Remy Oukaour
c4a18b1329
Correct documentation
...
Split out text_constants.asm
2017-12-26 22:36:01 -05:00
Remy Oukaour
d15429e3b7
Separate constants in a consistent way
2017-12-26 22:25:11 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
b5a8e3b3b3
Follow the X_constants/X_data_constants convention
2017-12-25 23:45:54 -05:00
Remy Oukaour
59fe407812
Copy pokered's organization some more, with further constant and data files
2017-12-15 17:22:52 -05:00
Remy Oukaour
d6dc9351e9
Start documenting effect commands
2017-12-15 00:48:59 -05:00
Remy Oukaour
b006415371
Define constants for collision types
2017-12-12 16:15:58 -05:00
Remy Oukaour
065de03646
Separate sprite constants and sprite-related data constants, like Pokémon and maps
2017-12-12 01:06:23 -05:00
Remy Oukaour
720cdc72b2
Comments distinguish "move effects" and "effect commands"
...
Effect command enums are used like constants, not macros
2017-12-11 17:41:18 -05:00
Remy Oukaour
690442e31d
Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants
2017-12-11 16:51:12 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
...
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
c2ad79c4f2
Add constants for time-of-day boundaries
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Split off more misc constants into proper files
2017-12-11 12:20:01 -05:00
Remy Oukaour
ec380e6df2
tilemap → tileset
2017-12-11 01:11:05 -05:00
Remy Oukaour
55d19b6dca
Separate file for mobile constants
2017-12-09 12:57:42 -05:00
mid-kid
df118afbca
Move all of constants/sram_constants.asm into sram
...
This way we can easily use `BANK()` where appropriate, and it is more
tidy.
2017-11-20 23:07:24 +01:00
pikalaxalt
af0119ca7e
Name all printer functions
2016-05-11 17:16:03 -04:00
PikalaxALT
f485a45cda
More mobile-related labels; remove unneeded map object constants
2015-12-26 12:01:21 -05:00
PikalaxALT
0549e3413f
audio flag constants
2015-12-07 18:33:04 -05:00
PikalaxALT
7d8cb98c76
cry constants
2015-12-07 15:22:55 -05:00
PikalaxALT
435b0cf686
Options menu, some mobile fns
2015-11-16 16:46:32 -05:00
PikalaxALT
10beeb3c06
Battle Tower
2015-11-03 15:22:04 -05:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
da7849d800
Restructured functions in main.asm to resemble the home functions they clone
2015-10-17 13:00:34 -04:00