pokecrystal-board/ram/wram.asm

2787 lines
52 KiB
NASM

SECTION "Stack", WRAM0
wStackBottom::
ds $100 - 1
wStackTop::
ds 1
SECTION "Audio RAM", WRAM0
; nonzero if playing
wMusicPlaying:: db
wAudio::
; wChannel1 - wChannel8
for n, 1, NUM_CHANNELS + 1
wChannel{d:n}:: channel_struct wChannel{d:n}
endr
ds 1
wCurTrackDuty:: db
wCurTrackVolumeEnvelope:: db
wCurTrackFrequency:: dw
wUnusedBCDNumber:: db ; BCD value, dummied out
wCurNoteDuration:: db ; used in MusicE0 and LoadNote
wCurMusicByte:: db
wCurChannel:: db
wVolume::
; corresponds to rNR50
; Channel control / ON-OFF / Volume (R/W)
; bit 7 - Vin->SO2 ON/OFF
; bit 6-4 - SO2 output level (volume) (# 0-7)
; bit 3 - Vin->SO1 ON/OFF
; bit 2-0 - SO1 output level (volume) (# 0-7)
db
wSoundOutput::
; corresponds to rNR51
; bit 4-7: ch1-4 so2 on/off
; bit 0-3: ch1-4 so1 on/off
db
wPitchSweep::
; corresponds to rNR10
; bit 7: unused
; bit 4-6: sweep time
; bit 3: sweep direction
; but 0-2: sweep shift
db
wMusicID:: dw
wMusicBank:: db
wNoiseSampleAddress:: dw
wNoiseSampleDelay:: db
ds 1
wMusicNoiseSampleSet:: db
wSFXNoiseSampleSet:: db
wLowHealthAlarm::
; bit 7: on/off
; bit 4: pitch
; bit 0-3: counter
db
wMusicFade::
; fades volume over x frames
; bit 7: fade in/out
; bit 0-5: number of frames for each volume level
; $00 = none (default)
db
wMusicFadeCount:: db
wMusicFadeID:: dw
ds 5
wCryPitch:: dw
wCryLength:: dw
wLastVolume:: db
wUnusedMusicF9Flag:: db
wSFXPriority::
; if nonzero, turn off music when playing sfx
db
ds 1
wChannel1JumpCondition:: db
wChannel2JumpCondition:: db
wChannel3JumpCondition:: db
wChannel4JumpCondition:: db
wStereoPanningMask:: db
wCryTracks::
; plays only in left or right track depending on what side the monster is on
; both tracks active outside of battle
db
wSFXDuration:: db
wCurSFX::
; id of sfx currently playing
db
wAudioEnd::
wMapMusic:: db
wDontPlayMapMusicOnReload:: db
SECTION "WRAM", WRAM0
wLZAddress:: dw
wLZBank:: db
wBoxAlignment:: db
wInputType:: db
wAutoInputAddress:: dw
wAutoInputBank:: db
wAutoInputLength:: db
wDebugFlags:: db
wGameLogicPaused:: db
wSpriteUpdatesEnabled:: db
wDisplaySecondarySprites:: db
wMapTimeOfDay:: db
wPrinterConnectionOpen:: db
wPrinterOpcode:: db
wPrevDexEntry:: db
wDisableTextAcceleration:: db
wPrevLandmark:: db
wCurLandmark:: db
wLinkMode::
; a LINK_* value for the link type
db
wPlayerNextMovement:: db
wPlayerMovement:: db
wMovementObject::
db
wMovementDataBank:: db
wMovementDataAddress:: dw
wIndexedMovement2Pointer:: dw
wContinueReadingMovement:: db
UNION
wObjectPriorities:: ds NUM_OBJECT_STRUCTS
NEXTU
wMovementPointer:: dw
wTempObjectCopyMapObjectIndex:: db
wTempObjectCopySprite:: db
wTempObjectCopySpriteVTile:: db
wTempObjectCopyPalette:: db
wTempObjectCopyMovement:: db
wTempObjectCopyRange:: db
wTempObjectCopyX:: db
wTempObjectCopyY:: db
wTempObjectCopyRadius:: db
ENDU
wTileDown:: db
wTileUp:: db
wTileLeft:: db
wTileRight:: db
wTilePermissions::
; set if tile behavior prevents
; you from walking in that direction
; bit 3: down
; bit 2: up
; bit 1: left
; bit 0: right
db
SECTION "wSpriteAnims", WRAM0
wSpriteAnimData::
wSpriteAnimDict::
; wSpriteAnimDict pairs keys with values
; keys: SPRITE_ANIM_DICT_* indexes (taken from SpriteAnimObjects)
; values: vTiles0 offsets
ds NUM_SPRITEANIMDICT_ENTRIES * 2
wSpriteAnimationStructs::
; wSpriteAnim1 - wSpriteAnim10
for n, 1, NUM_SPRITE_ANIM_STRUCTS + 1
; field 0: index
; fields 1-3: loaded from SpriteAnimObjects
wSpriteAnim{d:n}:: sprite_anim_struct wSpriteAnim{d:n}
endr
wSpriteAnimationStructsEnd::
wSpriteAnimCount:: db
wCurSpriteOAMAddr:: db
wCurIcon:: db
wCurIconTile:: db
UNION
wSpriteAnimID::
wCurSpriteOAMFlags:: db
NEXTU
wSpriteAnimAddrBackup:: dw
ENDU
wCurAnimVTile:: db
wCurAnimXCoord:: db
wCurAnimYCoord:: db
wCurAnimXOffset:: db
wCurAnimYOffset:: db
wGlobalAnimYOffset:: db
wGlobalAnimXOffset:: db
wSpriteAnimDataEnd::
SECTION "Sprites", WRAM0
wShadowOAM::
; wShadowOAMSprite00 - wShadowOAMSprite39
for n, NUM_SPRITE_OAM_STRUCTS
wShadowOAMSprite{02d:n}:: sprite_oam_struct wShadowOAMSprite{02d:n}
endr
wShadowOAMEnd::
SECTION "Tilemap", WRAM0
wTilemap::
; 20x18 grid of 8x8 tiles
ds SCREEN_WIDTH * SCREEN_HEIGHT
wTilemapEnd::
; This union spans 480 bytes.
SECTION UNION "Miscellaneous", WRAM0
; surrounding tiles
; This buffer determines the size for the rest of the union;
; it uses exactly 480 bytes.
wSurroundingTiles:: ds SURROUNDING_WIDTH * SURROUNDING_HEIGHT
SECTION UNION "Miscellaneous", WRAM0
; box save buffer
; SaveBoxAddress uses this buffer in three steps because it
; needs more space than the buffer can hold.
wBoxPartialData:: ds 480
wBoxPartialDataEnd::
SECTION UNION "Miscellaneous", WRAM0
; battle data
wBattle::
wEnemyMoveStruct:: move_struct wEnemyMoveStruct
wPlayerMoveStruct:: move_struct wPlayerMoveStruct
wEnemyMonNickname:: ds MON_NAME_LENGTH
wBattleMonNickname:: ds MON_NAME_LENGTH
wBattleMon:: battle_struct wBattleMon
wWildMon:: db
wEnemyTrainerItem1:: db
wEnemyTrainerItem2:: db
wEnemyTrainerBaseReward:: db
wEnemyTrainerAIFlags:: ds 3
wOTClassName:: ds TRAINER_CLASS_NAME_LENGTH
wCurOTMon:: db
wBattleParticipantsNotFainted::
; Bit array. Bits 0 - 5 correspond to party members 1 - 6.
; Bit set if the mon appears in battle.
; Bit cleared if the mon faints.
; Backed up if the enemy switches.
; All bits cleared if the enemy faints.
