Commit Graph

19 Commits

Author SHA1 Message Date
Rangi
008f591a3a Keep mobile SECTION declarations in main.asm, and name them "mobileXX" like "bankXX" 2019-11-23 20:32:20 -05:00
mid-kid
563ba14196 Remove old charmap sections 2019-11-19 01:01:47 +01:00
mid-kid
f4907040c9 Label some more WRAM/SRAM things
This should be all of the memory locations that are actually used, and
some more.
Removal of all addresses when?
2019-10-21 00:42:36 +02:00
mid-kid
c5a4c0bd2e Create some battle tower SRAM labels 2019-04-12 13:58:49 +02:00
Rangi
88465686cf Remove the nested UNION within battle WRAM 2019-01-30 19:29:34 -05:00
Rangi
22657f6078 Split generic phone caller+callee text into individual NPCs 2018-12-30 19:20:45 -05:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
c7bb2d15cf Create empty sections for the remaining FixPicBank array entries 2018-06-03 23:25:21 -04:00
Rangi
518dd46ca1 data/text/X_text.asm is redundant 2018-01-24 21:27:23 -05:00
Remy Oukaour
bf074f3598 map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
Remy Oukaour
172dba3c0b Rename some sections
engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour
b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour
25a3960646 Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
Remy Oukaour
dc76bf804f Move all misc/ and unknown/ files to meaningful directories 2017-12-15 13:21:47 -05:00
Remy Oukaour
79873a1bfc Move pic animation documentation to docs/
Move growth rates to a data/ table
Name more SECTIONs
2017-12-11 23:44:29 -05:00
Remy Oukaour
dc4357b7fa "Pic Pointers" and "Unown Pic Pointers" must start at the same address
Use `|` not `+` to combine bitmasks
2017-12-11 18:39:39 -05:00
Remy Oukaour
c6fefd0fe8 Rename overworld sprite files, consistent with their constants 2017-12-11 00:17:39 -05:00
mid-kid
df118afbca Move all of constants/sram_constants.asm into sram
This way we can easily use `BANK()` where appropriate, and it is more
tidy.
2017-11-20 23:07:24 +01:00
yenatch
1439887b49 rename pokecrystal.ld -> pokecrystal.link 2017-10-22 02:06:43 -04:00