pokecrystal-board/engine/battle/move_effects/mimic.asm
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00

53 lines
868 B
NASM

BattleCommand_Mimic: ; 36f46
; mimic
call ClearLastMove
call BattleCommand_MoveDelay
ld a, [wAttackMissed]
and a
jr nz, .fail
ld hl, wBattleMonMoves
ld a, [hBattleTurn]
and a
jr z, .player_turn
ld hl, wEnemyMonMoves
.player_turn
call CheckHiddenOpponent
jr nz, .fail
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
and a
jr z, .fail
cp STRUGGLE
jr z, .fail
ld b, a
ld c, NUM_MOVES
.check_already_knows_move
ld a, [hli]
cp b
jr z, .fail
dec c
jr nz, .check_already_knows_move
dec hl
.find_mimic
ld a, [hld]
cp MIMIC
jr nz, .find_mimic
inc hl
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
ld [hl], a
ld [wNamedObjectIndexBuffer], a
ld bc, wBattleMonPP - wBattleMonMoves
add hl, bc
ld [hl], 5
call GetMoveName
call AnimateCurrentMove
ld hl, LearnedMoveText
jp StdBattleTextBox
.fail
jp FailMimic
; 36f9d