db
wTypeModifier::
; >10: super-effective
; 10: normal
; <10: not very effective
; bit 7: stab
db
wCriticalHit::
; 0 if not critical
; 1 for a critical hit
; 2 for a OHKO
db
wAttackMissed::
; nonzero for a miss
db
wPlayerSubStatus1:: db
wPlayerSubStatus2:: db
wPlayerSubStatus3:: db
wPlayerSubStatus4:: db
wPlayerSubStatus5:: db
wEnemySubStatus1:: db
wEnemySubStatus2:: db
wEnemySubStatus3:: db
wEnemySubStatus4:: db
wEnemySubStatus5:: db
wPlayerRolloutCount:: db
wPlayerConfuseCount:: db
wPlayerToxicCount:: db
wPlayerDisableCount:: db
wPlayerEncoreCount:: db
wPlayerPerishCount:: db
wPlayerFuryCutterCount:: db
wPlayerProtectCount:: db
wEnemyRolloutCount:: db
wEnemyConfuseCount:: db
wEnemyToxicCount:: db
wEnemyDisableCount:: db
wEnemyEncoreCount:: db
wEnemyPerishCount:: db
wEnemyFuryCutterCount:: db
wEnemyProtectCount:: db
wPlayerDamageTaken:: dw
wEnemyDamageTaken:: dw
wBattleReward:: ds 3
wBattleAnimParam:: db
wBattleScriptBuffer:: ds 40
wBattleScriptBufferAddress:: dw
wTurnEnded:: db
wPlayerStats::
wPlayerAttack:: dw
wPlayerDefense:: dw
wPlayerSpeed:: dw
wPlayerSpAtk:: dw
wPlayerSpDef:: dw
wEnemyStats::
wEnemyAttack:: dw
wEnemyDefense:: dw
wEnemySpeed:: dw
wEnemySpAtk:: dw
wEnemySpDef:: dw
wPlayerStatLevels::
wPlayerAtkLevel:: db
wPlayerDefLevel:: db
wPlayerSpdLevel:: db
wPlayerSAtkLevel:: db
wPlayerSDefLevel:: db
wPlayerAccLevel:: db
wPlayerEvaLevel:: db
ds 1 ; NUM_LEVEL_STATS
wEnemyStatLevels::
wEnemyAtkLevel:: db
wEnemyDefLevel:: db
wEnemySpdLevel:: db
wEnemySAtkLevel:: db
wEnemySDefLevel:: db
wEnemyAccLevel:: db
wEnemyEvaLevel:: db
ds 1 ; NUM_LEVEL_STATS
wEnemyTurnsTaken:: db
wPlayerTurnsTaken:: db
wPlayerSubstituteHP:: db
wEnemySubstituteHP:: db
wUnusedPlayerLockedMove:: db
wCurPlayerMove:: db
wCurEnemyMove:: db
wLinkBattleRNCount::
; how far through the prng stream
db
wEnemyItemState:: db
wCurEnemyMoveNum:: db
wEnemyHPAtTimeOfPlayerSwitch:: dw
wPayDayCoins:: ds 3
wSafariMonAngerCount:: db ; unreferenced
wSafariMonEating:: db
wEnemyBackupDVs:: dw ; used when enemy is transformed
wAlreadyDisobeyed:: db
wDisabledMove:: db
wEnemyDisabledMove:: db
wWhichMonFaintedFirst:: db
; exists so you can't counter on switch
wLastPlayerCounterMove:: db
wLastEnemyCounterMove:: db
wEnemyMinimized:: db
wAlreadyFailed:: db
wBattleParticipantsIncludingFainted:: db
wBattleLowHealthAlarm:: db
wPlayerMinimized:: db
wPlayerScreens::
; bit
; 0 spikes
; 1
; 2 safeguard
; 3 light screen
; 4 reflect
; 5-7 unused
db
wEnemyScreens::
; see wPlayerScreens
db
wPlayerSafeguardCount:: db
wPlayerLightScreenCount:: db
wPlayerReflectCount:: db
wEnemySafeguardCount:: db
wEnemyLightScreenCount:: db
wEnemyReflectCount:: db
wBattleWeather::
; 00 normal
; 01 rain
; 02 sun
; 03 sandstorm
; 04 rain stopped
; 05 sunliight faded
; 06 sandstorm subsided
db
wWeatherCount::
; # turns remaining
db
wLoweredStat:: db
wEffectFailed:: db
wFailedMessage:: db
wEnemyGoesFirst:: db
wPlayerIsSwitching:: db
wEnemyIsSwitching:: db
wPlayerUsedMoves::
; add a move that has been used once by the player
; added in order of use
ds NUM_MOVES
wEnemyAISwitchScore:: db
wEnemySwitchMonParam:: db
wEnemySwitchMonIndex:: db
wTempLevel:: db
wLastPlayerMon:: db
wLastPlayerMove:: db
wLastEnemyMove:: db
wPlayerFutureSightCount:: db
wEnemyFutureSightCount:: db
wGivingExperienceToExpShareHolders:: db
wBackupEnemyMonBaseStats:: ds NUM_EXP_STATS
wBackupEnemyMonCatchRate:: db
wBackupEnemyMonBaseExp:: db
wPlayerFutureSightDamage:: dw
wEnemyFutureSightDamage:: dw
wPlayerRageCounter:: db
wEnemyRageCounter:: db
wBeatUpHitAtLeastOnce:: db
wPlayerTrappingMove:: db
wEnemyTrappingMove:: db
wPlayerWrapCount:: db
wEnemyWrapCount:: db
wPlayerCharging:: db
wEnemyCharging:: db
wBattleEnded:: db
wWildMonMoves:: ds NUM_MOVES
wWildMonPP:: ds NUM_MOVES
wAmuletCoin:: db
wSomeoneIsRampaging:: db
wPlayerJustGotFrozen:: db
wEnemyJustGotFrozen:: db
wBattleEnd::
SECTION UNION "Miscellaneous", WRAM0
; link patch lists
wPlayerPatchLists:: ds SERIAL_PATCH_LIST_LENGTH
wOTPatchLists:: ds SERIAL_PATCH_LIST_LENGTH
SECTION UNION "Miscellaneous", WRAM0
; This union spans 200 bytes.
UNION
; timeset temp storage
wTimeSetBuffer::
ds 20
wInitHourBuffer:: db
ds 9
wInitMinuteBuffer:: db
ds 19
wTimeSetBufferEnd::
NEXTU
; hall of fame temp struct
wHallOfFameTemp:: hall_of_fame wHallOfFameTemp
NEXTU
; debug mon color picker
wDebugMiddleColors::
wDebugLightColor:: ds 2
wDebugDarkColor:: ds 2
wDebugRedChannel:: db
wDebugGreenChannel:: db
wDebugBlueChannel:: db
NEXTU
; debug tileset color picker
wDebugPalette::
wDebugWhiteTileColor:: ds 2
wDebugLightTileColor:: ds 2
wDebugDarkTileColor:: ds 2
wDebugBlackTileColor:: ds 2
NEXTU
wUnknownGender:: db
wUnknownSpecies:: db
wUnknownReqGender:: db
wUnknownReqSpecies:: db
wUnknownMonSender:: ds NAME_LENGTH_JAPANESE - 1
wUnknownMon:: party_struct wUnknownMon
wUnknownMonOT:: ds NAME_LENGTH_JAPANESE - 1
wUnknownMonNick:: ds NAME_LENGTH_JAPANESE - 1
wUnknownMonMail:: mailmsg_jp wUnknownMonMail
ENDU
; This union spans 280 bytes.
UNION
; pokedex
wPokedexDataStart::
wPokedexOrder:: ds $100 ; >= NUM_POKEMON
wPokedexOrderEnd::
wDexListingScrollOffset:: db ; offset of the first displayed entry from the start
wDexListingCursor:: db ; Dex cursor
wDexListingEnd:: db ; Last mon to display
wDexListingHeight:: db ; number of entries displayed at once in the dex listing
wCurDexMode:: db ; Pokedex Mode
wDexSearchMonType1:: db ; first type to search
wDexSearchMonType2:: db ; second type to search
wDexSearchResultCount:: db
wDexArrowCursorPosIndex:: db
wDexArrowCursorDelayCounter:: db
wDexArrowCursorBlinkCounter:: db
wDexSearchSlowpokeFrame:: db
wUnlockedUnownMode:: db
wDexCurUnownIndex:: db
wDexUnownCount:: db
wDexConvertedMonType:: db ; mon type converted from dex search mon type
wDexListingScrollOffsetBackup:: db
wDexListingCursorBackup:: db
wBackupDexListingCursor:: db
wBackupDexListingPage:: db
wDexCurLocation:: db
wPokedexStatus:: db
wPokedexDataEnd::
NEXTU
; pokegear
wPokegearPhoneDisplayPosition:: db
wPokegearPhoneCursorPosition:: db
wPokegearPhoneScrollPosition:: db
wPokegearPhoneSelectedPerson:: db
wPokegearPhoneSubmenuCursor:: db
wPokegearMapCursorObjectPointer:: dw
wPokegearMapCursorLandmark:: db
wPokegearMapPlayerIconLandmark:: db
wPokegearRadioChannelBank:: db
wPokegearRadioChannelAddr:: dw
wPokegearRadioMusicPlaying:: db
NEXTU
; trade
wPlayerTrademon:: trademon wPlayerTrademon
wOTTrademon:: trademon wOTTrademon
wTradeAnimAddress:: dw
wLinkPlayer1Name:: ds NAME_LENGTH
wLinkPlayer2Name:: ds NAME_LENGTH
wLinkTradeSendmonSpecies:: db
wLinkTradeGetmonSpecies:: db
NEXTU
; naming screen
wNamingScreenDestinationPointer:: dw
wNamingScreenCurNameLength:: db
wNamingScreenMaxNameLength:: db
wNamingScreenType:: db
wNamingScreenCursorObjectPointer:: dw
wNamingScreenLastCharacter:: db
wNamingScreenStringEntryCoord:: dw
NEXTU
; slot machine
wSlots::
wReel1:: slot_reel wReel1
wReel2:: slot_reel wReel2
wReel3:: slot_reel wReel3
wReel1Stopped:: ds 3
wReel2Stopped:: ds 3
wReel3Stopped:: ds 3
wSlotBias:: db
wSlotBet:: db
wFirstTwoReelsMatching:: db
wFirstTwoReelsMatchingSevens:: db
wSlotMatched:: db
wCurReelStopped:: ds 3
wPayout:: dw
wCurReelXCoord:: db
wCurReelYCoord:: db
wSlotBuildingMatch:: db
wSlotsDataEnd::
wSlotsEnd::
NEXTU
; card flip
wDeck:: ds 4 * 6
wDeckEnd::
wCardFlipNumCardsPlayed:: db
wCardFlipFaceUpCard:: db
wDiscardPile:: ds 4 * 6
wDiscardPileEnd::
; beta poker game
wBetaPokerSGBPals:: dw
wBetaPokerSGBAttr:: db
wBetaPokerSGBCol:: db
wBetaPokerSGBRow:: db
NEXTU
; unused memory game
wMemoryGameCards:: ds 9 * 5
wMemoryGameCardsEnd::
wMemoryGameLastCardPicked:: db
wMemoryGameCard1:: db
wMemoryGameCard2:: db
wMemoryGameCard1Location:: db
wMemoryGameCard2Location:: db
wMemoryGameNumberTriesRemaining:: db
wMemoryGameLastMatches:: ds 5
wMemoryGameCounter:: db
wMemoryGameNumCardsMatched:: db
NEXTU
; unown puzzle
wPuzzlePieces:: ds 6 * 6
ENDU
SECTION "Overworld HUD", WRAM0
wOverworldHUDTiles:: ds SCREEN_WIDTH
wOverworldHUDTilesEnd::
ds 4
SECTION UNION "Overworld Map", WRAM0
; overworld map blocks
wOverworldMapBlocks:: ds 1300
wOverworldMapBlocksEnd::
SECTION UNION "Overworld Map", WRAM0
; GB Printer data
wGameboyPrinterRAM::
wGameboyPrinter2bppSource:: ds 40 tiles
wGameboyPrinter2bppSourceEnd::
wUnusedGameboyPrinterSafeCancelFlag:: db
wPrinterRowIndex:: db
; Printer data
wPrinterData:: ds 4
wPrinterChecksum:: dw
wPrinterHandshake:: db
wPrinterStatusFlags::
; bit 7: set if error 1 (battery low)
; bit 6: set if error 4 (too hot or cold)
; bit 5: set if error 3 (paper jammed or empty)
; if this and the previous byte are both $ff: error 2 (connection error)
db
wHandshakeFrameDelay:: db
wPrinterSerialFrameDelay:: db
wPrinterSendByteOffset:: dw
wPrinterSendByteCounter:: dw
; tilemap backup?
