Rangi
ae31902074
hFFEC is not an HRAM location
2019-03-03 15:07:00 -05:00
Eldred Habert
6b8abd1af1
Correct compatibility claims
2019-03-03 20:35:29 +01:00
Rangi
e96330e66a
Merge pull request #608 from Rangi42/master
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Identify more collision-related constants and data
2019-03-03 14:27:39 -05:00
Rangi
79dc22c769
Define constants for map event sizes
2019-03-03 14:19:16 -05:00
Rangi
dc396822d7
Identify more collision-related constants and data
2019-03-03 13:30:27 -05:00
Eldred Habert
64d8a2b8fe
Correct Thick Club overflow fix
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Would, similarly as previous commit, cap incorrectly.
2019-03-03 18:48:24 +01:00
Eldred Habert
ce7e955d10
Correct Metal Powder fix
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The cap would be applied when it shouldn't - if the high byte was below `HIGH(MAX_STAT_VALUE)` (and thus the value below the cap) but the low byte above `LOW(MAX_STAT_VALUE)`
2019-03-03 18:36:42 +01:00
Eldred Habert
c170810ad4
Correct indentation
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Add spaces before unchanged lines
2019-03-03 18:10:03 +01:00
Eldred Habert
add58fb00d
Fix "100% secondary effect" fix, add compatibility
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The original fix was bugged (example: erroneous `pop hl` if `.failed` was jumped to).
Replaced with a less invasive fix, keeping all side effects from the original function; it's less intuitive, but more performant - and the tricky bit has been commented.
Also the new fix is more friendly to the compatibility patch I also added, by request of ShinyDragonHunter.
2019-03-03 17:27:35 +01:00
Rangi
e671636bba
Card Flip digits are shifted 1px up, not 2px left
2019-02-18 11:35:28 -05:00
Rangi
d342bf9b45
Bitter Berry → BITTER_BERRY
2019-02-17 13:43:40 -05:00
Rangi
a7c655eb67
asm -> diff
2019-02-17 13:39:12 -05:00
Rangi
47495e7d66
Avoid more redundant code and diffs
2019-02-17 13:38:30 -05:00
Rangi
fcca48f2a6
Avoid redundant code and diffs
2019-02-17 13:35:38 -05:00
Rangi
e51c64e167
Don't use legacy macros
2019-02-17 13:31:28 -05:00
Rangi
a999787cb8
Update documentation:
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- Apply more edits from #595
- Move music ID behavior from the wiki to docs
- Move assembly programming links from docs to the wiki
- Describe why the TM item gaps exist
2019-02-17 13:18:38 -05:00
Rangi
1e5c95d8d4
Silence gcc warnings, even in Travis
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-Wno-missing-field-initializers is needed because of false positives over {0} initialization
2019-02-16 16:24:47 -05:00
Rangi
2449a17add
dba exists, use it
2019-02-16 16:09:31 -05:00
Rangi
8e359978d6
passtoengine -> autoinput
2019-02-16 16:06:11 -05:00
Rangi
1dad1b48d4
Fix indentation
2019-02-16 16:00:13 -05:00
Rangi
417f3c7c72
Bug fix: allow Surfing across map connections
2019-02-16 15:45:55 -05:00
Rangi
4ee7e027be
Fix link
2019-02-16 14:12:07 -05:00
Rangi
7c42452748
Standardize on $ff ^ X for bitwise negating 8-bit values
2019-02-16 13:52:19 -05:00
Rangi
96bcf72d96
Document the BattleAnimCmd_ClearObjs bug
2019-02-16 13:31:23 -05:00
Rangi
771d2efd65
Merge pull request #601 from mid-kid/master
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Exciting adventures down battle animation street!
2019-02-16 13:23:17 -05:00
Rangi
f9a60cff7a
Define constants for prices in maps' event scripts
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Supersedes #592
2019-02-16 13:19:39 -05:00
mid-kid
7d6befa181
Fix issues in review
2019-02-16 19:08:34 +01:00
Rangi
af29f1f97c
Eliminate some $xxxx values
2019-02-16 13:04:08 -05:00
Rangi
5fbd2fb8ba
Merge pull request #602 from Rangi42/master
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Update to rgbds 0.3.8
2019-02-16 12:49:18 -05:00
Rangi
df337fc417
Update to rgbds 0.3.8
2019-02-16 12:17:55 -05:00
mid-kid
80ece33e3e
Document wBattleAnimFlags
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`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid
7e93916c8a
Add more constants for battle anim structs
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Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
2019-02-16 01:43:12 +01:00
mid-kid
ee86b36766
wNumActiveBattleAnims → wLastAnimObjectIndex
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This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
2019-02-15 17:21:51 +01:00
mid-kid
4154f191e0
Anotate more of the battle anim subsystem
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The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.
Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!
wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
mid-kid
469c51d086
dorepeat -> dowait for oam animations
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Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00
Rangi
d9d688df4e
Merge pull request #600 from mid-kid/master
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Fix travis
2019-02-09 20:09:25 -05:00
mid-kid
fb8b8d7086
Fix travis
2019-02-10 01:56:48 +01:00
Rangi
8577d78f4d
Merge pull request #599 from mid-kid/master
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Add tool to find unnamed symbols: Take 2
2019-02-09 18:35:39 -05:00
mid-kid
1bc1673794
Fix python 3.6 support for unnamed.py
2019-02-10 00:17:19 +01:00
Rangi
4819a54b16
Merge pull request #598 from mid-kid/temp
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BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
2019-02-09 18:04:03 -05:00
Rangi
b791198f74
Merge pull request #596 from Rangi42/master
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Remove the nested UNION within battle WRAM
2019-02-09 18:03:07 -05:00
Rangi
349664ec15
Clarify outer union's size
2019-02-08 15:40:32 -05:00
Rangi
32c34a3619
Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 union
2019-02-08 15:38:31 -05:00
Rangi
6cbdd245fc
$8 = HIGH(vTiles1 - vTiles0)
2019-02-06 23:52:50 -05:00
mid-kid
ffeae953ea
Document all possible values for ReinitBattleAnimFrameset
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This is useful to know where a certain frameset is used, through `grep`
2019-02-06 10:16:40 +01:00
mid-kid
bfedd89308
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
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This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
Rangi
60cdc65293
wc7e8 -> wUnusedC7E8 (similar to wUnusedD102)
2019-01-30 19:46:45 -05:00
Rangi
2fca32b6c8
Explain the c608 union size
2019-01-30 19:43:01 -05:00
Rangi
88465686cf
Remove the nested UNION within battle WRAM
2019-01-30 19:29:34 -05:00
Rangi
4fe0d93d4c
Fix some of the issues explained in #595
2019-01-27 14:00:21 -05:00