Commit Graph

4480 Commits

Author SHA1 Message Date
Rangi
ae31902074 hFFEC is not an HRAM location 2019-03-03 15:07:00 -05:00
Eldred Habert
6b8abd1af1
Correct compatibility claims 2019-03-03 20:35:29 +01:00
Rangi
e96330e66a
Merge pull request #608 from Rangi42/master
Identify more collision-related constants and data
2019-03-03 14:27:39 -05:00
Rangi
79dc22c769 Define constants for map event sizes 2019-03-03 14:19:16 -05:00
Rangi
dc396822d7 Identify more collision-related constants and data 2019-03-03 13:30:27 -05:00
Eldred Habert
64d8a2b8fe
Correct Thick Club overflow fix
Would, similarly as previous commit, cap incorrectly.
2019-03-03 18:48:24 +01:00
Eldred Habert
ce7e955d10
Correct Metal Powder fix
The cap would be applied when it shouldn't - if the high byte was below `HIGH(MAX_STAT_VALUE)` (and thus the value below the cap) but the low byte above `LOW(MAX_STAT_VALUE)`
2019-03-03 18:36:42 +01:00
Eldred Habert
c170810ad4
Correct indentation
Add spaces before unchanged lines
2019-03-03 18:10:03 +01:00
Eldred Habert
add58fb00d
Fix "100% secondary effect" fix, add compatibility
The original fix was bugged (example: erroneous `pop hl` if `.failed` was jumped to).
Replaced with a less invasive fix, keeping all side effects from the original function; it's less intuitive, but more performant - and the tricky bit has been commented.
Also the new fix is more friendly to the compatibility patch I also added, by request of ShinyDragonHunter.
2019-03-03 17:27:35 +01:00
Rangi
e671636bba Card Flip digits are shifted 1px up, not 2px left 2019-02-18 11:35:28 -05:00
Rangi
d342bf9b45 Bitter Berry → BITTER_BERRY 2019-02-17 13:43:40 -05:00
Rangi
a7c655eb67 asm -> diff 2019-02-17 13:39:12 -05:00
Rangi
47495e7d66 Avoid more redundant code and diffs 2019-02-17 13:38:30 -05:00
Rangi
fcca48f2a6 Avoid redundant code and diffs 2019-02-17 13:35:38 -05:00
Rangi
e51c64e167 Don't use legacy macros 2019-02-17 13:31:28 -05:00
Rangi
a999787cb8 Update documentation:
- Apply more edits from #595
- Move music ID behavior from the wiki to docs
- Move assembly programming links from docs to the wiki
- Describe why the TM item gaps exist
2019-02-17 13:18:38 -05:00
Rangi
1e5c95d8d4 Silence gcc warnings, even in Travis
-Wno-missing-field-initializers is needed because of false positives over {0} initialization
2019-02-16 16:24:47 -05:00
Rangi
2449a17add dba exists, use it 2019-02-16 16:09:31 -05:00
Rangi
8e359978d6 passtoengine -> autoinput 2019-02-16 16:06:11 -05:00
Rangi
1dad1b48d4 Fix indentation 2019-02-16 16:00:13 -05:00
Rangi
417f3c7c72 Bug fix: allow Surfing across map connections 2019-02-16 15:45:55 -05:00
Rangi
4ee7e027be Fix link 2019-02-16 14:12:07 -05:00
Rangi
7c42452748 Standardize on $ff ^ X for bitwise negating 8-bit values 2019-02-16 13:52:19 -05:00
Rangi
96bcf72d96 Document the BattleAnimCmd_ClearObjs bug 2019-02-16 13:31:23 -05:00
Rangi
771d2efd65
Merge pull request #601 from mid-kid/master
Exciting adventures down battle animation street!
2019-02-16 13:23:17 -05:00
Rangi
f9a60cff7a Define constants for prices in maps' event scripts
Supersedes #592
2019-02-16 13:19:39 -05:00
mid-kid
7d6befa181 Fix issues in review 2019-02-16 19:08:34 +01:00
Rangi
af29f1f97c Eliminate some $xxxx values 2019-02-16 13:04:08 -05:00
Rangi
5fbd2fb8ba
Merge pull request #602 from Rangi42/master
Update to rgbds 0.3.8
2019-02-16 12:49:18 -05:00
Rangi
df337fc417 Update to rgbds 0.3.8 2019-02-16 12:17:55 -05:00
mid-kid
80ece33e3e Document wBattleAnimFlags
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid
7e93916c8a Add more constants for battle anim structs
Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
2019-02-16 01:43:12 +01:00
mid-kid
ee86b36766 wNumActiveBattleAnims → wLastAnimObjectIndex
This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
2019-02-15 17:21:51 +01:00
mid-kid
4154f191e0 Anotate more of the battle anim subsystem
The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.

Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!

wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
mid-kid
469c51d086 dorepeat -> dowait for oam animations
Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00
Rangi
d9d688df4e
Merge pull request #600 from mid-kid/master
Fix travis
2019-02-09 20:09:25 -05:00
mid-kid
fb8b8d7086 Fix travis 2019-02-10 01:56:48 +01:00
Rangi
8577d78f4d
Merge pull request #599 from mid-kid/master
Add tool to find unnamed symbols: Take 2
2019-02-09 18:35:39 -05:00
mid-kid
1bc1673794 Fix python 3.6 support for unnamed.py 2019-02-10 00:17:19 +01:00
Rangi
4819a54b16
Merge pull request #598 from mid-kid/temp
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
2019-02-09 18:04:03 -05:00
Rangi
b791198f74
Merge pull request #596 from Rangi42/master
Remove the nested UNION within battle WRAM
2019-02-09 18:03:07 -05:00
Rangi
349664ec15 Clarify outer union's size 2019-02-08 15:40:32 -05:00
Rangi
32c34a3619 Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 union 2019-02-08 15:38:31 -05:00
Rangi
6cbdd245fc $8 = HIGH(vTiles1 - vTiles0) 2019-02-06 23:52:50 -05:00
mid-kid
ffeae953ea Document all possible values for ReinitBattleAnimFrameset
This is useful to know where a certain frameset is used, through `grep`
2019-02-06 10:16:40 +01:00
mid-kid
bfedd89308 BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
Rangi
60cdc65293 wc7e8 -> wUnusedC7E8 (similar to wUnusedD102) 2019-01-30 19:46:45 -05:00
Rangi
2fca32b6c8 Explain the c608 union size 2019-01-30 19:43:01 -05:00
Rangi
88465686cf Remove the nested UNION within battle WRAM 2019-01-30 19:29:34 -05:00
Rangi
4fe0d93d4c Fix some of the issues explained in #595 2019-01-27 14:00:21 -05:00