Commit Graph

35 Commits

Author SHA1 Message Date
xCrystal
b49a0acfba More usage documentation 2024-02-18 18:51:22 +01:00
xCrystal
e34bac40d6 Game menu: WORLD MAP -> WORLD (#17) 2024-02-12 13:09:18 +01:00
xCrystal
b1fd8f941a Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal 2024-02-11 00:25:25 +01:00
xCrystal
5c4d982702 Apply most of pokecrystal PR 1105 2024-02-11 00:16:00 +01:00
xCrystal
52bb92028e Level selection menu: entry transition events (#12) (#35) [commit 1] 2024-01-28 17:57:11 +01:00
xCrystal
533f7c259e Persist level selection menu landmark when coming back (#12) 2024-01-25 17:17:24 +01:00
xCrystal
fa42b14e29 Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
xCrystal
38ffe06a2c Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35) 2024-01-18 19:22:21 +01:00
xCrystal
f6320585bf Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
xCrystal
98b04522e1 Handle the repositioning in the new map of a mocked player object after going through a map connection (#29) 2024-01-05 20:57:35 +01:00
xCrystal
16e7328439 Logic to manage PAL_OW_MISC (#3) 2024-01-03 17:24:26 +01:00
xCrystal
424598bbf4 Documentation: RAM addresses 2023-12-27 18:02:28 +01:00
xCrystal
7ede3d1357 Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29) 2023-12-14 21:24:08 +01:00
xCrystal
93dad5959f Documentation: move pokecrystal overworld loop documentation to a separate file 2023-11-28 10:20:07 +01:00
xCrystal
2596e3c93e Documentation 2023-11-17 14:22:28 +01:00
xCrystal
8b9d731c5c Documentation 2023-11-06 14:57:25 +01:00
xCrystal
5362006c4d Documentation 2023-10-28 21:22:30 +02:00
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
xCrystal
729760e514 Documentation 2023-10-23 18:48:38 +02:00
xCrystal
469537e2b8 Documentation 2023-10-22 19:13:58 +02:00
xCrystal
e9ad1f5612 Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites) 2023-10-21 18:46:56 +02:00
xCrystal
b0e2e7aef3 Rename wCurSpaceData and wTempSpaceData to *SpaceStruct and create space_struct macro 2023-10-20 20:16:10 +02:00
xCrystal
f9f0467d76 Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21) 2023-10-19 20:38:54 +02:00
xCrystal
f2a9f1e116 Documentation 2023-10-18 20:30:03 +02:00
xCrystal
c99444d1b9 Documentation 2023-10-18 20:04:11 +02:00
xCrystal
47422a1adb Begin implementation of base effect of regular spaces (#21) 2023-10-14 19:28:35 +02:00
xCrystal
a16322350f Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
xCrystal
e53ae0eac9 Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
xCrystal
c11c53e0d7 Documentation (Overworld loop) 2023-09-15 20:04:16 +02:00
xCrystal
2957bce0a9 Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e] 2023-08-31 18:41:05 +02:00
xCrystal
9f835560d7 Tinker with overworld HUD implementation in f386a63cf8 (#15) 2023-08-30 19:23:51 +02:00
xCrystal
236519fc55 Documentation 2023-08-29 18:52:51 +02:00
xCrystal
fd6f02036e Improve some innacurate function names from pokecrystal 2023-08-28 13:30:13 +02:00
xCrystal
a5feb38470 Documentation 2023-08-17 18:09:29 +02:00
xCrystal
db26480ffd Documentation 2023-08-12 21:12:26 +02:00