yenatch
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eaaf719440
|
label some jumps in std scripts
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2013-09-07 14:42:28 -04:00 |
|
yenatch
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3301e5b77b
|
shorten PrintMoveDescription -> PrintMoveDesc so rgbds doesnt choke
still need to fix this 15-char macro argument limit
|
2013-09-07 14:14:29 -04:00 |
|
yenatch
|
5376a0c96b
|
the bomb 3
std scripts
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2013-09-07 05:08:12 -04:00 |
|
yenatch
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6f541d5723
|
labels for each predef
also fix up any labels that got missed
finally found a reference to the weird nop function (Function2d43)
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2013-09-06 22:50:58 -04:00 |
|
yenatch
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266e401b7d
|
the bomb 2
remaining predef asm
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2013-09-06 18:31:40 -04:00 |
|
yenatch
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67dd49967d
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labels for each special
also fix up labels from last commit
|
2013-09-06 04:04:27 -04:00 |
|
yenatch
|
1660b814e8
|
the bomb
specials asm dump
|
2013-09-06 03:50:55 -04:00 |
|
yenatch
|
fb68f75d9f
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update some labels and special/predef pointers
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2013-09-06 01:57:03 -04:00 |
|
yenatch
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a4707eccaf
|
couple more specials in bank 3
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2013-09-05 17:40:21 -04:00 |
|
yenatch
|
2aff956ba4
|
some specials in bank 3 and unown dex asm
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2013-09-05 17:05:30 -04:00 |
|
yenatch
|
b417d08f2e
|
recomment CheckShininess and CheckContestMon
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2013-09-04 04:33:38 -04:00 |
|
yenatch
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5888db3493
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recomment Predef and GetPredefFn -> GetPredefPointer
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2013-09-04 04:05:15 -04:00 |
|
yenatch
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715a19fd59
|
split farcall functions into engine/farcall.asm
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2013-09-03 21:15:03 -04:00 |
|
yenatch
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1eab7959f4
|
formatting in the map engine
|
2013-09-03 20:49:05 -04:00 |
|
yenatch
|
d93d17b43b
|
split out game time functions into engine/game_time.asm
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2013-09-03 18:58:16 -04:00 |
|
yenatch
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2c36afc6c3
|
recomment game time functions
|
2013-09-03 18:56:59 -04:00 |
|
yenatch
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340e31d839
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split menu functions into engine/menu.asm
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2013-09-03 18:43:15 -04:00 |
|
yenatch
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23bb05851b
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split Sine/Cosine into engine/sine.asm
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2013-09-03 18:40:12 -04:00 |
|
yenatch
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12e6ff3fc6
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split map object functions into engine/map_objects.asm
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2013-09-03 18:39:19 -04:00 |
|
yenatch
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71bbd77261
|
split some RTC interfaces into engine/rtc.asm
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2013-09-03 18:35:37 -04:00 |
|
yenatch
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004956798c
|
split vram functions out into engine/video.asm
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2013-09-03 18:32:55 -04:00 |
|
yenatch
|
dad64b1d9d
|
split out rst vectors
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2013-09-03 18:17:33 -04:00 |
|
yenatch
|
0caac30f27
|
clean up rst vectors
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2013-09-03 18:16:56 -04:00 |
|
yenatch
|
bd8be2b02e
|
split out hardware interrupts
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2013-09-03 17:57:47 -04:00 |
|
yenatch
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affec2ac95
|
clean up interrupts
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2013-09-03 17:48:18 -04:00 |
|
yenatch
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20919e4d8a
|
formatting at Start
|
2013-09-03 17:45:37 -04:00 |
|
yenatch
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7bc23f0862
|
condense bank 0 includes
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2013-09-03 17:44:24 -04:00 |
|
yenatch
|
04fc9c4748
|
fix interface label for UpdateTimePals
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2013-09-03 17:38:45 -04:00 |
|
yenatch
|
b74e63a20d
|
split out delay functions
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2013-09-03 17:36:55 -04:00 |
|
yenatch
|
d2eeab62ea
|
split out marts
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2013-09-03 17:35:17 -04:00 |