wPrinterTilemapBuffer:: ds SCREEN_HEIGHT * SCREEN_WIDTH
wPrinterStatus:: db
; High nibble is for margin before the image, low nibble is for after.
wPrinterMargins:: db
wPrinterExposureTime:: db
wGameboyPrinterRAMEnd::
SECTION UNION "Overworld Map", WRAM0
; bill's pc data
wBillsPCData::
wBillsPCPokemonList::
; (species, box number, list index) x30
ds 3 * 30
ds 720
wBillsPC_ScrollPosition:: db
wBillsPC_CursorPosition:: db
wBillsPC_NumMonsInBox:: db
wBillsPC_NumMonsOnScreen:: db
wBillsPC_LoadedBox:: db ; 0 if party, 1 - 14 if box, 15 if active box
wBillsPC_BackupScrollPosition:: db
wBillsPC_BackupCursorPosition:: db
wBillsPC_BackupLoadedBox:: db
wBillsPC_MonHasMail:: db
ds 5
wBillsPCDataEnd::
SECTION UNION "Overworld Map", WRAM0
; Hall of Fame data
wHallOfFamePokemonList:: hall_of_fame wHallOfFamePokemonList
SECTION UNION "Overworld Map", WRAM0
; debug color picker
wDebugOriginalColors:: ds 256 * 4
SECTION UNION "Overworld Map", WRAM0
; raw link data
wLinkData:: ds 1300
wLinkDataEnd::
SECTION UNION "Overworld Map", WRAM0
; link data members
wLinkPlayerName:: ds NAME_LENGTH
wLinkPartyCount:: db
wLinkPartySpecies:: ds PARTY_LENGTH
wLinkPartyEnd:: db ; older code doesn't check PartyCount
UNION
; link player data
wLinkPlayerData::
; wLinkPlayerPartyMon1 - wLinkPlayerPartyMon6
for n, 1, PARTY_LENGTH + 1
wLinkPlayerPartyMon{d:n}:: party_struct wLinkPlayerPartyMon{d:n}
endr
wLinkPlayerPartyMonOTs::
; wLinkPlayerPartyMon1OT - wLinkPlayerPartyMon6OT
for n, 1, PARTY_LENGTH + 1
wLinkPlayerPartyMon{d:n}OT:: ds NAME_LENGTH
endr
wLinkPlayerPartyMonNicknames::
; wLinkPlayerPartyMon1Nickname - wLinkPlayerPartyMon6Nickname
for n, 1, PARTY_LENGTH + 1
wLinkPlayerPartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
endr
NEXTU
; time capsule party data
wTimeCapsulePlayerData::
; wTimeCapsulePartyMon1 - wTimeCapsulePartyMon6
for n, 1, PARTY_LENGTH + 1
wTimeCapsulePartyMon{d:n}:: red_party_struct wTimeCapsulePartyMon{d:n}
endr
wTimeCapsulePartyMonOTs::
; wTimeCapsulePartyMon1OT - wTimeCapsulePartyMon6OT
for n, 1, PARTY_LENGTH + 1
wTimeCapsulePartyMon{d:n}OT:: ds NAME_LENGTH
endr
wTimeCapsulePartyMonNicknames::
; wTimeCapsulePartyMon1Nickname - wTimeCapsulePartyMon6Nickname
for n, 1, PARTY_LENGTH + 1
wTimeCapsulePartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
endr
ENDU
SECTION UNION "Overworld Map", WRAM0
; link data prep
ds 1000
wCurLinkOTPartyMonTypePointer:: dw
wLinkOTPartyMonTypes::
; wLinkOTPartyMon1Type - wLinkOTPartyMon6Type
for n, 1, PARTY_LENGTH + 1
wLinkOTPartyMon{d:n}Type:: dw
endr
SECTION UNION "Overworld Map", WRAM0
; link mail data
ds 500
wLinkPlayerMail::
wLinkPlayerMailPreamble:: ds SERIAL_MAIL_PREAMBLE_LENGTH
wLinkPlayerMailMessages:: ds (MAIL_MSG_LENGTH + 1) * PARTY_LENGTH
wLinkPlayerMailMetadata:: ds (MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1)) * PARTY_LENGTH
wLinkPlayerMailPatchSet:: ds 100 + SERIAL_PATCH_PREAMBLE_LENGTH
wLinkPlayerMailEnd::
ds 10
wLinkOTMail::
wLinkOTMailMessages:: ds (MAIL_MSG_LENGTH + 1) * PARTY_LENGTH
wLinkOTMailMetadata:: ds (MAIL_STRUCT_LENGTH - (MAIL_MSG_LENGTH + 1)) * PARTY_LENGTH
wLinkOTMailPatchSet:: ds 100 + SERIAL_PATCH_PREAMBLE_LENGTH
wLinkOTMailPadding:: ds SERIAL_MAIL_PREAMBLE_LENGTH
wLinkOTMailEnd::
ds 10
SECTION UNION "Overworld Map", WRAM0
; received link mail data
ds 500
wLinkReceivedMail:: ds MAIL_STRUCT_LENGTH * PARTY_LENGTH
wLinkReceivedMailEnd:: db
SECTION UNION "Overworld Map", WRAM0
ds $200
; blank credits tile buffer
wCreditsBlankFrame2bpp:: ds 4 * 4 tiles
wCreditsBlankFrame2bppEnd::
if DEF(_DEBUG)
SECTION UNION "Overworld Map", WRAM0
; debug room RTC values
wDebugRoomRTCSec:: db
wDebugRoomRTCMin:: db
wDebugRoomRTCHour:: db
wDebugRoomRTCDay:: dw
wDebugRoomRTCCurSec:: db
wDebugRoomRTCCurMin:: db
wDebugRoomRTCCurHour:: db
wDebugRoomRTCCurDay:: dw
; debug room paged values
wDebugRoomCurPage:: db
wDebugRoomCurValue:: db
wDebugRoomAFunction:: dw
wDebugRoomStartFunction:: dw
wDebugRoomSelectFunction:: dw
wDebugRoomAutoFunction:: dw
wDebugRoomPageCount:: db
wDebugRoomPagesPointer:: dw
wDebugRoomROMChecksum:: dw
wDebugRoomCurChecksumBank:: db
UNION
; debug room new item values
wDebugRoomItemID:: db
wDebugRoomItemQuantity:: db
NEXTU
; debug room new pokemon values
wDebugRoomMon:: box_struct wDebugRoomMon
wDebugRoomMonBox:: db
NEXTU
; debug room GB ID values
wDebugRoomGBID:: dw
ENDU
endc
SECTION "Video", WRAM0
UNION
; bg map
wBGMapBuffer:: ds 2 * SCREEN_WIDTH
wBGMapPalBuffer:: ds 2 * SCREEN_WIDTH
wBGMapBufferPointers:: ds 20 * 2
wBGMapBufferEnd::
NEXTU
; credits
wCreditsPos:: dw
wCreditsTimer:: db
ENDU
wDefaultCGBLayout:: db
wPlayerHPPal:: db
wEnemyHPPal:: db
wHPPals:: ds PARTY_LENGTH
wCurHPPal:: db
wWhichPartyMonHPPal:: db
wAttrmap::
; 20x18 grid of bg tile attributes for 8x8 tiles
; read horizontally from the top row
; bit 7: priority
; bit 6: y flip
; bit 5: x flip
; bit 4: pal # (non-cgb)
; bit 3: vram bank (cgb only)
; bit 2-0: pal # (cgb only)
ds SCREEN_WIDTH * SCREEN_HEIGHT
wAttrmapEnd::
wTileAnimBuffer:: ds 1 tiles
; link data
UNION
wOtherPlayerLinkMode:: db
wOtherPlayerLinkAction:: db
ds 3
wPlayerLinkAction:: db
wUnusedLinkAction:: db
ds 3
NEXTU
wLinkReceivedSyncBuffer:: ds 5
wLinkPlayerSyncBuffer:: ds 5
ENDU
wLinkTimeoutFrames:: dw
wLinkByteTimeout:: dw
wMonType:: db
wCurSpecies:: db
wNamedObjectType:: db
wJumptableIndex:: db
UNION
; intro data
wIntroSceneFrameCounter:: db
wIntroSceneTimer:: db
NEXTU
; title data
wTitleScreenSelectedOption:: db
