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ai
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
move_effects
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Document Return/Frustration bug and its fix (#872)
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2022-01-24 20:48:21 -05:00 |
anim_hp_bar.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
battle_transition.asm
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Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
battlestart_copytilemapatonce.asm
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Remove all address comments
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2018-06-24 16:13:22 +02:00 |
check_battle_scene.asm
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Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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2020-06-17 17:03:38 -04:00 |
consume_held_item.asm
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Use labels instead of constants for HRAM
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2018-08-25 14:28:22 -04:00 |
core.asm
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Better comments for enemy health percentage code
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2022-01-10 21:25:43 -05:00 |
effect_commands.asm
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Use ~X instead of $ff ^ X
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2021-11-23 20:37:18 -05:00 |
getgen1trainerclassname.asm
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Replace "Unreferenced" labels with "; unreferenced" comments
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2020-06-21 16:27:43 -04:00 |
hidden_power.asm
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SPECIAL -> UNUSED_TYPES_END
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2021-04-26 12:00:16 -04:00 |
link_result.asm
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hQuotient is a four-byte buffer (fixes #558)
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2018-08-26 13:49:38 -04:00 |
menu.asm
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
misc.asm
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hQuotient is a four-byte buffer (fixes #558)
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2018-08-26 13:49:38 -04:00 |
read_trainer_attributes.asm
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Rename some labels
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2020-12-23 16:29:30 -05:00 |
read_trainer_dvs.asm
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Keep more data/ INCLUDEs with relevant routines
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2018-06-25 13:45:50 -04:00 |
read_trainer_party.asm
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Consistent labels for each nickname in RAM
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2021-03-17 16:38:21 -04:00 |
returntobattle_useball.asm
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Standardize on lowercase Tilemap and Attrmap
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2020-02-13 18:31:10 +01:00 |
sliding_intro.asm
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hLabel - $ff00 -> LOW(hLabel)
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2018-08-25 14:34:25 -04:00 |
start_battle.asm
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Standardize on lowercase Tilemap and Attrmap
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2020-02-13 18:31:10 +01:00 |
trainer_huds.asm
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Identify more uses of wBuffer1-6
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2020-11-03 19:53:07 -05:00 |
update_battle_huds.asm
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Fix snake_case filenames
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2018-04-04 22:26:07 +02:00 |
used_move_text.asm
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More syncing with pokegold
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2020-11-03 10:13:06 -05:00 |