|
yenatch
|
15076861f1
|
split out trainer dvs
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2013-09-03 17:32:54 -04:00 |
|
yenatch
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bbe8756302
|
recomment trainer dvs
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2013-09-03 17:31:57 -04:00 |
|
yenatch
|
0ed9164ccc
|
decoration names
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2013-09-03 17:26:27 -04:00 |
|
yenatch
|
1cef08db06
|
some asm pointer tables in bank 5f
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2013-09-03 17:24:35 -04:00 |
|
yenatch
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171c21be69
|
dump move tutor asm in bank 40
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2013-09-03 17:09:48 -04:00 |
|
yenatch
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2b2018a83a
|
more bank 4 asm
this stuff looks like it's related to phone call timing
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2013-09-03 06:38:07 -04:00 |
|
yenatch
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5dd127300c
|
even more incbinned asm in bank 4
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2013-09-03 06:07:45 -04:00 |
|
yenatch
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5641ea009c
|
disassemble more incbins in bank 4
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2013-09-03 05:56:07 -04:00 |
|
yenatch
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0eff98ecf1
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the rest of TMHMMoves
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2013-09-03 03:56:11 -04:00 |
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yenatch
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bf4bedc4bf
|
more bank 4 functions and CanLearnTMHMMove
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2013-09-03 03:54:13 -04:00 |
|
yenatch
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0d3de2e30b
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GetTMHMMove and renamed TechnicalMachines -> TMHMMoves
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2013-09-03 03:39:21 -04:00 |
|
yenatch
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edc354152e
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formatting in MoveInfoBox and related functions
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2013-09-02 06:40:30 -04:00 |
|
yenatch
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9f7c4ef0b4
|
Sine and Cosine
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2013-09-02 00:12:27 -04:00 |
|
yenatch
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5b38b377f2
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wram labels for graphics requests
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2013-09-01 15:24:07 -04:00 |
|
yenatch
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e3da601cee
|
split out tileset headers from main into tilesets/tileset_headers.asm
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2013-09-01 14:43:25 -04:00 |
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yenatch
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4a4dd20a6d
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split tileset palette maps out of main into tilesets/palette_maps.asm
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2013-09-01 14:43:24 -04:00 |
|
yenatch
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7cac61f3bd
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split tileset data out from main into tilesets/
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2013-09-01 14:43:23 -04:00 |
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yenatch
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5147e6c0a2
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random 0s in tileset data was actually lz padding
i guess someone liked their filesizes nice and even?
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2013-09-01 14:42:49 -04:00 |
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yenatch
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3010731347
|
split out blockdata includes from main into maps/
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2013-09-01 14:41:21 -04:00 |
|
yenatch
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2a0089b92b
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shorten some overly long music filenames
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2013-09-01 14:41:16 -04:00 |
|
yenatch
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1a02ed6b37
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get rid of the last static address in tileset animation arrays
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2013-09-01 03:13:17 -04:00 |
|
yenatch
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7d5e5b8182
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recomment _AnimateTileset
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2013-09-01 00:52:19 -04:00 |
|
yenatch
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cc2906b68f
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consistent casing for Tileset labels
wram labels were using TileSet for some reason
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2013-09-01 00:09:57 -04:00 |
|
yenatch
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8190c3e5e7