wTitleScreenTimer:: dw
NEXTU
; credits data
wCreditsBorderFrame:: db
wCreditsBorderMon:: db
wCreditsLYOverride:: db
NEXTU
; pokedex
wPrevDexEntryJumptableIndex:: db
wPrevDexEntryBackup:: db
wUnusedPokedexByte:: db
NEXTU
; pokegear
wPokegearCard:: db
wPokegearMapRegion:: db
wUnusedPokegearByte:: db
NEXTU
; pack
wPackJumptableIndex:: db
wCurPocket:: db
wPackUsedItem:: db
NEXTU
; trainer card badges
wTrainerCardBadgeFrameCounter:: db
wTrainerCardBadgeTileID:: db
wTrainerCardBadgeAttributes:: db
NEXTU
; slot machine
wSlotsDelay:: db
wUnusedSlotReelIconDelay:: db
NEXTU
; card flip
wCardFlipCursorY:: db
wCardFlipCursorX:: db
wCardFlipWhichCard:: db
NEXTU
; unused memory game
wMemoryGameCardChoice:: db
NEXTU
; magnet train
wMagnetTrainOffset:: db
wMagnetTrainPosition:: db
wMagnetTrainWaitCounter:: db
NEXTU
; unown puzzle data
wHoldingUnownPuzzlePiece:: db
wUnownPuzzleCursorPosition:: db
wUnownPuzzleHeldPiece:: db
NEXTU
; battle transitions
wBattleTransitionCounter:: db
wBattleTransitionSineWaveOffset::
wBattleTransitionSpinQuadrant:: db
if DEF(_DEBUG)
NEXTU
; debug mon color picker
wDebugColorRGBJumptableIndex:: db
wDebugColorCurColor:: db
wDebugColorCurMon:: db
NEXTU
; debug tileset color picker
wDebugTilesetCurPalette:: db
wDebugTilesetRGBJumptableIndex:: db
wDebugTilesetCurColor:: db
endc
NEXTU
; stats screen
wStatsScreenFlags:: db
NEXTU
; miscellaneous
wFrameCounter::
wMomBankDigitCursorPosition::
wNamingScreenLetterCase::
wHallOfFameMonCounter::
wTradeDialog::
db
wFrameCounter2::
wPrinterQueueLength::
wUnusedSGB1eColorOffset::
db
wUnusedTradeAnimPlayEvolutionMusic:: db
ENDU
wRequested2bppSize:: db
wRequested2bppSource:: dw
wRequested2bppDest:: dw
wRequested1bppSize:: db
wRequested1bppSource:: dw
wRequested1bppDest:: dw
wMenuMetadata::
wWindowStackPointer:: dw
wMenuJoypad:: db
wMenuSelection:: db
wMenuSelectionQuantity:: db
wWhichIndexSet:: db
wScrollingMenuCursorPosition:: db
wWindowStackSize:: db
ds 8
wMenuMetadataEnd::
; menu header
wMenuHeader::
wMenuFlags:: db
wMenuBorderTopCoord:: db
wMenuBorderLeftCoord:: db
wMenuBorderBottomCoord:: db
wMenuBorderRightCoord:: db
wMenuDataPointer:: dw
wMenuCursorPosition:: db
ds 1
wMenuDataBank:: db
ds 6
wMenuHeaderEnd::
wMenuData::
wMenuDataFlags:: db
UNION
; Vertical Menu/DoNthMenu/SetUpMenu
wMenuDataItems:: db
wMenuDataIndicesPointer:: dw
wMenuDataDisplayFunctionPointer:: dw
wMenuDataPointerTableAddr:: dw
NEXTU
; 2D Menu
wMenuData_2DMenuDimensions:: db
wMenuData_2DMenuSpacing:: db
wMenuData_2DMenuItemStringsBank:: db
wMenuData_2DMenuItemStringsAddr:: dw
wMenuData_2DMenuFunctionBank:: db
wMenuData_2DMenuFunctionAddr:: dw
NEXTU
; Scrolling Menu
wMenuData_ScrollingMenuHeight:: db
wMenuData_ScrollingMenuWidth:: db
wMenuData_ScrollingMenuItemFormat:: db
wMenuData_ItemsPointerBank:: db
wMenuData_ItemsPointerAddr:: dw
wMenuData_ScrollingMenuFunction1:: ds 3
wMenuData_ScrollingMenuFunction2:: ds 3
wMenuData_ScrollingMenuFunction3:: ds 3
NEXTU
; Board Menu
wBoardMenuCursorPosition:: db
ENDU
wMenuDataEnd::
wMoreMenuData::
w2DMenuData::
w2DMenuCursorInitY:: db
w2DMenuCursorInitX:: db
w2DMenuNumRows:: db
w2DMenuNumCols:: db
w2DMenuFlags1::
; bit 7: Disable checking of wMenuJoypadFilter
; bit 6: Enable sprite animations
; bit 5: Wrap around vertically
; bit 4: Wrap around horizontally
; bit 3: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 5 is disabled and we tried to go too far down
; bit 2: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 5 is disabled and we tried to go too far up
; bit 1: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 4 is disabled and we tried to go too far left
; bit 0: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 4 is disabled and we tried to go too far right
db
w2DMenuFlags2:: db
w2DMenuCursorOffsets:: db
wMenuJoypadFilter:: db
w2DMenuDataEnd::
wMenuCursorY:: db
wMenuCursorX:: db
wCursorOffCharacter:: db
wCursorCurrentTile:: dw
ds 3
wMoreMenuDataEnd::
wMenuReturn:: db
wPredefID:: db
wPredefHL:: dw
wPredefAddress:: dw
wFarCallBC:: dw
wGameTimer::
; bit 0: game timer paused
; bit 7: something mobile
db
wJoypadDisable::
; bits 4, 6, or 7 can be used to disable joypad input
; bit 4
; bit 6: ongoing mon faint animation
; bit 7: ongoing sgb data transfer
db
wInBattleTowerBattle::
; 0 not in BattleTower-Battle
; 1 BattleTower-Battle
db
wFXAnimID:: dw
wPlaceBallsX:: db
wPlaceBallsY:: db
wTileAnimationTimer:: db
; palette backups?
wBGP:: db
wOBP0:: db
wOBP1:: db
wNumHits:: db
; Time buffer, for counting the amount of time since
; an event began.
wSecondsSince:: db
wMinutesSince:: db
wHoursSince:: db
wDaysSince:: db
wText2bpp:: db
wWhichHUD::
; index to LoadHUD
db
wOptions::
; bit 0-2: number of frames to delay when printing text
; fast 1; mid 3; slow 5
; bit 3: ?
; bit 4: no text delay
; bit 5: stereo off/on
; bit 6: battle style shift/set
; bit 7: battle scene off/on
db
wSaveFileExists:: db
wTextboxFrame::
; bits 0-2: textbox frame 0-7
db
wTextboxFlags::
; bit 0: 1-frame text delay
; bit 1: no text delay
; bit 2: 2bpp textbox (and text)
db
wGBPrinterBrightness::
; bit 0-6: brightness
; lightest: $00
; lighter: $20
; normal: $40 (default)
; darker: $60
; darkest: $7F
db
wOptions2::
; bit 1: menu account off/on
db
wOptionsEnd::
SECTION "WRAM 1", WRAMX
wGBCOnlyDecompressBuffer:: ; a $540-byte buffer that continues past this SECTION
wBetaTitleSequenceOpeningType::
; This selected the title screen animation (fire/notes) in pokegold-spaceworld.
