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34 lines
1.1 KiB
NASM
34 lines
1.1 KiB
NASM
MACRO map
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;\1: map name: for the MapAttributes pointer (see data/maps/attributes.asm)
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;\2: tileset: a TILESET_* constant
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;\3: environment: TOWN, ROUTE, INDOOR, CAVE, ENVIRONMENT_5, GATE, or DUNGEON
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;\4: location: a LANDMARK_* constant
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;\5: music: a MUSIC_* constant
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;\6: phone service flag: TRUE to prevent phone calls
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;\7: time of day: a PALETTE_* constant
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;\8: fishing group: a FISHGROUP_* constant
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db BANK(\1_MapAttributes), \2, \3
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dw \1_MapAttributes
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db \4, \5
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dn \6, \7
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db \8
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ENDM
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MapGroupPointers::
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; pointers to the first map of each map group
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table_width 2, MapGroupPointers
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dw MapGroup_Level1 ; 1
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; dw MapGroup_Level2 ; 2
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assert_table_length NUM_MAP_GROUPS
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MapGroup_Level1:
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table_width MAP_LENGTH, MapGroup_Level1
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map Level1_Map1, TILESET_PLAYERS_ROOM, INDOOR_BUILDING, LANDMARK_LEVEL_1, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_DAY, FISHGROUP_SHORE
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; map Level1_Map2, TILESET_CHAMPIONS_ROOM, INDOOR_CAVE, LANDMARK_LEVEL_2, MUSIC_GYM, TRUE, PALETTE_NITE | IN_DARKNESS, FISHGROUP_SHORE
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assert_table_length NUM_LEVEL_1_MAPS
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; MapGroup_Level2:
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; table_width MAP_LENGTH, MapGroup_Level2
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; map Level2_Map1 ...
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; assert_table_length NUM_LEVEL_2_MAPS
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