DeeDeeG
b907eeeab0
MountMortarB1F.asm: Rename an NPC constant
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"MOUNTMORTARB1F_BLACK_BELT" --> "MOUNTMORTARB1F_KIYO"
2019-10-20 22:15:39 -04:00
DeeDeeG
b10aa879e9
MahoganyMart1F.asm: Rename an NPC constant
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"MAHOGANYMART1F_DRAGON" --> "MAHOGANYMART1F_DRAGONITE"
2019-10-20 22:14:25 -04:00
DeeDeeG
4feaa5afbd
MahoganyMart1F.asm: Typo: "Mahogay" --> "Mahogany"
2019-10-20 22:14:20 -04:00
DeeDeeG
5c2165592c
MahoganyMart1F.asm: Rename MovementData
2019-10-20 22:14:09 -04:00
DeeDeeG
7708f924f2
LakeOfRage.asm: Rename MovementData
2019-10-20 22:14:01 -04:00
mid-kid
86061d37d2
More mobile SDK documentation
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Labelled WRAM addresses, added constants for mobile commands, fixed some
mobile lib function names, documented most of the functions for specific
commands.
2019-10-21 00:42:36 +02:00
mid-kid
f4907040c9
Label some more WRAM/SRAM things
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This should be all of the memory locations that are actually used, and
some more.
Removal of all addresses when?
2019-10-21 00:42:36 +02:00
mid-kid
7111ae8e58
Fix some mobile script and map sign things
2019-10-21 00:42:36 +02:00
mid-kid
29deef86f8
Document the location of the mobile adapter colors
2019-10-21 00:42:36 +02:00
mid-kid
3664cee79b
Add s5_a800 labels
2019-10-21 00:42:36 +02:00
mid-kid
7d0de22e7e
Document mobile SDK error packets
2019-10-21 00:42:36 +02:00
mid-kid
b7770e5f88
Add more error message translations
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Thanks to melonjaywalk#5480
2019-10-21 00:42:36 +02:00
mid-kid
e68da6e717
Document some mobile-related things, discovered thanks to Dan Docs and the efforts of the Gameboy Online Restoration Project
2019-10-21 00:42:32 +02:00
mid-kid
1f172badc4
Misc fixes
2019-10-21 00:31:50 +02:00
bbbbbbbbba
0d48d829d4
Document Special Defense badge boost glitch ( #651 )
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Document Special Defense badge boost glitch
2019-10-20 18:25:34 -04:00
mid-kid
e3e0bcd653
#641 fixes and additions. ( #646 )
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Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
Ryan Tandy
3fc2ba41f7
Clarify naming of SFX_GET_EGG_* pointers
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In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.
SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
2019-09-23 10:03:19 -07:00
dannye
331ed51264
stereo_panning: force any non-zero arg to 1
2019-09-08 12:09:43 -05:00
dannye
5645e1e213
Remove excessive newline from ends of sound files
2019-09-08 11:57:55 -05:00
dannye
9d4dd09b86
Add legacy audio macros
2019-09-04 00:17:10 -05:00
dannye
5fd3e591df
Use TRUE/FALSE constants for stereo_panning
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and use dn instead of db for volume envelope and pitch sweep
2019-09-03 22:55:51 -05:00
dannye
e058393487
Rename dnote to drum_note and dspeed to drum_speed
2019-09-03 22:36:32 -05:00
dannye
fc051f2130
Update audio macros and arguments
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and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
Ryan Tandy
abee217ce0
Fix swapped comments in data/trainers/dvs.asm
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Bugsy has trainer class id 3 and his DVs are 9/8/8/8.
Whitney has trainer class id 2 and her DVs are 8/8/8/8.
2019-08-27 16:23:27 -07:00
IIMarckus
9ddbaacea8
GlassTing (Elm's PC when email arrives) isn't in G/S either.
2019-08-16 01:09:32 -06:00