db
wDefaultSpawnpoint:: db
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; mon buffer
wBufferMonNickname:: ds MON_NAME_LENGTH
wBufferMonOT:: ds NAME_LENGTH
wBufferMon:: party_struct wBufferMon
ds 8
wMonOrItemNameBuffer:: ds NAME_LENGTH
ds NAME_LENGTH
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; poke seer
wSeerAction:: db
wSeerNickname:: ds MON_NAME_LENGTH
wSeerCaughtLocation:: ds 17
wSeerTimeOfDay:: ds NAME_LENGTH
wSeerOT:: ds NAME_LENGTH
wSeerOTGrammar:: db
wSeerCaughtLevelString:: ds 4
wSeerCaughtLevel:: db
wSeerCaughtData:: db
wSeerCaughtGender:: db
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; mail temp storage
wTempMail:: mailmsg wTempMail
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; bug-catching contest
wBugContestResults::
bugcontestwinner wBugContestFirstPlace
bugcontestwinner wBugContestSecondPlace
bugcontestwinner wBugContestThirdPlace
wBugContestWinnersEnd::
bugcontestwinner wBugContestTemp
ds 4
wBugContestWinnerName:: ds NAME_LENGTH
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; mart items
wMartItem1BCD:: ds 3
wMartItem2BCD:: ds 3
wMartItem3BCD:: ds 3
wMartItem4BCD:: ds 3
wMartItem5BCD:: ds 3
wMartItem6BCD:: ds 3
wMartItem7BCD:: ds 3
wMartItem8BCD:: ds 3
wMartItem9BCD:: ds 3
wMartItem10BCD:: ds 3
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; town map data
wTownMapPlayerIconLandmark:: db
UNION
wTownMapCursorLandmark:: db
wTownMapCursorObjectPointer:: dw
NEXTU
wTownMapCursorCoordinates:: dw
wStartFlypoint:: db
wEndFlypoint:: db
ENDU
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; phone call data
wPhoneScriptBank:: db
wPhoneCaller:: dw
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; radio data
wCurRadioLine:: db
wNextRadioLine:: db
wRadioTextDelay:: db
wNumRadioLinesPrinted:: db
wOaksPKMNTalkSegmentCounter:: db
ds 5
wRadioText:: ds 2 * SCREEN_WIDTH
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; lucky number show
wLuckyNumberDigitsBuffer:: ds 5
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; movement buffer data
wMovementBufferCount:: db
wMovementBufferObject:: db
wUnusedMovementBufferBank:: db
wUnusedMovementBufferPointer:: dw
wMovementBuffer:: ds 55
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; box printing
wWhichBoxMonToPrint:: db
wFinishedPrintingBox:: db
wAddrOfBoxToPrint:: dw
wBankOfBoxToPrint:: db
wWhichBoxToPrint:: db
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; Unown printing
wPrintedUnownTileSource:: ds 1 tiles
wPrintedUnownTileDest:: ds 1 tiles
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; trainer HUD data
ds 1
wPlaceBallsDirection:: db
wTrainerHUDTiles:: ds 4
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; battle exp gain
wExperienceGained:: ds 3
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; earthquake data buffer
wEarthquakeMovementDataBuffer:: ds 5
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; switching items in pack
wSwitchItemBuffer:: ds 2 ; may store 1 or 2 bytes
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; switching pokemon in party
; may store a name, partymon, or mail
wSwitchMonBuffer::
UNION
ds NAME_LENGTH
NEXTU
ds PARTYMON_STRUCT_LENGTH
NEXTU
ds MAIL_STRUCT_LENGTH
ENDU
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; giving pokemon mail
wMonMailMessageBuffer:: ds MAIL_MSG_LENGTH + 1
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; bill's pc
UNION
wBoxNameBuffer:: ds BOX_NAME_LENGTH
NEXTU
ds 1
wBillsPCTempListIndex:: db
wBillsPCTempBoxCount:: db
ENDU
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; prof. oak's pc
wTempPokedexSeenCount:: db
wTempPokedexCaughtCount:: db
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; player's room pc
UNION
wDecoNameBuffer:: ds ITEM_NAME_LENGTH
NEXTU
wNumOwnedDecoCategories:: db
wOwnedDecoCategories:: ds 16
ENDU
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; trade
wCurTradePartyMon:: db
wCurOTTradePartyMon:: db
wBufferTrademonNickname:: ds MON_NAME_LENGTH
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; link battle record data
wLinkBattleRecordBuffer::
wLinkBattleRecordName:: ds NAME_LENGTH
wLinkBattleRecordWins:: dw
wLinkBattleRecordLosses:: dw
wLinkBattleRecordDraws:: dw
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; miscellaneous
wTempDayOfWeek::
wPrevPartyLevel::
wCurBeatUpPartyMon::
wUnownPuzzleCornerTile::
wKeepSevenBiasChance::
wPokeFluteCuredSleep::
wTempRestorePPItem::
wApricorns::
wSuicuneFrame::
db
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; debug color picker
wDebugColorIsTrainer:: db
wDebugColorIsShiny:: db
wDebugColorCurTMHM:: db
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; level selection menu
wLevelSelectionMenuCurrentPage:: db
wLevelSelectionMenuCurrentLandmark:: db
wLevelSelectionMenuLandmarkTransitionsPointer:: dw
wLevelSelectionMenuMovementStepsLeft:: db
wLevelSelectionMenuStandingStill:: db
SECTION UNION "Miscellaneous WRAM 1", WRAMX
; Every previous SECTION UNION takes up 60 or fewer bytes,
; except the initial "mon buffer" one.
ds 60
UNION
; trainer data
wSeenTrainerBank:: db
wSeenTrainerDistance:: db
wSeenTrainerDirection:: db
wTempTrainer::
wTempTrainerEventFlag:: dw
wTempTrainerClass:: db
wTempTrainerID:: db
wSeenTextPointer:: dw
wWinTextPointer:: dw
wLossTextPointer:: dw
wScriptAfterPointer:: dw
wRunningTrainerBattleScript:: db
wTempTrainerEnd::
NEXTU
; menu items list
wMenuItemsList:: ds 16
wMenuItemsListEnd::
NEXTU
; fruit tree data
wCurFruitTree:: db
wCurFruit:: db
NEXTU
; item ball data
wItemBallData::
wItemBallItemID:: db
wItemBallQuantity:: db
wItemBallDataEnd::
NEXTU
; hidden item data
wHiddenItemData::
wHiddenItemEvent:: dw
wHiddenItemID:: db
wHiddenItemDataEnd::
NEXTU
; elevator data
wElevatorData::
wElevatorPointerBank:: db
wElevatorPointer:: dw
wElevatorOriginFloor:: db
wElevatorDataEnd::
NEXTU
; coord event data
wCurCoordEvent::
wCurCoordEventSceneID:: db
wCurCoordEventMapY:: db
wCurCoordEventMapX:: db
ds 1
wCurCoordEventScriptAddr:: dw
NEXTU
; BG event data
wCurBGEvent::
wCurBGEventYCoord:: db
wCurBGEventXCoord:: db
wCurBGEventType:: db
wCurBGEventScriptAddr:: dw
NEXTU
; mart data
wMartType:: db
wMartPointerBank:: db
wMartPointer:: dw
wMartJumptableIndex:: db
wBargainShopFlags:: db
NEXTU
; player movement data
wCurInput::
wFacingTileID:: db
wWalkingIntoNPC:: db
wWalkingIntoLand:: db
wWalkingIntoEdgeWarp:: db
wMovementAnimation:: db
wWalkingDirection:: db
wFacingDirection:: db
wWalkingX:: db
wWalkingY:: db
wWalkingTile:: db
ds 6
wPlayerTurningDirection:: db
NEXTU
; std script buffer
ds 1
wJumpStdScriptBuffer:: ds 3
NEXTU
; phone script data
wCheckedTime:: db
wPhoneListIndex:: db
wNumAvailableCallers:: db
wAvailableCallers:: ds CONTACT_LIST_SIZE
NEXTU
; phone caller contact
ds 1
wCallerContact:: ds PHONE_CONTACT_SIZE
NEXTU
; backup menu data
ds 7
wMenuCursorPositionBackup:: db
wMenuScrollPositionBackup:: db
NEXTU
; poison step data
wPoisonStepData::
wPoisonStepFlagSum:: db
