yenatch
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cac33e5e95
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dump event flag constants from haxwiki
most of these need to be renamed before doing anything with them
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2013-09-05 00:27:35 -04:00 |
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yenatch
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90e63a8e06
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makefile: files in constants/ dont all end in 'constants' anymore
any non-constants asm files shouldn't be in constants/ anyway
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2013-09-04 21:57:44 -04:00 |
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yenatch
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b417d08f2e
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recomment CheckShininess and CheckContestMon
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2013-09-04 04:33:38 -04:00 |
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yenatch
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5888db3493
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recomment Predef and GetPredefFn -> GetPredefPointer
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2013-09-04 04:05:15 -04:00 |
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yenatch
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a6ad4ad37e
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Predef wram labels
these are obviously general-purpose temps, but how do you name that?
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2013-09-04 04:04:11 -04:00 |
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yenatch
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715a19fd59
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split farcall functions into engine/farcall.asm
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2013-09-03 21:15:03 -04:00 |
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yenatch
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1eab7959f4
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formatting in the map engine
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2013-09-03 20:49:05 -04:00 |
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Bryan Bishop
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4e36d85ee9
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Merge pull request #186 from kanzure/yenatch-master
rename a bunch of bad labels and split out tilesets
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2013-09-03 16:01:46 -07:00 |
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yenatch
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d93d17b43b
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split out game time functions into engine/game_time.asm
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2013-09-03 18:58:16 -04:00 |
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yenatch
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2c36afc6c3
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recomment game time functions
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2013-09-03 18:56:59 -04:00 |
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yenatch
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340e31d839
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split menu functions into engine/menu.asm
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2013-09-03 18:43:15 -04:00 |
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yenatch
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23bb05851b
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split Sine/Cosine into engine/sine.asm
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2013-09-03 18:40:12 -04:00 |
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yenatch
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12e6ff3fc6
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split map object functions into engine/map_objects.asm
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2013-09-03 18:39:19 -04:00 |
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yenatch
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71bbd77261
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split some RTC interfaces into engine/rtc.asm
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2013-09-03 18:35:37 -04:00 |
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yenatch
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004956798c
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split vram functions out into engine/video.asm
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2013-09-03 18:32:55 -04:00 |
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yenatch
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1ecb307824
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split macros out from constants.asm into macros.asm
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2013-09-03 18:22:26 -04:00 |
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yenatch
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dad64b1d9d
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split out rst vectors
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2013-09-03 18:17:33 -04:00 |
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yenatch
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0caac30f27
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clean up rst vectors
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2013-09-03 18:16:56 -04:00 |
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yenatch
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bd8be2b02e
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split out hardware interrupts
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2013-09-03 17:57:47 -04:00 |
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yenatch
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affec2ac95
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clean up interrupts
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2013-09-03 17:48:18 -04:00 |
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yenatch
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20919e4d8a
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formatting at Start
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2013-09-03 17:45:37 -04:00 |
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yenatch
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7bc23f0862
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condense bank 0 includes
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2013-09-03 17:44:24 -04:00 |
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yenatch
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04fc9c4748
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fix interface label for UpdateTimePals
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2013-09-03 17:38:45 -04:00 |
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yenatch
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b74e63a20d
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split out delay functions
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2013-09-03 17:36:55 -04:00 |
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yenatch
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d2eeab62ea
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split out marts
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2013-09-03 17:35:17 -04:00 |
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yenatch
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15076861f1
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split out trainer dvs
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2013-09-03 17:32:54 -04:00 |
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yenatch
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bbe8756302
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recomment trainer dvs
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2013-09-03 17:31:57 -04:00 |
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yenatch
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0ed9164ccc
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decoration names
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2013-09-03 17:26:27 -04:00 |
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yenatch
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1cef08db06
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some asm pointer tables in bank 5f
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2013-09-03 17:24:35 -04:00 |
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yenatch
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171c21be69
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dump move tutor asm in bank 40
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2013-09-03 17:09:48 -04:00 |
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yenatch
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04b926c6cb
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Merge branch 'master' of github.com:kanzure/pokecrystal
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2013-09-03 15:58:01 -04:00 |
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Bryan Bishop
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7ff9ab5d08
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Merge branch 'master' into yenatch-master
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2013-09-03 14:54:23 -05:00 |
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yenatch
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2b2018a83a
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more bank 4 asm
this stuff looks like it's related to phone call timing
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2013-09-03 06:38:07 -04:00 |
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yenatch
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5dd127300c
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even more incbinned asm in bank 4
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2013-09-03 06:07:45 -04:00 |
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yenatch
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5641ea009c
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disassemble more incbins in bank 4
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2013-09-03 05:56:07 -04:00 |
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yenatch
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0eff98ecf1
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the rest of TMHMMoves
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2013-09-03 03:56:11 -04:00 |
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yenatch
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bf4bedc4bf
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more bank 4 functions and CanLearnTMHMMove
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2013-09-03 03:54:13 -04:00 |
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yenatch
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0d3de2e30b
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GetTMHMMove and renamed TechnicalMachines -> TMHMMoves
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2013-09-03 03:39:21 -04:00 |
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yenatch
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edc354152e
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formatting in MoveInfoBox and related functions
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2013-09-02 06:40:30 -04:00 |
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yenatch
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9f7c4ef0b4
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Sine and Cosine
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2013-09-02 00:12:27 -04:00 |
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yenatch
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5b38b377f2
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wram labels for graphics requests
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2013-09-01 15:24:07 -04:00 |
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yenatch
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e3da601cee
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split out tileset headers from main into tilesets/tileset_headers.asm
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2013-09-01 14:43:25 -04:00 |
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yenatch
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4a4dd20a6d
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split tileset palette maps out of main into tilesets/palette_maps.asm
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2013-09-01 14:43:24 -04:00 |
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yenatch
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7cac61f3bd
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split tileset data out from main into tilesets/
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2013-09-01 14:43:23 -04:00 |
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yenatch
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5147e6c0a2
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random 0s in tileset data was actually lz padding
i guess someone liked their filesizes nice and even?
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2013-09-01 14:42:49 -04:00 |
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yenatch
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3010731347
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split out blockdata includes from main into maps/
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2013-09-01 14:41:21 -04:00 |
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yenatch
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2a0089b92b
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shorten some overly long music filenames
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2013-09-01 14:41:16 -04:00 |
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yenatch
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1a02ed6b37
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get rid of the last static address in tileset animation arrays
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2013-09-01 03:13:17 -04:00 |
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yenatch
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7d5e5b8182
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recomment _AnimateTileset
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2013-09-01 00:52:19 -04:00 |
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yenatch
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cc2906b68f
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consistent casing for Tileset labels
wram labels were using TileSet for some reason
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2013-09-01 00:09:57 -04:00 |
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