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rename DoTileAnimation to AnimateTileset
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2013-09-01 00:07:10 -04:00 |
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yenatch
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fc6bc8e311
|
rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
these had some really dumb names
|
2013-09-01 00:02:35 -04:00 |
|
yenatch
|
abce472354
|
fix PushOAM references in VBlank
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2013-08-31 21:47:28 -04:00 |
|
yenatch
|
28fd514bef
|
recomment tileset animation interface
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2013-08-31 21:47:22 -04:00 |
|
yenatch
|
0a821fe964
|
recomment bg map update functions
|
2013-08-31 21:47:05 -04:00 |
|
yenatch
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2acccc3ea5
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rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
|
2013-08-31 03:54:02 -04:00 |
|
yenatch
|
b333b18dbd
|
Function2f79 is PickUpItem
|
2013-08-30 23:07:08 -04:00 |
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yenatch
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c402a16def
|
undo overcommenting in BattleRandom
these comments made sense before hram and rst constants were established
|
2013-08-30 23:03:15 -04:00 |
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yenatch
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c9d3881a2f
|
rename RNG to Random
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
|
2013-08-30 22:59:40 -04:00 |
|
yenatch
|
70ecde3f78
|
StartTitleScreen -> TitleScreen
also undo "far" naming scheme
|
2013-08-30 22:47:20 -04:00 |
|
yenatch
|
523abc2d0e
|
formatting in oak speech
|
2013-08-30 22:46:28 -04:00 |
|
yenatch
|
21248effe4
|
NUM_POKEMON in main.asm
|
2013-08-30 22:25:50 -04:00 |
|
yenatch
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17f25691db
|
Function378b is IsAPokemon
|
2013-08-30 20:53:42 -04:00 |
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yenatch
|
f4572ecd4d
|
use more egg constants in main
|
2013-08-30 19:14:04 -04:00 |
|
yenatch
|
4983c46a26
|
use callab/callba macros for known FarCalls
|
2013-08-30 18:57:31 -04:00 |
|
yenatch
|
7cc320e835
|
Coins in main.asm
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2013-08-30 17:50:46 -04:00 |
|
yenatch
|
b86d0da040
|
less arbitrary wram clearing in game init
|
2013-08-30 14:21:26 -04:00 |
|
yenatch
|
79bcda11ad
|
PCItems and game init formatting
|
2013-08-30 04:57:32 -04:00 |
|
yenatch
|
2f169fd2f9
|
clean up bank 7e includes
|
2013-08-29 23:27:57 -04:00 |
|
yenatch
|
fd74b4d379
|
move battle tower mon handling asm into battle_tower.asm
|
2013-08-29 23:27:17 -04:00 |
|
yenatch
|
7201ea8f0a
|
move GiveOddEgg into odd_eggs.asm
|
2013-08-29 23:26:01 -04:00 |
|
yenatch
|
55cd892026
|
fix/add some missing function labels in bank 0
|
2013-08-29 23:19:21 -04:00 |
|
yenatch
|
fb28d24bd7
|
condense repeated asm with rept macros
|
2013-08-29 21:42:28 -04:00 |
|
yenatch
|
579ab13507
|
proper labeling of common function GetSpritePalette
|
2013-08-29 21:20:45 -04:00 |
|
yenatch
|
64a6af4052
|
condense some repetitive asm with rept macros
|
2013-08-29 21:20:37 -04:00 |
|
yenatch
|
cc98fab33e
|
move VBlank interrupt label from main.asm to engine/vblank.asm
|
2013-08-29 19:40:33 -04:00 |
|
yenatch
|
2c16bc7ab9
|
move copy asm from main.asm to engine/copy.asm
|
2013-08-29 19:39:21 -04:00 |
|
yenatch
|
04da88a285
|
move palette asm from main.asm to engine/palettes.asm
|
2013-08-29 19:37:35 -04:00 |
|
yenatch
|
6d29673a5f
|
move time-related asm from main.asm into engine/time.asm
|
2013-08-29 19:32:03 -04:00 |
|
yenatch
|
6467755568
|
move serial asm from main.asm into engine/serial.asm
|
2013-08-29 19:11:39 -04:00 |
|
yenatch
|
2341bb148a
|
move more joypad code from main.asm into engine/joypad.asm
|
2013-08-29 19:10:06 -04:00 |
|
yenatch
|
dd11c22b31
|
more joypad function cleanup
|
2013-08-29 19:08:25 -04:00 |
|
yenatch
|
0a829301ae
|
reformat some joypad functions
|
2013-08-29 18:59:05 -04:00 |
|
yenatch
|
906496e107
|
split lcd functions out of main.asm
|
2013-08-29 18:52:26 -04:00 |
|
yenatch
|
2b5b6f3e3a
|
split fading functions out of main.asm
|
2013-08-29 18:50:59 -04:00 |
|
yenatch
|
37a841797e
|
secret ruins of alph water stone room asm
|
2013-08-29 16:03:32 -04:00 |
|
yenatch
|
ae1d50c026
|
warp sound effects in field moves
|
2013-08-29 15:24:37 -04:00 |
|
yenatch
|
a167620109
|
more field move scripts and some map header references
|
2013-08-29 14:49:07 -04:00 |
|
yenatch
|
1a5f9426c8
|
get rid of a trailing incbin at the end of bank 21
|
2013-08-29 03:21:51 -04:00 |
|
yenatch
|
99760c2cc9
|
more hlcoords in bank 1
|
2013-08-29 03:04:23 -04:00 |
|
yenatch
|
9d1a6fe5bb
|
more field move scripts
|
2013-08-29 02:53:04 -04:00 |
|
yenatch
|
a4b69a123f
|
more text_jumps in known functions
|
2013-08-29 02:23:29 -04:00 |
|
yenatch
|
7fe1fa58e3
|
hram constants in serial interrupt
|
2013-08-28 04:29:20 -04:00 |
|
yenatch
|
faae0e1029
|
serial interrupt
|
2013-08-28 01:24:52 -04:00 |
|
yenatch
|
8898f63fc7
|
timer interrupt
|
2013-08-27 23:38:05 -04:00 |
|
yenatch
|
651e0a4245
|
LYOverrides in main.asm
|
2013-08-27 20:56:28 -04:00 |
|
yenatch
|
25dcc71c4c
|
rename some LCD functions
|
2013-08-27 20:46:15 -04:00 |
|