCE"
para "THEATER. Care to"
line "join me?"
done
EcruteakCityLass2Text:
text "The tower that"
line "used to be here…"
para "My grandma told me"
line "it used to be much"
cont "taller."
done
EcruteakCityLass2Text_ReleasedBeasts:
text "Three big #MON"
line "ran off in differ-"
cont "ent directions."
cont "What were they?"
done
EcruteakCityFisherText:
text "I heard a rumor"
line "about OLIVINE"
cont "LIGHTHOUSE."
para "The #MON that"
line "serves as the"
para "beacon fell ill."
line "Sounds like they"
cont "are in trouble."
done
EcruteakCityFisherText_JasmineReturned:
text "The #MON at"
line "OLIVINE LIGHTHOUSE"
cont "has been cured."
para "Boats can safely"
line "sail out to sea at"
cont "night again."
done
EcruteakCityYoungsterText:
text "I hear #MON are"
line "rampaging at the"
para "LAKE OF RAGE. I'd"
line "like to see that."
done
EcruteakCityGramps3Text:
text "In the distant"
line "past…"
para "This tower burned"
line "in a fire. Three"
para "nameless #MON"
line "perished in it."
para "A rainbow-colored"
line "#MON descended"
para "from the sky and"
line "resurrected them…"
para "It's a legend that"
line "has been passed"
para "down by ECRUTEAK"
line "GYM LEADERS."
para "Me?"
para "I was a trainer"
line "way back when."
cont "Hohoho!"
done
EcruteakCitySignText:
text "ECRUTEAK CITY"
line "A Historical City"
para "Where the Past"
line "Meets the Present"
done
TinTowerSignText:
text "TIN TOWER"
para "A legendary #-"
line "MON is said to"
cont "roost here."
done
EcruteakGymSignText:
text "ECRUTEAK CITY"
line "#MON GYM"
cont "LEADER: MORTY"
para "The Mystic Seer of"
line "the Future"
done
EcruteakDanceTheaterSignText:
text "ECRUTEAK DANCE"
line "THEATER"
done
BurnedTowerSignText:
text "BURNED TOWER"
para "It was destroyed"
line "by a mysterious"
cont "fire."
para "Please stay away,"
line "as it is unsafe."
done
EcruteakCity_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 35, 26, ROUTE_42_ECRUTEAK_GATE, 1
warp_event 35, 27, ROUTE_42_ECRUTEAK_GATE, 2
warp_event 18, 11, ECRUTEAK_TIN_TOWER_ENTRANCE, 1
warp_event 20, 2, WISE_TRIOS_ROOM, 1
warp_event 20, 3, WISE_TRIOS_ROOM, 2
warp_event 23, 27, ECRUTEAK_POKECENTER_1F, 1
warp_event 5, 21, ECRUTEAK_LUGIA_SPEECH_HOUSE, 1
warp_event 23, 21, DANCE_THEATRE, 1
warp_event 29, 21, ECRUTEAK_MART, 2
warp_event 6, 27, ECRUTEAK_GYM, 1
warp_event 13, 27, ECRUTEAK_ITEMFINDER_HOUSE, 1
warp_event 37, 7, TIN_TOWER_1F, 1
warp_event 5, 5, BURNED_TOWER_1F, 1
warp_event 0, 18, ROUTE_38_ECRUTEAK_GATE, 3
warp_event 0, 19, ROUTE_38_ECRUTEAK_GATE, 4
def_coord_events
def_bg_events
bg_event 15, 21, BGEVENT_READ, EcruteakCitySign
bg_event 38, 10, BGEVENT_READ, TinTowerSign
bg_event 8, 28, BGEVENT_READ, EcruteakGymSign
bg_event 21, 21, BGEVENT_READ, EcruteakDanceTheaterSign
bg_event 2, 10, BGEVENT_READ, BurnedTowerSign
bg_event 24, 27, BGEVENT_READ, EcruteakCityPokecenterSign
bg_event 30, 21, BGEVENT_READ, EcruteakCityMartSign
bg_event 23, 14, BGEVENT_ITEM, EcruteakCityHiddenHyperPotion
def_object_events
object_event 18, 15, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakCityGramps1Script, -1
object_event 20, 21, SPRITE_GRAMPS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakCityGramps2Script, -1
object_event 21, 29, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, EcruteakCityLass1Script, -1
object_event 3, 9, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakCityLass2Script, -1
object_event 9, 22, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakCityFisherScript, -1
object_event 10, 14, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakCityYoungsterScript, -1
object_event 3, 7, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakCityGramps3Script, EVENT_ECRUTEAK_CITY_GRAMPS