yenatch
e1cce1cfb9
fix padding in compressed intro graphics
2013-10-08 22:28:51 -04:00
yenatch
5249fd9773
fix padding in .lz files for attack graphics
2013-09-18 21:31:40 -04:00
yenatch
5147e6c0a2
random 0s in tileset data was actually lz padding
...
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch
5fe7c6bb67
johto/kanto maps
2013-08-20 02:55:14 -04:00
yenatch
29085399a2
copyright graphics
2013-08-20 02:09:35 -04:00
yenatch
ce31567c4d
frames
2013-08-01 15:30:48 -04:00
yenatch
9540a15b0c
type/pal constants in sprite headers
2013-07-14 13:49:53 -04:00
yenatch
bf2a4b8a84
Sprite headers
2013-07-12 16:18:52 -04:00
Bryan Bishop
4eebcf0ae2
Merge remote-tracking branch 'yenatch/master'
...
Also merge pull request #145 .
2013-06-12 22:44:45 -05:00
yenatch
6ba758aa53
expand shortened palettes
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rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
Bryan Bishop
723645b470
rename bank3{0,1}.asm to sprites_{1,2}.asm
2013-05-30 16:29:53 -05:00
Bryan Bishop
f8da14960d
include overworld sprite .2bpp files
2013-05-30 16:20:31 -05:00
Bryan Bishop
dbc5cbd701
remove overworld sprite pngs
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These png files cannot be successfully converted back into 2bpp files
because of a bug in gfx.py.
2013-05-30 16:19:26 -05:00
Kat Harrison
e08e7cf7b2
Include overworld sprites
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Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-27 23:07:34 -04:00
yenatch
122e243624
mistook sprout tower pillar for minecart graphics
2013-05-22 17:07:18 -04:00
yenatch
ee4203a56d
minecart tile animations
2013-05-22 14:57:33 -04:00
yenatch
c15e7b8619
safari fountain tile animations
2013-05-22 02:56:25 -04:00
yenatch
6dde0b274d
ilex forest tree tile animations
2013-05-21 18:32:55 -04:00
yenatch
2236e27933
cave water + park fountain tile animations
2013-05-21 12:37:58 -04:00
yenatch
05def441e8
Include some more gfx
2013-02-25 14:16:59 -05:00
yenatch
9102b9a498
Move fonts into gfx/misc
2013-02-22 19:53:14 -05:00
yenatch
39171b916d
Fix compressed graphics and filestructure
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-No more /lz folders.
-Fixed some lz files that didn't have terminators
An extraction error caused some lz files in gfx/misc/ to lack
terminators. These slipped through the cracks since they were
surrounded by incbins calculated from the filesize, and the
original decompression was done from the baserom, where
terminators were intact.
There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
2a429da419
Remove unnecessary 2bpp files
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These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch
087e2556f2
Move compressed trainer pics into the main folder
2013-02-09 05:08:56 -05:00
yenatch
76b284c8f0
Dump and include trainer palettes
2013-02-09 04:54:18 -05:00
yenatch
90af5b2a5e
dump and incbin monster palettes
2013-02-07 21:19:38 -05:00
yenatch
034609e725
Split pic pointers into files
2013-02-05 18:28:45 -05:00
yenatch
1e5bcb5268
Some more icon asm
2013-02-04 04:33:53 -05:00
Sanky
a632c8d6b7
Add menu icons.
2013-02-03 11:39:53 +01:00
yenatch
b13fba2500
Some more uncompressed gfx
2013-01-30 22:41:26 -05:00
yenatch
859edf6f6b
split off animation data chunks into files
2013-01-23 16:47:10 -05:00
yenatch
9aaa774c68
rename unown animation pointer files
2013-01-23 16:44:26 -05:00
yenatch
3ba86a82eb
dump pic animations
2013-01-23 15:25:49 -05:00
yenatch
d340d840fe
restructure pic graphics
2013-01-22 04:22:53 -05:00
yenatch
2cdf7a3688
include all compressed and decompressed graphics
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* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map
fixes #33 , #34 and #35
2013-01-04 04:08:13 -06:00
yenatch
7613a0e601
add original compressed gfx data
2013-01-02 04:41:34 -05:00
yenatch
a3fe9c00d0
decompress all known gfx
2012-12-31 22:53:40 -05:00
Sanky
be7d4577bd
Split more font files.
2012-07-09 22:56:33 +02:00