Rangi
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2a53d75807
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Similar formatting for similar WRAM areas
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2018-02-02 21:15:15 -05:00 |
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Rangi
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68d855c213
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Script commands don't have underscores
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2018-02-02 21:09:17 -05:00 |
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Rangi
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3088a77a21
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warp_event x, y, map, warp_id
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2018-02-01 21:54:00 -05:00 |
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Rangi
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323ef81286
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More comments and macros
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2018-02-01 15:19:27 -05:00 |
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Rangi
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b04f41da98
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enum_start like const_def
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2018-01-31 12:21:36 -05:00 |
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Rangi
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08891da822
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const_def N
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2018-01-31 11:38:45 -05:00 |
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Rangi
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477adc72af
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grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g
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2018-01-28 13:20:04 -05:00 |
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luckytyphlosion
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a1951cefc0
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Prefix wram labels with w, part 2.
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2018-01-23 17:39:09 -05:00 |
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luckytyphlosion
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f2ae74079f
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Prefix wram labels with w, part 1.
Handle edge cases first.
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2018-01-23 16:45:34 -05:00 |
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Rangi
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ead103d2c6
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MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440)
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2018-01-23 16:08:43 -05:00 |
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Rangi
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8f2878c37e
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trainers put the class and id first: trainer YOUNGSTER, JOEY1, ...
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2018-01-23 13:08:48 -05:00 |
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Rangi
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dea26c6639
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hiddenitem, like itemball and object_event, puts the item first and the event last
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2018-01-23 12:59:21 -05:00 |
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Rangi
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682548493b
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Struct macros should have their main label outside the macro
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2018-01-23 11:40:32 -05:00 |
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Rangi
|
14ef9d3066
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PALETTE_SIZE
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2018-01-22 19:57:35 -05:00 |
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Rangi
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a73c532738
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tile+color macros in gfx.asm
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2018-01-22 19:40:17 -05:00 |
|
Remy Oukaour
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05382d3e3c
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PARTY_LENGTH; MON_NAME; sgb_border.bin
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2018-01-20 12:25:55 -05:00 |
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Remy Oukaour
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105ef872dd
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Better TX_SOUND_* names
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2018-01-18 22:06:51 -05:00 |
|
Remy Oukaour
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2acaa96cf1
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More charmap and home/text.asm documentation for JP chars
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2018-01-18 18:34:20 -05:00 |
|
Remy Oukaour
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7b3de85a06
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Avoid "+- 1" at every maskbits
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2018-01-16 17:27:50 -05:00 |
|
Remy Oukaour
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6c7e88513a
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Long lists of db/dw series with struct-defining macros belong in data/
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2018-01-15 14:11:11 -05:00 |
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Remy Oukaour
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5c28d05bb4
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Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
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2018-01-14 22:56:36 -05:00 |
|
Remy Oukaour
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2ab60fa8a4
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
|
Remy Oukaour
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5a3822fe86
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Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
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2018-01-13 00:47:38 -05:00 |
|
Remy Oukaour
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d83aefb30a
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
|
Remy Oukaour
|
e0088adb3f
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Other files belong in data/battle/
|
2018-01-10 17:49:19 -05:00 |
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