wPoisonStepPartyFlags:: ds PARTY_LENGTH
wPoisonStepDataEnd::
ENDU
SECTION "More WRAM 1", WRAMX
wStringBuffer1:: ds STRING_BUFFER_LENGTH
wStringBuffer2:: ds STRING_BUFFER_LENGTH
UNION
wStringBuffer3:: ds STRING_BUFFER_LENGTH
wStringBuffer4:: ds STRING_BUFFER_LENGTH
wStringBuffer5:: ds STRING_BUFFER_LENGTH
NEXTU
wTempSpaceData::
wTempSpaceXCoord:: db
wTempSpaceYCoord:: db
wTempSpaceEffect:: db
wTempSpaceNextSpace:: db
wTempSpaceDataEnd::
ENDU
wBattleMenuCursorPosition::
wStartMenuLastCursorPosition::
wBoardMenuLastCursorPosition::
db
wCurBattleMon::
; index of the player's mon currently in battle (0-5)
db
wCurMoveNum:: db
wLastPocket:: db
wPCItemsCursor:: db
wPartyMenuCursor:: db
wItemsPocketCursor:: db
wKeyItemsPocketCursor:: db
wBallsPocketCursor:: db
wTMHMPocketCursor:: db
wPCItemsScrollPosition:: db
wItemsPocketScrollPosition:: db
wKeyItemsPocketScrollPosition:: db
wBallsPocketScrollPosition:: db
wTMHMPocketScrollPosition:: db
wSwitchMon::
wSwitchItem::
wSwappingMove::
db
wMenuScrollPosition:: ds 4
wQueuedScriptBank:: db
wQueuedScriptAddr:: dw
wNumMoves:: db
wFieldMoveSucceeded::
wItemEffectSucceeded::
wBattlePlayerAction::
; 0 - use move
; 1 - use item
; 2 - switch
wSolvedUnownPuzzle::
db
wVramState::
; bit 0: overworld sprite updating on/off
; bit 1: something to do with sprite updates
; bit 2: do not clear wShadowOAM during DoNextFrameForAllSprites
; bit 6: something to do with text
; bit 7: on when surf initiates
; flickers when climbing waterfall
db
wBattleResult::
; WIN, LOSE, or DRAW
; bit 6: caught celebi
; bit 7: box full
db
wUsingItemWithSelect:: db
UNION
; mart data
wCurMartCount:: db
wCurMartItems:: ds 15
NEXTU
; elevator data
wCurElevatorCount:: db
wCurElevatorFloors:: ds 15
NEXTU
; mailbox data
wCurMessageScrollPosition:: db
wCurMessageIndex:: db
wMailboxCount:: db
wMailboxItems:: ds MAILBOX_CAPACITY
ENDU
wListPointer:: dw
wUnusedNamesPointer:: dw
wItemAttributesPointer:: dw
wCurItem:: db
wCurItemQuantity::
wMartItemID::
db
wCurPartySpecies:: db
wCurPartyMon::
; index of mon's party location (0-5)
db
wWhichHPBar::
; 0: Enemy
; 1: Player
; 2: Party Menu
db
wPokemonWithdrawDepositParameter::
; 0: Take from PC
; 1: Put into PC
; 2: Take from Day-Care
; 3: Put into Day-Care
db
wItemQuantityChange:: db
wItemQuantity:: db
wTempMon:: party_struct wTempMon
wSpriteFlags:: db
wHandlePlayerStep:: db
wPartyMenuActionText:: db
wItemAttributeValue:: db
wCurPartyLevel:: db
wScrollingMenuListSize:: db
; used when following a map warp
wNextWarp:: db
wNextMapGroup:: db
wNextMapNumber:: db
wPrevWarp:: db
wPrevMapGroup:: db
wPrevMapNumber:: db
wPlayerBGMapOffsetX:: db ; used in FollowNotExact; unit is pixels
wPlayerBGMapOffsetY:: db ; used in FollowNotExact; unit is pixels
; Player movement
wPlayerStepVectorX:: db
wPlayerStepVectorY:: db
wPlayerStepFlags:: db
wPlayerStepDirection:: db
wBGMapAnchor:: dw
UNION
wUsedSprites:: ds SPRITE_GFX_LIST_CAPACITY * 2
wUsedSpritesEnd::
NEXTU
wd173:: db ; related to command queue type 3
ENDU
wOverworldMapAnchor:: dw
wPlayerMetatileY:: db
wPlayerMetatileX:: db
wMapPartial::
wMapAttributesBank:: db
wMapTileset:: db
wEnvironment:: db
wMapAttributesPointer:: dw
wMapPartialEnd::
wMapAttributes::
wMapBorderBlock:: db
; width/height are in blocks (2x2 walkable tiles, 4x4 graphics tiles)
wMapHeight:: db
wMapWidth:: db
wMapBlocksBank:: db
wMapBlocksPointer:: dw
wMapScriptsBank:: db
wMapScriptsPointer:: dw
wMapEventsPointer:: dw
wMapSpacesPointer:: dw
; bit set
wMapConnections:: db
wMapAttributesEnd::
wNorthMapConnection:: map_connection_struct wNorth
wSouthMapConnection:: map_connection_struct wSouth
wWestMapConnection:: map_connection_struct wWest
wEastMapConnection:: map_connection_struct wEast
wTileset::
wTilesetBank:: db
wTilesetAddress:: dw
wTilesetBlocksBank:: db
wTilesetBlocksAddress:: dw
wTilesetCollisionBank:: db
wTilesetCollisionAddress:: dw
wTilesetAnim:: dw ; bank 3f
wTilesetPalettes:: dw ; bank 3f
wTilesetVariableSpaces:: db
wTilesetEnd::
assert wTilesetEnd - wTileset == TILESET_LENGTH
wEvolvableFlags:: flag_array PARTY_LENGTH
wForceEvolution:: db
UNION
; general-purpose HP buffers
wHPBuffer1:: dw
wHPBuffer2:: dw
wHPBuffer3:: dw
NEXTU
; HP bar animations
wCurHPAnimMaxHP:: dw
wCurHPAnimOldHP:: dw
wCurHPAnimNewHP:: dw
wCurHPAnimPal:: db
wCurHPBarPixels:: db
wNewHPBarPixels:: db
wCurHPAnimDeltaHP:: dw
wCurHPAnimLowHP:: db
wCurHPAnimHighHP:: db
NEXTU
; move AI
wEnemyAIMoveScores:: ds NUM_MOVES
NEXTU
; switch AI
wEnemyEffectivenessVsPlayerMons:: flag_array PARTY_LENGTH
wPlayerEffectivenessVsEnemyMons:: flag_array PARTY_LENGTH
NEXTU
; battle HUD
wBattleHUDTiles:: ds PARTY_LENGTH
NEXTU
; thrown ball data
wFinalCatchRate:: db
wThrownBallWobbleCount:: db
NEXTU
; evolution data
wEvolutionOldSpecies:: db
wEvolutionNewSpecies:: db
wEvolutionPicOffset:: db
wEvolutionCanceled:: db
NEXTU
; experience
wExpToNextLevel:: ds 3
NEXTU
; PP Up
wPPUpPPBuffer:: ds NUM_MOVES
NEXTU
; lucky number show
wMonIDDigitsBuffer:: ds 5
NEXTU
; mon submenu
wMonSubmenuCount:: db
wMonSubmenuItems:: ds NUM_MONMENU_ITEMS + 1
NEXTU
; field move data
wFieldMoveData::
wFieldMoveJumptableIndex:: db
wEscapeRopeOrDigType::
wSurfingPlayerState::
wFishingRodUsed:: db
wCutWhirlpoolOverworldBlockAddr:: dw
wCutWhirlpoolReplacementBlock:: db
wCutWhirlpoolAnimationType::
wStrengthSpecies::
wFishingResult:: db
wFieldMoveDataEnd::
NEXTU
; hidden items
wCurMapScriptBank:: db
wRemainingBGEventCount:: db
wBottomRightYCoord:: db
wBottomRightXCoord:: db
NEXTU
; heal machine anim
wHealMachineAnimType:: db
wHealMachineTempOBP1:: db
wHealMachineAnimState:: db
NEXTU
; decorations
wCurDecoration:: db
wSelectedDecorationSide:: db
wSelectedDecoration:: db
wOtherDecoration:: db
wChangedDecorations:: db
wCurDecorationCategory:: db
NEXTU
; withdraw/deposit items
wPCItemQuantityChange:: db
wPCItemQuantity:: db
NEXTU
; mail
wCurMailAuthorID:: dw
wCurMailIndex:: db
NEXTU
; kurt
wKurtApricornCount:: db
wKurtApricornItems:: ds 10
NEXTU
; tree mons
wTreeMonCoordScore:: db
wTreeMonOTIDScore:: db
NEXTU
; link
wLinkBattleRNPreamble:: ds SERIAL_RN_PREAMBLE_LENGTH
wLinkBattleRNs:: ds SERIAL_RNS_LENGTH
NEXTU
; miscellaneous bytes
wSkipMovesBeforeLevelUp::
wRegisteredPhoneNumbers::
wListMovesLineSpacing:: db
wSwitchMonTo:: db
wSwitchMonFrom:: db
wCurEnemyItem:: db
NEXTU
; miscellaneous words
wBuySellItemPrice::
wMagikarpLength:: dw
ENDU
wTempEnemyMonSpecies:: db
wTempBattleMonSpecies:: db
UNION
wOTLinkBattleRNData:: ds SERIAL_RN_PREAMBLE_LENGTH + SERIAL_RNS_LENGTH
NEXTU
wEnemyMon:: battle_struct wEnemyMon
wEnemyMonBaseStats:: ds NUM_EXP_STATS
wEnemyMonCatchRate:: db
wEnemyMonBaseExp:: db
wEnemyMonEnd::
ENDU
wBattleMode::
; 0: overworld
; 1: wild battle
; 2: trainer battle
db
wTempWildMonSpecies:: db
wOtherTrainerClass::
; class (Youngster, Bug Catcher, etc.) of opposing trainer
; 0 if opponent is a wild Pokémon, not a trainer
db
; BATTLETYPE_* values
wBattleType:: db
wOtherTrainerID::
; which trainer of the class that you're fighting
; (Joey, Mikey, Albert, etc.)
