Rangi
|
c04b455aac
|
Identify "branch" labels in battle animations
|
2020-01-05 15:42:21 -05:00 |
|
mid-kid
|
80ece33e3e
|
Document wBattleAnimFlags
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
|
2019-02-16 12:55:40 +01:00 |
|
mid-kid
|
c4979d9770
|
Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
|
2018-11-25 23:57:38 +01:00 |
|
mid-kid
|
4e3ed078f9
|
Cosmetic fixes
|
2018-11-20 21:53:45 +01:00 |
|
Rangi
|
874bc5ebd5
|
SFX_UNKNOWN_7F → SFX_TOXIC
|
2018-07-12 12:25:17 -04:00 |
|
mid-kid
|
1d9a68dbdd
|
Remove all address comments
|
2018-06-24 16:13:22 +02:00 |
|
mid-kid
|
c82deab86f
|
fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
|
2018-05-05 09:19:04 +02:00 |
|
Remy Oukaour
|
25048bd12d
|
wiggle → wobble
|
2018-01-19 00:16:08 -05:00 |
|
Remy Oukaour
|
960783cdf4
|
Label more ANIM_OBJ_* constants
|
2018-01-12 13:47:04 -05:00 |
|
yenatch
|
cc5aeb8b87
|
Fix anim_obj x/y values
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
|
2017-12-29 13:43:17 -05:00 |
|
Remy Oukaour
|
7a4d641251
|
Remove redundant data/ filename prefixes
|
2017-12-27 01:29:15 -05:00 |
|