pokecrystal-board/engine
yenatch 023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
..
color.asm Include palette 0 in PokemonPalettes. 2014-04-13 00:03:21 -04:00
credits_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
credits.asm Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
engine_flags.asm Consolidate monster structs in wram and sram. 2014-06-12 18:32:42 -07:00
events_2.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
events.asm Smoke out bank 4. 2014-03-01 10:31:13 -05:00
facings.asm split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
fruit_trees.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
landmarks.asm Move RegionCheck into engine/landmarks.asm. 2014-04-30 23:44:44 -04:00
movement.asm more object struct constants 2013-12-23 04:39:26 -05:00
scripting_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
scripting.asm Consolidate monster structs in wram and sram. 2014-06-12 18:32:42 -07:00
std_scripts.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
title.asm Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00