db
wForcedSwitch:: db
wTrainerClass:: db
wUnownLetter:: db
wMoveSelectionMenuType:: db
; corresponds to the data/pokemon/base_stats/*.asm contents
wCurBaseData::
wBaseDexNo:: db
wBaseStats::
wBaseHP:: db
wBaseAttack:: db
wBaseDefense:: db
wBaseSpeed:: db
wBaseSpecialAttack:: db
wBaseSpecialDefense:: db
wBaseType::
wBaseType1:: db
wBaseType2:: db
wBaseCatchRate:: db
wBaseExp:: db
wBaseItems::
wBaseItem1:: db
wBaseItem2:: db
wBaseGender:: db
wBaseUnknown1:: db
wBaseEggSteps:: db
wBaseUnknown2:: db
wBasePicSize:: db
wBaseUnusedFrontpic:: dw
wBaseUnusedBackpic:: dw
wBaseGrowthRate:: db
wBaseEggGroups:: db
wBaseTMHM:: flag_array NUM_TM_HM_TUTOR
wCurBaseDataEnd::
assert wCurBaseDataEnd - wCurBaseData == BASE_DATA_SIZE
wCurDamage:: dw
wMornEncounterRate:: db
wDayEncounterRate:: db
wNiteEncounterRate:: db
wEveEncounterRate:: db
wWaterEncounterRate:: db
wListMoves_MoveIndicesBuffer:: ds NUM_MOVES
wPutativeTMHMMove:: db
wInitListType:: db
wBattleHasJustStarted:: db
wNamedObjectIndex::
wTextDecimalByte::
wTempByteValue::
wNumSetBits::
wTypeMatchup::
wCurType::
wTempSpecies::
wTempIconSpecies::
wTempTMHM::
wTempPP::
wNextBoxOrPartyIndex::
wChosenCableClubRoom::
wBreedingCompatibility::
wMoveGrammar::
wApplyStatLevelMultipliersToEnemy::
wUsePPUp::
db
wFailedToFlee:: db
wNumFleeAttempts:: db
wMonTriedToEvolve:: db
wTimeOfDay:: db
SECTION "Enemy Party", WRAMX
UNION
wPokedexShowPointerAddr:: dw
wPokedexShowPointerBank:: db
NEXTU
wUnusedEggHatchFlag:: db
NEXTU
; enemy party
wOTPartyData::
wOTPlayerName:: ds NAME_LENGTH
wOTPlayerID:: dw
wOTPartyCount:: db
wOTPartySpecies:: ds PARTY_LENGTH
wOTPartyEnd:: db ; older code doesn't check PartyCount
ENDU
UNION
; ot party mons
wOTPartyMons::
; wOTPartyMon1 - wOTPartyMon6
for n, 1, PARTY_LENGTH + 1
wOTPartyMon{d:n}:: party_struct wOTPartyMon{d:n}
endr
wOTPartyMonOTs::
; wOTPartyMon1OT - wOTPartyMon6OT
for n, 1, PARTY_LENGTH + 1
wOTPartyMon{d:n}OT:: ds NAME_LENGTH
endr
wOTPartyMonNicknames::
; wOTPartyMon1Nickname - wOTPartyMon6Nickname
for n, 1, PARTY_LENGTH + 1
wOTPartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
endr
wOTPartyDataEnd::
NEXTU
; catch tutorial dude pack
wDudeNumItems:: db
wDudeItems:: ds 2 * 4 + 1
wDudeNumKeyItems:: db
wDudeKeyItems:: ds 18 + 1
wDudeNumBalls:: db
wDudeBalls:: ds 2 * 4 + 1
ENDU
wBattleAction:: db
wLinkBattleSentAction:: db
; wMapStatus ~ wMapStatusEnd is cleared in StartMap
wMapStatus:: db
wMapEventStatus:: db
wScriptFlags::
; bit 3: run deferred script
db
wScriptFlags2::
; bit 0: count steps
; bit 1: coord events
; bit 2: warps and connections
; bit 3: wild encounters
; bit 4: space effects
db
wScriptMode:: db
wScriptRunning:: db
wScriptBank:: db
wScriptPos:: dw
wScriptStackSize:: db
wScriptStack:: ds 3 * 5
wScriptDelay:: db
wDeferredScriptBank::
wScriptTextBank::
db
wDeferredScriptAddr::
wScriptTextAddr::
dw
wWildEncounterCooldown:: db
wXYComparePointer:: dw
wBattleScriptFlags:: db
wPlayerSpriteSetupFlags::
; bit 7: if set, cancel wPlayerAction
; bit 6: RefreshMapSprites doesn't reload player sprite
; bit 5: if set, set facing according to bits 0-1
; bit 2: female player has been transformed into male
; bits 0-1: direction facing
db
wMapReentryScriptQueueFlag:: db
wMapReentryScriptBank:: db
wMapReentryScriptAddress:: dw
wTimeCyclesSinceLastCall:: db
wReceiveCallDelay_MinsRemaining:: db
wReceiveCallDelay_StartTime:: ds 2 ; hour, min
wBugContestMinsRemaining:: db
wBugContestSecsRemaining:: db
; TurnData ~ wTurnDataEnd is cleared at the beginning of BoardMenuScript (i.e. on turn begin)
wTurnData::
wDieRoll:: db
wSpacesLeft:: db
wTurnDataEnd::
wMapStatusEnd::
wGameData::
wPlayerData::
wPlayerID:: dw
wPlayerName:: ds NAME_LENGTH
wMomsName:: ds NAME_LENGTH
wRivalName:: ds NAME_LENGTH
wRedsName:: ds NAME_LENGTH
wGreensName:: ds NAME_LENGTH
wPlayerGender::
; bit 0:
; 0 male
; 1 female
db
wSavedAtLeastOnce:: db
wSaveFileInOverworld:: db
; init time set at newgame
wStartDay:: db
wStartHour:: db
wStartMinute:: db
wStartSecond:: db
wGameTime:: ; used only for BANK(wGameTime)
wGameTimeCap:: db
wGameTimeHours:: dw
wGameTimeMinutes:: db
wGameTimeSeconds:: db
wGameTimeFrames:: db
wCurDay:: db
wObjectFollow_Leader:: db
wObjectFollow_Follower:: db
wCenteredObject:: db
wFollowerMovementQueueLength:: db
wFollowMovementQueue:: ds 5
wObjectStructs::
wPlayerStruct:: object_struct wPlayer ; player is object struct 0
; wObjectStruct1 - wObjectStruct12
for n, 1, NUM_OBJECT_STRUCTS
wObject{d:n}Struct:: object_struct wObject{d:n}
endr
wCmdQueue:: ds CMDQUEUE_CAPACITY * CMDQUEUE_ENTRY_SIZE
wMapObjects::
wPlayerObject:: map_object wPlayer ; player is map object 0
; wMap1Object - wMap15Object
for n, 1, NUM_OBJECTS
wMap{d:n}Object:: map_object wMap{d:n}
endr
wObjectMasks:: ds NUM_OBJECTS
wVariableSprites:: ds $100 - SPRITE_VARS
wTimeOfDayPal:: db
wTimeOfDayPalFlags:: db
wTimeOfDayPalset:: db
wCurTimeOfDay:: db
wSecretID:: dw
wStatusFlags::
; bit 0: pokedex
; bit 1: unown dex
; bit 2: flash
; bit 3: caught pokerus
; bit 4: rocket signal
; bit 5: wild encounters on/off
; bit 6: hall of fame
; bit 7: bug contest on
db
wStatusFlags2::
; bit 0: rockets
; bit 1: safari game (unused)
; bit 2: bug contest timer
; bit 3: unused
; bit 4: bike shop call
; bit 5: can use sweet scent
; bit 6: reached goldenrod
; bit 7: rockets in mahogany
db
wCoins:: ds 3
wMomsCoins:: ds 3
wMomSavingCoins::
; bit 0: saving some coins
; bit 1: saving half coins (unused)
; bit 2: saving all coins (unused)
; bit 7: active
db
wChips:: dw
wBadges::
wJohtoBadges:: flag_array NUM_JOHTO_BADGES
wKantoBadges:: flag_array NUM_KANTO_BADGES
wTMsHMs:: ds NUM_TMS + NUM_HMS
wNumItems:: db
wItems:: ds MAX_ITEMS * 2 + 1
wNumKeyItems:: db
wKeyItems:: ds MAX_KEY_ITEMS + 1
wNumBalls:: db
wBalls:: ds MAX_BALLS * 2 + 1
wNumPCItems:: db
wPCItems:: ds MAX_PC_ITEMS * 2 + 1
wPokegearFlags::
; bit 0: map
; bit 1: radio
; bit 2: phone
; bit 3: expn
; bit 7: on/off
db
wRadioTuningKnob:: db
wLastDexMode:: db
wWhichRegisteredItem:: db
wRegisteredItem:: db
wPlayerState:: db
wHallOfFameCount:: db
wTradeFlags:: flag_array NUM_NPC_TRADES
wMooMooBerries:: db
wUndergroundSwitchPositions:: db
wFarfetchdPosition:: db
wUnlockedLevels:: flag_array NUM_LANDMARKS
; map scene ids (data/maps/scenes.asm:MapScenes)
; wPokecenter2FSceneID:: db
wEventFlags:: flag_array NUM_EVENTS
wCurBox:: db
wBoxNames:: ds BOX_NAME_LENGTH * NUM_BOXES
wCelebiEvent::
; bit 2: forest is restless
db
wBikeFlags::
; bit 0: using strength
; bit 1: always on bike
; bit 2: downhill
db
wCurMapSceneScriptPointer:: dw
wCurCaller:: dw
wCurMapWarpCount:: db
wCurMapWarpsPointer:: dw
wCurMapCoordEventCount:: db
wCurMapCoordEventsPointer:: dw
wCurMapBGEventCount:: db
wCurMapBGEventsPointer:: dw
wCurMapObjectEventCount:: db
wCurMapObjectEventsPointer:: dw
wCurMapSceneScriptCount:: db
wCurMapSceneScriptsPointer:: dw
wCurMapCallbackCount:: db
wCurMapCallbacksPointer:: dw
