Rangi
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316fa4b695
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Use rgbds 0.5.0
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2021-04-19 16:31:37 -04:00 |
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Rangi
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4264d53eb6
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Identify some more labels
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2021-02-05 12:44:21 -05:00 |
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Rangi
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17894e5f39
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
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Rangi
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9b0002161b
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Extract more RGB data to .pal files
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2020-10-30 16:12:25 -04:00 |
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Rangi
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fe1a58deea
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Identify wSpriteAnimDict key constants
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2020-10-30 15:39:08 -04:00 |
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Rangi
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6d333bed5f
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Replace many '; unused' with '; unreferenced'
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2020-10-28 10:21:10 -04:00 |
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mid-kid
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13c4a93cea
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Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
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mid-kid
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2b2c1ac649
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Split engine/movie/intro.asm into itself and splash.asm
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2020-08-27 13:59:31 +02:00 |
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mid-kid
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926e231849
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Move all splash screen files to gfx/splash
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2020-08-27 13:58:54 +02:00 |
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mid-kid
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b6055b1944
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Use TRUE for hCGBPalUpdate
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2020-08-05 16:02:48 +02:00 |
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Rangi
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fce6243b43
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Identify more labels, and use the jumptable macro when possible
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2020-07-01 13:13:49 -04:00 |
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Rangi
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cc460a17b0
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Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
To do: engine/{menus, overworld}
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2020-06-17 17:03:38 -04:00 |
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Rangi
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2354c41a96
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crystal_intro.asm -> intro.asm
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2020-06-16 11:44:03 -04:00 |
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