; Sprite id of each decoration
wDecoBed:: db
wDecoCarpet:: db
wDecoPlant:: db
wDecoPoster:: db
wDecoConsole:: db
wDecoLeftOrnament:: db
wDecoRightOrnament:: db
wDecoBigDoll:: db
; Items bought from Mom
wWhichMomItem:: db
wWhichMomItemSet:: db
wMomItemTriggerBalance:: ds 3
wDailyResetTimer:: dw
wDailyFlags1:: db
wDailyFlags2:: db
wSwarmFlags:: db
wFruitTreeFlags:: flag_array NUM_FRUIT_TREES
wLuckyNumberDayTimer:: dw
wSpecialPhoneCallID:: db
wBugContestStartTime:: ds 3 ; hour, min, sec
wBuenasPassword:: db
wBlueCardBalance:: db
wYanmaMapGroup:: db
wYanmaMapNumber:: db
wStepCount:: db
wPoisonStepCount:: db
wHappinessStepCount:: db
wParkBallsRemaining::
wSafariBallsRemaining:: db
wSafariTimeRemaining:: dw
wPhoneList:: ds CONTACT_LIST_SIZE + 1
wLuckyNumberShowFlag:: db
wLuckyIDNumber:: dw
wRepelEffect:: db ; If a Repel is in use, it contains the nr of steps it's still active
wBikeStep:: dw
wKurtApricornQuantity:: db
wPlayerDataEnd::
wCurMapData::
wVisitedSpawns:: flag_array NUM_SPAWNS
wDigWarpNumber:: db
wDigMapGroup:: db
wDigMapNumber:: db
; used on maps like second floor pokécenter, which are reused, so we know which
; map to return to
wBackupWarpNumber:: db
wBackupMapGroup:: db
wBackupMapNumber:: db
wLastSpawnMapGroup:: db
wLastSpawnMapNumber:: db
wWarpNumber:: db
wMapGroup:: db
wMapNumber:: db
wYCoord:: db
wXCoord:: db
wScreenSave:: ds SCREEN_META_WIDTH * SCREEN_META_HEIGHT
wCurTurn:: db
wCurSpace:: db
wCurSpaceData::
wCurSpaceXCoord:: db
wCurSpaceYCoord:: db
wCurSpaceEffect:: db
wCurSpaceNextSpace:: db
wCurSpaceDataEnd::
wCurMapDataEnd::
SECTION "Party", WRAMX
wPokemonData::
wPartyCount:: db
wPartySpecies:: ds PARTY_LENGTH
wPartyEnd:: db ; older code doesn't check wPartyCount
wPartyMons::
; wPartyMon1 - wPartyMon6
for n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}:: party_struct wPartyMon{d:n}
endr
wPartyMonOTs::
; wPartyMon1OT - wPartyMon6OT
for n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}OT:: ds NAME_LENGTH
endr
wPartyMonNicknames::
; wPartyMon1Nickname - wPartyMon6Nickname
for n, 1, PARTY_LENGTH + 1
wPartyMon{d:n}Nickname:: ds MON_NAME_LENGTH
endr
wPartyMonNicknamesEnd::
wPokedexCaught:: flag_array NUM_POKEMON
wEndPokedexCaught::
wPokedexSeen:: flag_array NUM_POKEMON
wEndPokedexSeen::
wUnownDex:: ds NUM_UNOWN
wUnlockedUnowns:: db
wFirstUnownSeen:: db
wDayCareMan::
; bit 7: active
; bit 6: egg ready
; bit 5: monsters are compatible
; bit 0: monster 1 in day-care
db
wBreedMon1Nickname:: ds MON_NAME_LENGTH
wBreedMon1OT:: ds NAME_LENGTH
wBreedMon1:: box_struct wBreedMon1
wDayCareLady::
; bit 7: active
; bit 0: monster 2 in day-care
db
wStepsToEgg::
db
wBreedMotherOrNonDitto::
; z: yes
; nz: no
db
wBreedMon2Nickname:: ds MON_NAME_LENGTH
wBreedMon2OT:: ds NAME_LENGTH
wBreedMon2:: box_struct wBreedMon2
wEggMonNickname:: ds MON_NAME_LENGTH
wEggMonOT:: ds NAME_LENGTH
wEggMon:: box_struct wEggMon
wBugContestSecondPartySpecies:: db
wContestMon:: party_struct wContestMon
wDunsparceMapGroup:: db
wDunsparceMapNumber:: db
wFishingSwarmFlag:: db
wRoamMon1:: roam_struct wRoamMon1
wRoamMon2:: roam_struct wRoamMon2
wRoamMon3:: roam_struct wRoamMon3
wRoamMons_CurMapNumber:: db
wRoamMons_CurMapGroup:: db
wRoamMons_LastMapNumber:: db
wRoamMons_LastMapGroup:: db
wBestMagikarpLengthFeet:: db
wBestMagikarpLengthInches:: db
wMagikarpRecordHoldersName:: ds NAME_LENGTH
wPokemonDataEnd::
wGameDataEnd::
SECTION "Pic Animations", WRAMX
wTempTilemap::
; 20x18 grid of 8x8 tiles
ds SCREEN_WIDTH * SCREEN_HEIGHT
; PokeAnim data
wPokeAnimStruct::
wPokeAnimSceneIndex:: db
wPokeAnimPointer:: dw
wPokeAnimSpecies:: db
wPokeAnimUnownLetter:: db
wPokeAnimSpeciesOrUnown:: db
wPokeAnimGraphicStartTile:: db
wPokeAnimCoord:: dw
wPokeAnimFrontpicHeight:: db
wPokeAnimIdleFlag:: db
wPokeAnimSpeed:: db
wPokeAnimPointerBank:: db
wPokeAnimPointerAddr:: dw
wPokeAnimFramesBank:: db
wPokeAnimFramesAddr:: dw
wPokeAnimBitmaskBank:: db
wPokeAnimBitmaskAddr:: dw
wPokeAnimFrame:: db
wPokeAnimJumptableIndex:: db
wPokeAnimRepeatTimer:: db
wPokeAnimCurBitmask:: db
wPokeAnimWaitCounter:: db
wPokeAnimCommand:: db
wPokeAnimParameter:: db
ds 1
wPokeAnimBitmaskCurCol:: db
wPokeAnimBitmaskCurRow:: db
wPokeAnimBitmaskCurBit:: db
wPokeAnimBitmaskBuffer:: ds 7
ds 2
wPokeAnimStructEnd::
SECTION "GBC Video", WRAMX, ALIGN[8]
; eight 4-color palettes each
wGBCPalettes:: ; used only for BANK(wGBCPalettes)
wBGPals1:: ds 8 palettes
wOBPals1:: ds 8 palettes
wBGPals2:: ds 8 palettes
wOBPals2:: ds 8 palettes
align 8
wLYOverrides:: ds SCREEN_HEIGHT_PX
wLYOverridesEnd::
wMagnetTrain:: ; used only for BANK(wMagnetTrain)
wMagnetTrainDirection:: db
wMagnetTrainInitPosition:: db
wMagnetTrainHoldPosition:: db
wMagnetTrainFinalPosition:: db
wMagnetTrainPlayerSpriteInitX:: db
; Used by FadeInPalettesFromWhite
wBGPalsRegularWhiteColors:: ds 8 * PAL_COLOR_SIZE
ds 91
align 8
wLYOverridesBackup:: ds SCREEN_HEIGHT_PX
wLYOverridesBackupEnd::
SECTION "Battle Animations", WRAMX
wBattleAnimTileDict::
; wBattleAnimTileDict pairs keys with values
; keys: BATTLE_ANIM_GFX_* indexes (taken from anim_*gfx arguments)
; values: vTiles0 offsets
ds NUM_BATTLEANIMTILEDICT_ENTRIES * 2
wActiveAnimObjects::
; wAnimObject1 - wAnimObject10
for n, 1, NUM_BATTLE_ANIM_STRUCTS + 1
wAnimObject{d:n}:: battle_anim_struct wAnimObject{d:n}
endr
wActiveBGEffects::
; wBGEffect1 - wBGEffect5
for n, 1, NUM_BG_EFFECTS + 1
wBGEffect{d:n}:: battle_bg_effect wBGEffect{d:n}
endr
wLastAnimObjectIndex:: db
wBattleAnimFlags:: db
wBattleAnimAddress:: dw
wBattleAnimDelay:: db
wBattleAnimParent:: dw
wBattleAnimLoops:: db
wBattleAnimVar:: db
wBattleAnimByte:: db
wBattleAnimOAMPointerLo:: db
UNION
wBattleObjectTempID:: db
wBattleObjectTempXCoord:: db
wBattleObjectTempYCoord:: db
wBattleObjectTempParam:: db
NEXTU
wBattleBGEffectTempID:: db
wBattleBGEffectTempJumptableIndex:: db
wBattleBGEffectTempTurn:: db
wBattleBGEffectTempParam:: db
NEXTU
wBattleAnimTempOAMFlags:: db
wBattleAnimTempFixY:: db
wBattleAnimTempTileID:: db
wBattleAnimTempXCoord:: db
wBattleAnimTempYCoord:: db
wBattleAnimTempXOffset:: db
wBattleAnimTempYOffset:: db
wBattleAnimTempFrameOAMFlags:: db
wBattleAnimTempPalette:: db
NEXTU
wBattleAnimGFXTempTileID::
wBattleAnimGFXTempPicHeight:: db
NEXTU
wBattleSineWaveTempProgress:: db
wBattleSineWaveTempOffset:: db
wBattleSineWaveTempAmplitude:: db
wBattleSineWaveTempTimer:: db
NEXTU
wBattlePicResizeTempBaseTileID:: db
wBattlePicResizeTempPointer:: dw
ENDU
UNION
ds 50
wBattleAnimEnd::
NEXTU
wSurfWaveBGEffect:: ds $40
wSurfWaveBGEffectEnd::
ENDU
SECTION "Scratch RAM", WRAMX
UNION
wScratchTilemap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
wScratchAttrmap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
NEXTU
wDecompressScratch:: ds $80 tiles
wDecompressEnemyFrontpic:: ds $80 tiles
NEXTU
; unidentified uses
w6_d000:: ds $1000
ENDU
SECTION "Stack RAM", WRAMX
wWindowStack:: ds $1000 - 1
wWindowStackBottom:: ds 1